Commit Graph

  • 20b2f09e8a 6 extra directionals on Medium and higher Silent 2014-09-26 15:34:21 +0200
  • e97af69c88 Corrected Map screen 1px issue Silent 2014-09-26 02:25:53 +0200
  • 2a84d8bf7a All lights get casted at vehicles Silent 2014-09-25 19:52:24 +0200
  • c800af990f Illumination defaults to 1.0 Silent 2014-09-25 19:24:37 +0200
  • de13ae07a1 Cars drive on water cheat Silent 2014-09-24 21:45:05 +0200
  • b347d0a531 Game caps on 1000 FPS now Silent 2014-09-23 17:43:19 +0200
  • 249201627c ddraw.dll for III/VC to fix 640x480x16 not being found Silent 2014-09-22 23:35:43 +0200
  • 7d4d231fd5 SA-MP sun fix Silent 2014-09-22 22:12:00 +0200
  • cf0ff3df38 SA::Render compatibility 1.1-BETA9 Silent 2014-09-19 22:29:02 +0200
  • 94637d52f9 Improved mouse pos fix Silent 2014-09-16 16:47:25 +0200
  • 048999d74a Additional compatibility code for widescreen fixes Silent 2014-09-14 20:02:57 +0200
  • ee0adecc4b RsMouseSetPos call for III Silent 2014-09-14 17:12:28 +0200
  • 1a5e22d7a5 Illumination value from timecyc.dat properly using floats Silent 2014-09-14 02:04:50 +0200
  • 68043fc608 DOUBLE_RWHEELS fix for trailers (front wheels now get their duplicates too) Silent 2014-09-09 00:21:34 +0200
  • 3b817a2fe7 III armour cheat now consistent between versions 1.1-BETA8 Silent 2014-08-28 22:49:22 +0200
  • 9bfbcd83f0 Timers now work properly in III/VC (Billie Jean plays again!) Silent 2014-08-27 02:44:49 +0200
  • c19ae65d46 III/VC patches compileable again Silent 2014-08-27 01:20:24 +0200
  • b4a0f23726 Removed Steam modding protection & rejecting 1.0 saves Silent 2014-08-25 14:36:20 +0200
  • 82fe37b369 1.01 support - more Silent 2014-08-23 00:07:08 +0200
  • 9d111c3777 Revert "Recompied flac libs to be compatible with XP SP1 and Win 2000" Silent 2014-08-22 02:13:55 +0200
  • cd0fa0f044 Working on 1.01 support Silent 2014-08-22 00:10:23 +0200
  • 8802f31ab6 Recompied flac libs to be compatible with XP SP1 and Win 2000 Silent 2014-08-22 02:08:45 +0200
  • 4c01233592 Steam support - more Silent 2014-08-21 00:21:07 +0200
  • e95f2796dd Proper aspect ratios for Steam version Silent 2014-08-20 23:42:49 +0200
  • 52ab2d9c7e Working on Steam support Silent 2014-08-18 23:28:52 +0200
  • 5198484100 fixed a fix Silent 2014-08-21 00:54:54 +0200
  • 3bcbc269f4 fixed my RpClumpRender Silent 2014-08-21 00:32:55 +0200
  • 290f0b36cd CGarages::RespraysAreFree resetting on new game Silent 2014-08-20 23:06:27 +0200
  • adbe057f51 Corrected framedelay fix Silent 2014-08-19 19:06:24 +0200
  • fa7f70942b Crosshair doesn't mess up weapon icon when on a jetpack anymore (hell knows why it bugged only on a jetpack) Silent 2014-08-19 15:05:42 +0200
  • f73e9cfb07 Weapons and jetpack render in a shadow now Silent 2014-08-19 13:16:38 +0200
  • 77d61dcdd2 Refined weapon rendering Silent 2014-08-19 12:57:35 +0200
  • a99b6cab4e Added some reversed RW funcs from VCSPC so there's a bit messing around with adding 1.01/Steam compat Silent 2014-08-18 15:27:40 +0200
  • e44a901a27 Planes don't need ResetFrames() so they got a separate method Silent 2014-08-12 22:43:17 +0200
  • 0b8cfdd7db A better fix for CAutomobile::Fix wrongly rotated components - now matrix is obtained from cclumpmodelinfo clump Silent 2014-08-12 22:30:37 +0200
  • e4e9495cb0 Same fix for planes - CPlane::Fix does not fuck up doors anymore & resets bouncing panels Silent 2014-08-11 23:00:19 +0200
  • a01c8fc730 Towtruck bouncing panel does not get reset on CAuomobile::Fix Silent 2014-08-11 22:44:57 +0200
  • 17106b72c0 Mouse rotates an airbone car only with Steer with Mouse option enabled Silent 2014-08-10 18:14:24 +0200
  • 26d3d20356 Streamed entity list increased to 1250 entries to fix occasional flicker when pointing the camera at the ground Silent 2014-08-10 15:18:22 +0200
  • 54b381965f HOODLUM 1.0 US and 1.0 EU fixes - now fully compatible Silent 2014-08-05 16:27:26 +0200
  • d1ec130d7f Ready to support multiple EXEs Silent 2014-08-05 15:27:04 +0200
  • abb1db6b44 Mostly ready for multiple EXEs compatibility Silent 2014-08-04 14:30:16 +0200
  • b80846091f III/VC and SA files split Silent 2014-08-03 15:38:53 +0200
  • f5ea953e95 plugin-sdk compatibility fix Silent 2014-08-01 20:24:42 +0200
  • 7fa464818b Impound lot working correctly (saving interesting cars after busted and does not remove them from the impound lot when offscreen) Silent 2014-08-01 20:17:44 +0200
  • 1e6d0ce958 Possible samp fix Silent 2014-06-29 22:27:45 +0200
  • d28ad95d5c A fix for numplates with tuningparts Silent 2014-06-29 22:21:18 +0200
  • b5e5d140f7 Custom numberplates allowed not only for automobiles (also fixes a blank numberplates bug) 1.1-BETA7 Silent 2014-06-23 17:27:54 +0200
  • 675c2d114b Numberplates code optimised 1.1-BETA6 Silent 2014-06-23 15:08:48 +0200
  • 4b8d9be799 Numberplates now randomised a bit Silent 2014-06-23 14:54:36 +0200
  • c6a0801221 NDEBUG added Silent 2014-06-23 02:37:03 +0200
  • 1658717884 Twopass disabled for indoor cutscenes 1.1-BETA5 Silent 2014-06-22 18:02:00 +0200
  • 99ca045bee Rustler prop fix 1.1-BETA4 Silent 2014-06-19 00:57:22 +0200
  • e076a275b1 Twopass for peds Silent 2014-06-16 20:49:01 +0200
  • 7452ea4831 modloader compatibility 1.1-BETA3 Silent 2014-06-16 16:31:46 +0200
  • 134521530a Fixed buildings being too dark at night 1.1-BETA2 Silent 2014-06-16 15:38:24 +0200
  • af90448047 I forgot about a reffix 1.1-BETA Silent 2014-06-16 03:23:08 +0200
  • 799ad7311f Adapted 2 imvehft fixes from VCSPC Silent 2014-06-16 02:21:05 +0200
  • 41588e0d2d Out of map bounds bug fixed Silent 2014-06-15 21:54:14 +0200
  • d226dcc055 Basketball fix Silent 2014-06-15 19:56:43 +0200
  • 4d97733c03 WAVE decoder Silent 2014-06-14 02:15:14 +0200
  • 36fb6daa37 Revert "FLAC decoder optimisations, resulting in bigger file size but fixed stutter" Silent 2014-06-13 16:41:41 +0200
  • d4569dbc84 FLAC decoder optimisations, resulting in bigger file size but fixed stutter Silent 2014-06-13 02:24:50 +0200
  • b7f7f89dce Improved memory management Silent 2014-06-11 02:58:25 +0200
  • d71e048691 Fixes for FLAC support Silent 2014-06-11 00:40:08 +0200
  • ed410fcea2 FLAC support for utracks Silent 2014-06-10 18:31:19 +0200
  • c95162ace2 Fix for User Tracks assuming QuickTime is present with autoscan on Silent 2014-06-09 19:25:47 +0200
  • 4bdbdb5a6c lunar loads from an embedded PNG Silent 2014-06-06 14:59:16 +0200
  • c706013ee8 improved shader stuff Silent 2014-06-04 23:09:13 +0200
  • 93e5e13ce0 Shader-based NVC Silent 2014-06-04 16:12:53 +0200
  • 16fe421c76 Improved moving rotors Silent 2014-06-03 02:10:03 +0200
  • 4e0d6f592d Improved twopass renderer Silent 2014-05-30 21:34:54 +0200
  • 62052759e1 Initial committ Silent 2014-05-30 20:14:47 +0200