* suggest possible bgm name if it is not found
* remove pointless ()
* run black
* ...run updated black
* unhardcode many for loop conditions
* fix inconsistent RGBA_BUF_SIZE naming
* requested macro changes
* so far
* leftover
* first batch
* part zwei
* item name changes
* misspelling
* comments
* THE
* fix pal
* muurgle
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* fix rename.py
* update doxygen EVT_CALL->Call
* support passing files to rename.py
* remove EVT macro prefix and make them PascalCase
* rename PlayEffect function to PlayEffect_impl so it doesn't conflict with macro
* dead_PlayEffect_impl
* use doxygen
* add documenting guide based on https://github.com/zeldaret/oot/blob/main/docs/Documenting.md
* exclude stdlib readme from doxygen
* refuse to configure matching iQue on macOS (EGCS compiler is not built for macOS, so iQue won't build. We still enable iQue builds on macOS by using gcc-papermario via --non-matching.)
* use proper doxygen bug comment style
* document common EVT API funcs nicely
* add doxygen ci
* add \vars command
* fix INCLUDE_IMG and INCLUDE_PAL on modern GCC
* use .pushsection/.popsection
* use pushsection/popsection on modern compiler only
* add gcc-mips-linux-gnu to debian deps
* remove rogue )
* move -DMODERN_COMPILER to cflags_modern
* all over the place
* model roundup
* missing reset_tiles for jp/ique splat
* fix pal
* fix ique
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* 128 left
* all sounds done
* most battle flags
* battle message states
* status bar and shop cleanup
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* all sorts of things
* various
* more
* various
* sound space names
* more
* alternating sounds done
* check
* partial jr troopa cleanup
* jr troopas
* fixes
* extract actor levels
* actor levels done
* chan
* the master
* standard names
* named actor vars
* ACTION_RESULT enum
* fix evt names
* fix struct names
* ember
* lava bubble
* goomba bros + flipped enum
* fix other enum
* goomba king battle
* tutorial enemies
* separate lee
* half lee
* lee done
* lee + duplighost
* more actors
* stray comment
* shy guy dedupe
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* match libultra ique pt 1
* add sgidefs.h to include/gcc
* recvmesg match + _getcount
* add elfpatch.py for those compiled with -mips3
* pt 2
* os/setthreadpri(.data) -> os/thread
* os thread matches
* os timer matches
* pt 4 (erm... 3?)
* vitbl
* os pi matches
* pt. uhmmmm, i've lost track...
* os pfs matches
* replace elfpatch.py
* pt. just forget it...
* outsource from ultralib ique branch
* .
* . 2
* final blow
* add egcs compiler to Jenkinsfile
* fix errors from CI
* minor changes as requested
* first few
* more
* more sounds
* for now
* visually separate remaining sounds
* checkpoint
* star power refactor
* standard name
* fix
---------
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
* evt segment for pal
* fix issue with auto on effect loads segment
* Clean up undefined_syms
* Clean up
* meowp
* Match engine4
* Remove Addr declarations
* Fix indentation
* Remove `#if` for pal main segment
---------
Co-authored-by: Marijn van der Werf <marijn.vanderwerf@gmail.com>
* name D_800A0948 to gMapLoadFrom
* replace comparison of 0 with LOAD_FROM_MAP
* update gLoadingDemoMap to gLoadedFromFileSelect
* up jp and ique versions
* update if statement
* whoooooweee that is some good ol' fashioned decomp
* fixins
* PRomment
* Fixes#1075
* change ver to pal
* another
* some more
* progress.py formatting
* oopth
* Promment
* Promment2