Echo J
5d90ed55d7
SilentPatchVC: Fixup the MSVC inline assembly statements
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Also clean them up in general
2024-11-18 19:33:06 +01:00
Silent
52deecd5ac
VC: Fix an incorrect vertex setup for the outline of a destination blip
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Fixes #66
2024-11-02 17:22:03 +01:00
Silent
7d055f9264
III/VC: Two more minor scaling fixes
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III: The position of the dialog question text in the main menu now
scales to resolution correctly.
VC: The vertical offset of the weapon name text in Ammu-Nation
now scales to resolution correctly.
2024-11-01 19:44:40 +01:00
Silent
fd67cb4064
III/VC: Port the inner text box background padding fix from San Andreas
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Fixes #48
2024-11-01 19:00:01 +01:00
Silent
75a3f16ffb
III/VC: Improve the way RwD3D8Get/SetRenderState is located
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Improves compatibility with other mods and provides a safe fallback.
Fixes #65
2024-11-01 17:33:33 +01:00
Silent
9f705a3dc3
VC: Improve compatibility between the radar placement fix and plugin-sdk
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plugin-sdk had to reimplement an inlined
CRadar::TransformRadarPointToScreenSpace, so we need to patch
a stock global variable so this reimplementation can be aware
of our fixes.
Fixes #43
2024-10-30 21:11:06 +01:00
Silent
6a524dcf46
VC: When excluding extras from envmap fixes, also set the envmap coefficient to 0.0
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Fixes #40
2024-10-29 21:56:38 +01:00
Silent
d74b104473
Fix a typo
2024-10-25 18:03:34 +02:00
Silent
8e258b0ac5
VC: Reset CWeather::StreamAfterRainTimer when restarting
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Fixes saves/new game having the "after rain stream" if you load
a save after playing in rain
2024-10-19 14:33:18 +02:00
Silent
3d205cdf95
VC/SA: Add Minimal HUD to VC, document it in SA
2024-10-12 20:28:14 +02:00
Silent
bee5b44af1
III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions
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Also introduced new INI/debug mode options to re-enable those cut features in all 3 games:
* SlidingMissionTitleText
* SlidingOddJobText
2024-10-11 23:11:39 +02:00
Silent
b6450d1853
Changed the resolution scaling variable to a safer one
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Improves compatibility with wsfix HUD scaling
2024-10-10 21:02:57 +02:00
Silent
5cb14580b5
III/VC/SA: Fix credits scaling and timing
2024-10-10 18:53:58 +02:00
Silent
2b64e74069
Fix VC JP ASLR conflict
2024-10-10 10:59:18 +02:00
Silent
f49b8696d9
Remove some local paths from the repository
2024-10-07 18:07:18 +02:00
Silent
efdffd8adf
III: Scale radardisc to resolution
2024-10-05 14:54:03 +02:00
Silent
1bc169899c
VC: Scale loading bar outline to resolution
2024-10-04 23:17:27 +02:00
Silent
25221421c8
VC: Scale blip outlines to resolution
2024-10-04 22:52:37 +02:00
Silent
8cde3246c1
VC: Scale onscreen counter bar position and shadow to resolution
2024-10-04 20:19:33 +02:00
Silent
f0b29c8b09
VC: Scale radardisc to resolution, and shrink it to 4px
2024-10-04 18:15:35 +02:00
Silent
f8d4dabdac
VC: Update DrawBackfaces, allow the tear gas to damage anyone (including the player), like on PS2
2024-09-22 14:18:39 +02:00
Silent
3bfeff1305
VC: Removed the fix for grenade spawning inside a detonator
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It's a very minor visual issue, and it was causing a bug where
the grenade model was not loaded when picking the pickup up,
and crashed upon trying to throw it. Not worth the risk keeping this change
2024-09-21 13:31:25 +02:00
Silent
686031437d
VC: Fix the screwdriver not making sounds on impact
2024-07-09 23:30:17 +02:00
Silent
554362e051
VC: Also exclude the chainsaw from the fist shake
2024-06-07 19:47:40 +02:00
Silent
24ba6cc5c9
VC: Fix Tommy not shaking his fists with brass knuckles (in all cases) and most post-GTA III weapons (when cars slow down for him)
2024-06-05 21:53:13 +02:00
Silent
39c141eb56
VC: Correct the duration of the outro splash to 2.5 seconds and fix flicker
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The original code hints at 1.5s, but that makes it hard
to read the splash before it vanishes
+ Update the DrawBackfaces list
2024-05-24 10:06:21 +02:00
Silent
0f92e082b4
VC: Fix the construction site LOD losing its HQ model and showing at all times
2024-05-23 20:07:34 +02:00
Silent
b76637d391
Unify randomness fixes to use PS2-like 31-bit rand
2024-05-21 18:34:44 +02:00
Silent
a69eca64ef
VC: Update the IPL files and DrawBackfaces list
2024-05-21 10:36:48 +02:00
Silent
2ae29e42bb
VC: Add IPL diffs to the repo
2024-05-19 11:33:01 +02:00
Silent
758c21c821
VC: Fix BFC for objects ignoring the exclusion list
2024-05-18 22:39:36 +02:00
Silent
5bd4f144e7
VC: Generalize the backface culling fix to peds and map objects
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Uses War Drum's DrawBackfaces list + more findings
2024-05-18 19:09:14 +02:00
Silent
4169c9e867
Allow SVF to register model names, not just IDs
2024-05-18 16:49:03 +02:00
Silent
96bc50ee26
VC: Disabled backface culling on detached car parts
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Fixes #25
2024-05-17 17:35:46 +02:00
Silent
d4374df50a
Migrate to transactional patterns
2024-05-16 23:43:48 +02:00
Silent
6ee676400b
Remove "Adblock"
2024-05-15 17:27:54 +02:00
Silent
1162f4d4bd
Bump up version numbers
2024-05-11 23:26:28 +02:00
Silent
886f9723e2
VC: Integrated Ped Speech Fix from Sergenaur
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Fixes #23
2024-05-11 23:25:06 +02:00
Silent
b7914dfb59
Simplify moonphases loading and DLL module management
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__ImageBase is a special linker symbol we can use here.
2024-05-11 12:42:28 +02:00
Silent
7ad7901a3e
III/VC: Integrate FLA utils
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Makes SP's code compatible with FLA's 32-bit model IDs
2024-05-09 19:11:20 +02:00
Silent
a535081e8a
III/VC: Upgrade the variable resets fix to how it is in SA
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Also call CTimer::Initialise from CGame::Initialise
Fixes #20
2024-05-07 22:30:32 +02:00
Silent
836fbafd41
Replaced Rosenberg Audio Fix that was placebo with PS2 randomness for this audio
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Might bring it closer to PS2 odds,
but the feature was never broken in the first place.
Fixes #11
2024-04-29 20:43:25 +02:00
Silent
f6ba6be75a
Fixed IS_PLAYER_TARGETTING_CHAR incorrectly detecting targetting in Classic controls when the player is not aiming
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Contributed by Wesser
Fixes #10
2024-04-17 23:31:03 +02:00
Silent
21b537f5ec
Fixed the muzzle flash facing the wrong direction
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Contributed by Wesser
Fixes #9
2024-04-16 22:20:40 +02:00
Silent
78c03005fe
Fixed multiple issues with pickups in VC:
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* Asset money pickup now initializes the text color to red correctly
* minigun2 doesn't emit a secondary white glow anymore
* bomb pickup doesn't have the grenade inside the detonator anymore
Fixes #8
2024-04-10 20:23:20 +02:00
Silent
33c206cfc3
Support ASLR in III and VC
2024-04-06 15:14:58 +02:00
Silent
82fba227af
Don't reset mouse sensitivity on New Game
2024-03-21 20:44:51 +01:00
Silent
8414ed4208
Null terminate read lines in CPlane::LoadPath and CTrain::ReadAndInterpretTrackFile
2024-03-18 23:47:51 +01:00
Silent
b3131a41b4
Make script randomness 16-bit, like on PS2
2024-03-17 20:52:52 +01:00
Silent
d72a0cb7a0
Fix probabilities in CVehicle::InflictDamage incorrectly assuming a random range from 0 to 100.000
2024-03-17 18:15:56 +01:00