SBSPSS/source/enemy/npc.cpp

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/*=========================================================================
npc.cpp
Author: CRB
2001-01-22 23:24:53 +01:00
Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
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#include "enemy\npc.h"
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
#ifndef __FILE_EQUATES_H__
#include <biglump.h>
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __GAME_CONVO_H__
#include "game\convo.h"
#endif
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#include "Gfx\actor.h"
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Friend NPCs
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFriend::init()
{
CNpcThing::init();
Pos.vx = 100;
Pos.vy = 100;
m_extension = EXTEND_RIGHT;
// temporary
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m_actorGfx=CActorPool::GetActor(ACTORS_CLAM_SBK);
//m_animPlaying = true;
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m_animNo = 0;
m_frame = 0;
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m_reversed = false;
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DVECTOR ofs = getCollisionSize();
m_drawOffset.vx = 0;
m_drawOffset.vy = -( ofs.vy >> 1 );
setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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//m_spriteBank=new ("enemy sprites") SpriteBank();
//m_spriteBank->load(UI_UIGFX_SPR);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFriend::shutdown()
{
//m_spriteBank->dump(); delete m_spriteBank;
CNpcThing::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFriend::think(int _frames)
{
CNpcThing::think(_frames);
switch( m_data[m_type].movementFunc )
{
case NPC_FRIEND_MOVEMENT_GARY:
processGaryMovement( _frames );
break;
case NPC_FRIEND_MOVEMENT_STATIC:
default:
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFriend::render()
{
CNpcThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
}
}
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFriend::processEvent( GAME_EVENT evt, CThing *sourceThing )
{
switch( evt )
{
case USER_REQUEST_TALK_EVENT:
{
if ( m_data[this->m_type].canTalk )
{
DVECTOR sourcePos;
s32 xDiffSqr, yDiffSqr;
// check talk distance
sourcePos = sourceThing->getPos();
xDiffSqr = this->Pos.vx - sourcePos.vx;
xDiffSqr *= xDiffSqr;
yDiffSqr = this->Pos.vy - sourcePos.vy;
yDiffSqr *= yDiffSqr;
if ( xDiffSqr + yDiffSqr < 10000 )
{
if( !CConversation::isActive() )
{
CConversation::trigger( SCRIPTS_SPEECHTEST_DAT );
}
}
}
break;
}
default:
// ignore
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Enemy NPCs
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
s32 CNpcEnemy::playerXDist;
s32 CNpcEnemy::playerYDist;
s32 CNpcEnemy::playerXDistSqr;
s32 CNpcEnemy::playerYDistSqr;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::setTypeFromMapEdit( u16 newType )
{
m_type = mapEditConvertTable[newType - NPC_ENEMY_MAPEDIT_OFFSET];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::addWaypoint( s32 xPos, s32 yPos )
{
DVECTOR newPos;
newPos.vx = xPos << 4;
newPos.vy = yPos << 4;
m_npcPath.addWaypoint( newPos );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::setStartPos( s32 xPos, s32 yPos )
{
Pos.vx = xPos << 4;
Pos.vy = yPos << 4;
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m_base = Pos;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Static function to initialise the actor pool with levels nasty folk
void CNpcEnemy::CacheActor(int Type)
{
int m_type = mapEditConvertTable[Type - NPC_ENEMY_MAPEDIT_OFFSET];
CActorPool::GetActor(m_data[m_type].skelType);
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::init()
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{
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CEnemyThing::init();
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m_actorGfx=CActorPool::GetActor(m_data[m_type].skelType);
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m_animPlaying = true;
m_animNo = m_data[m_type].initAnim;
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m_frame = 0;
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
m_timerTimer = 0;
m_velocity = 0;
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m_extension = 0;
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m_rotation = 0;
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m_reversed = false;
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m_salvoCount = 0;
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m_health = m_data[this->m_type].initHealth;
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m_extendDir = EXTEND_RIGHT;
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m_timerFunc = m_data[this->m_type].timerFunc;
m_sensorFunc = m_data[this->m_type].sensorFunc;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_npcPath.initPath();
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DVECTOR ofs = getCollisionSize();
m_drawOffset.vx = 0;
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m_drawOffset.vy = 0;
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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m_positionHistory = NULL;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::postInit()
{
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switch ( m_data[this->m_type].initFunc )
{
case NPC_INIT_DEFAULT:
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{
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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break;
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}
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case NPC_INIT_BALL_BLOB:
{
m_heading = m_fireHeading = 128;
m_npcPath.setPathType( CNpcPath::PONG_PATH );
break;
}
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case NPC_INIT_HERMIT_CRAB:
{
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_state = HERMIT_CRAB_NO_ATTACK;
break;
}
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case NPC_INIT_GHOST_PIRATE:
m_heading = m_fireHeading = 3072;
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break;
case NPC_INIT_SKULL_STOMPER:
{
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m_extendDir = EXTEND_DOWN;
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break;
}
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case NPC_INIT_MOTHER_JELLYFISH:
{
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m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
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break;
}
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case NPC_INIT_FLYING_DUTCHMAN:
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{
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
m_extendDir = EXTEND_UP;
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m_extension = 100;
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break;
}
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case NPC_INIT_SUB_SHARK:
{
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m_state = SUB_SHARK_MINE_1;
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m_extendDir = EXTEND_RIGHT;
break;
}
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case NPC_INIT_IRON_DOGFISH:
{
m_state = IRON_DOGFISH_THUMP_1;
m_extendDir = EXTEND_RIGHT;
break;
}
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case NPC_INIT_FISH_HOOK:
{
m_heading = m_fireHeading = 3072;
DVECTOR newPos;
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newPos.vx = 100;
newPos.vy = -100;
m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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break;
}
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case NPC_INIT_PENDULUM:
{
m_extendDir = EXTEND_LEFT;
m_extension = 0;
m_heading = 1024;
break;
}
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case NPC_INIT_FIREBALL:
{
DVECTOR newPos;
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newPos.vx = 300;
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newPos.vy = 100;
m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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m_extension = 0;
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m_velocity = m_data[m_type].speed;
m_timerTimer = GameState::getOneSecondInFrames() * 4;
break;
}
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case NPC_INIT_RETURNING_HAZARD:
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{
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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break;
}
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case NPC_INIT_FISH_FOLK:
{
m_heading = m_fireHeading = 0;
DVECTOR newPos;
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newPos.vx = 200;
newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
newPos.vx = 500;
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newPos.vy = 400;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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break;
}
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case NPC_INIT_FLAMING_SKULL:
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{
m_state = FLAMING_SKULL_ATTACK;
break;
}
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case NPC_INIT_EYEBALL:
{
CProjectile *projectile;
projectile = new ( "eyeball projectile" ) CProjectile;
projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
addChild( projectile );
break;
}
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case NPC_INIT_ANEMONE_2:
{
CProjectile *projectile;
s16 heading;
for ( int fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
{
DVECTOR spikePos;
heading = m_heading - 1024 + ( fireLoop * 512 );
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heading &= 4095;
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spikePos = Pos;
spikePos.vx += ( 10 * rcos( heading ) ) >> 12;
spikePos.vy += ( 10 * rsin( heading ) ) >> 12;
projectile = new( "anemone lev2 projectile" ) CProjectile;
projectile->init( spikePos, heading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
addChild( projectile );
}
break;
}
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case NPC_INIT_CIRCULAR_PLATFORM:
{
Pos.vx = 300;
Pos.vy = 300;
m_base = Pos;
m_extendDir = EXTEND_CLOCKWISE;
m_extension = 100;
break;
}
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case NPC_INIT_PARASITIC_WORM:
{
DVECTOR newPos;
newPos.vx = 100;
//newPos.vy = 10;
newPos.vy = 100;
m_npcPath.addWaypoint( newPos );
newPos.vx = 500;
//newPos.vy = 10;
newPos.vy = 100;
m_npcPath.addWaypoint( newPos );
newPos.vx = 500;
//newPos.vy = 100;
newPos.vy = 300;
m_npcPath.addWaypoint( newPos );
newPos.vx = 100;
//newPos.vy = 100;
newPos.vy = 300;
m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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// create head of list
CNpcPositionHistory *newPosition;
newPosition = new ("position history") CNpcPositionHistory;
newPosition->pos = Pos;
m_positionHistory = newPosition;
CNpcPositionHistory *currentPosition = m_positionHistory;
// create rest of list
for ( int histLength = 1 ; histLength < ( 10 * NPC_PARASITIC_WORM_SPACING ) ; histLength++ )
{
newPosition = new ("position history") CNpcPositionHistory;
newPosition->pos = Pos;
newPosition->next = NULL;
currentPosition->next = newPosition;
currentPosition = newPosition;
}
for ( int segCount = 0 ; segCount < 10 ; segCount++ )
{
CNpcEnemy *segment;
segment = new ("segment") CNpcEnemy;
segment->setType( CNpcEnemy::NPC_PARASITIC_WORM_SEGMENT );
segment->init();
segment->setLayerCollision( m_layerCollision );
this->addChild( segment );
}
break;
}
case NPC_INIT_PARASITIC_WORM_SEGMENT:
{
break;
}
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default:
break;
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::shutdown()
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{
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// remove waypoints
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m_npcPath.removeAllWaypoints();
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// remove position history
CNpcPositionHistory *currentPosition;
CNpcPositionHistory *oldPosition;
currentPosition = m_positionHistory;
while( currentPosition )
{
oldPosition = currentPosition;
currentPosition = currentPosition->next;
delete oldPosition;
}
m_positionHistory = NULL;
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// temporary
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CEnemyThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::think(int _frames)
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{
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CEnemyThing::think(_frames);
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processGenericGetUserDist( _frames, &playerXDist, &playerYDist );
playerXDistSqr = playerXDist * playerXDist;
playerYDistSqr = playerYDist * playerYDist;
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if ( m_animPlaying )
{
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int frameCount = m_actorGfx->getFrameCount(m_animNo);
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if ( frameCount - m_frame > _frames >> 1 )
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{
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m_frame += _frames >> 1;
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}
else
{
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m_frame = frameCount - 1;
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m_animPlaying = false;
}
}
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switch ( this->m_controlFunc )
{
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case NPC_CONTROL_NONE:
return;
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case NPC_CONTROL_MOVEMENT:
if ( !processSensor() )
{
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processMovement(_frames);
}
else
{
processClose(_frames);
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}
break;
case NPC_CONTROL_SHOT:
processShot();
break;
case NPC_CONTROL_CLOSE:
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processClose(_frames);
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break;
case NPC_CONTROL_COLLISION:
processCollision();
break;
}
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processTimer(_frames);
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if ( m_heading > 1024 && m_heading < 3072 )
{
m_reversed = true;
}
else
{
m_reversed = false;
}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
{
if ( m_data[m_type].detectCollision )
{
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if ( m_data[m_type].damageToUserType == DAMAGE__NONE )
{
// if we can detect a collision, but the collision does no damage, this must be a platform
CPlayer *player = (CPlayer *) _thisThing;
player->setPlatform( this );
}
else
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
}
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}
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break;
}
default:
ASSERT(0);
break;
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
case NPC_SENSOR_NONE:
return( false );
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default:
{
switch( m_sensorFunc )
{
case NPC_SENSOR_JELLYFISH_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 5625 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_evadeClockwise = getRnd() % 2;
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return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_CLAM_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
m_extendDir = EXTEND_UP;
m_extension = 0;
m_movementTimer = GameState::getOneSecondInFrames() >> 3;
m_velocity = ( getRnd() % 6 ) + 1;
return( true );
}
else
{
return( false );
}
}
case NPC_SENSOR_SPIDER_CRAB_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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// only attack if within path extents
s32 minX, maxX;
m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerXDist < 0 )
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{
m_extendDir = EXTEND_LEFT;
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if ( ( Pos.vx + playerXDist - 128 ) < minX )
{
return( false );
}
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}
else
{
m_extendDir = EXTEND_RIGHT;
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if ( ( Pos.vx + playerXDist + 128 ) > maxX )
{
return( false );
}
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}
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m_controlFunc = NPC_CONTROL_CLOSE;
m_extension = 0;
m_velocity = 5;
m_base = Pos;
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return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_OIL_BLOB_USER_CLOSE:
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case NPC_SENSOR_NINJA_STARFISH_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
m_velocity = m_data[m_type].speed;
2001-01-16 20:35:34 +01:00
2001-01-18 22:19:43 +01:00
return( true );
}
else
{
return( false );
}
}
2001-01-19 22:46:30 +01:00
case NPC_SENSOR_GHOST_PIRATE_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
2001-01-19 22:46:30 +01:00
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_extendDir = EXTEND_UP;
m_extension = 0;
m_movementTimer = GameState::getOneSecondInFrames() >> 1;
m_velocity = 4;
return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_GENERIC_USER_VISIBLE:
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{
s32 xDistWaypoint, yDistWaypoint;
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if ( abs( playerXDist ) < 500 )
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{
// within range
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// make sure user is closer to npc than next waypoint
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s32 xDistWaypoint, yDistWaypoint;
m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
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if ( abs( playerXDist ) < abs( xDistWaypoint ) )
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{
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 decDir, incDir, moveDist;
s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint );
// check waypoint is in the same direction as the user
decDir = headingToPlayer - headingToWaypoint;
if ( decDir < 0 )
{
decDir += ONE;
}
incDir = headingToWaypoint - headingToPlayer;
if ( incDir < 0 )
{
incDir += ONE;
}
if ( decDir < incDir )
{
moveDist = decDir;
}
else
{
moveDist = incDir;
}
if ( moveDist > 512 )
{
return( false );
}
else
{
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// check if npc is facing user
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decDir = m_heading - headingToPlayer;
if ( decDir < 0 )
{
decDir += ONE;
}
incDir = headingToPlayer - m_heading;
if ( incDir < 0 )
{
incDir += ONE;
}
if ( decDir < incDir )
{
moveDist = decDir;
}
else
{
moveDist = incDir;
}
if ( moveDist < 1024 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_velocity = 8;
return( true );
}
else
{
return( false );
}
}
}
else
{
return( false );
}
}
else
{
return( false );
}
}
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case NPC_SENSOR_ANEMONE_USER_CLOSE:
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case NPC_SENSOR_EYEBALL_USER_CLOSE:
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case NPC_SENSOR_FLAMING_SKULL_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_SKULL_STOMPER_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_DOWN;
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return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_HERMIT_CRAB_USER_CLOSE:
{
if ( playerXDistSqr + playerYDistSqr < 400 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_IRON_DOGFISH_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
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case NPC_SENSOR_FISH_HOOK_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
2001-01-29 21:11:05 +01:00
case NPC_SENSOR_FALLING_ITEM_USER_CLOSE:
{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
2001-01-29 21:11:05 +01:00
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_movementTimer = GameState::getOneSecondInFrames() * 3;
return( true );
}
else
{
return( false );
}
}
2001-04-03 17:14:53 +02:00
case NPC_SENSOR_OCTOPUS_USER_CLOSE:
{
if ( playerXDistSqr + playerYDistSqr < 400 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
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default:
return( false );
}
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}
2001-01-18 22:19:43 +01:00
break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processMovement(int _frames)
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{
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if ( _frames > 2 )
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{
2001-01-18 20:18:39 +01:00
_frames = 2;
}
2001-01-16 20:35:34 +01:00
2001-01-18 20:18:39 +01:00
s32 moveX = 0, moveY = 0;
s32 moveVel = 0;
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s32 moveDist = 0;
2001-01-16 20:35:34 +01:00
2001-01-18 20:18:39 +01:00
switch( m_data[this->m_type].movementFunc )
{
case NPC_MOVEMENT_STATIC:
{
2001-01-16 20:35:34 +01:00
break;
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}
2001-01-16 20:35:34 +01:00
2001-04-02 17:52:09 +02:00
case NPC_MOVEMENT_STATIC_CYCLE_ANIM:
{
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].initAnim;
m_frame = 0;
}
break;
}
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case NPC_MOVEMENT_FIXED_PATH:
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{
2001-02-22 22:00:56 +01:00
processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
2001-01-16 20:35:34 +01:00
2001-04-02 17:52:09 +02:00
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].moveAnim;
m_frame = 0;
}
2001-01-16 20:35:34 +01:00
break;
2001-01-18 20:18:39 +01:00
}
2001-01-16 20:35:34 +01:00
2001-02-22 16:39:38 +01:00
case NPC_MOVEMENT_FIXED_PATH_WALK:
{
2001-02-22 22:00:56 +01:00
processGenericFixedPathWalk( _frames, &moveX, &moveY );
2001-02-22 16:39:38 +01:00
2001-04-02 17:52:09 +02:00
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = m_data[m_type].moveAnim;
m_frame = 0;
}
2001-02-22 16:39:38 +01:00
break;
}
2001-01-25 16:45:15 +01:00
case NPC_MOVEMENT_MOTHER_JELLYFISH:
{
processMotherJellyfishMovement( _frames );
break;
}
case NPC_MOVEMENT_FLYING_DUTCHMAN:
{
processFlyingDutchmanMovement( _frames );
break;
}
2001-03-26 18:44:45 +02:00
case NPC_MOVEMENT_PARASITIC_WORM:
{
processParasiticWormMovement( _frames );
break;
}
2001-01-25 18:20:08 +01:00
case NPC_MOVEMENT_SUB_SHARK:
{
processSubSharkMovement( _frames );
break;
}
2001-01-25 20:57:29 +01:00
case NPC_MOVEMENT_IRON_DOGFISH:
{
processIronDogfishMovement( _frames );
break;
}
2001-01-29 22:46:54 +01:00
case NPC_MOVEMENT_PENDULUM:
{
processPendulumMovement( _frames );
break;
}
2001-01-30 21:30:52 +01:00
case NPC_MOVEMENT_FIREBALL:
{
processFireballMovement( _frames );
break;
}
2001-01-31 17:26:40 +01:00
case NPC_MOVEMENT_RETURNING_HAZARD:
2001-01-31 17:14:12 +01:00
{
2001-01-31 17:26:40 +01:00
processReturningHazardMovement( _frames );
2001-01-31 17:14:12 +01:00
break;
}
2001-04-02 22:35:43 +02:00
case NPC_MOVEMENT_SHARK_MAN:
{
processSharkManMovement( _frames, &moveX, &moveY );
break;
}
2001-04-03 20:32:24 +02:00
case NPC_MOVEMENT_BALL_BLOB:
{
processBallBlobMovement( _frames, &moveX, &moveY );
break;
}
2001-01-16 20:35:34 +01:00
default:
break;
}
2001-01-18 20:18:39 +01:00
2001-02-22 22:00:56 +01:00
processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
2001-01-18 20:18:39 +01:00
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange)
2001-01-18 20:18:39 +01:00
{
switch( m_data[m_type].movementModifierFunc )
{
case NPC_MOVEMENT_MODIFIER_NONE:
{
Pos.vx += distX;
Pos.vy += distY;
break;
}
case NPC_MOVEMENT_MODIFIER_BOB:
{
break;
}
case NPC_MOVEMENT_MODIFIER_JELLYFISH:
{
2001-01-18 22:19:43 +01:00
processSmallJellyfishMovementModifier( _frames, distX, distY, dist, headingChange );
2001-01-18 20:18:39 +01:00
break;
}
2001-02-05 15:55:11 +01:00
case NPC_MOVEMENT_MODIFIER_FISH_FOLK:
{
processFishFolkMovementModifier( _frames, distX, distY );
break;
}
2001-02-06 17:14:16 +01:00
case NPC_MOVEMENT_MODIFIER_OCTOPUS:
{
processBabyOctopusMovementModifier( _frames, dist, headingChange );
break;
}
2001-01-18 20:18:39 +01:00
}
2001-01-16 20:35:34 +01:00
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2001-04-05 16:23:51 +02:00
void CNpcEnemy::hasBeenAttacked()
{
m_controlFunc = NPC_CONTROL_SHOT:
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
2001-02-27 22:25:22 +01:00
void CNpcEnemy::processShot()
2001-01-16 20:35:34 +01:00
{
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processClose(int _frames)
2001-01-16 20:35:34 +01:00
{
2001-01-18 20:18:39 +01:00
switch( m_data[this->m_type].closeFunc )
{
2001-01-18 22:19:43 +01:00
case NPC_CLOSE_JELLYFISH_EVADE:
processCloseSmallJellyfishEvade( _frames );
2001-01-18 20:18:39 +01:00
2001-01-18 22:19:43 +01:00
break;
2001-01-18 20:18:39 +01:00
2001-03-01 17:48:45 +01:00
case NPC_CLOSE_CLAM_JUMP_ATTACK:
processCloseClamJumpAttack( _frames );
break;
case NPC_CLOSE_CLAM_SNAP_ATTACK:
processCloseClamSnapAttack( _frames );
2001-01-18 20:18:39 +01:00
break;
2001-01-19 22:46:30 +01:00
case NPC_CLOSE_SPIDER_CRAB_ATTACK:
processCloseSpiderCrabAttack( _frames );
break;
2001-01-22 15:23:11 +01:00
case NPC_CLOSE_GENERIC_USER_SEEK:
2001-02-06 20:29:35 +01:00
{
2001-02-07 17:42:13 +01:00
processGenericGotoTarget( _frames, playerXDist, playerYDist, m_data[m_type].speed );
2001-01-19 22:46:30 +01:00
break;
2001-02-06 20:29:35 +01:00
}
2001-01-19 22:46:30 +01:00
case NPC_CLOSE_GHOST_PIRATE_ATTACK:
processCloseGhostPirateAttack( _frames );
break;
case NPC_CLOSE_SHARK_MAN_ATTACK:
processCloseSharkManAttack( _frames );
break;
2001-01-22 18:44:58 +01:00
case NPC_CLOSE_ANEMONE_1_ATTACK:
processCloseAnemone1Attack( _frames );
break;
2001-01-22 17:02:38 +01:00
case NPC_CLOSE_ANEMONE_2_ATTACK:
processCloseAnemone2Attack( _frames );
2001-01-22 18:44:58 +01:00
break;
2001-02-08 16:34:18 +01:00
case NPC_CLOSE_ANEMONE_3_ATTACK:
processCloseAnemone3Attack( _frames );
break;
2001-01-22 23:24:53 +01:00
case NPC_CLOSE_EYEBALL_ATTACK:
processCloseEyeballAttack( _frames );
break;
2001-01-23 18:03:27 +01:00
case NPC_CLOSE_SKULL_STOMPER_ATTACK:
processCloseSkullStomperAttack( _frames );
2001-01-23 20:58:19 +01:00
break;
case NPC_CLOSE_BOOGER_MONSTER_ATTACK:
processCloseBoogerMonsterAttack( _frames );
break;
2001-01-25 16:45:15 +01:00
case NPC_CLOSE_MOTHER_JELLYFISH_ATTACK:
processCloseMotherJellyfishAttack( _frames );
break;
case NPC_CLOSE_FLYING_DUTCHMAN_ATTACK:
processCloseFlyingDutchmanAttack( _frames );
break;
2001-01-25 18:20:08 +01:00
case NPC_CLOSE_SUB_SHARK_ATTACK:
processCloseSubSharkAttack( _frames );
break;
2001-01-25 20:57:29 +01:00
case NPC_CLOSE_IRON_DOGFISH_ATTACK:
processCloseIronDogfishAttack( _frames );
2001-01-29 17:55:11 +01:00
break;
2001-01-29 21:00:30 +01:00
case NPC_CLOSE_FALLING_ITEM_FALL:
processCloseFallingItemFall( _frames );
2001-01-29 17:55:11 +01:00
break;
case NPC_CLOSE_FISH_HOOK_RISE:
processCloseFishHookRise( _frames );
break;
2001-02-06 20:29:35 +01:00
case NPC_CLOSE_FLAMING_SKULL_ATTACK:
processCloseFlamingSkullAttack( _frames );
break;
2001-02-12 16:37:31 +01:00
case NPC_CLOSE_SKELETAL_FISH_ATTACK:
processCloseSkeletalFishAttack( _frames );
break;
2001-04-02 17:52:09 +02:00
case NPC_CLOSE_HERMIT_CRAB_ATTACK:
processCloseHermitCrabAttack( _frames );
break;
2001-04-03 17:14:53 +02:00
case NPC_CLOSE_OCTOPUS_ATTACK:
processCloseOctopusAttack( _frames );
break;
2001-01-18 20:18:39 +01:00
default:
break;
}
2001-01-16 20:35:34 +01:00
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processCollision()
2001-01-16 20:35:34 +01:00
{
2001-02-07 17:42:13 +01:00
CPlayer *player = GameScene.getPlayer();
//player->takeDamage( m_data[m_type].damageToUserType );
2001-02-07 18:40:56 +01:00
m_controlFunc = m_oldControlFunc;
2001-01-16 20:35:34 +01:00
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processTimer(int _frames)
2001-01-16 20:35:34 +01:00
{
2001-01-22 18:44:58 +01:00
if ( m_timerTimer > 0 )
{
this->m_timerTimer -= _frames;
}
2001-01-18 20:18:39 +01:00
switch( m_timerFunc )
{
case NPC_TIMER_NONE:
{
break;
}
case NPC_TIMER_EVADE_DONE:
2001-01-18 22:19:43 +01:00
case NPC_TIMER_ATTACK_DONE:
2001-01-18 20:18:39 +01:00
{
if ( m_timerTimer <= 0 )
{
this->m_timerFunc = NPC_TIMER_NONE;
2001-01-18 22:19:43 +01:00
this->m_sensorFunc = m_data[this->m_type].sensorFunc;
2001-01-18 20:18:39 +01:00
}
break;
}
default:
break;
}
2001-01-16 20:35:34 +01:00
}
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::render()
2001-01-16 20:35:34 +01:00
{
2001-02-27 17:59:50 +01:00
CEnemyThing::render();
2001-02-27 22:25:22 +01:00
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
2001-04-04 17:53:44 +02:00
renderPos.vx = Pos.vx - offset.vx;
renderPos.vy = Pos.vy - offset.vy;
2001-02-27 22:25:22 +01:00
2001-04-04 18:51:04 +02:00
if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
{
if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
{
m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
}
}
2001-01-16 20:35:34 +01:00
}
2001-01-16 21:55:44 +01:00
2001-02-27 22:25:22 +01:00
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcEnemy::processEvent( GAME_EVENT evt, CThing *sourceThing )
2001-01-16 21:55:44 +01:00
{
2001-01-22 23:24:53 +01:00
switch( evt )
2001-01-16 21:55:44 +01:00
{
2001-01-22 23:24:53 +01:00
case USER_REQUEST_TALK_EVENT:
{
if ( m_data[this->m_type].canTalk )
{
DVECTOR sourcePos;
s32 xDiffSqr, yDiffSqr;
2001-01-16 21:55:44 +01:00
2001-01-22 23:24:53 +01:00
// check talk distance
2001-01-16 21:55:44 +01:00
2001-01-22 23:24:53 +01:00
sourcePos = sourceThing->getPos();
2001-01-16 21:55:44 +01:00
2001-01-22 23:24:53 +01:00
xDiffSqr = this->Pos.vx - sourcePos.vx;
xDiffSqr *= xDiffSqr;
2001-01-16 21:55:44 +01:00
2001-01-22 23:24:53 +01:00
yDiffSqr = this->Pos.vy - sourcePos.vy;
yDiffSqr *= yDiffSqr;
2001-01-16 21:55:44 +01:00
2001-01-30 16:02:01 +01:00
if ( xDiffSqr + yDiffSqr < 10000 )
2001-01-22 23:24:53 +01:00
{
if( !CConversation::isActive() )
{
CConversation::trigger( SCRIPTS_SPEECHTEST_DAT );
}
}
2001-01-16 21:55:44 +01:00
}
2001-01-22 23:24:53 +01:00
break;
}
case PROJECTILE_RETURNED_TO_SOURCE_EVENT:
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
2001-04-04 00:01:52 +02:00
//removeChild( sourceThing );
//sourceThing->shutdown();
//delete sourceThing;
CProjectile *projectile;
projectile = (CProjectile *) sourceThing;
projectile->setMovementType( CProjectile::PROJECTILE_FIXED );
projectile->setPosition( Pos );
2001-01-22 23:24:53 +01:00
break;
2001-01-16 21:55:44 +01:00
}
}
2001-01-22 23:24:53 +01:00
}