SBSPSS/source/game/game.cpp

417 lines
9.5 KiB
C++
Raw Normal View History

2000-08-29 21:54:22 +02:00
/**********************/
/*** Main Game File ***/
/**********************/
#include "system\global.h"
#include "fileio\fileio.h"
#include "pad\pads.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "utils\utils.h"
2000-12-07 16:56:20 +01:00
#include "level\level.h"
2000-08-29 21:54:22 +02:00
#include "game\game.h"
#include "system\gstate.h"
#include "gfx\font.h"
#include "gfx\fdata.h"
2001-01-22 21:57:39 +01:00
#ifndef __GAME_CONVO_H__
#include "game\convo.h"
#endif
2001-01-16 17:20:45 +01:00
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
2001-02-09 18:01:04 +01:00
#include "player\demoplay.h"
2001-01-16 17:20:45 +01:00
2001-02-28 20:49:12 +01:00
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
2001-01-16 17:20:45 +01:00
#endif
2001-04-27 17:09:10 +02:00
#ifndef __FRIEND_FRIEND_H__
#include "friend\friend.h"
#endif
2001-04-23 22:40:13 +02:00
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
2001-03-08 21:12:47 +01:00
#endif
2001-05-01 15:28:11 +02:00
#ifndef __HAZARD_HAZARD_H__
#include "hazard\hazard.h"
#endif
2001-01-22 17:02:38 +01:00
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
2001-05-10 16:09:06 +02:00
#ifndef __JELLFISH_JELLFISH_H__
#include "jellfish\jellfish.h"
#endif
2001-01-15 23:02:25 +01:00
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
2000-10-18 20:37:39 +02:00
#ifndef __GFX_BUBICLES__
#include "gfx\bubicles.h"
#endif
2001-04-20 16:53:35 +02:00
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
2000-10-31 17:41:02 +01:00
#endif
2001-02-09 18:01:04 +01:00
#ifndef _ANIMTEX_HEADER_
#include "gfx\animtex.h"
#endif
2000-10-18 20:37:39 +02:00
2001-02-09 22:41:55 +01:00
#ifndef __GAME_PAUSE_H__
#include "game\pause.h"
#endif
2001-02-12 18:18:17 +01:00
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif
2001-03-29 18:13:50 +02:00
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
2001-06-11 18:16:04 +02:00
#ifndef __MAP_MAP_H__
#include "map\map.h"
#endif
2001-06-12 01:30:23 +02:00
#ifndef __SHOP_SHOP_H__
#include "shop\shop.h"
#endif
2001-06-11 20:24:32 +02:00
#ifndef __FMA_FMA_H__
#include "fma\fma.h"
#endif
2001-04-01 22:22:49 +02:00
#include "gfx\actor.h"
2001-03-29 18:13:50 +02:00
2001-06-11 22:36:53 +02:00
int RenderZ=378;//256; Increased to make depth less, and SB more visible
2001-01-15 16:22:33 +01:00
2000-08-29 21:54:22 +02:00
/*****************************************************************************/
2001-05-25 20:43:47 +02:00
FontBank *CGameScene::s_genericFont;
SpriteBank *CGameScene::s_GlobalSpritebank;
CLayerCollision *CGameScene::s_GlobalCollision;
MATRIX CGameScene::CamMtx;
2000-10-18 20:37:39 +02:00
2001-04-25 18:41:16 +02:00
/*****************************************************************************/
2001-04-27 23:12:31 +02:00
CGameScene::ACTOR_TYPE CGameScene::actorType[40] =
2001-04-25 18:41:16 +02:00
{
ACTOR_PLAYER, //SpongeBob=0
ACTOR_FRIEND_NPC, //BarnacleBoy=1
ACTOR_FRIEND_NPC, //Gary=2
ACTOR_FRIEND_NPC, //Krusty=3
ACTOR_FRIEND_NPC, //MermaidMan=4
ACTOR_FRIEND_NPC, //Patrick=5
ACTOR_FRIEND_NPC, //Sandy=6
ACTOR_FRIEND_NPC, //Squidward=7
ACTOR_FRIEND_NPC, //Plankton=8
ACTOR_UNKNOWN,
ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
ACTOR_ENEMY_NPC, //Motherjellyfish=12
ACTOR_ENEMY_NPC, //Anenome-Level1=13
ACTOR_ENEMY_NPC, //SpikeyAnenome=14
ACTOR_ENEMY_NPC, //Anenome-Level3=15
ACTOR_ENEMY_NPC, //BabyOctopus=16
ACTOR_ENEMY_NPC, //Ballblob=17
ACTOR_ENEMY_NPC, //Boogermonster=18
ACTOR_ENEMY_NPC, //Caterpillar=19
ACTOR_ENEMY_NPC, //Clam-Level1=20
ACTOR_ENEMY_NPC, //Clam-Level2=21
ACTOR_ENEMY_NPC, //Eyeball=22
ACTOR_ENEMY_NPC, //Flamingskull=23
ACTOR_ENEMY_NPC, //FlyingDutchman=24
ACTOR_ENEMY_NPC, //Ghost=25
ACTOR_ENEMY_NPC, //GiantWorm=26
ACTOR_ENEMY_NPC, //HermitCrab=27
ACTOR_ENEMY_NPC, //IronDogFish=28
ACTOR_ENEMY_NPC, //PuffaFish=29
ACTOR_ENEMY_NPC, //SeaSnake=30
ACTOR_ENEMY_NPC, //Sharkman=31
ACTOR_ENEMY_NPC, //SharkSub=32
ACTOR_ENEMY_NPC, //Skeletalfish=33
ACTOR_ENEMY_NPC, //SpiderCrab=34
ACTOR_ENEMY_NPC, //Squiddart=35
ACTOR_ENEMY_NPC, //Stomper=36
ACTOR_ENEMY_NPC, //DustDevil=37
ACTOR_ENEMY_NPC, //SiderCrabSpawner=38
2001-04-27 23:12:31 +02:00
ACTOR_ENEMY_NPC, //Shell=39
2001-04-25 18:41:16 +02:00
};
2000-08-29 21:54:22 +02:00
/*****************************************************************************/
2001-02-12 17:06:24 +01:00
int s_globalLevelSelectThing=0;
2001-02-12 18:18:17 +01:00
int CGameScene::s_readyToExit;
2001-03-05 21:01:25 +01:00
int CGameScene::s_levelFinished;
2001-06-11 18:16:04 +02:00
#ifdef __VERSION_DEBUG__
int CGameScene::s_skipToNextLevel;
#endif
2001-05-11 01:20:45 +02:00
int CGameScene::s_restartLevel;
2001-06-12 17:41:47 +02:00
int CGameScene::s_bossHasBeenKilled;
2001-02-21 18:09:19 +01:00
2001-02-12 17:06:24 +01:00
/*****************************************************************************/
2000-08-29 21:54:22 +02:00
CGameScene GameScene;
2001-04-17 22:57:00 +02:00
/*****************************************************************************/
void CGameScene::AspectCorrectCamera()
{
const s32 Scale = (512<<12)/(256);
CamMtx.m[0][0] = ((s32)CamMtx.m[0][0] * Scale)>>12;
CamMtx.m[0][1] = ((s32)CamMtx.m[0][1] * Scale)>>12;
CamMtx.m[0][2] = ((s32)CamMtx.m[0][2] * Scale)>>12;
CamMtx.t[0] = (CamMtx.t[0] * Scale)>>12;
}
2000-08-29 21:54:22 +02:00
/*****************************************************************************/
2000-09-12 01:41:29 +02:00
void CGameScene::init()
2001-04-19 01:12:24 +02:00
{
2001-04-17 22:57:00 +02:00
// Setup Constant Camera Matrix
2001-04-25 18:41:16 +02:00
SetIdentTrans(&CamMtx,0,0,RenderZ);
2001-04-20 13:32:52 +02:00
SetGeomScreen(RenderZ);
2001-04-25 18:41:16 +02:00
SetTransMatrix(&CamMtx);
2001-01-30 19:46:07 +01:00
2000-12-07 16:56:20 +01:00
s_genericFont=new ("CGameScene::Init") FontBank();
s_genericFont->initialise( &standardFont );
s_genericFont->setColour( 255, 255 , 0 );
2001-03-09 00:02:47 +01:00
VidSetClearScreen(0);
2001-01-23 22:05:48 +01:00
2001-04-20 13:32:52 +02:00
2001-01-16 18:34:38 +01:00
2001-02-09 22:41:55 +01:00
m_pauseMenu=new ("Pause Menu") CPauseMenu();
m_pauseMenu->init();
2001-02-12 18:18:17 +01:00
s_readyToExit=false;
2001-05-11 01:20:45 +02:00
s_restartLevel=false;
2001-03-05 21:01:25 +01:00
2001-03-06 23:14:15 +01:00
CFader::setFadingIn();
initLevel();
2001-01-17 22:53:31 +01:00
2001-04-25 18:41:16 +02:00
}
2001-02-09 18:01:04 +01:00
/*****************************************************************************/
// This is a seperate funtion ( and virtual ) so that we can overload it for
// the demo mode (pkg)
// NB: This function should *only* include the new function - Don't add anything else here!
void CGameScene::createPlayer()
{
m_player=new ("player") CPlayer();
2001-05-29 20:40:38 +02:00
m_player->setThingSubType(0);
2000-08-29 21:54:22 +02:00
}
2001-02-12 18:24:58 +01:00
// This is also to be overloaded for demomode.. to stop the pause menu appearing
int CGameScene::canPause()
{
return true;
}
2001-02-09 18:01:04 +01:00
2000-08-29 21:54:22 +02:00
/*****************************************************************************/
2000-12-07 16:56:20 +01:00
void CGameScene::shutdown()
2000-08-29 21:54:22 +02:00
{
2001-04-19 01:04:03 +02:00
shutdownLevel();
2001-03-29 18:13:50 +02:00
2001-04-03 23:28:56 +02:00
m_pauseMenu->shutdown(); delete m_pauseMenu;
s_genericFont->dump(); delete s_genericFont;
2000-08-29 21:54:22 +02:00
}
/*****************************************************************************/
2000-09-12 01:41:29 +02:00
void CGameScene::render()
2000-08-29 21:54:22 +02:00
{
2001-04-17 22:57:00 +02:00
// CamMtx.t[2]=ZPos; // Temp
2001-01-15 16:22:33 +01:00
2001-02-09 22:41:55 +01:00
m_pauseMenu->render();
2001-01-22 21:57:39 +01:00
CConversation::render();
2001-02-26 21:42:25 +01:00
CThingManager::renderAllThings();
2001-04-25 18:41:16 +02:00
SetIdentTrans(&CamMtx,0,0,RenderZ);
SetGeomScreen(RenderZ);
SetRotMatrix(&CamMtx);
SetTransMatrix(&CamMtx);
2001-01-12 23:49:25 +01:00
Level.render();
2001-04-27 22:28:47 +02:00
CActorPool::CleanUpCache();
2000-08-29 21:54:22 +02:00
}
/*****************************************************************************/
2000-10-19 17:40:24 +02:00
void CGameScene::think(int _frames)
2000-08-29 21:54:22 +02:00
{
2001-04-19 01:12:24 +02:00
//#ifdef __USER_paul__
2001-02-09 18:01:04 +01:00
// if(!CConversation::isActive()&&PadGetDown(0)&PAD_START)
// {
// CConversation::trigger(SCRIPTS_SPEECHTEST_DAT);
// }
//#endif
2001-01-16 18:34:38 +01:00
2001-03-06 23:14:15 +01:00
if(s_readyToExit)
{
// Temporarily.. exiting game scene always goes back to the front end (pkg)
GameState::setNextScene(&FrontEndScene);
}
else if(s_levelFinished)
{
2001-06-11 20:24:32 +02:00
// Level finished - go to map or fma
if(getLevelNumber()==4)
{
GameState::setNextScene(&FmaScene);
}
2001-06-12 01:30:23 +02:00
else if(getLevelNumber()==5)
{
if(getChapterNumber()==5)
{
ShopScene.setGotoPartyScreen();
}
GameState::setNextScene(&ShopScene);
}
2001-06-11 20:24:32 +02:00
else
{
GameState::setNextScene(&MapScene);
}
2001-06-11 18:16:04 +02:00
s_readyToExit=true;
}
#ifdef __VERSION_DEBUG__
else if(s_skipToNextLevel)
{
// Skip to next level
2001-05-02 22:42:07 +02:00
bool Finished=Level.GetNextLevel(s_globalLevelSelectThing);
2001-04-19 01:04:03 +02:00
shutdownLevel();
2001-03-06 23:14:15 +01:00
initLevel();
2001-06-11 18:16:04 +02:00
s_skipToNextLevel=false;
2001-03-06 23:14:15 +01:00
}
2001-06-11 18:16:04 +02:00
#endif
2001-05-11 01:20:45 +02:00
else if (s_restartLevel)
{
2001-05-11 23:35:08 +02:00
if(m_player->getLivesLeft()!=0)
{
respawnLevel();
}
else
{
s_readyToExit=true;
GameState::setNextScene(&FrontEndScene);
}
2001-05-11 01:20:45 +02:00
s_restartLevel=false;
}
2001-03-06 23:14:15 +01:00
2001-04-19 01:12:24 +02:00
2001-02-12 18:24:58 +01:00
if(!m_pauseMenu->isActive()&&PadGetDown(0)&PAD_START&&canPause())
2001-02-09 22:41:55 +01:00
{
m_pauseMenu->select();
}
2001-06-11 18:16:04 +02:00
CConversation::think(_frames);
m_pauseMenu->think(_frames);
2001-04-10 01:22:29 +02:00
if(!CConversation::isActive()&& !m_pauseMenu->isActive())
2001-01-16 18:34:38 +01:00
{
2001-01-25 16:25:46 +01:00
DVECTOR camPos;
2001-05-10 16:09:06 +02:00
CJellyfishGenerator::think( _frames, &Level );
2001-06-11 18:16:04 +02:00
CThingManager::thinkAllThings(_frames);
camPos=m_player->getCameraPos();
CBubicleFactory::setMapOffset(&camPos);
Level.setCameraCentre(camPos);
Level.think(_frames);
2001-02-21 18:09:19 +01:00
2001-06-11 18:16:04 +02:00
#ifdef __VERSION_DEBUG__
2001-02-21 18:09:19 +01:00
if(PadGetDown(0)&PAD_R2)
{
2001-06-11 18:16:04 +02:00
s_skipToNextLevel=true;
2001-02-21 18:09:19 +01:00
}
2001-06-11 18:16:04 +02:00
#endif
2001-01-16 18:34:38 +01:00
}
2000-08-29 21:54:22 +02:00
}
2001-04-10 01:22:29 +02:00
2000-08-29 21:54:22 +02:00
/*****************************************************************************/
2000-10-26 18:50:54 +02:00
int CGameScene::readyToShutdown()
{
2001-02-12 18:18:17 +01:00
return s_readyToExit;
2000-10-26 18:50:54 +02:00
}
/*****************************************************************************/
2001-01-16 20:00:08 +01:00
CPlayer * CGameScene::getPlayer()
{
return( m_player );
}
2001-05-13 23:06:26 +02:00
/*****************************************************************************/
int CGameScene::getChapterNumber()
{
return Level.getCurrentChapter();
}
int CGameScene::getLevelNumber()
{
return Level.getCurrentChapterLevel();
}
int CGameScene::getTotalSpatCountForThisLevel()
{
return Level.getTotalSpatCount();
}
2001-05-04 21:34:09 +02:00
/*****************************************************************************/
void CGameScene::respawnLevel()
{
2001-05-11 01:20:45 +02:00
m_player->respawn();
2001-05-04 21:34:09 +02:00
Level.respawnLevel();
}
2001-01-16 20:00:08 +01:00
/*****************************************************************************/
2001-01-16 21:55:44 +01:00
void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
{
2001-02-26 21:42:25 +01:00
CThingManager::processEventAllThings(evt, sourceThing);
2001-01-16 21:55:44 +01:00
}
2001-03-06 23:14:15 +01:00
/*****************************************************************************/
void CGameScene::initLevel()
{
2001-05-25 20:43:47 +02:00
SYSTEM_DBGMSG("InitLevel\n");
2001-03-06 23:14:15 +01:00
CThingManager::init();
CConversation::init();
2001-05-03 00:49:59 +02:00
CConversation::registerConversationLevelScripts( s_globalLevelSelectThing );
2001-03-06 23:14:15 +01:00
s_levelFinished=false;
2001-06-11 18:16:04 +02:00
#ifdef __VERSION_DEBUG__
s_skipToNextLevel=false;
#endif
2001-04-19 01:04:03 +02:00
Level.init(s_globalLevelSelectThing);
2001-03-06 23:14:15 +01:00
createPlayer();
2001-03-07 22:29:07 +01:00
m_player->setRespawnPos(Level.getPlayerSpawnPos());
2001-03-06 23:14:15 +01:00
m_player->init();
2001-05-03 20:42:56 +02:00
DVECTOR mapSize=Level.getMapSize();
2001-05-04 03:35:52 +02:00
CPlayer::CameraBox camBox={0,0,mapSize.vx<<4,mapSize.vy<<4};
2001-05-03 20:42:56 +02:00
m_player->setCameraBox(camBox);
2001-03-29 18:13:50 +02:00
2001-06-12 17:41:47 +02:00
s_bossHasBeenKilled=false;
2001-03-29 18:13:50 +02:00
// Song is loaded/dumped by the level, and played from here. This just gives some
// better timing over when it starts (pkg)
CSoundMediator::playSong();
2001-04-25 18:41:16 +02:00
CActorPool::SetUpCache();
2001-05-25 20:43:47 +02:00
SYSTEM_DBGMSG("InitLevelDone\n");
2001-06-12 17:41:47 +02:00
2001-03-06 23:14:15 +01:00
}
/*****************************************************************************/
2001-04-19 01:04:03 +02:00
void CGameScene::shutdownLevel()
2001-03-06 23:14:15 +01:00
{
2001-05-04 17:22:57 +02:00
CSoundMediator::dumpSong();
2001-03-06 23:14:15 +01:00
CConversation::shutdown();
CThingManager::shutdown();
2001-04-19 01:04:03 +02:00
Level.shutdown();
2001-03-06 23:14:15 +01:00
}
2001-04-19 01:12:24 +02:00
/*****************************************************************************/