Silent
bee5b44af1
III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions
...
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games:
* SlidingMissionTitleText
* SlidingOddJobText
2024-10-11 23:11:39 +02:00
Silent
b6450d1853
Changed the resolution scaling variable to a safer one
...
Improves compatibility with wsfix HUD scaling
2024-10-10 21:02:57 +02:00
Silent
5cb14580b5
III/VC/SA: Fix credits scaling and timing
2024-10-10 18:53:58 +02:00
Silent
2b64e74069
Fix VC JP ASLR conflict
2024-10-10 10:59:18 +02:00
Silent
f49b8696d9
Remove some local paths from the repository
2024-10-07 18:07:18 +02:00
Silent
d7ecf5245a
VC: Add more entries to DrawBackfaces
2024-10-07 18:03:09 +02:00
Silent
3a374deec7
III: Fix the onscreen counter bar X placement not scaling to resolution
2024-10-05 15:10:10 +02:00
Silent
efdffd8adf
III: Scale radardisc to resolution
2024-10-05 14:54:03 +02:00
Silent
1bc169899c
VC: Scale loading bar outline to resolution
2024-10-04 23:17:27 +02:00
Silent
25221421c8
VC: Scale blip outlines to resolution
2024-10-04 22:52:37 +02:00
Silent
8cde3246c1
VC: Scale onscreen counter bar position and shadow to resolution
2024-10-04 20:19:33 +02:00
Silent
f0b29c8b09
VC: Scale radardisc to resolution, and shrink it to 4px
2024-10-04 18:15:35 +02:00
Silent
97ebcdbbd5
Ported a bindable Num5 fix to new binaries
...
Fixes #27
2024-09-25 18:34:26 +02:00
Silent
f8d4dabdac
VC: Update DrawBackfaces, allow the tear gas to damage anyone (including the player), like on PS2
2024-09-22 14:18:39 +02:00
Silent
7ce2935e13
Update submodules
2024-09-21 16:41:54 +02:00
Silent
47497fc02b
VC: Added lh_philsint to DrawBackfaces
2024-09-21 13:35:45 +02:00
Silent
3bfeff1305
VC: Removed the fix for grenade spawning inside a detonator
...
It's a very minor visual issue, and it was causing a bug where
the grenade model was not loaded when picking the pickup up,
and crashed upon trying to throw it. Not worth the risk keeping this change
2024-09-21 13:31:25 +02:00
Silent
590ec867db
III: Store brightness packed to fix saving low brightness values
...
Fixes #26
2024-08-21 22:52:01 +02:00
Silent
15f9f08052
SA: Remake the monitor/resolution selection dialog
...
* Uses Common Controls 6 (modern styling)
* Lists friendly monitor names
* Acts correctly on pressing Escape
* Doesn't bug out when an inexistent adapter is selected
* Remembers the selected adapter
* Gives an option to skip the dialog and remember the choice
* Shows in the taskbar correctly
* Explicitly asks the system to scale for DPI, overriding compat options
2024-08-17 00:11:54 +02:00
Silent
686031437d
VC: Fix the screwdriver not making sounds on impact
2024-07-09 23:30:17 +02:00
Silent
554362e051
VC: Also exclude the chainsaw from the fist shake
2024-06-07 19:47:40 +02:00
Silent
bd40617c48
VC: Another DrawBackfaces entry
2024-06-05 21:53:36 +02:00
Silent
24ba6cc5c9
VC: Fix Tommy not shaking his fists with brass knuckles (in all cases) and most post-GTA III weapons (when cars slow down for him)
2024-06-05 21:53:13 +02:00
Silent
1b7af04886
SA: Disable the parachute animation fix in SA-MP if SA-MP Graphics Restore isn't installed
2024-06-05 18:39:48 +02:00
Silent
fe53b68248
SA: Invert a CPed::IsAlive check in
...
CTaskComplexEnterCar::CreateNextSubTask
to avoid assigning CTaskComplexLeaveCarAndDie to alive drivers
Fixes a bug where stealing the car from the passenger side while holding
throttle and/or brake would kill the driver, or briefly resurrect them
if they were already dead.
2024-05-26 15:04:24 +02:00
Silent
432ca9fee8
VC: More DrawBackfaces entries + sorted alphabetically
2024-05-26 13:04:01 +02:00
Silent
39c141eb56
VC: Correct the duration of the outro splash to 2.5 seconds and fix flicker
...
The original code hints at 1.5s, but that makes it hard
to read the splash before it vanishes
+ Update the DrawBackfaces list
2024-05-24 10:06:21 +02:00
Silent
0f92e082b4
VC: Fix the construction site LOD losing its HQ model and showing at all times
2024-05-23 20:07:34 +02:00
Silent
b76637d391
Unify randomness fixes to use PS2-like 31-bit rand
2024-05-21 18:34:44 +02:00
Silent
a69eca64ef
VC: Update the IPL files and DrawBackfaces list
2024-05-21 10:36:48 +02:00
Silent
2ae29e42bb
VC: Add IPL diffs to the repo
2024-05-19 11:33:01 +02:00
Silent
758c21c821
VC: Fix BFC for objects ignoring the exclusion list
2024-05-18 22:39:36 +02:00
Silent
5cb8fc1823
Add config files to the repo
2024-05-18 19:11:07 +02:00
Silent
5bd4f144e7
VC: Generalize the backface culling fix to peds and map objects
...
Uses War Drum's DrawBackfaces list + more findings
2024-05-18 19:09:14 +02:00
Silent
4169c9e867
Allow SVF to register model names, not just IDs
2024-05-18 16:49:03 +02:00
Silent
ccf61157fb
III/VC: Corrected randomness of CPed::Chat
...
Makes pedestrians less likely to initiate a chat,
matching the PS2 odds (they were too chatty on PC).
2024-05-17 19:34:38 +02:00
Silent
96bc50ee26
VC: Disabled backface culling on detached car parts
...
Fixes #25
2024-05-17 17:35:46 +02:00
Silent
d4374df50a
Migrate to transactional patterns
2024-05-16 23:43:48 +02:00
Silent
6ee676400b
Remove "Adblock"
2024-05-15 17:27:54 +02:00
Silent
4732a06003
III: Tighten III Aircraft verison check
...
A theoretical future 0x101 version should
already be SP-aware.
2024-05-15 13:59:29 +02:00
Silent
b9a61611c3
III: Don't override the color of the FBI car
...
FBI cars chasing the player are pure black,
while their carcols specifies dark gray with unpainted bumpers.
Cars spawned for road blocks, import/export,
and resprayed in Pay 'n Spray had this color instead.
2024-05-14 18:01:54 +02:00
Silent
e26e1592be
III: Steam Car Colour Fix
...
From Sergenaur
2024-05-13 17:58:29 +02:00
Silent
c2aa895cbf
III: Register Skimmer for SIT_IN_BOAT if an old version of III Aircraft is installed
2024-05-12 23:08:31 +02:00
Silent
1162f4d4bd
Bump up version numbers
2024-05-11 23:26:28 +02:00
Silent
886f9723e2
VC: Integrated Ped Speech Fix from Sergenaur
...
Fixes #23
2024-05-11 23:25:06 +02:00
Silent
47787d5292
III: Improve SitInBoat integration
...
* Integrated a CPed::PedSetInCarCB backport from VC (like in SitInBoat)
* Also fixed CPed::WarpPedIntoCar (new to SP)
2024-05-11 16:20:34 +02:00
Silent
b7914dfb59
Simplify moonphases loading and DLL module management
...
__ImageBase is a special linker symbol we can use here.
2024-05-11 12:42:28 +02:00
Silent
bc75ee4585
III: Copy the atomic render CB in CloneAtomicToFrameCB instead of overriding it
...
Fixes detached limbs rendering the normal and LOD atomics together
Fixes #24
2024-05-10 19:40:54 +02:00
Silent
d5dc4f18a6
III: Integrate Fire_Head's SitInBoat
...
Exposed as a new SIT_IN_BOAT special vehicle feature
Fixes #22
2024-05-09 21:11:22 +02:00
Silent
7ad7901a3e
III/VC: Integrate FLA utils
...
Makes SP's code compatible with FLA's 32-bit model IDs
2024-05-09 19:11:20 +02:00