Jannik Vogel
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86d31328c3
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Script: 00BD (Print Message Soon)
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2016-06-27 02:05:34 +02:00 |
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Jannik Vogel
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37e0ba943e
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Script: 008C (Floor Float To Int)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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089d0efe5b
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Script: 0069 (Multiply Global Float by Global Float)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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3869cd608a
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Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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9042e235a8
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Script: 003A (Global Int Equal to Global Int)
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2016-06-27 01:44:51 +02:00 |
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Jannik Vogel
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004f42504a
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Script: 001F (Local Int Greater than Global Int)
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2016-06-27 01:44:50 +02:00 |
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Jannik Vogel
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6f49cc579a
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Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
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2016-06-27 01:44:50 +02:00 |
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Jannik Vogel
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709cbc5686
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Fix vm_int_ge_global_int and vm_global_int_eq_int
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2016-06-27 01:44:50 +02:00 |
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Jannik Vogel
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3789a8454d
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Fix game_add_location_blip by using realValue()
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2016-06-27 01:44:50 +02:00 |
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Jannik Vogel
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ae7b70bed9
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Introduce realValue() to load script real from var or immediate automaticly
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2016-06-27 01:44:50 +02:00 |
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Jannik Vogel
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cf33ef8ca6
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Hardwire sub-mission button in is_button_pressed to player->isRunning()
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2016-06-25 23:40:12 +02:00 |
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Daniel Evans
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a58486fc4f
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Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
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2016-06-25 22:34:43 +01:00 |
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Daniel Evans
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4568a2aebb
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Merge pull request #155 from aap/feature-vertex-colours
Implemented proper RW-style shading for world objects, in particular …
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2016-06-25 21:48:02 +01:00 |
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Daniel Evans
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fddc254812
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Re-enable opcode 0x3DD: required opcode 0x32B now implemented
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2016-06-25 21:35:34 +01:00 |
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Daniel Evans
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9307dedbbe
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0x32B: Implement additional pickup opcode
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2016-06-25 21:34:57 +01:00 |
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Daniel Evans
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75fd42e29b
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Add GameWorld::createPickup() and improve opcode 0x213 implementation
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2016-06-25 21:33:37 +01:00 |
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Daniel Evans
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4ff4515ad7
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add getModel to ScriptArguments to lookup script models
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2016-06-25 20:39:01 +01:00 |
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Daniel Evans
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f2eaa05759
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Improve integerValue function for script parameters
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2016-06-25 20:38:38 +01:00 |
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Daniel Evans
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9aaeb2ceda
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Remove screenshot functionality, as it's broken.
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2016-06-23 22:43:00 +01:00 |
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aap
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a01e190c6a
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Implemented proper RW-style shading for world objects, in particular vertex colours
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2016-06-23 23:29:52 +02:00 |
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Jannik Vogel
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9bfb9f8002
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CMake: Use FindSDL2.cmake
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2016-06-22 23:58:27 +02:00 |
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Christoph Heiss
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3281e31dda
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Fix build on OS X
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2016-06-22 12:32:10 +02:00 |
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Christoph Heiss
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649f7b144d
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Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
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2016-06-22 12:29:39 +02:00 |
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Christoph Heiss
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938a2e4bfc
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Introduce Renderer::readPixels
This is needed for taking screenshots.
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2016-06-22 11:14:47 +02:00 |
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Jannik Vogel
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3400603f64
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Script: 0243 (Set Character Personality)
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2016-06-16 01:04:05 +02:00 |
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Jannik Vogel
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45d22e42bb
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Script: 01CC (Set Character Objective to Kill Player by Any Means)
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2016-06-16 01:03:54 +02:00 |
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Jannik Vogel
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e961ff26cc
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Script: 039C (Set Car Watertight)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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e731f8d989
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Script: 02AA (Set Car Only Damageable by Player)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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a19e10e26d
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Script: 00AF (Set Vehicle Objective)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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e2afae66ea
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Script: 0227 (Get Vehicle Health)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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cdb67956ee
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Script: 01C8 (Create Character as Passenger)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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95390d5fb3
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Script: 02BF (Is Vehicle in Water)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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490f5f2cb0
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Script: 01AD (Locate Vehicle Near Point 2D)
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2016-06-16 01:03:47 +02:00 |
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Jannik Vogel
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7fbdc0d86f
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Script: 03DD (Add Sprite Blip for Pickup)
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2016-06-16 01:03:46 +02:00 |
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Jannik Vogel
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0944ab7dab
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Fix signedness warning in game_give_weapon_to_character
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2016-06-16 01:03:46 +02:00 |
|
Daniel Evans
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d8b46b24c0
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Fix door closing logic to require door be open for a time
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2016-06-15 22:11:07 +01:00 |
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Daniel Evans
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ff96a460a0
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Implement carjacking
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2016-06-15 22:05:00 +01:00 |
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Daniel Evans
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ce4d5061e8
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Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
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2016-06-11 13:44:52 +01:00 |
|
Sam Nicholls
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99ec7b5a6e
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Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
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2016-06-11 12:58:11 +01:00 |
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Daniel Evans
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636f0db9e5
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0x395: Don't delete the player in game_clear_area
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2016-06-10 08:13:56 +01:00 |
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Daniel Evans
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98d690a13f
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0x0121: Use template to determine parameter type
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2016-06-10 08:13:41 +01:00 |
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Jannik Vogel
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384f6bced8
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Script: 0199 (Is Player In Area Or Cylinder)
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2016-06-04 18:50:51 +02:00 |
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Jannik Vogel
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cfb5dfbf1d
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Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder)
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2016-06-04 18:50:51 +02:00 |
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Jannik Vogel
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a87df6579e
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Script: 0329 (Has Respray Happened)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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c5269eeb6a
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Script: 0335 (Set Free Respray)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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37dbd5a8ed
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Script: 0395 (Clear Area Vehicles and Pedestrians)
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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340b2f7159
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Don't replace nearby vehicles / characters on creation
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2016-06-04 18:50:50 +02:00 |
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Jannik Vogel
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8bf6780e84
|
Spawn script cars on ground level
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2016-06-04 18:50:50 +02:00 |
|
Daniel Evans
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1f5fcb16ca
|
Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
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2016-06-04 17:41:32 +01:00 |
|
Daniel Evans
|
5d203ee59c
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Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
|
2016-06-04 17:31:48 +01:00 |
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