Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Daniel Evans
4f79258a32
Merge pull request #179 from darkf/exit
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Rework how exiting and cleanup is handled.
2016-08-01 19:14:50 +01:00
darkf
d3084ad721
Rework how exiting and cleanup is handled.
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This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.
The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.
Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)
The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
Daniel Evans
7c8cdba196
Merge pull request #130 from haphzd/mingw-w64
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Make rwgame build and run on windows
2016-07-30 16:59:41 +01:00
haphzd
347c30d429
WinSock2 (just to build, probably doesn't work)
2016-07-28 14:46:56 +03:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
haphzd
8bb9c388a2
Build Release by default
2016-07-27 20:32:42 +03:00
Daniel Evans
cd0a11d899
Merge pull request #164 from JayFoxRox/fix-taxi
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Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
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File loading improvements
2016-06-29 22:26:58 +01:00
orbea
27c6334cb1
CMake: Add BIN_DIR and DOC_DIR ( #165 )
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* CMake: Add BIN_DIR and DOC_DIR
* CMake: Fix typo
2016-06-29 22:19:03 +01:00
Jannik Vogel
7deeda71f5
Script: Fix 01D3 (game_character_exit_vehicle)
2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a
Script: 01AC (Is Vehicle Stopped in volume)
2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035
Script: 01FB (Sqrt) and 0209 (Random Int in Range)
2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848
Script: 0291 (Set Character Attack When Provoked)
2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf
Script: 0216 (Set Taxi Available Light)
2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd
Script: 020F (Turn Character to Face Player)
2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398
Script: 0365 (Set Character Objective to Hail Taxi)
2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef
Script: 0319 (Set Character Running)
2016-06-29 21:06:08 +02:00
Jannik Vogel
cbd5637fdd
Script: 02DD (Get Random Character In Zone)
2016-06-29 21:06:08 +02:00
Jannik Vogel
81b5dd2f36
Script: 0185 (Is Vehicle Health Greater Than)
2016-06-28 15:30:29 +02:00
Jannik Vogel
88e205df7f
Script: 00FD (Is Player in Vehicle Near Character)
2016-06-28 15:30:29 +02:00
Jannik Vogel
bac779b53d
Script: 00A0 (Get Character Position)
2016-06-28 15:30:29 +02:00
Jannik Vogel
e5e3ed7b1e
Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money)
2016-06-28 15:30:29 +02:00
Jannik Vogel
d3c70140cf
Script: 018C (Play Sound At)
2016-06-28 02:39:00 +02:00
Jannik Vogel
d1131a63a8
Add isStopped() in VehicleObject and CharacterObject
2016-06-28 02:39:00 +02:00
Daniel Evans
63711a55ab
Update Readme ( #163 )
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* Add new screenshots to readme
* Replace getting started section with links
2016-06-28 01:33:29 +01:00
Daniel Evans
54f73a1c81
Merge pull request #153 from JayFoxRox/mission-vehicle-base
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Mission vehicle base
2016-06-27 23:43:07 +01:00
Daniel Evans
b6d8618e6f
Spawn at ground level if vehicle generator z is < -90
2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89
Restore vehicle generators from save data
2016-06-27 22:55:13 +01:00
Daniel Evans
45103c3440
Add vehicle generators to AI debug view
2016-06-27 22:33:22 +01:00
Daniel Evans
69e7d32f3a
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
Daniel Evans
50eee4e5ff
Implement static VehicleGenerator traffic
2016-06-27 22:33:22 +01:00
Jannik Vogel
c5083701ea
Script: 036D (Print Big With 2 Numbers)
2016-06-27 02:05:34 +02:00
Jannik Vogel
86d31328c3
Script: 00BD (Print Message Soon)
2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e
Script: 008C (Floor Float To Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b
Script: 0069 (Multiply Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
3869cd608a
Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
9042e235a8
Script: 003A (Global Int Equal to Global Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
004f42504a
Script: 001F (Local Int Greater than Global Int)
2016-06-27 01:44:50 +02:00
Jannik Vogel
6f49cc579a
Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
2016-06-27 01:44:50 +02:00
Jannik Vogel
709cbc5686
Fix vm_int_ge_global_int and vm_global_int_eq_int
2016-06-27 01:44:50 +02:00
Jannik Vogel
3789a8454d
Fix game_add_location_blip
by using realValue()
2016-06-27 01:44:50 +02:00
Jannik Vogel
ae7b70bed9
Introduce realValue() to load script real from var or immediate automaticly
2016-06-27 01:44:50 +02:00
haphzd
593aa73bda
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
haphzd
c19df1d936
Don't load hud.txd twice
2016-06-26 13:25:25 +03:00
haphzd
e82be612a1
Open binary files in binary mode
2016-06-26 13:24:43 +03:00
Jannik Vogel
cf33ef8ca6
Hardwire sub-mission button in is_button_pressed
to player->isRunning()
2016-06-25 23:40:12 +02:00
Daniel Evans
a58486fc4f
Merge pull request #147 from danhedron/fix/script-opcode-1
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Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
4568a2aebb
Merge pull request #155 from aap/feature-vertex-colours
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Implemented proper RW-style shading for world objects, in particular …
2016-06-25 21:48:02 +01:00