Commit Graph

745 Commits

Author SHA1 Message Date
Silent
7ef5a03b57
Bump up version 2019-09-25 23:05:42 +02:00
Silent
ad842130d3
III: Fix pattern for IsAudioInitialised failing with a Steam version 2019-09-25 23:05:29 +02:00
Silent
a9903ac922
Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully 2019-09-25 20:36:39 +02:00
Silent
d549eb4682
Bump up version number 2019-09-22 14:46:05 +02:00
Silent
0dbe281982
SA newsteam/RGL: Default Steer with Mouse to disabled 2019-09-22 14:44:07 +02:00
Silent
37957a1256
SA newsteam/RGL: Remove censorships 2019-09-22 13:53:38 +02:00
Silent
082a9e7156
Updated newsteam patches to use patterns, adding RGL support
Newsteam r1/r2 specific patches are now alll gone
2019-09-22 12:15:29 +02:00
Silent
31ab59e578
Updated newsteam variables to use patterns to support RGL 2019-09-21 00:33:49 +02:00
Silent
c4207235be
Update MemoryMgr in Utils 2019-09-21 00:30:18 +02:00
Silent
c2f6c9bc2e
Fix newsteam patterns for RGL 2019-09-20 20:35:05 +02:00
Silent
97e60f5261
III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC 2019-08-25 15:08:40 +02:00
Silent
bb02824c91
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC) 2019-08-24 22:35:35 +02:00
Silent
da5b5b1e12
Set up facilities for delayed patching in III/VC 2019-08-24 17:05:32 +02:00
Silent
f9a77d2ddd
Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 2019-08-24 13:14:32 +02:00
Silent
10130d0f37
Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now) 2019-08-12 19:43:09 +02:00
Silent
4d02505521
Moved shared stuff to a submodule 2019-06-28 23:53:05 +02:00
Silent
19f078bb04
Bump up version number 2019-05-19 12:53:27 +02:00
Silent
515afe5daf
Factorized a duplicate part of CPed::RenderWeapon into a lambda function 2019-05-18 12:39:09 +02:00
Silent
60c4eb3b66
Disable TrueInvicibility in SAMP 2019-05-18 11:10:40 +02:00
Silent
21d6ed5cc3
Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC 2019-05-18 11:06:17 +02:00
Silent
7ce4c99cb9
Disable Z write for muzzleflash rendering 2019-04-13 18:17:30 +02:00
Silent
6fc792ed2d
Bump up version number 2019-04-02 19:02:30 +02:00
Silent
031d026e27
Fix regression introduced by Firela ladder - taxi boost jump stopped working 2019-04-02 18:49:37 +02:00
Silent
97347a11ff
Bump up version number 2019-03-30 13:25:11 +01:00
Silent
3a75bff65f
Correct Z write for rendering weapons and muzzleflashes (fixes both in fact) 2019-03-30 12:51:38 +01:00
Silent
0d7cd7dec9
Expose LS-RP mode server list to INI 2019-03-30 12:21:33 +01:00
Silent
a0b1f9690a
Add AD:RP to servers in "LS-RP Mode" 2019-03-29 23:26:34 +01:00
Silent
a06fc527f5
Bump up version number 2019-03-17 15:25:49 +01:00
Silent
9fa0652da4
Modified 1.01 message 2019-03-17 15:23:02 +01:00
Silent
59e24547b0
Add compatibility shims to Lightbeam Fix and keyboard input latency fix 2019-03-17 15:15:45 +01:00
Silent
bb66303890
Bump up version number 2019-03-09 20:36:42 +01:00
Silent
971e4a26a7
TrueInvicibility INI option 2019-03-07 23:02:49 +01:00
Silent
3a40147ce9
Add null check to Rhino code 2019-03-07 18:54:21 +01:00
Silent
65862b38cf
IgnoresWeaponPedsForPCFix switch 2019-03-06 22:11:57 +01:00
Silent
e94fec9c6f
Factorize weapon and muzzleflash rendering into separate options 2019-03-06 21:59:14 +01:00
Silent
6b2ad034cb
LS-RP Mode 2019-03-06 21:51:21 +01:00
Silent
cabd0c999a
Scoped render states 2019-03-06 20:37:49 +01:00
Silent
5921dfddb3
Delete unused code bringing noise 2019-03-05 21:24:47 +01:00
Silent
5b8ad59097
Project fixes 2019-03-02 16:17:29 +01:00
Silent
30c10a9a25
Added more options to debug menu (rotor fix, small steam texts, minimal HUD) 2019-02-03 14:09:29 +01:00
Silent
9dbbcb42cf
Exceptions list for lightbeam BFC fix 2019-02-03 13:28:24 +01:00
Silent
90339aa980
Revisited and cleaned up lightbeam fix 2019-02-03 00:33:17 +01:00
Silent
43501aa161
Full precision D3D hidden under a define 2019-02-02 12:02:59 +01:00
Silent
80242b42f7
Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function 2019-01-05 19:08:57 +01:00
Silent
69086b1a82
Merge branch 'master' into dev 2018-12-04 20:44:23 +01:00
Silent
7f7769ea22
Merge branch 'patch' into dev 2018-12-04 20:43:30 +01:00
Silent
b70964da94
Bump up version 2018-12-04 20:43:17 +01:00
Silent
f9a507b029
Partial revert "Normalized string comparision functions usage between different functions"
This reverts commit 1c41d135b5.
2018-12-04 20:40:41 +01:00
Silent
f5d23d58f2
Recompiled libflac
(cherry picked from commit 75ebedef98)
2018-12-03 21:34:40 +01:00
Silent
910b9372b5
Simplify GetModuleHandleEx usage 2018-10-31 23:43:07 +01:00