papermario/src/code_f2470_len_27f0.c

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#include "common.h"
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Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
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if (npcIdOrPtr == NpcId_SELF) {
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return get_npc_safe(script->ownerID);
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} else if (npcIdOrPtr >= -270000000) {
return get_npc_safe(npcIdOrPtr);
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} else {
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return (Npc*) npcIdOrPtr;
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}
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", set_npc_animation);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", CreateNpc);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
Npc* npc = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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if (npc) {
free_npc(npc);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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}
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ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode varNPC = *ptrReadPos++;
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set_variable(script, varNPC, (s32)get_npc_safe(npcID));
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return ApiStatus_DONE2;
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}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", SetNpcPos, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", SetNpcRotation, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CDE68, ScriptInstance* script, s32 isInitialCall);
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ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 sizeX = get_float_variable(script, *ptrReadPos++);
f32 sizeY = get_float_variable(script, *ptrReadPos++);
f32 sizeZ = get_float_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npc->scale.x = sizeX;
npc->scale.y = sizeY;
npc->scale.z = sizeZ;
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}
return ApiStatus_DONE2;
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}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 height = get_variable(script, *ptrReadPos++);
s32 radius = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npc->collisionHeight = height;
npc->collisionRadius = radius;
}
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
npc->moveSpeed = speed;
return ApiStatus_DONE2;
}
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return ApiStatus_DONE2;
}
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ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 jumpScale = get_float_variable(script, *ptrReadPos);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
npc->jumpScale = jumpScale;
return ApiStatus_DONE2;
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}
return ApiStatus_DONE2;
}
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ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 animation = get_variable(script, *ptrReadPos);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
set_npc_animation(npc, animation);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
set_variable(script, outVar, npc->currentAnim);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 animationSpeed = get_float_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
npc->animationSpeed = animationSpeed;
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcMoveTo, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", _npc_jump_to);
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void NpcJump0(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 0);
}
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void NpcJump1(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 1);
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFlyTo, ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
set_variable(script, outVar, clamp_angle(npc->yaw));
}
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
set_npc_yaw(npc, get_variable(script, *ptrReadPos++));
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", InterpNpcYaw, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFacePlayer, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcFaceNpc, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", SetNpcFlagBits, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", GetNpcPos, ScriptInstance* script, s32 isInitialCall);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CF1B4);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CF208);
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ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 enableShadow = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
if (enableShadow) {
enable_npc_shadow(npc);
return ApiStatus_DONE2;
}
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disable_npc_shadow(npc);
}
return ApiStatus_DONE2;
}
ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 enableBlur = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
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if (npc != NULL) {
if (enableBlur) {
enable_npc_blur(npc);
return ApiStatus_DONE2;
}
disable_npc_blur(npc);
}
return ApiStatus_DONE2;
}
ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
clear_partner_move_history(npc);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", NpcSetHomePosToCurrent, ScriptInstance* script, s32 isInitialCall);
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ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
Bytecode posX = *ptrReadPos++;
Bytecode posY = *ptrReadPos++;
Bytecode posZ = *ptrReadPos++;
Npc* npc = get_npc_unsafe(-4);
if (npc != NULL) {
set_variable(script, posX, npc->pos.x);
set_variable(script, posY, npc->pos.y);
set_variable(script, posZ, npc->pos.z);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
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if (get_variable(script, *ptrReadPos++) == 0) {
func_800EF314();
} else {
func_800EF300();
}
return ApiStatus_DONE2;
}
ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall) {
enable_partner_ai();
return ApiStatus_DONE2;
}
ApiStatus func_802CF54C(ScriptInstance* script, s32 isInitialCall) {
func_800EF43C();
return ApiStatus_DONE2;
}
ApiStatus func_802CF56C(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
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s32 value = get_variable(script, *ptrReadPos++);
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if (value == 2) {
func_800EF3E4();
} else {
func_800EF3D4(value);
}
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_f2470_len_27f0", BringPartnerOut);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", PutPartnerAway);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", GetCurrentPartnerID);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", PartnerCanUseAbility);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", PartnerIsFlying);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CFD30);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CFE2C);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CFE80);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CFEEC);
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INCLUDE_ASM(s32, "code_f2470_len_27f0", func_802CFFC0);
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ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 value1 = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
func_8003C3D8(npc, value1, value2);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
SoundId soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
if (npc != NULL) {
play_sound_at_position(soundID, value2, npc->pos.x, npc->pos.y, npc->pos.z);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
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ApiStatus func_802D0244(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
u8 renderMode = get_variable(script, *ptrReadPos++);
Npc* npc = resolve_npc(script, npcID);
npc->renderMode = renderMode;
return ApiStatus_DONE2;
}
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