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openrw/tests/test_Config.cpp

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#include <RWConfig.hpp>
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#include <boost/test/unit_test.hpp>
#include <boost/property_tree/ini_parser.hpp>
#include <boost/property_tree/ptree.hpp>
#include <fstream>
#include <map>
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#include <rw/debug.hpp>
#include <rw/filesystem.hpp>
namespace pt = boost::property_tree;
typedef std::map<std::string, std::map<std::string, std::string>>
simpleConfig_t;
simpleConfig_t readConfig(const rwfs::path &path) {
simpleConfig_t cfg;
pt::ptree tree;
pt::read_ini(path.string(), tree);
for (const auto &section : tree) {
for (const auto &subKey : section.second) {
cfg[section.first][subKey.first] = subKey.second.data();
}
}
return cfg;
}
std::string stripWhitespace(const std::string &in) {
static const std::string whitespace = " \n\r\t";
auto start = in.find_first_not_of(whitespace);
auto end = in.find_last_not_of(whitespace) + 1;
return std::string(in, start, end - start);
}
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simpleConfig_t getValidConfig() {
simpleConfig_t result;
// Some values and subkeys are surrounded by whitespace
// to test the robustness of the INI parser.
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// Don't change game.path and input.invert_y keys. Tests depend on them.
result["game"]["path"] = "\t/dev/test \t \r\n";
result["game"]["\tlanguage\t "] =
" american ;american english french german italian spanish.";
result["input"]["invert_y"] =
"1 #values != 0 enable input inversion. Optional.";
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result["game"]["hud_scale"] = "2.0\t;HUD scale";
return result;
}
std::ostream &operator<<(std::ostream &os, const simpleConfig_t &config) {
for (auto &section : config) {
os << "[" << section.first << "]"
<< "\n";
for (auto &keyValue : section.second) {
os << keyValue.first << "=" << keyValue.second << "\n";
}
}
return os;
}
class Temp {
// An object of type Temp file will be removed on destruction
public:
virtual ~Temp() {
}
bool exists() const {
return rwfs::exists(this->m_path);
}
const rwfs::path &path() const {
return this->m_path;
}
std::string filename() const {
return this->m_path.filename().string();
}
std::string dirname() const {
return this->m_path.parent_path().string();
}
virtual void change_perms_normal() const = 0;
virtual void change_perms_readonly() const = 0;
virtual void remove() const = 0;
virtual void touch() const = 0;
protected:
Temp(const Temp &) = delete;
Temp() : m_path(getRandomFilePath()) {
}
Temp(const rwfs::path &dirname) : m_path(getRandomFilePath(dirname)) {
}
private:
static rwfs::path getRandomFilePath(const rwfs::path &dirname) {
return rwfs::unique_path(dirname / "openrw_test_%%%%%%%%%%%%%%%%");
}
static rwfs::path getRandomFilePath() {
return getRandomFilePath(rwfs::temp_directory_path());
}
rwfs::path m_path;
};
class TempFile;
class TempDir : public Temp {
public:
TempDir() : Temp() {
}
TempDir(const TempDir &dirname) : Temp(dirname.path()) {
}
virtual ~TempDir() {
this->remove();
}
virtual void change_perms_normal() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_write | rwfs::perms::owner_exe |
rwfs::perms::group_read | rwfs::perms::group_exe |
rwfs::perms::others_read | rwfs::perms::others_exe);
}
virtual void change_perms_readonly() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_exe |
rwfs::perms::group_read | rwfs::perms::group_exe |
rwfs::perms::others_read | rwfs::perms::others_exe);
}
virtual void remove() const override {
// Remove may fail if this directory contains a read-only entry. Ignore.
rwfs::error_code ec;
rwfs::remove_all(this->path(), ec);
}
void touch() const override {
rwfs::create_directories(this->path());
}
friend class TempFile;
};
class TempFile : public Temp {
public:
TempFile() : Temp() {
}
TempFile(const TempDir &dirname) : Temp(dirname.path()) {
}
virtual ~TempFile() {
this->remove();
}
virtual void change_perms_normal() const override {
rwfs::permissions(this->path(),
rwfs::perms::owner_read | rwfs::perms::owner_write |
rwfs::perms::group_read |
rwfs::perms::others_read);
}
virtual void change_perms_readonly() const override {
rwfs::permissions(this->path(), rwfs::perms::owner_read |
rwfs::perms::group_read |
rwfs::perms::others_read);
}
virtual void remove() const override {
rwfs::error_code ec;
rwfs::remove_all(this->path(), ec);
}
virtual void touch() const override {
std::ofstream ofs(this->path().string(), std::ios::out | std::ios::app);
ofs.close();
}
template <typename T>
bool append(T t) const {
// Append argument at the end of the file.
// File is open/closes repeatedly. Not optimal.
std::ofstream ofs(this->path().string(), std::ios::out | std::ios::app);
ofs << t;
ofs.close();
return ofs.good();
}
template <typename T>
bool write(T t) const {
// Write the argument to the file, discarding all contents.
// File is open/closes repeatedly. Not optimal.
std::ofstream ofs(this->path().string(), std::ios::out | std::ios::trunc);
ofs << t;
ofs.close();
return ofs.good();
}
};
BOOST_AUTO_TEST_SUITE(ConfigTests)
BOOST_AUTO_TEST_CASE(test_stripWhitespace) {
std::map<std::string, std::string> map;
map["abc"] = "abc";
map["\tabc"] = "abc";
map["abc\t"] = "abc";
map[" abc"] = "abc";
map["abc "] = "abc";
map[" abc "] = "abc";
map[" abc "] = "abc";
for (const auto &keyValue : map) {
BOOST_CHECK_EQUAL(keyValue.second, stripWhitespace(keyValue.first));
}
}
BOOST_AUTO_TEST_CASE(test_TempDir) {
// Check the behavior of TempFile
TempDir tempDir;
BOOST_CHECK(!tempDir.exists());
tempDir.touch();
BOOST_CHECK(tempDir.exists());
tempDir.remove();
BOOST_CHECK(!tempDir.exists());
tempDir.touch();
BOOST_CHECK(tempDir.exists());
TempDir tempChildDir(tempDir);
BOOST_CHECK(!tempChildDir.exists());
tempChildDir.touch();
BOOST_CHECK(tempChildDir.exists());
tempDir.remove();
BOOST_CHECK(!tempChildDir.exists());
BOOST_CHECK(!tempDir.exists());
tempChildDir.touch();
BOOST_CHECK(tempChildDir.exists());
rwfs::path path;
{
TempDir tempLocal;
tempLocal.touch();
BOOST_CHECK(tempLocal.exists());
path = tempLocal.path();
}
BOOST_CHECK(!rwfs::exists(path));
}
BOOST_AUTO_TEST_CASE(test_TempFile) {
// Check the behavior of TempFile
TempFile tempFile;
BOOST_CHECK(!tempFile.exists());
tempFile.touch();
BOOST_CHECK(tempFile.exists());
tempFile.remove();
BOOST_CHECK(!tempFile.exists());
tempFile.touch();
BOOST_CHECK(tempFile.exists());
tempFile.remove();
BOOST_CHECK(tempFile.append("abc"));
BOOST_CHECK(tempFile.append("def"));
BOOST_CHECK(tempFile.exists());
tempFile.touch();
std::ifstream ifs(tempFile.path().string());
std::string line;
std::getline(ifs, line);
BOOST_CHECK_EQUAL(line, "abcdef");
tempFile.change_perms_readonly();
BOOST_CHECK(!tempFile.write("abc"));
BOOST_CHECK(!tempFile.append("def"));
rwfs::path path;
{
TempFile tempLocal;
tempLocal.touch();
BOOST_CHECK(tempLocal.exists());
path = tempLocal.path();
}
BOOST_CHECK(!rwfs::exists(path));
}
BOOST_AUTO_TEST_CASE(test_configParser_initial) {
// Test an initial config
[[maybe_unused]] RWConfigParser cfgParser;
}
BOOST_AUTO_TEST_CASE(test_configParser_valid) {
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// Test reading a valid configuration file
auto cfg = getValidConfig();
TempFile tempFile;
tempFile.append(cfg);
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::GOOD);
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 0);
BOOST_REQUIRE(cfgLayer.gamedataPath.has_value());
BOOST_REQUIRE(cfgLayer.gameLanguage.has_value());
BOOST_REQUIRE(cfgLayer.invertY.has_value());
BOOST_REQUIRE(cfgLayer.hudScale.has_value());
BOOST_CHECK_EQUAL(*cfgLayer.gamedataPath, "/dev/test");
BOOST_CHECK_EQUAL(*cfgLayer.gameLanguage, "american");
BOOST_CHECK(*cfgLayer.invertY);
BOOST_CHECK_EQUAL(*cfgLayer.hudScale, 2.f);
}
BOOST_AUTO_TEST_CASE(test_configParser_valid_modified) {
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// Test reading a valid modified configuration file
auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
cfg["input"]["invert_y"] = "0";
TempFile tempFile;
tempFile.append(cfg);
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::GOOD);
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 0);
BOOST_REQUIRE(cfgLayer.invertY.has_value());
BOOST_REQUIRE(cfgLayer.gamedataPath.has_value());
BOOST_CHECK(!*cfgLayer.invertY);
BOOST_CHECK_EQUAL(*cfgLayer.gamedataPath, "Liberty City");
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}
BOOST_AUTO_TEST_CASE(test_configParser_save) {
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// Test saving a configuration file
auto cfg = getValidConfig();
cfg["game"]["path"] = "Liberty City";
TempFile tempFile;
tempFile.append(cfg);
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{
RWConfigLayer cfgLayer;
{
RWConfigParser cfgParser;
RWConfigParser::ParseResult parseResult;
std::tie(cfgLayer, parseResult) = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
BOOST_REQUIRE(cfgLayer.gamedataPath.has_value());
}
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tempFile.remove();
BOOST_CHECK(!tempFile.exists());
{
RWConfigParser cfgParser;
auto parseResult = cfgParser.saveFile(tempFile.path(), cfgLayer);
BOOST_CHECK(parseResult.isValid());
BOOST_CHECK(tempFile.exists());
}
}
{
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
BOOST_REQUIRE(cfgLayer.gamedataPath.has_value());
BOOST_CHECK_EQUAL(*cfgLayer.gamedataPath, "Liberty City");
}
simpleConfig_t cfg2 = readConfig(tempFile.path());
BOOST_CHECK_EQUAL(cfg2["game"]["path"], "Liberty City");
}
BOOST_AUTO_TEST_CASE(test_configParser_valid_unknown_keys) {
// Test reading a valid modified configuration file with unknown data
auto cfg = getValidConfig();
cfg["game"]["unknownkey"] = "descartes";
cfg["dontknow"]["dontcare"] = "\t$%!$8847 %%$ ";
std::map<std::string, std::string> globalUnknownData;
TempFile tempFile;
tempFile.append(cfg);
{
RWConfigParser cfgParser;
RWConfigLayer cfgLayer;
{
RWConfigParser::ParseResult parseResult;
std::tie(cfgLayer, parseResult) = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
const auto &unknownData = parseResult.getUnknownData();
BOOST_CHECK_EQUAL(unknownData.size(), 2);
BOOST_CHECK_EQUAL(unknownData.count("game.unknownkey"), 1);
BOOST_CHECK_EQUAL(unknownData.at("game.unknownkey"),
stripWhitespace(cfg["game"]["unknownkey"]));
BOOST_CHECK_EQUAL(unknownData.count("dontknow.dontcare"), 1);
BOOST_CHECK_EQUAL(unknownData.at("dontknow.dontcare"),
stripWhitespace(cfg["dontknow"]["dontcare"]));
BOOST_CHECK_EQUAL(unknownData.count("game.path"), 0);
globalUnknownData = unknownData;
}
tempFile.remove();
{
auto parseResult = cfgParser.saveFile(tempFile.path(), cfgLayer, globalUnknownData);
BOOST_CHECK(parseResult.isValid());
}
}
{
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
const auto &unknownData = parseResult.getUnknownData();
BOOST_REQUIRE_EQUAL(unknownData.size(), 2);
BOOST_CHECK_EQUAL(unknownData.count("game.unknownkey"), 1);
BOOST_CHECK_EQUAL(unknownData.at("game.unknownkey"),
stripWhitespace(cfg["game"]["unknownkey"]));
BOOST_CHECK_EQUAL(unknownData.count("dontknow.dontcare"), 1);
BOOST_CHECK_EQUAL(unknownData.at("dontknow.dontcare"),
stripWhitespace(cfg["dontknow"]["dontcare"]));
BOOST_CHECK_EQUAL(unknownData.count("game.path"), 0);
}
}
BOOST_AUTO_TEST_CASE(test_configParser_valid_empty_file) {
// An empty config file is valid
TempFile tempFile;
tempFile.touch();
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
}
BOOST_AUTO_TEST_CASE(test_configParser_save_readonly) {
// Test whether saving to a readonly INI file fails
auto cfg = getValidConfig();
TempFile tempFile;
tempFile.append(cfg);
tempFile.change_perms_readonly();
RWConfigParser cfgParser;
RWConfigLayer cfgLayer;
{
RWConfigParser::ParseResult parseResult;
std::tie(cfgLayer, parseResult) = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
}
{
auto parseResult = cfgParser.saveFile(tempFile.path(), cfgLayer);
BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDOUTPUTFILE);
}
}
BOOST_AUTO_TEST_CASE(test_configParser_valid_default) {
// Test whether the default INI string is valid
TempFile tempFile;
BOOST_CHECK(!tempFile.exists());
RWConfigParser cfgParser;
{
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(!parseResult.isValid());
}
{
auto defaultLayer = buildDefaultConfigLayer();
auto parseResult = cfgParser.saveFile(tempFile.path(), defaultLayer);
BOOST_CHECK(parseResult.isValid());
}
BOOST_CHECK(tempFile.exists());
{
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(parseResult.isValid());
}
}
BOOST_AUTO_TEST_CASE(test_configParser_invalid_emptykey) {
// Test duplicate keys in invalid configuration file
auto cfg = getValidConfig();
cfg["game"][""] = "0";
TempFile tempFile;
tempFile.append(cfg);
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDINPUTFILE);
}
BOOST_AUTO_TEST_CASE(test_configParser_invalid_duplicate) {
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// Test duplicate keys in invalid configuration file
auto cfg = getValidConfig();
cfg["input"]["invert_y "] = "0";
TempFile tempFile;
tempFile.append(cfg);
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDINPUTFILE);
}
BOOST_AUTO_TEST_CASE(test_configParser_invalid_wrong_type) {
// Test wrong data type
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auto cfg = getValidConfig();
cfg["input"]["invert_y"] = "d";
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TempFile tempFile;
tempFile.append(cfg);
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RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
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BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDCONTENT);
BOOST_REQUIRE_EQUAL(parseResult.getKeysInvalidData().size(), 1);
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData()[0], "input.invert_y");
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}
BOOST_AUTO_TEST_CASE(test_configParser_invalid_nodir) {
// Test reading non-existing configuration file in non-existing directory
TempDir tempDir;
TempFile tempFile(tempDir);
BOOST_CHECK(!tempDir.exists());
BOOST_CHECK(!tempFile.exists());
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDINPUTFILE);
}
BOOST_AUTO_TEST_CASE(test_configParser_invalid_nonexisting) {
// Test reading non-existing configuration file
TempFile tempFile;
BOOST_CHECK(!tempFile.exists());
RWConfigParser cfgParser;
auto [cfgLayer, parseResult] = cfgParser.loadFile(tempFile.path());
BOOST_CHECK(!parseResult.isValid());
BOOST_CHECK_EQUAL(parseResult.type(),
RWConfigParser::ParseResult::INVALIDINPUTFILE);
}
BOOST_AUTO_TEST_CASE(test_argParser_nullptr) {
RWArgumentParser argParser;
argParser.parseArguments(0, nullptr);
}
BOOST_AUTO_TEST_CASE(test_argParser_one) {
RWArgumentParser argParser;
const char *args[] = {""};
argParser.parseArguments(1, args);
}
BOOST_AUTO_TEST_CASE(test_argParser_optional_nonexisting) {
RWArgumentParser argParser;
const char *args[] = {"", "--nonexistingoptional"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_CHECK(!optLayer.has_value());
}
BOOST_AUTO_TEST_CASE(test_argParser_positional_nonexisting) {
RWArgumentParser argParser;
const char *args[] = {"", "nonexistingpositional"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_CHECK(!optLayer.has_value());
}
BOOST_AUTO_TEST_CASE(test_argParser_bool) {
RWArgumentParser argParser;
const char *args[] = {"", "--help"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_CHECK(optLayer->help);
}
BOOST_AUTO_TEST_CASE(test_argParser_string) {
RWArgumentParser argParser;
{
const auto path = "/some/path";
const char *args[] = {"", "-c", path};
auto optLayer = argParser.parseArguments(3, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_REQUIRE(optLayer->configPath.has_value());
BOOST_CHECK_EQUAL(*optLayer->configPath, path);
}
{
const auto path = "/some/path";
const char *args[] = {"", "-b", path};
auto optLayer = argParser.parseArguments(3, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_REQUIRE(optLayer->benchmarkPath.has_value());
BOOST_CHECK_EQUAL(*optLayer->benchmarkPath, path);
}
}
BOOST_AUTO_TEST_CASE(test_argParser_int) {
RWArgumentParser argParser;
const int width = 1920;
const auto widthStr = std::to_string(width);
const char *args[] = {"", "-w", widthStr.c_str()};
auto optLayer = argParser.parseArguments(3, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_REQUIRE(optLayer->width.has_value());
BOOST_CHECK_EQUAL(*optLayer->width, width);
}
BOOST_AUTO_TEST_CASE(test_argParser_incomplete_optional) {
RWArgumentParser argParser;
const char *args[] = {"", "--hel"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_CHECK(!optLayer.has_value());
}
BOOST_AUTO_TEST_CASE(test_argParser_case_sensitive) {
RWArgumentParser argParser;
const char *args[] = {"", "--HELP"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_CHECK(!optLayer.has_value());
}
BOOST_AUTO_TEST_CASE(test_argParser_int_invalid) {
RWArgumentParser argParser;
const auto widthStr = "1920d";
const char *args[] = {"", "-w", widthStr};
auto optLayer = argParser.parseArguments(3, args);
BOOST_CHECK(!optLayer.has_value());
}
BOOST_AUTO_TEST_CASE(test_argParser_bool_newgame) {
RWArgumentParser argParser;
{
const char *args[] = {""};
auto optLayer = argParser.parseArguments(1, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_CHECK(!optLayer->newGame);
}
{
const char *args[] = {"", "-n"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_CHECK(optLayer->newGame);
}
}
BOOST_AUTO_TEST_CASE(test_argParser_bool_invert_y) {
RWArgumentParser argParser;
{
const char *args[] = {""};
auto optLayer = argParser.parseArguments(1, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_CHECK(!optLayer->invertY.has_value());
}
{
const char *args[] = {"", "--invert_y"};
auto optLayer = argParser.parseArguments(2, args);
BOOST_REQUIRE(optLayer.has_value());
BOOST_REQUIRE(optLayer->invertY.has_value());
BOOST_CHECK(*optLayer->invertY);
}
}
BOOST_AUTO_TEST_CASE(test_rwconfig_initial) {
RWConfig config;
auto missingKeys = config.missingKeys();
BOOST_CHECK_NE(missingKeys.size(), 0u);
}
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BOOST_AUTO_TEST_CASE(test_rwconfig_defaultLayer) {
auto defaultLayer = buildDefaultConfigLayer();
RWConfig config;
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config.setLayer(RWConfig::LAYER_DEFAULT, defaultLayer);
BOOST_CHECK_NE(config.missingKeys().size(), 0u);
BOOST_CHECK_EQUAL(config.missingKeys().size(), 1u);
defaultLayer.gamedataPath = "/path/to/gamedata";
config.setLayer(RWConfig::LAYER_DEFAULT, defaultLayer);
BOOST_REQUIRE(config.layers[RWConfig::LAYER_DEFAULT].gamedataPath.has_value());
BOOST_CHECK_EQUAL(*config.layers[RWConfig::LAYER_DEFAULT].gamedataPath, "/path/to/gamedata");
BOOST_CHECK_EQUAL(config.gamedataPath(), "/path/to/gamedata");
BOOST_CHECK_EQUAL(config.missingKeys().size(), 0u);
config.layers[RWConfig::LAYER_USER].gamedataPath = "/some/other/path/to/gamedata";
BOOST_REQUIRE(config.layers[RWConfig::LAYER_DEFAULT].gamedataPath.has_value());
BOOST_CHECK_EQUAL(*config.layers[RWConfig::LAYER_DEFAULT].gamedataPath, "/path/to/gamedata");
BOOST_REQUIRE(config.layers[RWConfig::LAYER_USER].gamedataPath.has_value());
BOOST_CHECK_EQUAL(*config.layers[RWConfig::LAYER_USER].gamedataPath, "/some/other/path/to/gamedata");
BOOST_CHECK_EQUAL(config.gamedataPath(), "/some/other/path/to/gamedata");
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}
BOOST_AUTO_TEST_SUITE_END()