papermario/include/variables.h

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#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "ultra64.h"
#include "common_structs.h"
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#include "types.h"
#include "enums.h"
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extern UiStatus gUIStatus;
extern PlayerData gPlayerData;
extern ActionState gPlayerActionState;
extern PlayerAnim gPlayerAnimation;
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extern PlayerStatus gPlayerStatus;
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extern PlayerStatus* gPlayerStatusPtr;
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extern CollisionStatus gCollisionStatus;
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extern GameStatus* gGameStatusPtr[1];
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extern s32 gRandSeed;
extern StaticItem gItemTable[364];
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern BattleStatus gBattleStatus;
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extern ScriptInstance* gWorldScriptList[128];
extern ScriptInstance* gBattleScriptList[128];
extern ScriptInstance** gCurrentScriptListPtr[128];
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extern s32 gScriptListCount;
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extern s32 gScriptIdList[128];
extern s32 gScriptIndexList[128];
extern Model* gWorldModelList[256];
extern Model* gBattleModelList[256];
extern Model** gCurrentModelListPtr[256];
extern u32* gWorldModelSpecialDls[32];
extern u32* gBattleModelSpecialDls[32];
extern u32** gCurrentModelSpecialDlsPtr[32];
extern Entity* gWorldEntityList[30];
extern Entity* gBattleEntityList[30];
extern Entity** gCurrentEntityListPtr[30];
extern UNK_TYPE* gWorldDynamicEntityList[16];
extern UNK_TYPE* gBattleDynamicEntityList[16];
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extern UNK_TYPE*** gCurrentDynamicEntityListPtr;
extern Npc* gWorldNpcList[64];
extern Npc* gBattleNpcList[64];
extern Npc** gCurrentNpcListPtr[64];
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extern Shadow* gWorldShadowList[60];
extern Shadow* gBattleShadowList[60];
extern Shadow** gCurrentShadowListPtr[60];
extern Camera gCameras[4];
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extern s32 gCurrentCameraID;
extern f32 gGlobalTimeSpace;
extern Npc* gPlayerNpcPtr;
extern s8 D_800A0900;
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extern EncounterStatus gCurrentEncounter;
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extern s16 D_80151308;
extern s32 D_80151310;
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extern s16* D_80151328;
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extern s16 D_8010CD10;
extern s16 D_8010CD12;
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extern s32 D_8010CD20;
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extern s32 D_8010EF08;
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extern s32 D_8010F094; // player shadow index?
extern s32 D_801595A0;
extern s16 D_80159AE2;
extern s16 D_80159AE4;
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extern BackgroundHeader gBackgroundImage;
extern s8 D_8014F12F;
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extern PrintContext* gCurrentPrintContext;
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extern s32 D_802DB264;
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extern PrintContext* D_802DB268;
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// Triggers
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extern s16 gTriggerCount;
extern Trigger* gTriggerList1[64];
extern Trigger* gTriggerList2[64];
extern Trigger** gCurrentTriggerListPtr[64];
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extern u16 gMapTransitionAlpha;
extern u16 D_800A0942;
extern s16 D_800A0944;
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extern s32 gGameState;
extern s32 D_8009A650[1];
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// curtains
extern f32 D_8009BA90;
extern f32 D_8009BA94; // curtain scale goal
extern f32 D_8009BA98;
extern f32 D_8009BA9C; // curtain fade goal
extern s32 D_8009BAA0; // curtain draw callback
extern s16 gCurrentDoorSoundsSet;
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extern s32 D_800D9620;
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extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147474;
extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
extern UNK_TYPE D_80108558;
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extern UNK_TYPE D_8010F250; // play_sound state struct?
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extern s8 D_8010EBB0[];
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extern SaveData gCurrentSaveFile;
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extern s32 D_802D9CA4;
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extern u32* gMapFlags;
extern u32* gMapVars;
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extern s32 gNumScripts;
extern f32 D_80286540;
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#endif