Daniel Evans
684e32f4a9
Simplify Script system by removing SCMOpcodes
...
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3
Use unique_ptr for GameWorld instance
2016-10-24 21:29:41 +01:00
Daniel Evans
81c27da97b
Make GameState instance a direct member of RWGame
2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd
Remove very dead debug code
2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2
Make MenuEntry height a property of the Menu
2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488
Improve Menu system implementation
2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87
Overhaul State and StateManager to remove pointers
...
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
b4aa01e4bb
Use C++14
2016-10-24 21:26:51 +01:00
Daniel Evans
c54273bb63
Correct RWGame.hpp header guard
2016-10-19 22:34:51 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
...
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
2f118631dc
Move some non-game code into GameBase class
...
This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b
Initialise logging outside of RWGame
2016-10-19 22:34:51 +01:00
Daniel Evans
6da5dc6dae
Merge pull request #243 from danhedron/item-cleanup-1
...
Remove InventoryItem and WeaponItem
2016-10-19 22:34:28 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
44f73af9e9
Merge pull request #242 from danhedron/debug-views-1
...
Improve Debug Views
2016-10-13 23:28:30 +01:00
Daniel Evans
13f504d699
Draw nearby object state in object debug view
2016-10-13 22:31:26 +01:00
Daniel Evans
fe0d2f92b0
Initial objects debug view
2016-10-13 22:31:26 +01:00
Daniel Evans
c4a34da36a
Simplify debug stats text
2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436
Remove useless information from debug stats
2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07
Clean up debug view selection code
2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f
Merge pull request #241 from danhedron/new-object-data
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Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936
Change special and cutscene logic to load and unload models
2016-10-07 01:04:48 +01:00
Daniel Evans
17315c7974
Make the test vehicle list explicit
...
The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
e1ab5b1f69
Use ObjectRenderer to draw Goals and Arrows
2016-10-05 22:38:35 +01:00
Daniel Evans
462479b992
Remove ResourceHandle.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628
Remove monolithic model list
2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c
Load and associate model data when creating objects
2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558
Load and associate MODELFILE entries
2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
fe77995e1f
Fix uninitialised moneyTimer variable
2016-09-12 00:35:09 +01:00
Daniel Evans
479aaab666
Fix header guard in LoaderIDE.hpp
2016-09-11 02:59:03 +01:00
Daniel Evans
46a68de406
Fix header guard in ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
3015b7f3e0
clang-format files in tests
2016-09-09 21:13:22 +01:00
Daniel Evans
11a9907f07
clang-format files in rwviewer/views
2016-09-09 21:13:21 +01:00
Daniel Evans
46628d98d9
clang-format files in rwviewer/widgets
2016-09-09 21:13:21 +01:00
Daniel Evans
4ca99c380a
clang-format files in rwviewer/models
2016-09-09 21:13:21 +01:00
Daniel Evans
d1c33af268
clang-format files in rwviewer
2016-09-09 21:13:21 +01:00
Daniel Evans
8a19f9b5d0
clang-format files in rwlib/source/platform
2016-09-09 21:13:21 +01:00
Daniel Evans
c4bb714e54
clang-format files in rwlib/source/gl
2016-09-09 21:13:21 +01:00
Daniel Evans
4308a55ee8
clang-format files in rwlib/source/data
2016-09-09 21:13:21 +01:00
Daniel Evans
1219075e1a
clang-format files in rwlib/source/job
2016-09-09 21:13:21 +01:00
Daniel Evans
981d68713b
clang-format files in rwlib/source/loaders
2016-09-09 21:13:21 +01:00
Daniel Evans
94cc76d36a
clang-format files in rwlib/source/rw
2016-09-09 21:13:21 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00
Daniel Evans
e39ee21ca8
clang-format files in rwgame
2016-09-09 21:13:20 +01:00
Daniel Evans
e888d04303
clang-format files in rwengine/src/render
2016-09-09 21:13:20 +01:00