vflyson
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a0beb47c5d
|
Prevent Rhino's front wheels from changing steering angle
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2017-03-13 22:15:22 +00:00 |
|
Daniel Evans
|
cf767d161f
|
Use the correct animation group for each character
|
2017-03-03 20:31:57 +00:00 |
|
Daniel Evans
|
974d7e826a
|
Use AnimCycle IDs instead of Animation* in CharacterController
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2017-03-03 20:31:57 +00:00 |
|
Daniel Evans
|
adb0214351
|
Add interface for using AnimCycle in CharacterObject
|
2017-03-03 20:31:57 +00:00 |
|
Daniel Evans
|
4644c60c17
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Replace AnimGroup implementation with animation table
|
2017-03-03 20:31:57 +00:00 |
|
Daniel Evans
|
a59fb1ae56
|
Extract AnimGroup to own header and cleanup
|
2017-03-03 20:31:57 +00:00 |
|
Anonymous Maarten
|
a725a51baa
|
spelling: recieve -> receive
|
2017-02-20 01:01:30 +00:00 |
|
Daniel Evans
|
aec738c396
|
Remove un-needed assert in WaterRenderer
Values above height count are valid and indicate water disabled.
|
2017-02-19 01:51:01 +00:00 |
|
vflyson
|
01241f33d9
|
make it possible to scroll down to the fist
|
2017-02-19 00:57:30 +00:00 |
|
Vincent Flyson
|
edcf62c04a
|
apply various colors to pickups' coronas, use the correct texture (#269)
* apply various colors to pickups' coronas, use the correct texture
* give coronas the pulsating effect
|
2017-02-16 20:12:06 +00:00 |
|
Daniel Evans
|
d6e2057f8f
|
Apply LOD multiplier correctly when rendering
|
2017-02-08 21:45:01 +00:00 |
|
Daniel Evans
|
e1f7d11c82
|
Fix off-by-one error in Simple Model atomic lookup
|
2017-02-08 21:45:01 +00:00 |
|
Daniel Evans
|
308d1d6deb
|
Implement Building LOD transitions
|
2017-02-08 21:45:01 +00:00 |
|
Daniel Evans
|
5f6f3fe66f
|
Implement vehicle LOD rendering
|
2017-02-08 21:45:01 +00:00 |
|
Daniel Evans
|
d84b492412
|
Remove all traces of Skeleton
|
2017-02-08 21:45:01 +00:00 |
|
Daniel Evans
|
94456aa732
|
Convert CutsceneObject to use Frame animation
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
a6396ec6e8
|
Remove forward movement from Character Animation
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
ec5f1d7b55
|
Change Animator to animate Frames directly instead of Skeleton
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
3163a5dd57
|
Initial CharacterObject Clump implementation
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
1514bd2cc5
|
Implement Vehicle dynamics with Frames instead of Skeleton
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
f64104600e
|
Add a clump instance for each VehicleObject
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
80c9b73ac5
|
Initial Instance Object Rendering via atomics
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
729085d08c
|
Re-implement vehicle parts for changed frame interfaces
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
0a0be3c52a
|
Use new Clump structures in rwviewer + remove old renderer
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
d798509f93
|
Use Atomic instead of ModelFrame in ObjectRenderer
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
a0eaf5b8b0
|
Move Atomic and Geometry out of Clump class
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
8e4d73fca9
|
Rename Model -> Clump
|
2017-02-08 21:44:25 +00:00 |
|
Daniel Evans
|
3b3f1c8631
|
Spawn locale appropriate pedestrians near the camera
|
2017-02-08 20:30:30 +00:00 |
|
Daniel Evans
|
b1582bae4a
|
Name save file variables
|
2017-02-08 20:30:30 +00:00 |
|
Daniel Evans
|
162ff258c8
|
Load ped group data
|
2017-02-08 20:30:30 +00:00 |
|
Daniel Evans
|
79533fac8a
|
Load ped type relationship data
|
2017-02-08 20:30:30 +00:00 |
|
Daniel Evans
|
b0e7cbdadd
|
Add PedType save game block details
|
2017-02-08 20:30:30 +00:00 |
|
Daniel Evans
|
4f5987c7b0
|
Load and associated pedstats with ped models
|
2017-02-08 20:30:29 +00:00 |
|
Daniel Evans
|
3247fafa90
|
Load game zones from save file block
|
2017-01-30 00:24:44 +00:00 |
|
Daniel Evans
|
bb6698e373
|
Implement Hierarchy of game ZoneData
This allows querying of the most specific ZoneData for a given point
|
2017-01-30 00:24:44 +00:00 |
|
Daniel Evans
|
f12186dede
|
Implement 0373, fix stuck player after "Drive Misty For Me"
Leave opcode unimplemented directive, as behaviour is likely not correct
|
2017-01-16 22:36:38 +00:00 |
|
haphzd
|
e6ec1b69f0
|
Bring back culling events counter
|
2016-12-10 22:19:38 +03:00 |
|
Daniel Evans
|
eb71f59594
|
Update character look direction when setting orientation
|
2016-12-06 22:43:01 +00:00 |
|
Daniel Evans
|
b9740b3b8a
|
Only face movement direction when not strafing
|
2016-12-04 01:06:27 +00:00 |
|
Daniel Evans
|
920d3f86fe
|
Use look angles for weapon hitscans
|
2016-12-04 01:06:27 +00:00 |
|
Daniel Evans
|
ddb62ed3cd
|
Rewrite of camera and character look code
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
|
2016-12-04 01:06:27 +00:00 |
|
Daniel Evans
|
c00145e551
|
Reduce code duplication for DFF texture lookup
|
2016-12-03 21:59:37 +00:00 |
|
Daniel Evans
|
d75c476221
|
Remove global texture list and use a slot name to lookup textures
|
2016-12-03 21:59:37 +00:00 |
|
Daniel Evans
|
8d10c80196
|
Remove all traces of WorkContext
|
2016-12-02 01:00:22 +00:00 |
|
Daniel Evans
|
b65a513bbb
|
Remove usages of WorkContext
|
2016-12-02 00:56:38 +00:00 |
|
Daniel Evans
|
7ad8ae5e40
|
Make loadTXD synchronous only
|
2016-12-02 00:42:38 +00:00 |
|
Daniel Evans
|
c63d12b70a
|
Merge pull request #250 from JohnPaulHarold/openal_headers
OpenAL headers, fix for OSX compile
|
2016-11-22 21:00:49 +00:00 |
|
John-Paul Harold
|
9a1d1033e7
|
Fix OpenAL includes (fixes OSX build)
|
2016-11-21 11:19:29 +00:00 |
|
Daniel Evans
|
d0e01465ff
|
Merge pull request #248 from danhedron/input-fixup
Input fixup
|
2016-11-20 00:15:08 +00:00 |
|
Daniel Evans
|
9c8690bfae
|
Fix Control enum order which was causing excessive aliasing
|
2016-11-19 23:50:34 +00:00 |
|