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Commit Graph

454 Commits

Author SHA1 Message Date
Jannik Vogel
86d31328c3 Script: 00BD (Print Message Soon) 2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e Script: 008C (Floor Float To Int) 2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b Script: 0069 (Multiply Global Float by Global Float) 2016-06-27 01:44:51 +02:00
Jannik Vogel
3869cd608a Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float) 2016-06-27 01:44:51 +02:00
Jannik Vogel
9042e235a8 Script: 003A (Global Int Equal to Global Int) 2016-06-27 01:44:51 +02:00
Jannik Vogel
004f42504a Script: 001F (Local Int Greater than Global Int) 2016-06-27 01:44:50 +02:00
Jannik Vogel
6f49cc579a Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer) 2016-06-27 01:44:50 +02:00
Jannik Vogel
709cbc5686 Fix vm_int_ge_global_int and vm_global_int_eq_int 2016-06-27 01:44:50 +02:00
Jannik Vogel
3789a8454d Fix game_add_location_blip by using realValue() 2016-06-27 01:44:50 +02:00
Jannik Vogel
ae7b70bed9 Introduce realValue() to load script real from var or immediate automaticly 2016-06-27 01:44:50 +02:00
Jannik Vogel
cf33ef8ca6 Hardwire sub-mission button in is_button_pressed to player->isRunning() 2016-06-25 23:40:12 +02:00
Daniel Evans
a58486fc4f Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
4568a2aebb Merge pull request #155 from aap/feature-vertex-colours
Implemented proper RW-style shading for world objects, in particular …
2016-06-25 21:48:02 +01:00
Daniel Evans
fddc254812 Re-enable opcode 0x3DD: required opcode 0x32B now implemented 2016-06-25 21:35:34 +01:00
Daniel Evans
9307dedbbe 0x32B: Implement additional pickup opcode 2016-06-25 21:34:57 +01:00
Daniel Evans
75fd42e29b Add GameWorld::createPickup() and improve opcode 0x213 implementation 2016-06-25 21:33:37 +01:00
Daniel Evans
4ff4515ad7 add getModel to ScriptArguments to lookup script models 2016-06-25 20:39:01 +01:00
Daniel Evans
f2eaa05759 Improve integerValue function for script parameters 2016-06-25 20:38:38 +01:00
Daniel Evans
9aaeb2ceda Remove screenshot functionality, as it's broken. 2016-06-23 22:43:00 +01:00
aap
a01e190c6a Implemented proper RW-style shading for world objects, in particular vertex colours 2016-06-23 23:29:52 +02:00
Jannik Vogel
9bfb9f8002 CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
Christoph Heiss
3281e31dda Fix build on OS X 2016-06-22 12:32:10 +02:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
938a2e4bfc Introduce Renderer::readPixels
This is needed for taking screenshots.
2016-06-22 11:14:47 +02:00
Jannik Vogel
3400603f64 Script: 0243 (Set Character Personality) 2016-06-16 01:04:05 +02:00
Jannik Vogel
45d22e42bb Script: 01CC (Set Character Objective to Kill Player by Any Means) 2016-06-16 01:03:54 +02:00
Jannik Vogel
e961ff26cc Script: 039C (Set Car Watertight) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e731f8d989 Script: 02AA (Set Car Only Damageable by Player) 2016-06-16 01:03:47 +02:00
Jannik Vogel
a19e10e26d Script: 00AF (Set Vehicle Objective) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e2afae66ea Script: 0227 (Get Vehicle Health) 2016-06-16 01:03:47 +02:00
Jannik Vogel
cdb67956ee Script: 01C8 (Create Character as Passenger) 2016-06-16 01:03:47 +02:00
Jannik Vogel
95390d5fb3 Script: 02BF (Is Vehicle in Water) 2016-06-16 01:03:47 +02:00
Jannik Vogel
490f5f2cb0 Script: 01AD (Locate Vehicle Near Point 2D) 2016-06-16 01:03:47 +02:00
Jannik Vogel
7fbdc0d86f Script: 03DD (Add Sprite Blip for Pickup) 2016-06-16 01:03:46 +02:00
Jannik Vogel
0944ab7dab Fix signedness warning in game_give_weapon_to_character 2016-06-16 01:03:46 +02:00
Daniel Evans
d8b46b24c0 Fix door closing logic to require door be open for a time 2016-06-15 22:11:07 +01:00
Daniel Evans
ff96a460a0 Implement carjacking 2016-06-15 22:05:00 +01:00
Daniel Evans
ce4d5061e8 Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
2016-06-11 13:44:52 +01:00
Sam Nicholls
99ec7b5a6e Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
2016-06-11 12:58:11 +01:00
Daniel Evans
636f0db9e5 0x395: Don't delete the player in game_clear_area 2016-06-10 08:13:56 +01:00
Daniel Evans
98d690a13f 0x0121: Use template to determine parameter type 2016-06-10 08:13:41 +01:00
Jannik Vogel
384f6bced8 Script: 0199 (Is Player In Area Or Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
cfb5dfbf1d Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
a87df6579e Script: 0329 (Has Respray Happened) 2016-06-04 18:50:50 +02:00
Jannik Vogel
c5269eeb6a Script: 0335 (Set Free Respray) 2016-06-04 18:50:50 +02:00
Jannik Vogel
37dbd5a8ed Script: 0395 (Clear Area Vehicles and Pedestrians) 2016-06-04 18:50:50 +02:00
Jannik Vogel
340b2f7159 Don't replace nearby vehicles / characters on creation 2016-06-04 18:50:50 +02:00
Jannik Vogel
8bf6780e84 Spawn script cars on ground level 2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
2016-06-04 17:41:32 +01:00
Daniel Evans
5d203ee59c Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
2016-06-04 17:31:48 +01:00