vflyson
4121378729
make it impossible to scroll through weapons while driving
2017-02-19 00:57:30 +00:00
Daniel Evans
8e4d73fca9
Rename Model -> Clump
2017-02-08 21:44:25 +00:00
Daniel Evans
bb6698e373
Implement Hierarchy of game ZoneData
...
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
Daniel Evans
7c41821b6c
Use relative mouse motion to control player look
2016-12-06 22:43:01 +00:00
Daniel Evans
247f66f60d
Move cutscene and fixed camera control into IngameState
2016-12-04 01:33:26 +00:00
Daniel Evans
ddb62ed3cd
Rewrite of camera and character look code
...
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
2016-12-04 01:06:27 +00:00
Daniel Evans
b65a513bbb
Remove usages of WorkContext
2016-12-02 00:56:38 +00:00
Daniel Evans
6ef99c0de9
Fix crash starting new game
...
The player doesn't always exist, so we do need to check..
2016-11-24 21:30:43 +00:00
Daniel Evans
f0e0e6e747
Extract game input state handling from IngameState
...
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00
Daniel Evans
40f18dabb0
zero all input when player input is disabled
2016-11-19 23:50:34 +00:00
Daniel Evans
57edc3648b
Detect event starts by double-buffering state
2016-11-19 23:50:34 +00:00
Daniel Evans
684e32f4a9
Simplify Script system by removing SCMOpcodes
...
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd
Remove very dead debug code
2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2
Make MenuEntry height a property of the Menu
2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488
Improve Menu system implementation
2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87
Overhaul State and StateManager to remove pointers
...
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
...
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
02efff6f8f
Merge pull request #241 from danhedron/new-object-data
...
Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
17315c7974
Make the test vehicle list explicit
...
The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
fe77995e1f
Fix uninitialised moneyTimer variable
2016-09-12 00:35:09 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
Jannik Vogel
70f777c685
Zero-Pad displayed money value and slowly update it
2016-09-02 15:35:34 +02:00
Jannik Vogel
c3c1c8781e
Adjust debug-camera speed
2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f
Fix debug-camera speed-modifier
2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6
Fix debug-camera undefined behaviour
2016-09-01 02:53:28 +02:00
Jannik Vogel
bdfa30729f
Replace uses of cmath constants by glm
2016-08-23 23:05:22 +02:00
Daniel Evans
398e184cd6
Use GameString in RWGame, using localised strings.
...
This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894
Convert save games to use GameStringChar
2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
...
The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Jannik Vogel
cda72bb87f
Don't grab mouse cursor before going ingame
2016-08-12 02:14:15 +02:00
Jannik Vogel
d2d8a97a09
Fix SDL2 #include paths
2016-08-12 02:13:22 +02:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00