Commit Graph

149 Commits

Author SHA1 Message Date
Silent
858abbd342
III/VC: Apply the environment mapping on extra components
Also includes an INI exception list "ExtraCompSpecularityExceptions"
for cars with incorrectly set specular on extras,
like Stallion and Mesa Grande
2024-03-09 17:04:12 +01:00
Silent
f72f85ecd6
VC: Fix a stack corruption in ZeroAmmoFix 2024-03-09 15:17:10 +01:00
Silent
f025dff42d
Fixed vehicles exploding twice if the driver leaves the car while it's exploding
Fixes #13
2024-02-29 21:44:18 +01:00
Silent
013990b914
Rename branch to Shipping 2024-02-09 21:21:35 +01:00
Silent
ef65dd7c2d
Migrated several fixes to use HookEach
Gives each hook intercepting functions its own thunk function,
so if another modification intercepts only one of X functions
patched by SilentPatch, this will now be preserved.

Also makes GTA SA's stored car bomb ownership fix work
with the Hoodlum EXE.
2024-02-03 20:26:50 +01:00
Silent
de34cfec03
Re-enable debug symbols 2024-02-03 16:48:57 +01:00
Silent
0fa88b0260
Small SVF refactor 2024-02-01 19:07:51 +01:00
Silent
8cf5157941
Update to the newest ModUtils 2024-01-28 15:26:24 +01:00
Silent
2af4ec8e06
Obtain desktop resolution regardless of DPI scaling
Fixes "Cannot find X video mode" when DPI scaling is in use
2021-07-26 23:55:41 +02:00
Silent
c9d7a0dcba
Bump up version numbers 2019-12-28 12:16:49 +01:00
Silent
7c79495174
III: Fix chopper's search light placement
VC: Typo fix
2019-12-27 16:24:35 +01:00
Silent
c1ccfba2ec
III/VC: Added EnableVehicleCoronaFixes INI option 2019-12-27 11:06:26 +01:00
Silent
4679873c3a
VC: Make drive-by one shot sounds owned by the driver instead of the car 2019-12-25 17:40:59 +01:00
Silent
f3f9004322
III/VC: Made vehicle ID-based fixes data driven 2019-12-25 16:02:42 +01:00
Silent
7a96e5eefb
VC/SA: Allow extra6 to be picked with component rule 4 (any) 2019-12-25 15:36:59 +01:00
Silent
fe37cd7c88
III/VC: Corrected Ambulance siren pos again to reduce clipping 2019-12-23 21:00:38 +01:00
Silent
7d94694d5a
VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington 2019-12-23 19:56:30 +01:00
Silent
7aebe3f355
III/VC: Moved taxi corona fix to shared code 2019-12-15 18:54:53 +01:00
Silent
330f1e3072
VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick 2019-12-15 17:25:09 +01:00
Silent
9b26855d3d
Unified math functions 2019-12-15 13:44:20 +01:00
Silent
3319f9df00
VC: Corrected FBI Washington sirens sound 2019-12-08 20:15:25 +01:00
Silent
39df8343ca
III/VC: Remade static shadow alpha fix properly
Now disables alpha test for these shadows instead of tweaking intensity
"until it works"
2019-12-07 19:29:08 +01:00
Silent
df012b84cf
Add RWGTA - wrappers for III/VC RW where macros would be used in SA 2019-12-07 16:24:41 +01:00
Silent
77140a8ef6
Use proper RW versions for all 3 games 2019-12-07 14:47:08 +01:00
Silent
d549eb4682
Bump up version number 2019-09-22 14:46:05 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC) 2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC 2019-08-24 17:05:32 +02:00
Silent
4d02505521
Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
Silent
5b8ad59097
Project fixes 2019-03-02 16:17:29 +01:00
Silent
80242b42f7
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function 2019-01-05 19:08:57 +01:00
Silent
2e02450995
Credits for III, VC and SA newsteam 2018-04-28 17:45:32 +02:00
Silent
dc435f9ad2
Reverted to fp:precise for now since VS still produces wrong code for fp:fast 2018-04-26 00:38:54 +02:00
Silent
33c1ab4ace
Factorized MemoryMgr to be game agnostic 2018-04-22 00:13:15 +02:00
Silent
b11644ae5a
GetBuildNumber export (revision << 8 | build) 2018-04-20 20:33:45 +02:00
Silent
2614f4d1b0
Decreased keyboard input latency - III, VC, SA 1.0/newsteam 2018-03-28 21:23:16 +02:00
Silent
b95f77224f
Attach extras to chassis only on vehicles which have this in hierarchy 2018-03-28 19:47:35 +02:00
Silent
fcc799645f
Extras working correctly on bikes - VC 2018-03-27 22:28:45 +02:00
Silent
f853e96918
Added RW dependency to SPVC 2018-03-27 22:25:59 +02:00
Silent
4653e4f00c Fixed ammo granting from SCM - III/VC 2018-01-28 18:15:38 +01:00
Silent
d93a5d6fc6 Mark modules as large address aware (in case it makes a difference) 2018-01-21 13:16:34 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
2d1c7f97e6 Refactor version checking in III/VC to new method 2018-01-14 12:04:22 +01:00
Silent
75b512764b Updated RsMouseSetPos call fix 2018-01-10 01:08:41 +01:00
Silent
47cd773c46 Copyright year updated 2018-01-02 11:26:32 +01:00
Silent
59374848d3 014C cargen counter fix (by spaceeinstein) - III/VC 2017-12-29 00:41:00 +01:00
Silent
344d70800f Thin templates for margin fixes for III/VC 2017-12-23 18:38:45 +01:00
Silent
b0439be77c Stricter compilation options (strict strings) 2017-12-22 00:16:18 +01:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
32fa0c9e51 Bomb ownership bug fix in III/VC + small corrections
Project fixes
2017-09-27 23:12:05 +02:00
Silent
cab60502f3 Removed censorship - III/VC 2017-09-26 22:21:52 +02:00
Silent
b60c4dbfcf FILE_FLAG_NO_BUFFERING fix moved to fixes-shared-with-ddraw 2017-09-18 23:11:19 +02:00
Silent
bf8f58970d Unified code between ddraw and ASIs 2017-09-18 22:13:02 +02:00
Silent
fb672f079b Simplified ScopedUnprotect selection
Made SA use safer ScopedUnprotect
2017-09-18 12:52:35 +02:00
Silent
29cea98c70 Fixup patterns for UPX executables
Adapted ScopedUnprotect for UPX executables
2017-09-16 23:32:17 +02:00
Silent
de35275f8d PickNextNodeToChaseCarXYZ for VC 2017-09-13 21:56:06 +02:00
Silent
e3fe830843 Extra constness where applicable 2017-09-12 22:57:30 +02:00
Silent
51fa496658 III/VC can use non-serializable (local session only) hints 2017-09-12 22:53:20 +02:00
Silent
4b934419bf Proper metric-imperial conversion constants 2017-09-12 22:35:45 +02:00
Silent
eb27f34143 FuckCarCompletely fixed in III and VC 2017-09-12 18:01:02 +02:00
Silent
61fb1af2ce Alt+F4 fix for III/VC 2017-09-12 15:36:58 +02:00
Silent
9cb66601f8 Master builds (Release = optimizations + assertions) 2017-09-12 13:48:15 +02:00
Silent
f0a53778ee Remove FILE_FLAG_NO_BUFFERING from CdStreams - III (all), VC (all), SA (1.0) 2017-09-12 13:31:57 +02:00
Silent
94fa223e8c Patterns for timers fix for VC 2017-09-11 15:18:32 +02:00
Silent
c58f8ceef6 First version of new timer fix for III/VC - VC only so far 2017-09-11 00:39:46 +02:00
Silent
6c30863136 Merge branch 'master' into 'master'
Fixed autopilot timer bug in III and VC

See merge request !1
2017-09-10 16:02:10 +00:00
Silent
fb679617de Disabled C++ exceptions and RTTI 2017-09-07 22:43:10 +02:00
Nikolay Korolev
5f78ed97d1 Fixed crash related to autopilot timing calculations for VC 2017-06-15 15:45:51 +00:00
Silent
b8bbf7ba26 don't unload III/VC asis if they fail to load 2017-06-05 14:22:35 +02:00
Silent
f39c7c8d2c more security improvements 2017-04-09 20:25:19 +02:00
Silent
6bdd02ffdd Fully migrate on utf-16 strings where possible 2017-04-09 18:43:54 +02:00
Silent
550841b60a std::string_view 2017-04-02 21:08:57 +02:00
Silent
72542d521e Update version info 2017-03-20 20:27:41 +01:00
Silent
c8eddf93f8 add versioninfo 2017-03-11 14:37:36 +01:00
Silent
2e82d001e1 Update to VS2017 (with fixes) 2017-03-08 16:34:00 +01:00
Silent
3d730fd42c fix timers return value (hopefully never affected anything) 2017-03-06 22:44:06 +01:00
Silent
943a3acc24 add Patternies 2017-03-05 22:25:46 +01:00
Silent
f845ceb25f Move III/VC to v140_xp 2017-03-05 22:25:09 +01:00
Silent
afd6fc49ea Misc changes 2016-09-12 00:11:17 +02:00
Silent
b27ec3a264 Adapted for new Memory version 2016-09-12 00:09:21 +02:00
Silent
e78ff41605 Update code for new Memory 2016-08-10 22:27:58 +02:00
Silent
2420d0f7e9 Fixed ammo for melee weapons in cheats -VC 2016-07-27 02:19:11 +02:00
Silent
e96bd3e91c Reinit CGarages::RespraysAreFree - III/VC 2016-05-29 22:59:15 +02:00
Silent
0b2fc37d06 Reinit CCarCtrl fields (firetruck and ambulance generation) - III/VC 2016-05-29 19:17:44 +02:00
Silent
5eb6f432cb Corrected crime codes - VC 2016-05-29 16:52:25 +02:00
Silent
10492cd289 FLA donation window block for III/VC 2016-05-29 15:01:57 +02:00
Silent
86a8a00349 ~x~ as cyan blip - VC 2016-05-21 16:14:34 +02:00
Silent
b906331d15 More generic Memory defines 2016-04-22 20:54:20 +02:00
Silent
d13d8dc05c Scan for A and B drives looking for audio files - VC 2016-03-31 22:51:52 +02:00
Silent
7441e28d41 Don't lock mouse Y axis during fadeins - VC 2016-03-31 22:29:31 +02:00
Silent
b64fb9b389 safe sprintfs 2016-03-31 19:51:14 +02:00
Silent
0b87f0e2ee Y axis sensitivity fix - Japanese VC 2016-03-11 20:48:14 +01:00
Silent
6a02617a83 VC - Y axis sensitivity fix 2016-03-10 23:14:25 +01:00
Silent
f3311da509 % new paths 2016-03-07 18:59:19 +01:00
Silent
f8258b61d5 Mouse recentering fix for VC 2015-09-20 22:25:10 +02:00
Silent
4d459e0ad4 More stable framelimiter - VC 2015-06-29 00:53:49 +02:00
Silent
3c3a25933b SSE instructions disallowed 2015-06-21 00:44:55 +02:00
Silent
49e73bd130 Project files updated for MSVC2013 2015-05-02 00:27:30 +02:00
Silent
2d24b6fee5 III version of User Files fix 2015-04-22 15:47:56 +02:00
Silent
785ad0d3ad Updated project files 2015-04-22 15:20:40 +02:00