Jannik Vogel
|
159f2463ef
|
Script: 0319 (Set Character Running)
|
2016-06-29 21:06:08 +02:00 |
|
Jannik Vogel
|
cbd5637fdd
|
Script: 02DD (Get Random Character In Zone)
|
2016-06-29 21:06:08 +02:00 |
|
Jannik Vogel
|
81b5dd2f36
|
Script: 0185 (Is Vehicle Health Greater Than)
|
2016-06-28 15:30:29 +02:00 |
|
Jannik Vogel
|
88e205df7f
|
Script: 00FD (Is Player in Vehicle Near Character)
|
2016-06-28 15:30:29 +02:00 |
|
Jannik Vogel
|
bac779b53d
|
Script: 00A0 (Get Character Position)
|
2016-06-28 15:30:29 +02:00 |
|
Jannik Vogel
|
e5e3ed7b1e
|
Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money)
|
2016-06-28 15:30:29 +02:00 |
|
Jannik Vogel
|
d3c70140cf
|
Script: 018C (Play Sound At)
|
2016-06-28 02:39:00 +02:00 |
|
Jannik Vogel
|
d1131a63a8
|
Add isStopped() in VehicleObject and CharacterObject
|
2016-06-28 02:39:00 +02:00 |
|
Jannik Vogel
|
c5083701ea
|
Script: 036D (Print Big With 2 Numbers)
|
2016-06-27 02:05:34 +02:00 |
|
Jannik Vogel
|
86d31328c3
|
Script: 00BD (Print Message Soon)
|
2016-06-27 02:05:34 +02:00 |
|
Jannik Vogel
|
37e0ba943e
|
Script: 008C (Floor Float To Int)
|
2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
|
089d0efe5b
|
Script: 0069 (Multiply Global Float by Global Float)
|
2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
|
3869cd608a
|
Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
|
2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
|
9042e235a8
|
Script: 003A (Global Int Equal to Global Int)
|
2016-06-27 01:44:51 +02:00 |
|
Jannik Vogel
|
004f42504a
|
Script: 001F (Local Int Greater than Global Int)
|
2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
6f49cc579a
|
Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
|
2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
709cbc5686
|
Fix vm_int_ge_global_int and vm_global_int_eq_int
|
2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
3789a8454d
|
Fix game_add_location_blip by using realValue()
|
2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
ae7b70bed9
|
Introduce realValue() to load script real from var or immediate automaticly
|
2016-06-27 01:44:50 +02:00 |
|
Jannik Vogel
|
cf33ef8ca6
|
Hardwire sub-mission button in is_button_pressed to player->isRunning()
|
2016-06-25 23:40:12 +02:00 |
|
Daniel Evans
|
a58486fc4f
|
Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
|
2016-06-25 22:34:43 +01:00 |
|
Daniel Evans
|
4568a2aebb
|
Merge pull request #155 from aap/feature-vertex-colours
Implemented proper RW-style shading for world objects, in particular …
|
2016-06-25 21:48:02 +01:00 |
|
Daniel Evans
|
fddc254812
|
Re-enable opcode 0x3DD: required opcode 0x32B now implemented
|
2016-06-25 21:35:34 +01:00 |
|
Daniel Evans
|
9307dedbbe
|
0x32B: Implement additional pickup opcode
|
2016-06-25 21:34:57 +01:00 |
|
Daniel Evans
|
75fd42e29b
|
Add GameWorld::createPickup() and improve opcode 0x213 implementation
|
2016-06-25 21:33:37 +01:00 |
|
Daniel Evans
|
4ff4515ad7
|
add getModel to ScriptArguments to lookup script models
|
2016-06-25 20:39:01 +01:00 |
|
Daniel Evans
|
f2eaa05759
|
Improve integerValue function for script parameters
|
2016-06-25 20:38:38 +01:00 |
|
Daniel Evans
|
9aaeb2ceda
|
Remove screenshot functionality, as it's broken.
|
2016-06-23 22:43:00 +01:00 |
|
aap
|
a01e190c6a
|
Implemented proper RW-style shading for world objects, in particular vertex colours
|
2016-06-23 23:29:52 +02:00 |
|
Jannik Vogel
|
9bfb9f8002
|
CMake: Use FindSDL2.cmake
|
2016-06-22 23:58:27 +02:00 |
|
Christoph Heiss
|
3281e31dda
|
Fix build on OS X
|
2016-06-22 12:32:10 +02:00 |
|
Christoph Heiss
|
649f7b144d
|
Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
|
2016-06-22 12:29:39 +02:00 |
|
Christoph Heiss
|
938a2e4bfc
|
Introduce Renderer::readPixels
This is needed for taking screenshots.
|
2016-06-22 11:14:47 +02:00 |
|
Jannik Vogel
|
3400603f64
|
Script: 0243 (Set Character Personality)
|
2016-06-16 01:04:05 +02:00 |
|
Jannik Vogel
|
45d22e42bb
|
Script: 01CC (Set Character Objective to Kill Player by Any Means)
|
2016-06-16 01:03:54 +02:00 |
|
Jannik Vogel
|
e961ff26cc
|
Script: 039C (Set Car Watertight)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
e731f8d989
|
Script: 02AA (Set Car Only Damageable by Player)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
a19e10e26d
|
Script: 00AF (Set Vehicle Objective)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
e2afae66ea
|
Script: 0227 (Get Vehicle Health)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
cdb67956ee
|
Script: 01C8 (Create Character as Passenger)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
95390d5fb3
|
Script: 02BF (Is Vehicle in Water)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
490f5f2cb0
|
Script: 01AD (Locate Vehicle Near Point 2D)
|
2016-06-16 01:03:47 +02:00 |
|
Jannik Vogel
|
7fbdc0d86f
|
Script: 03DD (Add Sprite Blip for Pickup)
|
2016-06-16 01:03:46 +02:00 |
|
Jannik Vogel
|
0944ab7dab
|
Fix signedness warning in game_give_weapon_to_character
|
2016-06-16 01:03:46 +02:00 |
|
Daniel Evans
|
d8b46b24c0
|
Fix door closing logic to require door be open for a time
|
2016-06-15 22:11:07 +01:00 |
|
Daniel Evans
|
ff96a460a0
|
Implement carjacking
|
2016-06-15 22:05:00 +01:00 |
|
Daniel Evans
|
ce4d5061e8
|
Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
|
2016-06-11 13:44:52 +01:00 |
|
Sam Nicholls
|
99ec7b5a6e
|
Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
|
2016-06-11 12:58:11 +01:00 |
|
Daniel Evans
|
636f0db9e5
|
0x395: Don't delete the player in game_clear_area
|
2016-06-10 08:13:56 +01:00 |
|
Daniel Evans
|
98d690a13f
|
0x0121: Use template to determine parameter type
|
2016-06-10 08:13:41 +01:00 |
|