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Commit Graph

  • 5e6e829584 changed palette texture loading Daniel Evans 2013-09-14 04:00:16 +0000
  • 1e83463e71 Disabled atlas, fixed texture loading Daniel Evans 2013-09-14 02:46:14 +0000
  • 3801bdff23 Functional Texture Atlases Daniel Evans 2013-09-11 18:23:31 +0000
  • 206b3979e8 Added TextureAtlas, broke rendering Daniel Evans 2013-09-11 11:10:42 +0000
  • 2796ba5e25 Merge branch 'master' of bitbucket.org:danharibo/gtfw Daniel Evans 2013-09-11 00:26:19 +0100
  • b6dda205bc Refactored animations into Animator Daniel Evans 2013-09-11 00:26:13 +0100
  • f2f80eb3be Added mix() for ints, as it doesn't exist in newer versions of GLM. Timmy Sjöstedt 2013-09-10 22:12:59 +0200
  • 2a231022e3 Initial vehicle physics bodies Daniel Evans 2013-09-09 04:04:21 +0100
  • 2f9d8192aa Refactored Object construction into constructors Daniel Evans 2013-09-09 01:40:30 +0100
  • c97ab184e9 Moved object types into own files Daniel Evans 2013-09-09 00:18:36 +0100
  • d8793eefa5 Fixed weather transition over midnight Daniel Evans 2013-09-08 20:43:52 +0100
  • e8b718583b Removed old framework files Daniel Evans 2013-09-08 20:14:48 +0100
  • 86f7dbb0a9 Moved weather interpolation into Weather Loader Daniel Evans 2013-08-18 22:57:08 +0100
  • ad5e86f7ce Refactored skydome to fix it Daniel Evans 2013-08-18 22:06:13 +0100
  • 7d44abd646 Fixed multiple rendering issues Daniel Evans 2013-08-18 20:31:37 +0100
  • 025754b315 AI Nodes now form graph Daniel Evans 2013-08-16 00:59:32 +0000
  • dfb3ce0d74 Fixed Collision model orientations Daniel Evans 2013-08-16 00:28:49 +0000
  • 9edd196bae Changed water rendering Daniel Evans 2013-08-16 00:06:31 +0000
  • 2330263c26 Improved LOD Behaviour Daniel Evans 2013-08-15 23:05:41 +0000
  • e00c71eacc Added random fudge to wander behavior Daniel Evans 2013-08-15 17:11:36 +0000
  • 022f4c02b6 Fixed timestep Daniel Evans 2013-08-15 16:53:11 +0000
  • fceaf49273 Fixed animation glitches Daniel Evans 2013-08-13 23:16:55 +0000
  • da64f70a07 Made player's last direction stick Daniel Evans 2013-08-13 22:50:48 +0000
  • 23ca15017c Improved character movement Daniel Evans 2013-08-13 17:42:58 +0000
  • 2272d66753 Run animation Daniel Evans 2013-08-13 16:15:28 +0000
  • b344971ef9 Player AI Controller Daniel Evans 2013-08-12 21:35:23 +0000
  • a9260e4e40 AI Controller Daniel Evans 2013-08-11 20:42:54 +0000
  • 16575bb77b Bullet Physics character controller Daniel Evans 2013-08-11 21:50:29 +0100
  • b23fc041c9 Functional PATH loading. Daniel Evans 2013-07-30 16:59:44 +0100
  • d8dc38e549 Added support for animations Daniel Evans 2013-07-26 06:40:21 +0100
  • 21fcece46c Added LoaderIFP for loading IFP animation files Daniel Evans 2013-07-24 09:41:27 +0100
  • 1251c4c2a7 Refactored GTA objects to make more sense Daniel Evans 2013-07-24 01:44:08 +0100
  • 6a1b3df54a Refactored GTARenderer, fixed pedestrian rendering. Daniel Evans 2013-07-24 00:42:50 +0100
  • 946b9926ff Refactored in preperation for pedestrians Daniel Evans 2013-07-22 04:39:58 +0100
  • 04a8a7d9c5 Improved Collision data loading and debugging. Daniel Evans 2013-07-22 02:38:43 +0100
  • 46c400e078 Added support for COL mesh data Daniel Evans 2013-07-22 01:49:02 +0100
  • 08377c8e9b Updated framework2 CMakeLists.txt to include headers Daniel Evans 2013-07-21 17:58:03 +0100
  • 6969759c9b Added initial collision model loading Daniel Evans 2013-07-21 05:12:27 +0100
  • bf045af1c1 Improved path case detection for dirs. Daniel Evans 2013-07-21 03:52:23 +0100
  • 6ef56695f5 Updated datadumper to dump COL data Daniel Evans 2013-07-07 21:10:29 +0100
  • 0f53aff984 removed deprecated functionality from datadump Daniel Evans 2013-07-07 18:45:11 +0100
  • 68b1be9b4b improved viewer with debuging information Daniel Evans 2013-07-06 01:39:54 +0100
  • bdaf85af75 Clump numbering and improved colours Daniel Evans 2013-07-05 19:50:04 +0100
  • 572281e4fc Atomspheric effects enhanced Daniel Evans 2013-07-05 02:15:29 +0100
  • 811578337e Converted water to use water.dat Daniel Evans 2013-07-04 17:03:44 +0100
  • 312e32f9e8 Added normals for water/plane Timmy Sjöstedt 2013-07-04 13:21:16 +0200
  • 9ce425b135 Added Normal vertex array for rendering vehicles and stuff. Timmy Sjöstedt 2013-07-04 13:08:43 +0200
  • 6aa03ec2ec Merge branch 'mergewater' Daniel Evans 2013-07-04 11:52:11 +0100
  • 9555b7ca70 Merge of water code Daniel Evans 2013-07-04 11:43:28 +0100
  • 8f992afa73 Added world water Daniel Evans 2013-07-04 11:37:33 +0100
  • df22e2251d Added basic sky and ambient lighting (ugly hacked together, we'll fix it later!) Timmy Sjöstedt 2013-07-04 12:01:23 +0200
  • b6e096a7ec GTAData now loads weather Timmy Sjöstedt 2013-07-04 12:00:30 +0200
  • 47117cbd65 Normals are now generated on-the-fly if they don't already exist Timmy Sjöstedt 2013-07-04 11:59:00 +0200
  • db2ff2a024 Toggle mouse grab by pressing M Timmy Sjöstedt 2013-07-04 11:57:31 +0200
  • ef104054a0 Only accept user input when the window is in focus! Timmy Sjöstedt 2013-07-04 11:56:23 +0200
  • c033c877cf Fixed old datadump CMake missing file inclusion. Timmy Sjöstedt 2013-07-04 07:58:09 +0200
  • 341fbc3422 Moved Color structs into new GTATypes header Timmy Sjöstedt 2013-07-04 07:56:58 +0200
  • c2ebea6d84 Added WeatherLoader! Hopefully correct as documentation is lacking! Woo! Timmy Sjöstedt 2013-07-04 07:28:51 +0200
  • c2cf034ba0 Added WeatherLoader! Hopefully correct as documentation is lacking! Woo! Timmy Sjöstedt 2013-07-04 07:28:51 +0200
  • df77d96ac6 Added Color structs to GTAData Timmy Sjöstedt 2013-07-04 07:28:18 +0200
  • d8795b8375 Added wheels to Vehicles Daniel Evans 2013-07-04 02:40:47 +0100
  • 00f14c68b6 Added -w and -h options for viewer Daniel Evans 2013-07-04 00:35:03 +0100
  • 17b398dc4f Added carcol.dat loading and hooked up colour palettes Daniel Evans 2013-07-04 00:23:12 +0100
  • 44ef5b1d6c Switched to atomic based rendering, fixing vehicles Daniel Evans 2013-07-03 19:00:15 +0100
  • b9f73e6cf3 Node name in datadump Daniel Evans 2013-07-03 15:04:44 +0100
  • 5fc83b70cc Fixed some variables and imports, and worldProgram being defined in a local scope. Timmy Sjöstedt 2013-07-03 10:46:07 +0200
  • 39475deae7 Added some test code for rendering vehicles Daniel Evans 2013-07-02 18:37:19 +0100
  • e02e889745 Zone files, simple case fixing, world loading Daniel Evans 2013-07-02 17:29:20 +0100
  • feee2aa87d Smoother resource management Daniel Evans 2013-07-02 15:33:15 +0100
  • 1458862c81 Working Object Instances and LOD Daniel Evans 2013-07-02 13:49:20 +0100
  • 37f4e58a02 Initial log framework and timekeeping Daniel Evans 2013-07-02 11:48:01 +0100
  • 71850ad847 Removed some unused variables in LoaderIDE Timmy Sjöstedt 2013-07-02 12:23:00 +0200
  • d8d12f7cd5 Fancy clock restart returned data syntax Timmy Sjöstedt 2013-07-02 12:20:18 +0200
  • d796dea97e Added IDE Loader! Timmy Sjöstedt 2013-07-02 12:16:41 +0200
  • eb6d79f9fb Made viewer take the frametime into account Daniel Evans 2013-07-02 10:39:52 +0100
  • 3e58de9f95 Minimal frustum culling implemented Daniel Evans 2013-07-02 09:58:01 +0100
  • f026c5ab13 Remove resizeability Daniel Evans 2013-07-02 09:13:31 +0100
  • cf4f451d15 Fixed aspect ratio and window sizeablility Daniel Evans 2013-07-02 09:09:40 +0100
  • b7da2815ad Refactored rendering into GTARenderer Daniel Evans 2013-07-02 08:53:23 +0100
  • cd154d5775 Fixed camera motion Daniel Evans 2013-07-02 07:39:56 +0100
  • fb2eac2ef3 Renamed to Renderwüre, fixed HPPness and inclusion protection things, etc Timmy Sjöstedt 2013-07-02 08:40:43 +0200
  • c214f07c2b Initial engine framework Daniel Evans 2013-07-02 07:06:03 +0100
  • 92c8f6a10c Added simple alpha testing Daniel Evans 2013-07-02 03:51:59 +0100
  • db3fc6f2dd Added multimaterial support Daniel Evans 2013-07-02 02:44:08 +0100
  • 125f339232 Fixed random offset in TXD data Daniel Evans 2013-07-02 01:20:12 +0100
  • 3ba30764dc Added new framework with BinaryStream and stuff and an example app Timmy Sjöstedt 2013-07-02 00:33:21 +0200
  • bea0f3e9bd Added simple but ugly player control, I have no idea what I'm doing Timmy Sjöstedt 2013-07-02 00:16:02 +0200
  • bc89bd0592 UV data fixed Daniel Evans 2013-07-01 22:16:47 +0100
  • 01a2575f8f Fixed rotation issue Daniel Evans 2013-07-01 20:52:09 +0100
  • 6ff93c6687 Fixed crash due to flag determination Daniel Evans 2013-07-01 20:02:01 +0100
  • 754dede0ee Calculates model center automagically! Timmy Sjöstedt 2013-07-01 05:54:03 +0200
  • 06517550cb Now loads models and textures from IMG files and renders stuff from an IPL file! Timmy Sjöstedt 2013-07-01 05:40:11 +0200
  • 449168aa08 Random LoaderIMG fixes Timmy Sjöstedt 2013-07-01 05:38:12 +0200
  • 947e5a3d72 Added TextureLoader to CMake Timmy Sjöstedt 2013-07-01 05:37:01 +0200
  • 2474af6003 TextureLoader now generate mipmaps Timmy Sjöstedt 2013-07-01 05:36:44 +0200
  • aa2ab80e60 New Model class which LoaderDFF instances and returns Timmy Sjöstedt 2013-07-01 05:35:51 +0200
  • 2b8c961b1f LoaderIMG now returns reference Timmy Sjöstedt 2013-07-01 05:32:43 +0200
  • 5257ddcc8c Compile with symbols pls! Timmy Sjöstedt 2013-07-01 05:31:42 +0200
  • 764289a510 Added TextureLoader Timmy Sjöstedt 2013-07-01 03:22:01 +0200
  • 6cf179069e Added simple DFF loader and model/map viewer prototype Timmy Sjöstedt 2013-07-01 02:22:29 +0200