Commit Graph

  • f3f9004322
    III/VC: Made vehicle ID-based fixes data driven Silent 2019-12-25 16:02:42 +0100
  • 7a96e5eefb
    VC/SA: Allow extra6 to be picked with component rule 4 (any) Silent 2019-12-25 15:36:59 +0100
  • 3555242811
    Factorized SVF to be usable by all 3 games Silent 2019-12-25 15:36:30 +0100
  • 9248a822c6
    III/VC/SA 1.0: Fix lightless taxis Silent 2019-12-24 12:36:03 +0100
  • b46e91918c
    III: Fix SetupBigBuilding for cranes, bright windows and others Silent 2019-12-24 00:02:06 +0100
  • c803927c80
    SA: Reset bPenaltyForDeathApplies and bPenaltyForArrestApplies on new game (SA 1.0 only for now) Silent 2019-12-23 23:21:19 +0100
  • 4959204f53
    III/VC: Remade static shadow alpha fix to be compatible with SkyGfx Silent 2019-12-23 22:49:00 +0100
  • fe37cd7c88
    III/VC: Corrected Ambulance siren pos again to reduce clipping Silent 2019-12-23 20:16:22 +0100
  • 7d94694d5a
    VC: Corrected siren coronas in FBI Rancher and Vice Cheetah, added siren to FBI Washington Silent 2019-12-15 21:37:05 +0100
  • 7aebe3f355
    III/VC: Moved taxi corona fix to shared code Silent 2019-12-15 18:12:34 +0100
  • 330f1e3072
    VC: Fixed corona placements on Police, Fire truck, Ambulance, Enforcer and Police Maverick Silent 2019-12-15 17:04:50 +0100
  • 03a0cb68be
    III: Fixed taxi light corona placement for Taxi Silent 2019-12-11 22:54:27 +0100
  • 9b26855d3d
    Unified math functions Silent 2019-12-11 21:37:18 +0100
  • f3113ba0ee
    III: Fixed corona placements in Firetruck, Ambulance, Enforcer Silent 2019-12-10 22:07:39 +0100
  • 3319f9df00
    VC: Corrected FBI Washington sirens sound Silent 2019-12-08 20:15:25 +0100
  • de60ad587c
    III: Corrected FBI Car secondary siren sound Silent 2019-12-08 19:33:04 +0100
  • a72b52868c
    SA: Replaced moon phases fix with a less invasive one Silent 2019-12-08 14:32:55 +0100
  • 7466c5c99c
    SA: Disable building pipeline for skinned objects Silent 2019-12-08 13:09:46 +0100
  • 2be613a75b
    III/VC/SA: Disable alpha test for stored shadows too Silent 2019-12-08 12:27:33 +0100
  • 86f1c60267
    SA: Disable alpha test for static shadows Silent 2019-12-07 20:17:01 +0100
  • 39df8343ca
    III/VC: Remade static shadow alpha fix properly Silent 2019-12-07 19:29:08 +0100
  • c9e34d5761
    III/VC: Fix rendering corona lines on non-nvidia GPU's Silent 2019-12-07 18:21:00 +0100
  • df012b84cf
    Add RWGTA - wrappers for III/VC RW where macros would be used in SA Silent 2019-12-07 15:37:10 +0100
  • 77140a8ef6
    Use proper RW versions for all 3 games Silent 2019-12-07 14:47:08 +0100
  • 382bdcf3b9
    SA: Re-introduce corona rotation on PC, like it is in III/VC/SA PS2 Silent 2019-12-07 12:02:36 +0100
  • 49ab1a5ed8
    Slightly rework AudioUtilsGetCurrentTimeInMs not to lose precision Silent 2019-12-06 21:01:22 +0100
  • 8d9ba3a97a
    CdStreamSync fix: Use a RAII wrapper for cdstream critical section Silent 2019-11-23 17:27:14 +0100
  • db745b974a
    Update submodules Silent 2019-11-01 10:14:41 +0100
  • 7ef5a03b57
    Bump up version 1.1-BUILD7.1-III Silent 2019-09-25 23:05:42 +0200
  • ad842130d3
    III: Fix pattern for IsAudioInitialised failing with a Steam version Silent 2019-09-25 21:02:11 +0200
  • a9903ac922
    Migrated Blista car crusher fix to use patterns and allowed it to fail gracefully Silent 2019-09-25 20:36:39 +0200
  • d549eb4682
    Bump up version number 1.1-BUILD9-VC 1.1-BUILD7-III 1.1-BUILD31-SA Silent 2019-09-22 14:46:05 +0200
  • 0dbe281982
    SA newsteam/RGL: Default Steer with Mouse to disabled Silent 2019-09-22 14:44:07 +0200
  • 37957a1256
    SA newsteam/RGL: Remove censorships Silent 2019-09-22 13:53:38 +0200
  • 082a9e7156
    Updated newsteam patches to use patterns, adding RGL support Silent 2019-09-22 12:15:29 +0200
  • 31ab59e578
    Updated newsteam variables to use patterns to support RGL Silent 2019-09-21 00:33:49 +0200
  • c4207235be
    Update MemoryMgr in Utils Silent 2019-09-20 20:41:49 +0200
  • c2f6c9bc2e
    Fix newsteam patterns for RGL Silent 2019-09-20 20:35:05 +0200
  • 97e60f5261
    III - Call cDMAudio::IsAudioInitialised before adding one shot sounds, like in VC Silent 2019-08-25 15:08:40 +0200
  • bb02824c91
    Metric/Imperial check based on Windows locale settings and on INI/debug menu override (III/VC) Silent 2019-08-24 22:35:35 +0200
  • da5b5b1e12
    Set up facilities for delayed patching in III/VC Silent 2019-08-24 14:31:46 +0200
  • f9a77d2ddd
    Fix paintjobs vanishing after opening/closing garage without rendering the car first - SA 1.0 Silent 2019-08-24 13:14:32 +0200
  • 10130d0f37
    Metric/Imperial check based on Windows locale settings and on INI/debug menu override (SA 1.0 only for now) Silent 2019-08-12 19:43:09 +0200
  • 4d02505521
    Moved shared stuff to a submodule Silent 2019-06-28 23:14:32 +0200
  • 19f078bb04
    Bump up version number 1.1-BUILD30.4-SA Silent 2019-05-19 12:53:27 +0200
  • 515afe5daf
    Factorized a duplicate part of CPed::RenderWeapon into a lambda function Silent 2019-05-18 11:46:49 +0200
  • 60c4eb3b66
    Disable TrueInvicibility in SAMP Silent 2019-05-18 11:10:40 +0200
  • 21d6ed5cc3
    Account for SA-MP patches for GetWeaponSkill in RenderWeaponPedsForPC Silent 2019-05-18 11:06:17 +0200
  • 7ce4c99cb9
    Disable Z write for muzzleflash rendering Silent 2019-04-13 18:17:30 +0200
  • 6fc792ed2d
    Bump up version number 1.1-BUILD30.3-SA Silent 2019-04-02 19:02:30 +0200
  • 031d026e27
    Fix regression introduced by Firela ladder - taxi boost jump stopped working Silent 2019-04-02 18:49:37 +0200
  • 97347a11ff
    Bump up version number 1.1-BUILD30.2-SA Silent 2019-03-30 13:25:11 +0100
  • 3a75bff65f
    Correct Z write for rendering weapons and muzzleflashes (fixes both in fact) Silent 2019-03-30 12:51:38 +0100
  • 0d7cd7dec9
    Expose LS-RP mode server list to INI Silent 2019-03-30 00:36:52 +0100
  • a0b1f9690a
    Add AD:RP to servers in "LS-RP Mode" Silent 2019-03-29 23:26:34 +0100
  • a06fc527f5
    Bump up version number 1.1-BUILD30.1-SA Silent 2019-03-17 15:25:49 +0100
  • 9fa0652da4
    Modified 1.01 message Silent 2019-03-17 15:23:02 +0100
  • 59e24547b0
    Add compatibility shims to Lightbeam Fix and keyboard input latency fix Silent 2019-03-17 15:15:45 +0100
  • bb66303890
    Bump up version number 1.1-BUILD30-SA Silent 2019-03-09 20:36:42 +0100
  • 971e4a26a7
    TrueInvicibility INI option Silent 2019-03-07 23:02:49 +0100
  • 3a40147ce9
    Add null check to Rhino code Silent 2019-03-07 18:54:21 +0100
  • 65862b38cf
    IgnoresWeaponPedsForPCFix switch Silent 2019-03-06 22:11:57 +0100
  • e94fec9c6f
    Factorize weapon and muzzleflash rendering into separate options Silent 2019-03-06 21:59:14 +0100
  • 6b2ad034cb
    LS-RP Mode Silent 2019-03-06 21:51:21 +0100
  • cabd0c999a
    Scoped render states Silent 2019-03-05 21:26:46 +0100
  • 5921dfddb3
    Delete unused code bringing noise Silent 2019-03-05 21:20:19 +0100
  • 5b8ad59097
    Project fixes Silent 2019-03-02 16:17:29 +0100
  • 30c10a9a25
    Added more options to debug menu (rotor fix, small steam texts, minimal HUD) Silent 2019-02-03 14:09:29 +0100
  • 9dbbcb42cf
    Exceptions list for lightbeam BFC fix Silent 2019-02-03 13:28:24 +0100
  • 90339aa980
    Revisited and cleaned up lightbeam fix Silent 2019-02-03 00:33:17 +0100
  • 43501aa161
    Full precision D3D hidden under a define Silent 2019-02-02 12:02:59 +0100
  • 80242b42f7
    Marked some functions as safebuffers since realistically QueryPerformanceCounter won't ever cause a buffer overrun and it's a quite time critical function Silent 2019-01-04 00:47:05 +0100
  • 69086b1a82
    Merge branch 'master' into dev Silent 2018-12-04 20:44:23 +0100
  • 7f7769ea22
    Merge branch 'patch' into dev Silent 2018-12-04 20:43:30 +0100
  • b70964da94
    Bump up version 1.1-BUILD29.3-SA Silent 2018-12-04 20:43:17 +0100
  • f9a507b029
    Partial revert "Normalized string comparision functions usage between different functions" Silent 2018-12-03 22:09:14 +0100
  • f5d23d58f2
    Recompiled libflac Silent 2018-09-02 23:16:18 +0200
  • 910b9372b5
    Simplify GetModuleHandleEx usage Silent 2018-10-31 23:43:07 +0100
  • b3c95bb519
    Use correct delete here Silent 2018-10-19 18:56:37 +0200
  • 8f6fa047e2
    Don't clean the car BEFORE Pay 'n Spray doors close, as it gets cleaned later again anyway! - SA 1.0 Silent 2018-10-14 00:01:28 +0200
  • 8648f7498a
    Fix no-CD patch in III Silent 2018-10-13 11:21:40 +0200
  • 8918bc9a68
    Resetting stats and variables on New Game (SA 1.0 only) Silent 2018-09-25 23:57:50 +0200
  • 1a92ebb95d
    Prevent "ped hit" samples from playing where they used to, so passengers don't comment on gently pushing peds Silent 2018-09-22 23:54:25 +0200
  • 914d482d0d
    Play passenger's voice lines when killing peds with car, not only when hitting them damages player's vehicle Silent 2018-09-22 21:23:40 +0200
  • 2dfc9d30be
    Unified special vehicle features and double rwheels override (it's now internally a special vehicle feature, just like rotors) Silent 2018-09-02 23:57:29 +0200
  • 75ebedef98
    Recompiled libflac Silent 2018-09-02 23:16:18 +0200
  • 8755dd20d5
    Code clarity fix for CAEFLACDecoder::write_cb Silent 2018-07-06 00:15:36 +0200
  • 2ae6c17825
    Merge branch 'master' into dev Silent 2018-06-16 13:46:00 +0200
  • c11136de56
    Bump up version 1.1-BUILD6.1-III Silent 2018-06-16 13:18:24 +0200
  • 95af3acd4f
    Fix wrong assembly hook for III pathfinding Silent 2018-06-16 13:02:19 +0200
  • 02f7063535
    Merge branch 'master' into dev Silent 2018-06-13 21:18:04 +0200
  • 7686d7cf23
    Bump up version 1.1-BUILD29.2-SA Silent 2018-06-13 20:59:41 +0200
  • ad8910edc3
    Merge branch 'patch' into dev Silent 2018-06-13 20:57:32 +0200
  • 9ba00037e5
    Merge branch 'patch' Silent 2018-06-13 20:56:23 +0200
  • 5499f9e2e9
    Fix Phoenix blower not animating when reversing Silent 2018-05-26 14:43:02 +0200
  • 9db2766fa0
    Rotate Newsvan antenna in more cases than just when player is using it Silent 2018-05-23 00:28:21 +0200
  • 1d3b0a20c1
    Fix ColouredZoneName=0 ignoring text alpha Silent 2018-06-13 20:49:40 +0200
  • aeb9a76e00
    Tug tow bar Silent 2018-06-05 21:07:42 +0200
  • 03482f0779
    Allow for several hierarchy typos (DFT-30, Sweeper, boats) Silent 2018-06-05 20:01:45 +0200
  • 77f78fedca
    Double artict3 trailer Silent 2018-06-05 19:50:25 +0200