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mirror of https://github.com/rwengine/openrw.git synced 2024-11-25 20:02:40 +01:00
Commit Graph

1332 Commits

Author SHA1 Message Date
Anonymous Maarten
8f4c770a26 cmake/tests: Fix naming and timing of ItemTests test suite 2017-10-29 20:40:57 +00:00
Anonymous Maarten
9e8a96ab7e tests: execute each test separately by CTest
Disabled by default because empty test suites fail and would cause
Travis to fail.
There can be empty test suites when testing with no data.
2017-10-29 20:40:57 +00:00
Anonymous Maarten
a9f8f27b21 cmake: add coverage support 2017-10-29 20:40:57 +00:00
Anonymous Maarten
ed4509fffa ctest: add experimental ctest script + rename ctest extensions to .ctest 2017-10-29 20:40:57 +00:00
Anonymous Maarten
728ac58768 cmake: move options and compiler configuration to separate files 2017-10-29 20:40:57 +00:00
Anonymous Maarten
f06d9f5eb2 rwgame+rwviewer: fix -Wunused-variable warnings 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1af5d74faa tests: Include main test function from boost/test/unit_test.hpp
See https://bugzilla.redhat.com/show_bug.cgi?id=1446852
2017-10-29 20:40:57 +00:00
Anonymous Maarten
aa1bbb0b57 ci: use ctest scripts to run the tests 2017-10-29 20:40:57 +00:00
Anonymous Maarten
55f910cfa2 tests: add CTest/CDash support 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e663d061b7 tests: capitalize test name (test_name.cpp -> test_Name.cpp) 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6f45bda04e cmake: enable testing using ctest 2017-10-29 20:40:57 +00:00
Anonymous Maarten
63d7898aa1 tests: tests have no PNG dependency 2017-10-29 20:40:57 +00:00
Anonymous Maarten
ca9cc4f703 cmake: rwviewer not links to qt5's imported targets 2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7 cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770 cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748 cmake: be more specific about Boost library to link with
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4 cmake: make SDL2 an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
9f1ba0fe76 cmake: make ffmpeg an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
47dbea1bb4 cmake: make glm an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
5b9658c03a cmake: reformat rwviewer/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
579a36cec7 cmake: reformat tests/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
282a6e2714 cmake: reformat rwgame/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
f5a237bf7b cmake: reformat rwengine/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
73879954d9 cmake: reformat CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
99951b9e05 cmake: reformat rwlib/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
fbbc3ed76b cmake: if (${XXX}) ==> if(XXX) 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e5a8395d5c cmake: use option for ON/OFF variables + let cmake-gui display properties 2017-10-29 20:40:57 +00:00
Anonymous Maarten
b7de8758ea cmake: bump minimum required cmake version to 3.2.2
Apparently, travis-ci is using 3.2.2.
2017-10-29 20:40:57 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00
Filip
c54cfa0ae8 Avoid making unnecessary copies (#337)
* frames.emplace_back

* vehicleColours.emplace_back

* colours.emplace_back

* waterBlocks.emplace_back

* state.garages.emplace_back

* bonedata->frames.emplace_back

* lines.emplace_back

* circleVerts.emplace_back

* geo.emplace_back

* Water renderer

* perf_colours.emplace_back
2017-10-29 17:14:07 +00:00
Filip Gawin
9aa01b69e1 Resolve cases found by gcc-5 2017-10-26 21:22:08 +01:00
Filip Gawin
512ac6f5ee Fix double promotion 2017-10-25 01:17:46 +01:00
Daniel Evans
43047269ab Offset vehicle spawn height to account for dimensions
Should prevent vehicles spawning in, and falling through, the ground.
2017-10-19 23:42:41 +01:00
Anonymous Maarten
14ef8c2539 rwengine: incorporate review 2017-10-18 21:52:29 +01:00
Anonymous Maarten
8012a5065d rwengine: Store btOverlappingPairCallback in GameWorld
Should fix this memory leak:
==16721== 8 bytes in 1 blocks are definitely lost in loss record 7 of 264
==16721==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==16721==    by 0x7E7B5D: GameWorld::GameWorld(Logger*, GameData*) (GameWorld.cpp:100)
==16721==    by 0x76EC0B: std::_MakeUniq<GameWorld>::__single_object std::make_unique<GameWorld, Logger*,
 GameData*>(Logger*&&, GameData*&&) (unique_ptr.h:825)
==16721==    by 0x760F50: RWGame::newGame() (RWGame.cpp:107)
==16721==    by 0x78E713: LoadingState::enter() (LoadingState.cpp:9)
==16721==    by 0x76602B: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, ch
ar**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:4
0)
==16721==    by 0x760842: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==16721==    by 0x750385: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
a610ea2387 rwengine: store btCollisionShape along btRigidBody in Part
Should fix this memory leak:
==16721== 103 bytes in 1 blocks are definitely lost in loss record 181 of 264
==16721==    at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==16721==    by 0x58F1AF3: ??? (in /usr/lib64/libLinearMath.so.2.83)
==16721==    by 0x83E3C9: btBoxShape::operator new(unsigned long) (btBoxShape.h:34)
==16721==    by 0x83CD75: VehicleObject::createObjectHinge(VehicleObject::Part*) (VehicleObject.cpp:722)
==16721==    by 0x83C251: VehicleObject::setPartLocked(VehicleObject::Part*, bool) (VehicleObject.cpp:610)
==16721==    by 0x83C2D0: VehicleObject::setPartTarget(VehicleObject::Part*, bool, float) (VehicleObject.cpp:623)
==16721==    by 0x7B10CD: Activities::EnterVehicle::update(CharacterObject*, CharacterController*) (CharacterController.cpp:226)
==16721==    by 0x7B062D: CharacterController::updateActivity() (CharacterController.cpp:26)
==16721==    by 0x7B09FE: CharacterController::update(float) (CharacterController.cpp:98)
==16721==    by 0x8EBBFA: DefaultAIController::update(float) (DefaultAIController.cpp:87)
==16721==    by 0x82ED5A: CharacterObject::tick(float) (CharacterObject.cpp:240)
==16721==    by 0x763630: RWGame::tick(float) (RWGame.cpp:506)
==16721==
==16721== 120 bytes in 5 blocks are definitely lost in loss record 187 of 264
==16721==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==16721==    by 0x8EBA26: DefaultAIController::update(float) (DefaultAIController.cpp:63)
==16721==    by 0x82ED5A: CharacterObject::tick(float) (CharacterObject.cpp:240)
==16721==    by 0x763630: RWGame::tick(float) (RWGame.cpp:506)
==16721==    by 0x763128: RWGame::run() (RWGame.cpp:420)
==16721==    by 0x750394: main (main.cpp:15)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
eba262b789 rwengine: make Activity a std::unique_ptr
Should fix this memory leak:
==16721== 120 bytes in 5 blocks are definitely lost in loss record 187 of 264
==16721==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==16721==    by 0x8EBA26: DefaultAIController::update(float) (DefaultAIController.cpp:63)
==16721==    by 0x82ED5A: CharacterObject::tick(float) (CharacterObject.cpp:240)
==16721==    by 0x763630: RWGame::tick(float) (RWGame.cpp:506)
==16721==    by 0x763128: RWGame::run() (RWGame.cpp:420)
==16721==    by 0x750394: main (main.cpp:15)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
e448f610ff rwengine: make Renderer a shared_ptr
Should fix this memory leak:
==16721== 912 (600 direct, 312 indirect) bytes in 1 blocks are definitely lost in loss record 225 of 264
==16721==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==16721==    by 0x84A697: GameRenderer::GameRenderer(Logger*, GameData*) (GameRenderer.cpp:71)
==16721==    by 0x75FC7D: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:35)
==16721==    by 0x750385: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
fa36c56813 rwgame: close window explicitly at end of event loop to free GL Context 2017-10-18 21:52:29 +01:00
Anonymous Maarten
8175666092 rwengine: make AnimationBone a shared pointer
Should fix this memory leak:
==10780== 4,341,444 (269,712 direct, 4,071,732 indirect) bytes in 3,746 blocks are definitely lost in los
s record 2,652 of 2,654
==10780==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==10780==    by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82)
==10780==    by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==10780==    by 0x7BD838: GameData::load() (GameData.cpp:59)
==10780==    by 0x75CD35: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:51)
==10780==    by 0x74CDE5: main (main.cpp:13)
==10780==
==10780== 6,516,576 (13,968 direct, 6,502,608 indirect) bytes in 194 blocks are definitely lost in loss record 2,654 of 2,654
==10780==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==10780==    by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82)
==10780==    by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==10780==    by 0x7E7ECC: GameWorld::loadCutscene(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:693)
==10780==    by 0x87453E: opcode_02e4(ScriptArguments const&, char const*) (GTA3ModuleImpl.inl:8245)
==10780==    by 0x8D8149: void script_bind::call_unpacked<0u, 2u, void>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&, char const*>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&, char const*&&) (ScriptModule.hpp:80)
==10780==    by 0x8D2765: void script_bind::call_unpacked<1u, 1u, void, char const*>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&) (ScriptModule.hpp:90)
==10780==    by 0x8C7EFE: void script_bind::call_unpacked<2u, 0u, void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:90)
==10780==    by 0x8B5A05: void script_bind::binder<void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:104)
==10780==    by 0x8A2E3A: void script_bind::do_unpacked_call<void, ScriptArguments const&, char const*>(void (* const&)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:137)
==10780==    by 0x893BB0: void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}::operator()(ScriptArguments const&) const (ScriptModule.hpp:166)
==10780==    by 0x8B5A8D: std::_Function_handler<void (ScriptArguments const&), void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}>::_M_invoke(std::_Any_data const&, ScriptArguments const&) (std_function.h:316)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
5e330346ec rwengine: delete corona VisualFX on delete of PickupObject
Should fix this memory leak:
==31441== 1,184 (1,144 direct, 40 indirect) bytes in 11 blocks are definitely lost in loss record 2,344 of 2,723
==31441==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441==    by 0x7E30D5: GameWorld::createEffect(VisualFX::EffectType) (GameWorld.cpp:495)
==31441==    by 0x82CE16: PickupObject::PickupObject(GameWorld*, glm::tvec3<float, (glm::precision)0> const&, BaseModelInfo*, PickupObject::PickupType) (PickupObject.cpp:126)
==31441==    by 0x82C505: ItemPickup::ItemPickup(GameWorld*, glm::tvec3<float, (glm::precision)0> const&, BaseModelInfo*, PickupObject::PickupType, WeaponData*) (ItemPickup.cpp:11)
==31441==    by 0x7E2953: GameWorld::createPickup(glm::tvec3<float, (glm::precision)0> const&, int, int) (GameWorld.cpp:389)
==31441==    by 0x86D209: opcode_0213(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&) (GTA3ModuleImpl.inl:6350)
==31441==    by 0x8DC0EF: void script_bind::call_unpacked<0u, 7u, void>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, int&, int&, glm::tvec3<float, (glm::precision)0>&, ScriptObjectType<PickupObject> >(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, ScriptArguments const&, int&, int&, glm::tvec3<float, (glm::precision)0>&, ScriptObjectType<PickupObject>&&) (ScriptModule.hpp:80)
==31441==    by 0x8D9B82: void script_bind::call_unpacked<1u, 6u, void, ScriptObjectType<PickupObject>&>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, int&, int&, glm::tvec3<float, (glm::precision)0> >(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, ScriptArguments const&, int&, int&, glm::tvec3<float, (glm::precision)0>&&) (ScriptModule.hpp:90)
==31441==    by 0x8D6753: void script_bind::call_unpacked<2u, 3u, void, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, int&, int>(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, ScriptArguments const&, int&, int&&) (ScriptModule.hpp:90)
==31441==    by 0x8D213D: void script_bind::call_unpacked<3u, 2u, void, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, int>(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, ScriptArguments const&, int&&) (ScriptModule.hpp:90)
==31441==    by 0x8CBEE0: void script_bind::call_unpacked<4u, 1u, void, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&>(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&, ScriptArguments const&) (ScriptModule.hpp:90)
==31441==    by 0x8C0078: void script_bind::call_unpacked<5u, 0u, void, ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&>::call<void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&)>(void (*)(ScriptArguments const&, int, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<PickupObject>&), ScriptArguments const&) (ScriptModule.hpp:90)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
2282734425 rwlib: free Geometry OpenGL buffers
Should fix this memory leak:
==31441== 576 bytes in 4 blocks are possibly lost in loss record 2,109 of 2,723
==31441==    at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==31441==    by 0x14F98CEF: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14FD8303: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14FD8B6F: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14BF0C40: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14BF0E27: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x910D28: LoaderDFF::readGeometry(RWBStream const&) (LoaderDFF.cpp:253)
==31441==    by 0x9104E2: LoaderDFF::readGeometryList(RWBStream const&) (LoaderDFF.cpp:129)
==31441==    by 0x911CED: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:474)
==31441==    by 0x7BE007: GameData::loadModel(unsigned short) (GameData.cpp:474)
==31441==    by 0x7E0DD2: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==31441==    by 0x86E0BE: opcode_029b(ScriptArguments const&, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<InstanceObject>&) (GTA3ModuleImpl.inl:7234)
==31441==
==31441== 696 bytes in 3 blocks are possibly lost in loss record 2,197 of 2,723
==31441==    at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==31441==    by 0x14FD8298: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14BEEF21: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x14BEF057: ??? (in /usr/lib64/dri/i965_dri.so)
==31441==    by 0x910CA6: LoaderDFF::readGeometry(RWBStream const&) (LoaderDFF.cpp:248)
==31441==    by 0x9104E2: LoaderDFF::readGeometryList(RWBStream const&) (LoaderDFF.cpp:129)
==31441==    by 0x911CED: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:474)
==31441==    by 0x7BD346: GameData::loadClump(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:394)
==31441==    by 0x75914F: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:54)
==31441==    by 0x749175: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
8e98cf2311 rwengine: Pass CharacterController to the CharacterObject constructor
The CharacterObject should remove the CharacterController upon
destruction.

Should fix this memory leak:
==31441== 480 (360 direct, 120 indirect) bytes in 5 blocks are definitely lost in loss record 2,038 of 2,723
==31441==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441==    by 0x7E2370: GameWorld::createPedestrian(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&, unsigned int) (GameWorld.cpp:334)
==31441==    by 0x8E2F01: TrafficDirector::populateNearby(ViewCamera const&, float, int) (TrafficDirector.cpp:164)
==31441==    by 0x7E1170: GameWorld::createTraffic(ViewCamera const&) (GameWorld.cpp:176)
==31441==    by 0x75C616: RWGame::tick(float) (RWGame.cpp:531)
==31441==    by 0x75BF18: RWGame::run() (RWGame.cpp:420)
==31441==    by 0x749184: main (main.cpp:15)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
c2da40d0a0 rwlib/rwengine: Use AnimationPtr instead of Animation*
Should fix these memory leaks:
==31441== 3,694,699 (17,248 direct, 3,677,451 indirect) bytes in 196 blocks are definitely lost in loss record 2,720 of 2,723
==31441==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441==    by 0x81D98E: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:69)
==31441==    by 0x7BE5D2: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==31441==    by 0x7B9B4A: GameData::load() (GameData.cpp:59)
==31441==    by 0x7590C5: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:51)
==31441==    by 0x749175: main (main.cpp:13)
==31441==
==31441== 5,298,984 (1,080 direct, 5,297,904 indirect) bytes in 15 blocks are definitely lost in loss record 2,722 of 2,723
==31441==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441==    by 0x820253: __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::allocate(unsigned long, void const*) (new_allocator.h:111)
==31441==    by 0x820175: std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >&, unsigned long) (alloc_traits.h:436)
==31441==    by 0x81FFB4: std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_get_node() (stl_tree.h:588)
==31441==    by 0x81FE03: std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_create_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_tree.h:642)
==31441==    by 0x81FC26: std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node::operator()<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) const (stl_tree.h:556)
==31441==    by 0x81F620: std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_insert_<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&, std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node>(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&, std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node&) (stl_tree.h:1753)
==31441==    by 0x81EDFD: std::pair<std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, bool> std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_insert_unique<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_tree.h:2096)
==31441==    by 0x81E9F0: std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, AnimationBone*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::insert(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_map.h:796)
==31441==    by 0x81E0BB: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:132)
==31441==    by 0x7BE5D2: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==31441==    by 0x7E4060: GameWorld::loadCutscene(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:692)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
5ff31db04f rwlib: Delete textures on close
Should fix these memory leaks:
==22737== 513,622,016 bytes in 6,650 blocks are definitely lost in loss record 3,126 of 3,126
==22737==    at 0x14F996E4: ??? (in /usr/lib64/dri/i965_dri.so)
==22737==    by 0x14FE717A: ??? (in /usr/lib64/dri/i965_dri.so)
==22737==    by 0x14FE622E: ??? (in /usr/lib64/dri/i965_dri.so)
==22737==    by 0x14CDED2A: ??? (in /usr/lib64/dri/i965_dri.so)
==22737==    by 0x14CDF85F: ??? (in /usr/lib64/dri/i965_dri.so)
==22737==    by 0x91602C: createTexture(RW::BSTextureNative&, RW::BinaryStreamSection&) (LoaderTXD.cpp:79)
==22737==    by 0x91649E: TextureLoader::loadFromMemory(std::shared_ptr<FileContentsInfo>, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::shared_ptr<TextureData>, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::shared_ptr<TextureData> > > >&) (LoaderTXD.cpp:183)
==22737==    by 0x7BBCE0: GameData::loadTextureArchive(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:372)
==22737==    by 0x7BBABA: GameData::loadTXD(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:358)
==22737==    by 0x7BCA80: GameData::loadModel(unsigned short) (GameData.cpp:466)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
7e4e1db85d rwlib: Use ClumpPtr instead of Clump*
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737==    at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737==    by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737==    by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737==    by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737==    by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737==    by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737==    by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737==    by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737==    by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737==    by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Filip Gawin
bc8652baba Interpolating dynamic objects
How?
Calling stepsimulation each frame,
bullet interpolate vehicles and characters for us.

Removed unneeded code:
"float alpha = fmod(dt, GAME_TIMESTEP) / GAME_TIMESTEP;"
It looks like alpha shift is

I also removed unneeded variable clock
and refactored names to match bullet's example.

We should alse think about problem of
crossing the range of float.
2017-10-18 21:29:17 +01:00
Filip Gawin
c5ade22377 Implement 0197-01B0 2017-10-17 22:26:15 +01:00