Daniel Evans
|
b7ac33caec
|
Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
|
2016-05-24 23:49:01 +01:00 |
|
Daniel Evans
|
040f216407
|
Don't jump if the player doesn't exist
|
2016-05-24 23:38:12 +01:00 |
|
Daniel Evans
|
451479e454
|
Improve vehicle exit: stop before exiting. Closes #31
|
2016-05-24 21:14:41 +01:00 |
|
Timmy Sjöstedt
|
3a3c8447aa
|
Use stat when dirent doesn't know file type
|
2016-05-24 20:26:31 +02:00 |
|
Timmy Sjöstedt
|
f2ca6ed4d1
|
Make RW_ERROR print to stderr
|
2016-05-24 17:38:41 +02:00 |
|
Timmy Sjöstedt
|
09c22150a0
|
Added RW_VERBOSE_DEBUG_MESSAGES option to control verbose messages
|
2016-05-24 17:32:40 +02:00 |
|
Daniel Evans
|
72801839c4
|
Move instructions from README to the wiki
|
2016-05-24 01:31:15 +01:00 |
|
Daniel Evans
|
369edcee4f
|
Reorg. ObjectRenderer and add missing texture texture.
|
2016-05-24 01:20:59 +01:00 |
|
Daniel Evans
|
96b26c9237
|
Remove transparentDrawQueue as it's no longer used by rwgame
|
2016-05-23 22:05:51 +01:00 |
|
Daniel Evans
|
86fcaf0c7d
|
Improve GoTo activity: stop moving when we reach the destination.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
478cbf6187
|
Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
0d2e34ab58
|
Make characters give up trying to enter vehicles if they're too far away
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
ddcafc17aa
|
Re-enable screen fade
|
2016-05-23 21:40:55 +01:00 |
|
Daniel Evans
|
c482e60094
|
Merge pull request #60 from gbudny/patch-1
Readme (MAC)
|
2016-05-23 20:51:41 +01:00 |
|
Timmy Sjöstedt
|
130fac2c7a
|
Added wiki & IRC info to readme
|
2016-05-23 19:50:28 +02:00 |
|
gbudny
|
c3a7a8e3bb
|
Readme (MAC)
|
2016-05-23 18:43:59 +01:00 |
|
Timmy Sjöstedt
|
9e2db1bd11
|
Enable mouse cursor in menus, fixes #46
|
2016-05-23 18:44:38 +02:00 |
|
Timmy Sjöstedt
|
c8693135f9
|
Removed unnecessary boost inclusion
|
2016-05-23 02:57:01 +02:00 |
|
Daniel Evans
|
ede0cf762f
|
Fix some uninitialized reads
|
2016-05-22 23:45:19 +01:00 |
|
Timmy Sjöstedt
|
9c9900db55
|
Initialize BasicState struct in GameState, fixes #26
|
2016-05-22 23:15:35 +02:00 |
|
Daniel Evans
|
459a853670
|
Fix and update script functions to handle player objects
|
2016-05-22 20:05:44 +01:00 |
|
Daniel Evans
|
b58cc9b164
|
Restore script debugging features to trace script threads
|
2016-05-22 20:05:04 +01:00 |
|
Daniel Evans
|
6178cd03e3
|
Remove const from return value
|
2016-05-22 20:03:14 +01:00 |
|
Daniel Evans
|
46961f8c33
|
Request a non zero number of stencil bits.
|
2016-05-22 16:07:33 +01:00 |
|
Daniel Evans
|
45abee6093
|
Improve ingame camera with invert y option in configuration.
|
2016-05-22 15:58:36 +01:00 |
|
Daniel Evans
|
4a2141605d
|
Update readme with new minimum glm version
|
2016-05-22 14:12:30 +01:00 |
|
Daniel Evans
|
680accc638
|
Merge pull request #43 from LeonardKoenig/prq_cmake_glm_config
[CMake] Use find_package config mode for GLM
|
2016-05-22 03:42:49 +01:00 |
|
Leonard König
|
fe0c93f0d7
|
[CMake] Use find_package config mode for GLM
GLM requires using the new config mode as it only ships a
glmConfig.cmake.
more info:
http://stackoverflow.com/q/34634850/4453524
https://cmake.org/cmake/help/latest/command/find_package.html
|
2016-05-21 21:44:01 +02:00 |
|
Daniel Evans
|
39c639fc60
|
Overhaul ingame camera implementation, much better now.
|
2016-05-21 19:13:27 +01:00 |
|
Daniel Evans
|
7a987ea1b6
|
Merge pull request #40 from Hockenberry/feature-compile-under-macos
more changes to compile under macOS
|
2016-05-21 18:24:50 +01:00 |
|
Marco Schmidt
|
961bc27b6e
|
add .clang-format to disable automagically reformat of source code
|
2016-05-21 19:16:09 +02:00 |
|
Marco Schmidt
|
8bccbeeaa7
|
move include_directories and use it on all platforms
|
2016-05-21 19:09:41 +02:00 |
|
Marco Schmidt
|
ab9d61643e
|
add GLM as an dependency
|
2016-05-21 19:04:56 +02:00 |
|
Christoph Heiss
|
3c4ce72488
|
Fix GameConfig::getDefaultConfigPath for OS X.
Under OS X, configuration files are usually stored in $HOME/Library/Preferences/<appname>.
|
2016-05-21 19:04:29 +02:00 |
|
Daniel Evans
|
8e629fd2ab
|
Add null check for the water texture
|
2016-05-21 15:58:27 +01:00 |
|
Daniel Evans
|
87cd90dbc0
|
Update readme with current control scheme.
|
2016-05-21 15:17:57 +01:00 |
|
Daniel Evans
|
d64f9a9ffc
|
Add compile time draw distance multiplier for testing.
In the future this should be a runtime option controlled by the game
configuration.
|
2016-05-21 14:32:23 +01:00 |
|
Daniel Evans
|
1a2a3811f9
|
Initialise suspension length to 0
|
2016-05-21 13:11:05 +01:00 |
|
Daniel Evans
|
ca92e1e0aa
|
Fix crash when script attempts to delete null object. Closes #30
|
2016-05-21 03:00:41 +01:00 |
|
Daniel Evans
|
3e43eb61be
|
Add spawn offset to script set object position function
|
2016-05-21 02:34:24 +01:00 |
|
Daniel Evans
|
1b85926f36
|
Merge pull request #33 from christoph-heiss/osx-port
OS X port of OpenRW
|
2016-05-21 01:03:01 +01:00 |
|
Christoph Heiss
|
4c2c42ef6a
|
Fix some OS X/Clang (build) errors.
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
|
2016-05-20 16:28:47 +02:00 |
|
Christoph Heiss
|
d02b53e4ad
|
OS X: Add platform define
|
2016-05-20 16:24:51 +02:00 |
|
Daniel Evans
|
2ee4a6e533
|
Add configuration file to replace OPENRW_GAME_PATH env var
This will permit the storage of other user settings like language and
video settings.
|
2016-05-20 02:10:11 +01:00 |
|
Daniel Evans
|
fe61c1a9f4
|
Move include inside debug section
|
2016-05-20 02:10:11 +01:00 |
|
Timmy Sjöstedt
|
dff96b7293
|
Make OpenGLRenderer use correct preprocessor check for profiler
|
2016-05-20 01:40:11 +02:00 |
|
Daniel Evans
|
9f85f283cb
|
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
|
2016-05-19 22:30:06 +01:00 |
|
Timmy Sjöstedt
|
b8062714a9
|
Work around Boost having moved stuff around, fixes #20
|
2016-05-19 22:28:01 +02:00 |
|
Daniel Evans
|
8ede36c59d
|
Implement semi-functional world viewer widget
|
2016-05-19 19:46:23 +01:00 |
|
Daniel Evans
|
5b76eb72f3
|
Clean up viewer widgets to make additional viewers easier to add.
|
2016-05-19 19:46:23 +01:00 |
|