2020-07-18 02:47:33 +02:00
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#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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2020-08-10 23:35:37 +02:00
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#include "types.h"
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2020-08-23 01:39:45 +02:00
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#include "enums.h"
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2020-07-18 02:47:33 +02:00
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2020-08-16 05:19:00 +02:00
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extern UiStatus gUIStatus;
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extern PlayerData gPlayerData;
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2020-08-23 01:24:51 +02:00
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extern ActionState gPlayerActionState;
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extern PlayerAnim gPlayerAnimation;
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2020-08-16 05:19:00 +02:00
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extern PlayerStatus gPlayerStatus;
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extern GameStatus* gGameStatusPtr[1];
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2020-09-14 01:03:22 +02:00
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extern s32 gRandSeed;
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2020-08-16 16:19:33 +02:00
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extern StaticItem gItemTable[364];
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2020-08-17 14:40:21 +02:00
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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2020-08-14 16:25:33 +02:00
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2020-08-16 07:13:03 +02:00
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extern ScriptInstance* gWorldScriptList[128];
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extern ScriptInstance* gBattleScriptList[128];
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extern ScriptInstance** gCurrentScriptListPtr[128];
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2020-08-14 16:25:33 +02:00
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2020-09-08 15:06:17 +02:00
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extern s32 gScriptListCount;
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2020-09-06 17:53:48 +02:00
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2020-08-17 14:40:21 +02:00
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extern s32 gScriptIdList[128];
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extern s32 gScriptIndexList[128];
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extern Model* gWorldModelList[256];
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extern Model* gBattleModelList[256];
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extern Model** gCurrentModelListPtr[256];
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern u32** gCurrentModelSpecialDlsPtr[32];
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extern Entity* gWorldEntityList[30];
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extern Entity* gBattleEntityList[30];
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extern Entity** gCurrentEntityListPtr[30];
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extern UNK_TYPE* gWorldDynamicEntityList[16];
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extern UNK_TYPE* gBattleDynamicEntityList[16];
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extern UNK_TYPE** gCurrentDynamicEntityListPtr[16];
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extern Shadow* gWorldShadowList[60];
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extern Shadow* gBattleShadowList[60];
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extern Shadow** gCurrentShadowListPtr[60];
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2020-08-20 00:48:15 +02:00
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extern Camera gCameras[4];
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2020-09-06 17:53:48 +02:00
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extern s32 gCurrentCameraID;
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2020-08-20 00:48:15 +02:00
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2020-08-15 00:05:05 +02:00
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extern f32 gGlobalTimeSpace;
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2020-08-24 03:40:11 +02:00
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extern Npc* gPlayerNpcPtr;
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2020-08-23 01:24:51 +02:00
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2020-08-12 20:48:51 +02:00
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extern s8 D_800A0900;
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2020-09-06 17:53:48 +02:00
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extern EncounterStatus gCurrentEncounter;
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2020-07-18 02:47:33 +02:00
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extern s16* D_80151328;
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2020-08-09 06:20:53 +02:00
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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2020-08-12 20:48:51 +02:00
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extern s32 D_801595A0;
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2020-08-30 10:37:51 +02:00
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extern s16 D_80159AE2;
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extern s16 D_80159AE4;
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2020-08-16 05:19:00 +02:00
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extern BackgroundHeader gBackgroundImage;
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2020-08-12 20:48:51 +02:00
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extern s8 D_8014F12F;
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2020-07-18 02:47:33 +02:00
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2020-08-16 05:19:00 +02:00
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extern PrintContext* gCurrentPrintContext;
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extern PrintContext* D_802DB268;
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2020-08-15 23:51:44 +02:00
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2020-08-13 07:03:47 +02:00
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// Triggers
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2020-08-19 02:23:52 +02:00
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extern s16 gTriggerCount;
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extern Trigger* gTriggerList1[64];
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extern Trigger* gTriggerList2[64];
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extern Trigger** gCurrentTriggerListPtr[64];
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2020-08-13 07:03:47 +02:00
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2020-08-12 03:59:46 +02:00
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extern u16 gMapTransitionAlpha;
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2020-08-11 01:20:30 +02:00
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extern u16 D_800A0942;
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extern s16 D_800A0944;
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2020-08-11 23:38:21 +02:00
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extern s16 D_80151308;
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2020-09-06 17:53:48 +02:00
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extern s32 gGameState;
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2020-08-12 22:53:01 +02:00
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extern s32 D_8009A650[1];
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2020-08-11 23:38:21 +02:00
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extern s16 gCurrentDoorSoundsSet;
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2020-08-10 23:35:37 +02:00
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147474;
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2020-08-12 03:01:33 +02:00
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extern UNK_TYPE D_80147574;
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2020-08-10 23:35:37 +02:00
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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2020-08-20 20:43:45 +02:00
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extern UNK_TYPE D_8010F250; // play_sound state struct?
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extern s8 D_8010EBB0;
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2020-08-10 23:35:37 +02:00
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2020-07-18 02:47:33 +02:00
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#endif
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