Jannik Vogel
|
6fda71329f
|
Script: 03EC (Has Crane Collected All Cars)
|
2016-06-04 17:23:52 +02:00 |
|
Jannik Vogel
|
b7970c4915
|
Script: 03D4 (Import Garage Contains Needed Car)
|
2016-06-04 17:23:52 +02:00 |
|
Jannik Vogel
|
fbb02e14fb
|
Load import / export garage lists from savegame
|
2016-06-04 17:23:52 +02:00 |
|
Jannik Vogel
|
ab130d3ba1
|
Fix typo for script opcode 03AD
|
2016-06-04 17:23:51 +02:00 |
|
Jannik Vogel
|
53ee6443ef
|
Script: 01C2 (Mark Character as Unneeded)
|
2016-06-03 02:40:14 +02:00 |
|
Jannik Vogel
|
9c8f01629f
|
Script: 011A (Set Character Search Threat)
|
2016-06-03 02:30:41 +02:00 |
|
Jannik Vogel
|
817247ed1e
|
Script: 009C (Set Character Wander Path)
|
2016-06-03 02:30:41 +02:00 |
|
Jannik Vogel
|
63aae5a452
|
Script: 01B2 (Give Weapon to Character)
|
2016-06-03 02:30:41 +02:00 |
|
Jannik Vogel
|
8770f954c0
|
Support all text markup-colours
|
2016-06-02 19:11:22 +02:00 |
|
Jannik Vogel
|
823891a84e
|
Fix shadow position for HighPriority-text
|
2016-06-02 18:58:09 +02:00 |
|
Jannik Vogel
|
5780aaa4f7
|
Document, improve and add all styles for Big-text
|
2016-06-02 18:58:09 +02:00 |
|
Jannik Vogel
|
6bb43324a2
|
Support negative shadow offsets for texts and force shadow colour
|
2016-06-02 18:57:54 +02:00 |
|
Jannik Vogel
|
87bed4cf0f
|
Script: 021B (Set Target Car for Mission Garage)
|
2016-06-02 18:18:28 +02:00 |
|
Jannik Vogel
|
8c72bd33fb
|
Script: 0422 (Garage Contains Car)
|
2016-06-02 18:18:28 +02:00 |
|
Jannik Vogel
|
52477013f3
|
Script: 021C (Is Car Inside Garage)
|
2016-06-02 18:18:28 +02:00 |
|
Jannik Vogel
|
f850e401cf
|
Script: 02FB (Create Crusher Crane)
|
2016-06-02 18:01:36 +02:00 |
|
Jannik Vogel
|
830b295867
|
Make it more obvious that create_garage returns an index
|
2016-06-02 17:51:22 +02:00 |
|
Jannik Vogel
|
e5014e29f9
|
Add function to disable collision for InstanceObjects
|
2016-06-02 17:47:22 +02:00 |
|
Daniel Evans
|
42ef84998a
|
Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
|
2016-05-31 00:22:48 +01:00 |
|
Daniel Evans
|
ddb2457674
|
Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
|
2016-05-30 23:53:07 +01:00 |
|
Daniel Evans
|
bf8ea869fb
|
Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
|
2016-05-30 23:03:09 +01:00 |
|
Timmy Sjöstedt
|
4909e68b82
|
Added explanatory comments to MADStream
|
2016-05-30 23:44:42 +02:00 |
|
Timmy Sjöstedt
|
5a8b5a603f
|
More alCheck calls
|
2016-05-30 20:06:34 +02:00 |
|
Timmy Sjöstedt
|
0d443cc535
|
Improved sound/music loading. No temporary objects
|
2016-05-30 20:06:34 +02:00 |
|
Timmy Sjöstedt
|
08b45b6c12
|
Sleep while waiting for OpenAL buffers to become available
|
2016-05-30 20:06:34 +02:00 |
|
Timmy Sjöstedt
|
d715cfe24a
|
Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
|
2016-05-30 20:06:34 +02:00 |
|
Timmy Sjöstedt
|
ccabc6f1d8
|
Improved music map access
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
f40a0cf29f
|
Make the SoundManager OpenAL context current
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
fef71de074
|
Removed SFML audio things
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
14e712f202
|
Wait for buffers to become available before uploading data
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
63986edca4
|
Make libmad decoder run in a thread
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
6a1a204728
|
Upload audio data to OpenAL
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
963f4c62ea
|
Make cutscene audio use SoundManager
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
5294b40c40
|
Implement stopMusic method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
861dbf0c2a
|
Implemented playMusic method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
6a14dc3e02
|
Implemented loadMusic method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
7a5bbea3a3
|
Keep track of where to write into the circular buffer
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
b539b09975
|
Set up OpenAL buffers etc for MADStream
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
62243b0382
|
Move alCheck macrofunction into its separate files
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
58fdcd47dc
|
Moved static scale function into MADStream
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
fa13ace921
|
Moved MADStream implementation to source file
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
6afc4e7147
|
Make mission sounds use new audio system
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
9a2bb1b156
|
Reimplement background noise things
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
2bf0500a34
|
Implemented pauseSound method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
ad137421fb
|
Implemented isPlaying method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
59a7189ab3
|
Implemented playSound method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
91c1374b89
|
Implemented isLoaded method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
830922c9ca
|
Removed old PlayingSound struct
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
667031c51f
|
Implemented loadSound method
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
f43e13359a
|
Added Sound struct
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
cd0109af82
|
Added simple method to initialize OpenAL
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
6f8b006787
|
Implement SoundBuffer class to handle OpenAL uploads
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
0d01be5b27
|
Implemented SoundSource class to handle libsndfile loading
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
9fcd3433b3
|
Add OpenAL error checking macro + function
|
2016-05-30 20:06:33 +02:00 |
|
Timmy Sjöstedt
|
f5390ad4a6
|
Include libsndfile & OpenAL
|
2016-05-30 20:06:13 +02:00 |
|
Jannik Vogel
|
9e8d279181
|
Respect z-write disable from instance objects
|
2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
|
fbbb1cfbbf
|
Add @todo that the Blend state setter is broken
|
2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
|
9ccbafb03a
|
Add depth-write permission to Renderer
|
2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
|
51a013cf34
|
Replace GTA SA flags with GTA3 flags
|
2016-05-30 17:14:41 +02:00 |
|
Jannik Vogel
|
67fe32b3a1
|
Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
|
574891e57e
|
Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
|
ce50e47ab6
|
Script: 0042 (Global Float Equal to Foat)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
|
adeb39c59b
|
Script: 0443 (Is Player In Any Vehicle)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
|
68f7291c3c
|
Script: 034F (Destroy Character with Fade)
|
2016-05-27 13:28:35 +02:00 |
|
Jannik Vogel
|
0d089c9f5d
|
Script: 0176 (Get Object Heading)
|
2016-05-27 13:28:29 +02:00 |
|
Jannik Vogel
|
3271579621
|
Create object instances from savegame
|
2016-05-27 13:02:20 +02:00 |
|
Jannik Vogel
|
7e3eb744f8
|
Fix wrong name in RW_UNIMPLEMENTED for game_has_death_or_arrest_finished
|
2016-05-27 00:50:35 +02:00 |
|
Daniel Evans
|
6422c8ae97
|
Move blip object lookup and make arrows work again.
|
2016-05-26 21:49:26 +01:00 |
|
Daniel Evans
|
50cf4293e4
|
Give blips the correct type.
Fixes #94
|
2016-05-26 20:59:15 +01:00 |
|
Daniel Evans
|
b23a81063d
|
Implement ammo: ammo tracking and pickups
Fixes #47
|
2016-05-26 00:44:09 +01:00 |
|
Daniel Evans
|
327ac49e64
|
Only alive characters should perform activities.
Fixes #81
|
2016-05-26 00:40:22 +01:00 |
|
Daniel Evans
|
eef34c972a
|
Script pickups: implement weapon pickups, improve pickup code
|
2016-05-25 23:00:52 +01:00 |
|
Daniel Evans
|
230ad972f0
|
Add world space distance fog
|
2016-05-25 23:00:52 +01:00 |
|
Daniel Evans
|
f8a90a5eb6
|
Take far plane distance from the correct camera
|
2016-05-25 23:00:52 +01:00 |
|
Daniel Evans
|
b7ac33caec
|
Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
|
2016-05-24 23:49:01 +01:00 |
|
Daniel Evans
|
040f216407
|
Don't jump if the player doesn't exist
|
2016-05-24 23:38:12 +01:00 |
|
Daniel Evans
|
451479e454
|
Improve vehicle exit: stop before exiting. Closes #31
|
2016-05-24 21:14:41 +01:00 |
|
Daniel Evans
|
369edcee4f
|
Reorg. ObjectRenderer and add missing texture texture.
|
2016-05-24 01:20:59 +01:00 |
|
Daniel Evans
|
96b26c9237
|
Remove transparentDrawQueue as it's no longer used by rwgame
|
2016-05-23 22:05:51 +01:00 |
|
Daniel Evans
|
86fcaf0c7d
|
Improve GoTo activity: stop moving when we reach the destination.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
478cbf6187
|
Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
0d2e34ab58
|
Make characters give up trying to enter vehicles if they're too far away
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
ddcafc17aa
|
Re-enable screen fade
|
2016-05-23 21:40:55 +01:00 |
|
Timmy Sjöstedt
|
c8693135f9
|
Removed unnecessary boost inclusion
|
2016-05-23 02:57:01 +02:00 |
|
Daniel Evans
|
ede0cf762f
|
Fix some uninitialized reads
|
2016-05-22 23:45:19 +01:00 |
|
Timmy Sjöstedt
|
9c9900db55
|
Initialize BasicState struct in GameState, fixes #26
|
2016-05-22 23:15:35 +02:00 |
|
Daniel Evans
|
459a853670
|
Fix and update script functions to handle player objects
|
2016-05-22 20:05:44 +01:00 |
|
Daniel Evans
|
b58cc9b164
|
Restore script debugging features to trace script threads
|
2016-05-22 20:05:04 +01:00 |
|
Daniel Evans
|
39c639fc60
|
Overhaul ingame camera implementation, much better now.
|
2016-05-21 19:13:27 +01:00 |
|
Daniel Evans
|
8e629fd2ab
|
Add null check for the water texture
|
2016-05-21 15:58:27 +01:00 |
|
Daniel Evans
|
d64f9a9ffc
|
Add compile time draw distance multiplier for testing.
In the future this should be a runtime option controlled by the game
configuration.
|
2016-05-21 14:32:23 +01:00 |
|
Daniel Evans
|
1a2a3811f9
|
Initialise suspension length to 0
|
2016-05-21 13:11:05 +01:00 |
|
Daniel Evans
|
ca92e1e0aa
|
Fix crash when script attempts to delete null object. Closes #30
|
2016-05-21 03:00:41 +01:00 |
|
Daniel Evans
|
3e43eb61be
|
Add spawn offset to script set object position function
|
2016-05-21 02:34:24 +01:00 |
|
Christoph Heiss
|
4c2c42ef6a
|
Fix some OS X/Clang (build) errors.
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
|
2016-05-20 16:28:47 +02:00 |
|
Timmy Sjöstedt
|
dff96b7293
|
Make OpenGLRenderer use correct preprocessor check for profiler
|
2016-05-20 01:40:11 +02:00 |
|
Daniel Evans
|
9f85f283cb
|
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
|
2016-05-19 22:30:06 +01:00 |
|
Daniel Evans
|
5721333fb0
|
Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
|
2016-05-07 18:29:08 +01:00 |
|
Daniel Evans
|
e7faa60926
|
Make unit tests work again, fixing tests & code
|
2016-05-02 17:38:04 +01:00 |
|
Daniel Evans
|
9bc535d243
|
Fix uninitalized read in cutscene loading
|
2016-05-02 17:20:42 +01:00 |
|