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ScreenPlay/Tools/build_and_publish_steam.py

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#!/usr/bin/python3
# SPDX-License-Identifier: LicenseRef-EliasSteurerTachiom OR AGPL-3.0-only
import steam_publish
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import sys
import argparse
import os
import build
from pathlib import Path
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import platform
import defines
from build_result import BuildResult
from build_config import BuildConfig
from util import get_latest_git_tag, parse_semver, semver_to_string
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from sys import stdout
stdout.reconfigure(encoding='utf-8')
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description='Build and Package ScreenPlay')
parser.add_argument('--skip_steam_publish', '-skstp', action="store_true",
dest="skip_steam_publish", default=False, help="skip publish")
parser.add_argument('--skip_build', '-skb', action="store_true", dest="skip_build",
default=False, help="skip build. If we already have a build and only want to upload it")
parser.add_argument('--steam_password', '-sp', action="store",
dest="steam_password", help="Steam password")
parser.add_argument('--hosting_username', '-hu', action="store",
dest="hosting_username", help="ssh username")
parser.add_argument('--hosting_password', '-hp', action="store",
dest="hosting_password", help="ssh password")
args = parser.parse_args()
if not args.skip_steam_publish and args.steam_password is None:
print("Steam password is required.")
sys.exit(1)
if not steam_publish.check_steam_login("tachiom", args.steam_password):
print("Failed to login to Steam!")
exit(1)
# Script needs to run in the tools folder
tools_path = Path.cwd()
os.chdir(tools_path)
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root_path = tools_path.parent
print(f"Set root directory to: {root_path}")
tag = get_latest_git_tag()
if tag:
print(f"Latest Git tag: {tag}")
semver = parse_semver(tag)
if semver:
print(f"Parsed SemVer: {semver}")
screenplay_version = semver_to_string(semver)
else:
print("Failed to parse SemVer.")
exit(-1)
else:
print("No git tags found.")
exit(-1)
build_result = BuildResult()
build_config = BuildConfig()
build_config.qt_version = defines.QT_VERSION
build_config.qt_ifw_version = defines.QT_IFW_VERSION
build_config.build_steam = "ON"
build_config.build_tests = "OFF"
build_config.build_deploy = "ON"
build_config.create_installer = "OFF"
build_config.build_type = "release"
build_config.screenplay_version = screenplay_version
if platform.system() == "Darwin" and not args.skip_build:
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# We need to manually package here at the end after
build_config.package = True
build_config.sign_osx = True
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# This will build both arm64 and x64 and sign the unversal binary
build_result = build.execute(build_config)
if platform.system() == "Windows" and not args.skip_build:
build_result = build.execute(build_config)
if args.skip_steam_publish:
print("Skip steam publishing.")
sys.exit(0)
# Make sure to reset to tools path
os.chdir(tools_path)
steam_publish.publish(
steam_username="tachiom",
steam_password=args.steam_password,
set_live_branch_name="internal"
)