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Commit Graph

467 Commits

Author SHA1 Message Date
Filip Gawin
2d5d70c1b2 More constexpr 2018-04-17 16:15:17 +02:00
Filip Gawin
2aa6d3b3b3 More nullptr 2018-04-17 16:15:17 +02:00
Filip Gawin
cf5efb9560 Use "= default" for trivial ctor/dtor 2018-04-17 16:15:17 +02:00
Anonymous Maarten
4ebc66b544 rwengine+rwgame: add missing includes 2018-02-13 22:15:26 +00:00
Anonymous Maarten
58f219c04d rwgame: rwgame needs an entry point (main) using vs2017 2018-02-13 22:15:26 +00:00
Christoph Heiss
45107f5afb Fix segfault on pressing Command+q in main menu. 2018-02-09 22:58:49 +00:00
Lucas Eriksson
51a547ee45 Create debugstate submenu weather. 2018-02-09 22:48:09 +00:00
Lucas Eriksson
3e96ad9c92 Stop using default initialization onglm datatypes.
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Filip Gawin
73a5daab82 Use range loop 2018-02-06 19:19:09 +00:00
Florin9doi
e5694b383c Map flashing 2018-01-29 23:50:44 +00:00
Anonymous Maarten
c0a4d627af rwengine: iwyu: reduce warnings in render subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
d07beff43e rwengine: iwyu: reduce warnings in objects subdirectory 2018-01-08 22:52:48 +00:00
Anonymous Maarten
fb58dfb082 rwengine: iwyu: reduce warnings in engine subdirectory 2018-01-08 22:52:48 +00:00
Filip Gawin
6d80ce6424 Cleanup, use c++11 override
Maybe some of replace with
final, what do think?
2018-01-08 22:35:21 +00:00
Filip Gawin
4a3a6daa9f Change type of GameBase dtor to virtual
There's no usage of this class, so
I've set dtor to pure virtual.
2018-01-08 22:35:21 +00:00
Filip Gawin
ef4456e623 size() -> empty()
Empty has always
computational complexity O(1).
2017-12-17 01:48:49 +00:00
Anonymous Maarten
6ab7f642ac rwgame: group command line arguments thematically
New output:
$ ./rwgame --help
I [Game] Build: 815c63cf
Generic options:
  -c [ --config ] PATH     Path of configuration file
  --help                   Show this help message

Window options:
  -w [ --width ] WIDTH     Game resolution width in pixel
  -h [ --height ] HEIGHT   Game resolution height in pixel
  -f [ --fullscreen ]      Enable fullscreen mode

Game options:
  -n [ --newgame ]         Directly start a new game
  -l [ --load ] PATH       Load save file

Developer options:
  -t [ --test ]            Starts a new game in a test location
  -b [ --benchmark ] PATH  Run benchmark from file
2017-11-17 00:50:50 +00:00
Anonymous Maarten
853c1a01b2 rwgame: remove unused unimplemented function definitions 2017-11-17 00:50:50 +00:00
Anonymous Maarten
07a5729cef rwgame: create matrix from vectors (instead of elements) 2017-11-17 00:50:50 +00:00
Anonymous Maarten
a9f009f97f rwgame: do not copy cheat names 2017-11-17 00:50:50 +00:00
Anonymous Maarten
5edead61d0 rwgame: create texture filename in buffer in one go 2017-11-17 00:50:50 +00:00
Anonymous Maarten
820c4bd25c rwengine: GameData accepts rwfs::path as path of game data 2017-11-17 00:50:50 +00:00
Anonymous Maarten
55dd0beea0 rwgame: allow configuration files from all places (not only config path)
- add it as an argument to the rwgame executable
- update the tests
2017-11-17 00:50:50 +00:00
Anonymous Maarten
a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
f06d9f5eb2 rwgame+rwviewer: fix -Wunused-variable warnings 2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7 cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770 cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748 cmake: be more specific about Boost library to link with
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4 cmake: make SDL2 an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
282a6e2714 cmake: reformat rwgame/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00
Filip
c54cfa0ae8 Avoid making unnecessary copies (#337)
* frames.emplace_back

* vehicleColours.emplace_back

* colours.emplace_back

* waterBlocks.emplace_back

* state.garages.emplace_back

* bonedata->frames.emplace_back

* lines.emplace_back

* circleVerts.emplace_back

* geo.emplace_back

* Water renderer

* perf_colours.emplace_back
2017-10-29 17:14:07 +00:00
Filip Gawin
512ac6f5ee Fix double promotion 2017-10-25 01:17:46 +01:00
Anonymous Maarten
fa36c56813 rwgame: close window explicitly at end of event loop to free GL Context 2017-10-18 21:52:29 +01:00
Filip Gawin
bc8652baba Interpolating dynamic objects
How?
Calling stepsimulation each frame,
bullet interpolate vehicles and characters for us.

Removed unneeded code:
"float alpha = fmod(dt, GAME_TIMESTEP) / GAME_TIMESTEP;"
It looks like alpha shift is

I also removed unneeded variable clock
and refactored names to match bullet's example.

We should alse think about problem of
crossing the range of float.
2017-10-18 21:29:17 +01:00
Christoph Heiss
6cab5ee31a Fix some warnings
openrw/rwengine/src/engine/GameData.cpp:358:26: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    textureslots[slot] = std::move(loadTextureArchive(name));
                         ^
openrw/rwengine/src/engine/GameData.cpp:358:26: note: remove std::move call here
    textureslots[slot] = std::move(loadTextureArchive(name));
                         ^~~~~~~~~~                        ~

openrw/rwengine/src/objects/CharacterObject.cpp:16:18: warning: unused variable 'enter_offset' [-Wunused-variable]
static glm::vec3 enter_offset(0.81756252f, 0.34800607f, -0.486281008f);
                 ^

In file included from openrw/rwgame/RWGame.cpp:5:
openrw/rwgame/states/BenchmarkState.hpp:33:23: warning: 'BenchmarkState::getCamera' hides overloaded virtual function
      [-Woverloaded-virtual]
    const ViewCamera& getCamera();
                      ^
openrw/rwgame/State.hpp:51:31: note: hidden overloaded virtual function 'State::getCamera' declared here: different number of
      parameters (1 vs 0)
    virtual const ViewCamera& getCamera(float alpha);
                              ^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:53:18: warning: 'draw' overrides a member function but is not marked 'override'
      [-Winconsistent-missing-override]
    virtual void draw(GameRenderer* r);
                 ^
openrw/rwgame/State.hpp:28:18: note: overridden virtual function is here
    virtual void draw(GameRenderer* r) {
                 ^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:60:23: warning: 'getCamera' overrides a member function but is not marked 'override'
      [-Winconsistent-missing-override]
    const ViewCamera& getCamera(float alpha);
                      ^
openrw/rwgame/State.hpp:51:31: note: overridden virtual function is here
    virtual const ViewCamera& getCamera(float alpha);
                              ^
openrw/rwgame/RWGame.cpp:242:22: warning: unused variable 'vehicleModel' [-Wunused-variable]
            uint16_t vehicleModel = 110;  // @todo Which cars are spawned?!
                     ^

In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        const std::array<GameString, sizeof...(args)> vals = {args...};
                                                              ^~~~
                                                              {   }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:5669:16: note: in instantiation of function template specialization
      'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >'
      requested here
                        ScreenText::format(
                                    ^
In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        const std::array<GameString, sizeof...(args)> vals = {args...};
                                                              ^~~~
                                                              {   }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:10214:18: note: in instantiation of function template specialization
      'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> >,
      std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here
            ScreenText::format(script::gxt(args, gxtEntry),
                        ^

openrw/rwgame/State.cpp:40:42: warning: unused parameter 'alpha' [-Wunused-parameter]
const ViewCamera& State::getCamera(float alpha) {
                                         ^

openrw/rwengine/src/render/ObjectRenderer.cpp:20:17: warning: unused variable 'kWorldDrawDistanceFactor'
      [-Wunused-const-variable]
constexpr float kWorldDrawDistanceFactor = kDrawDistanceFactor;
                ^
2017-10-13 19:54:10 +01:00
Waritnan Sookbuntherng
c4f532fd56 Pause chase when the game paused 2017-10-13 19:12:30 +01:00
Daniel Evans
887e0333c8 Improve state access to always get the current scene
Prevents events being recieved by states that are no-longer in effect

Fixes #292
2017-09-17 00:45:58 +01:00
Anonymous Maarten
a1333360c5 rwlib: Add option to abort/break on failed checks or at request
- RW_ABORT/RW_ASSERT/RW_BREAKPOINT are only defined in debug mode
- the callback is needed to unlock the mouse when entering
    the debugger
2017-09-16 22:19:39 +01:00
darkf
1bca493dfa Remove last mman reference 2017-09-16 19:50:51 +01:00
Aldoxtor
7a8c602c75 add missing override 2017-09-12 01:40:31 +01:00
Anonymous Maarten
0308f809d6 config: Add the unknown keys to the what() message 2017-08-15 15:58:01 +01:00
Anonymous Maarten
a92f24cbb4 config: unknown data will be kept in memory and saved onto disk 2017-08-15 15:58:01 +01:00
Aldoxtor
81734ae2fe initialize some variables in constructor 2017-04-21 20:24:32 +01:00
vflyson
57ad566681 improve the ammo count display logic 2017-03-13 19:15:15 +00:00
vflyson
87fb087485 only allow to scroll through weapons if alive 2017-03-13 19:15:15 +00:00
Anonymous Maarten
d8cda62668 config: fix input string parsing 2017-02-20 01:01:30 +00:00
Anonymous Maarten
e28e429b86 rwgame+config: show an error dialog when an error occurred on parsing the config file 2017-02-20 01:01:30 +00:00
Anonymous Maarten
76f2665acf config: log parsing Errors to a ParseResult object (which is queryable) 2017-02-20 01:01:30 +00:00
Anonymous Maarten
e0813e4378 config: fix TempFile.touch() + TempFile test + extra doc of getValidConfig 2017-02-20 01:01:30 +00:00
Anonymous Maarten
90001b11ac config: fix reading of illegal values
The parser would crash when trying to convert e.g. "d" to an integer.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
fe156e2984 config: bail out on invalid values
Avoid srcTree being filled with un-initialized values
such as bools, ints, floats...
2017-02-20 01:01:30 +00:00
Anonymous Maarten
66b09a64a5 config: added default INI string test + simplified tests + removed WTF 2017-02-20 01:01:30 +00:00
Anonymous Maarten
8f5664498c config: saveConfig + tests added 2017-02-20 01:01:30 +00:00
Anonymous Maarten
ed185f2526 config: add tests on reading good and bad configuration files 2017-02-20 01:01:30 +00:00
Anonymous Maarten
1dc06d9a35 config: do not use dynamic memory + bail out early on error 2017-02-20 01:01:30 +00:00
Anonymous Maarten
05db65dbbc config: allow reading INI from string, file, default and current config
This (slightly more complicated implementation) allows us,
once a configuration menu has been implemented,
to store the current/new configuration to a INI file.

The definitions of the parameters in rwgame/GameConfig.cpp
is limited to one location.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
a725a51baa spelling: recieve -> receive 2017-02-20 01:01:30 +00:00
Anonymous Maarten
65b14fcb9c config: use boost::property_tree for INI read and default generation
* remove inih
* input.invert_y has now behavior as described on wiki
2017-02-20 01:01:30 +00:00
vflyson
aa8ea65f92 properly display the ammo count for weapons which don't have a clip 2017-02-19 00:57:30 +00:00
vflyson
9fc38c5d51 display the proper UI icon texture for detonator 2017-02-19 00:57:30 +00:00
vflyson
4121378729 make it impossible to scroll through weapons while driving 2017-02-19 00:57:30 +00:00
Vincent Flyson
481a705c39 make the health indicator blink if low (#267)
* make the health indicator blink if low
2017-02-15 00:30:28 +00:00
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
bb9e368dca Prevent traffic from spawning in cutscenes 2017-01-30 21:40:17 +00:00
Daniel Evans
bb6698e373 Implement Hierarchy of game ZoneData
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
haphzd
e6ec1b69f0 Bring back culling events counter 2016-12-10 22:19:38 +03:00
haphzd
b5079f4ae2 Update profiler graphs drawing routine to use GameString 2016-12-10 21:52:02 +03:00
Daniel Evans
7c41821b6c Use relative mouse motion to control player look 2016-12-06 22:43:01 +00:00
Daniel Evans
247f66f60d Move cutscene and fixed camera control into IngameState 2016-12-04 01:33:26 +00:00
Daniel Evans
ddb62ed3cd Rewrite of camera and character look code
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
2016-12-04 01:06:27 +00:00
Daniel Evans
d75c476221 Remove global texture list and use a slot name to lookup textures 2016-12-03 21:59:37 +00:00
Daniel Evans
b65a513bbb Remove usages of WorkContext 2016-12-02 00:56:38 +00:00
Daniel Evans
6ef99c0de9 Fix crash starting new game
The player doesn't always exist, so we do need to check..
2016-11-24 21:30:43 +00:00
Daniel Evans
f0e0e6e747 Extract game input state handling from IngameState
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00
Daniel Evans
40f18dabb0 zero all input when player input is disabled 2016-11-19 23:50:34 +00:00
Daniel Evans
57edc3648b Detect event starts by double-buffering state 2016-11-19 23:50:34 +00:00
Daniel Evans
684e32f4a9 Simplify Script system by removing SCMOpcodes
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3 Use unique_ptr for GameWorld instance 2016-10-24 21:29:41 +01:00
Daniel Evans
81c27da97b Make GameState instance a direct member of RWGame 2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd Remove very dead debug code 2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2 Make MenuEntry height a property of the Menu 2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488 Improve Menu system implementation 2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
c54273bb63 Correct RWGame.hpp header guard 2016-10-19 22:34:51 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
2f118631dc Move some non-game code into GameBase class
This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b Initialise logging outside of RWGame 2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
13f504d699 Draw nearby object state in object debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
fe0d2f92b0 Initial objects debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
c4a34da36a Simplify debug stats text 2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436 Remove useless information from debug stats 2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07 Clean up debug view selection code 2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f Merge pull request #241 from danhedron/new-object-data
Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9 Improve loading of hard-coded models 2016-10-10 20:49:44 +01:00
Daniel Evans
17315c7974 Make the test vehicle list explicit
The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
6951434be8 Load objects directly 2016-09-27 22:49:08 +01:00