Commit Graph

726 Commits

Author SHA1 Message Date
Silent
cdcf979a54
SA: Fix wheels detaching after they were made invisible when the car explodes
It was fine in the stock game, regressed once SP made the game pick
a random wheel to detach when exploding.

Fixes #47
2024-10-30 19:44:13 +01:00
Silent
2de40406d2
SA: Add even more preemptive checks
Since we are checking the adjacent fixes,
check this one just in case too.
2024-10-30 18:42:25 +01:00
Silent
09bb67220e
SA: Fix incompatibilities with wshps.asi
* Map Screen cursor fix is now split between the cursor thickness
   and the cursor positioning fix. The latter gets out of the way
   for the ws fix.
* Text background padding not scaling to resolution now gives
   priority to the same fix in the widescreen fix.

Fixes #33
2024-10-30 18:28:53 +01:00
Silent
6a524dcf46
VC: When excluding extras from envmap fixes, also set the envmap coefficient to 0.0
Fixes #40
2024-10-29 21:56:38 +01:00
Silent
17baa64613
SA: Use DWLP_USER in the resolution dialog
GWLP_USERDATA was unlikely to cause issues, but it's technically
reserved since we didn't create the window class ourselves.
DWLP_USER is guaranteed to be free for us to use.
2024-10-28 22:36:50 +01:00
Silent
f1d85b825b
SA: Clean CVehicleModelInfo fields from ::Init so they are cleaned up after modloader loads the ASI
Fixes #44
2024-10-28 20:47:34 +01:00
Silent
4cb6edad7c
SA: Also scale the default size of the gamepad crosshair
Fixes #29
2024-10-28 19:51:57 +01:00
Silent
6e5b41c958
SA: Fix focus issues with the resolution selection dialog
Now requests focus the proper way from WM_INITDIALOG,
instead of a manual SetFocus call.

Fixes #49
2024-10-28 19:27:26 +01:00
Silent
a07d7936da
SA: Improve mod compatibility of the new resolution dialog
Should resolve compatibility issues with Renderhook
2024-10-28 18:56:52 +01:00
Silent
e8b3d3f531
SA: Fix EU 1.0 incompatibilities 2024-10-25 21:36:10 +02:00
Silent
d74b104473
Fix a typo 2024-10-25 18:03:34 +02:00
Silent
ea13429022
Update changelog 2024-10-24 09:28:41 +02:00
Silent
3218612792
SA: Fix nitrous recharging faster when reversing the car
By Wesser
2024-10-23 23:59:45 +02:00
Silent
1c4a08ea92
SA: Fix text background padding not scaling to resolution
Debugged by Wesser
2024-10-23 23:59:29 +02:00
Silent
710f1b13ad
SA: Fix Map screen boundaries and the cursor not scaling to resolution
Debugged by Wesser
2024-10-23 23:58:23 +02:00
Silent
97c2c8a094
Work around libflac linking issues with v141_xp 2024-10-23 21:52:50 +02:00
Silent
003b0c6bf1
Add logo to ReadMe 2024-10-23 19:28:33 +02:00
Silent
a40302a11d
Add README.md and changelogs 2024-10-23 19:17:07 +02:00
Silent
fd4fbbacef
III: Rsstore the 'brakelights' dummy as it's vanished from the III PC code 2024-10-21 22:28:52 +02:00
Silent
8e258b0ac5
VC: Reset CWeather::StreamAfterRainTimer when restarting
Fixes saves/new game having the "after rain stream" if you load
a save after playing in rain
2024-10-19 14:33:18 +02:00
Silent
1b3a2dd1fc
Fix UpdateUrl 2024-10-18 13:19:24 +02:00
Silent
2c998b0c9c
Remove return std::move to make use of an implicit move 2024-10-17 23:42:08 +02:00
Silent
de59add19f
SA: Fix heat seeking and gamepad crosshairs not scaling to resolution 2024-10-15 22:10:36 +02:00
Silent
2ce34524c4
Don't use std::forward on a variable multiple times
The previous usage was just wrong,
it may have been subtly broken.
2024-10-14 21:35:03 +02:00
Silent
3d205cdf95
VC/SA: Add Minimal HUD to VC, document it in SA 2024-10-12 20:28:14 +02:00
Silent
8301635efc
SA: Fix post effects not scaling correctly
* Heat haze not rescaling after changing resolution
* Water ripple effect having too high wave frequency at higher resolutions
2024-10-12 16:40:42 +02:00
Silent
9de11adc48
SA: Rename TrueInvicibility to TrueInvincibility
Fixes #28
2024-10-12 11:41:20 +02:00
Silent
bee5b44af1
III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games:
* SlidingMissionTitleText
* SlidingOddJobText
2024-10-11 23:11:39 +02:00
Silent
b6450d1853
Changed the resolution scaling variable to a safer one
Improves compatibility with wsfix HUD scaling
2024-10-10 21:02:57 +02:00
Silent
5cb14580b5
III/VC/SA: Fix credits scaling and timing 2024-10-10 18:53:58 +02:00
Silent
2b64e74069
Fix VC JP ASLR conflict 2024-10-10 10:59:18 +02:00
Silent
f49b8696d9
Remove some local paths from the repository 2024-10-07 18:07:18 +02:00
Silent
d7ecf5245a
VC: Add more entries to DrawBackfaces 2024-10-07 18:03:09 +02:00
Silent
3a374deec7
III: Fix the onscreen counter bar X placement not scaling to resolution 2024-10-05 15:10:10 +02:00
Silent
efdffd8adf
III: Scale radardisc to resolution 2024-10-05 14:54:03 +02:00
Silent
1bc169899c
VC: Scale loading bar outline to resolution 2024-10-04 23:17:27 +02:00
Silent
25221421c8
VC: Scale blip outlines to resolution 2024-10-04 22:52:37 +02:00
Silent
8cde3246c1
VC: Scale onscreen counter bar position and shadow to resolution 2024-10-04 20:19:33 +02:00
Silent
f0b29c8b09
VC: Scale radardisc to resolution, and shrink it to 4px 2024-10-04 18:15:35 +02:00
Silent
97ebcdbbd5
Ported a bindable Num5 fix to new binaries
Fixes #27
2024-09-25 18:34:26 +02:00
Silent
f8d4dabdac
VC: Update DrawBackfaces, allow the tear gas to damage anyone (including the player), like on PS2 2024-09-22 14:18:39 +02:00
Silent
7ce2935e13
Update submodules 2024-09-21 16:41:54 +02:00
Silent
47497fc02b
VC: Added lh_philsint to DrawBackfaces 2024-09-21 13:35:45 +02:00
Silent
3bfeff1305
VC: Removed the fix for grenade spawning inside a detonator
It's a very minor visual issue, and it was causing a bug where
the grenade model was not loaded when picking the pickup up,
and crashed upon trying to throw it. Not worth the risk keeping this change
2024-09-21 13:31:25 +02:00
Silent
590ec867db
III: Store brightness packed to fix saving low brightness values
Fixes #26
2024-08-21 22:52:01 +02:00
Silent
15f9f08052
SA: Remake the monitor/resolution selection dialog
* Uses Common Controls 6 (modern styling)
* Lists friendly monitor names
* Acts correctly on pressing Escape
* Doesn't bug out when an inexistent adapter is selected
* Remembers the selected adapter
* Gives an option to skip the dialog and remember the choice
* Shows in the taskbar correctly
* Explicitly asks the system to scale for DPI, overriding compat options
2024-08-17 00:11:54 +02:00
Silent
686031437d
VC: Fix the screwdriver not making sounds on impact 2024-07-09 23:30:17 +02:00
Silent
554362e051
VC: Also exclude the chainsaw from the fist shake 2024-06-07 19:47:40 +02:00
Silent
bd40617c48
VC: Another DrawBackfaces entry 2024-06-05 21:53:36 +02:00
Silent
24ba6cc5c9
VC: Fix Tommy not shaking his fists with brass knuckles (in all cases) and most post-GTA III weapons (when cars slow down for him) 2024-06-05 21:53:13 +02:00