Filip Gawin
c16f565136
Implement 02f6 02f7
2017-09-28 22:21:53 +01:00
Filip Gawin
11e90c61e5
Simplify condition
...
Like suggested in #293 .
2017-09-19 14:23:31 +01:00
Filip Gawin
391e993d1f
Simplify condition and increase readability
2017-09-19 14:23:31 +01:00
Filip Gawin
27113e540f
Deleting "empty", duplicated variables in CharacterState
...
All objects inherites variables: rotation and position from GameObject,
CharacterObject contains also CharacterState with empty,
never used position and rotation. They are not even initialized.
https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=currentState&type=
https://github.com/rwengine/openrw/search?p=1&q=getCurrentState&type=&utf8=%E2%9C%93
2017-09-19 14:23:31 +01:00
Filip Gawin
2890280934
Convert default initialization to value initialization
...
Default initialization has a problem,
it doesn't initialize POD class,
so it's safer to use value initialization,
especially for "outside" class (like bullet).
2017-09-19 14:23:31 +01:00
Anonymous Maarten
02c60311ee
rwlib/rwengine: make use of RW_ASSERT instead of assert
2017-09-16 22:19:39 +01:00
darkf
afe4928678
SoundManager: use av_frame_free, not av_free
2017-09-16 19:50:51 +01:00
darkf
8fd6d2f125
SoundManager: Set log level to error on release, warning on debug
2017-09-16 19:50:51 +01:00
darkf
f4f0f28a14
Support older libavcodec versions and update .travis.yml for new dependencies
2017-09-16 19:50:51 +01:00
darkf
ec2e940924
Remove libsndfile dependency
2017-09-16 19:50:51 +01:00
darkf
d69fdffdd1
Remove mman-win32 dependency
2017-09-16 19:50:51 +01:00
darkf
8e26431665
Remove dependency on libMAD (hurrah!)
2017-09-16 19:50:51 +01:00
darkf
4f60dcb663
Replace Music with Sound
2017-09-16 19:50:51 +01:00
darkf
c474bbe280
Implement FFmpeg audio decoder
2017-09-16 19:50:51 +01:00
Filip
8b067f4f69
Replacing "new" operators with make_unique/shared ( #306 )
...
* Replace "new" operator with std::make_unique for BS in BinaryStream.cpp
* Replace "new" operator with std::make_unique for textureArchive in TextureArchive.cpp
* Replace "new" operator with std::make_unique for variables in LoaderIDE.cpp
* Addition constructor for InstanceData
* Replace "new" operator with std::make_shared for instance in LoaderIPL.cpp
2017-09-12 02:00:03 +01:00
Daniel Evans
b7ae0a54e4
Fix unused variable warning in rwengine
2017-09-12 01:44:22 +01:00
Aldoxtor
7a8c602c75
add missing override
2017-09-12 01:40:31 +01:00
Aldoxtor
fd5acc2be2
fixing magic numbers in playAnimation()
2017-09-12 01:35:24 +01:00
Anonymous Maarten
17bfa2cf74
rwengine: check for valid reads in DAT readers (in debug mode)
2017-09-12 00:55:41 +01:00
Anonymous Maarten
2e62a115bd
rwengine: Ignore lines in DAT files starting with '*'
...
Last line starts with asterisk and would cause an uninitialized
DynamicsObjectDataPtr object to be inserted.
2017-09-12 00:55:41 +01:00
Anonymous Maarten
3488baae18
rwengine: Do not copy EndOfArgList to locals of created thread
...
integerValue RW_ERRORs for non-integer types
2017-09-12 00:55:41 +01:00
Anonymous Maarten
4700adb8c0
rwengine: std::map::end returns an iterator to the past-the-end element
...
Use std::map::rbegin instead
2017-09-12 00:55:41 +01:00
Anonymous Maarten
692ba92167
rwengine: extracting a float from a stream does not extract the f suffix
...
On Visual Studio 2017
std::istringstream ss("0.4f,0.8f,");
float f1, f2;
ss >> f1; /* Will leave the f suffix available on the stream. */
ss.ignore(2, ','); /* Ignore until the comma. */
ss >> f2;
...
2017-09-12 00:55:41 +01:00
Filip Gawin
9e20ad6c20
‘ObjectRenderer::m_errorTexture’ will be initialized after [-Wreorder]
2017-08-03 11:52:24 +01:00
Filip Gawin
950a83d4ba
removing warning: ‘VehicleObject::mHasSpecial’ will be initialized after [-Wreorder]
2017-08-03 11:52:24 +01:00
ShFil119
d08c2686e1
Replace manual conversion with glm's function
...
Glm allows to use angle manipulation functions. One of them is conversion degrees to radians.
It gives optimal precision and isn't strictly connected with float.
https://glm.g-truc.net/0.9.4/api/a00136.html#ga4fb76e28851c9ff6653532566084e091
// Please close https://github.com/rwengine/openrw/pull/295 New pull request prevents trash in history, and it's easier to read.
2017-06-18 18:10:46 +02:00
Aldoxtor
963f490cf0
small clean up
2017-04-21 20:24:32 +01:00
Aldoxtor
4fdf3a2280
add missing headers
2017-04-21 20:24:32 +01:00
vflyson
79bdd78952
Implement in-car perks
2017-03-15 21:41:39 +00:00
vflyson
a0beb47c5d
Prevent Rhino's front wheels from changing steering angle
2017-03-13 22:15:22 +00:00
Daniel Evans
cf767d161f
Use the correct animation group for each character
2017-03-03 20:31:57 +00:00
Daniel Evans
974d7e826a
Use AnimCycle IDs instead of Animation* in CharacterController
2017-03-03 20:31:57 +00:00
Daniel Evans
adb0214351
Add interface for using AnimCycle in CharacterObject
2017-03-03 20:31:57 +00:00
Daniel Evans
4644c60c17
Replace AnimGroup implementation with animation table
2017-03-03 20:31:57 +00:00
Daniel Evans
a59fb1ae56
Extract AnimGroup to own header and cleanup
2017-03-03 20:31:57 +00:00
Anonymous Maarten
a725a51baa
spelling: recieve -> receive
2017-02-20 01:01:30 +00:00
Daniel Evans
aec738c396
Remove un-needed assert in WaterRenderer
...
Values above height count are valid and indicate water disabled.
2017-02-19 01:51:01 +00:00
vflyson
01241f33d9
make it possible to scroll down to the fist
2017-02-19 00:57:30 +00:00
Vincent Flyson
edcf62c04a
apply various colors to pickups' coronas, use the correct texture ( #269 )
...
* apply various colors to pickups' coronas, use the correct texture
* give coronas the pulsating effect
2017-02-16 20:12:06 +00:00
Daniel Evans
d6e2057f8f
Apply LOD multiplier correctly when rendering
2017-02-08 21:45:01 +00:00
Daniel Evans
e1f7d11c82
Fix off-by-one error in Simple Model atomic lookup
2017-02-08 21:45:01 +00:00
Daniel Evans
308d1d6deb
Implement Building LOD transitions
2017-02-08 21:45:01 +00:00
Daniel Evans
5f6f3fe66f
Implement vehicle LOD rendering
2017-02-08 21:45:01 +00:00
Daniel Evans
d84b492412
Remove all traces of Skeleton
2017-02-08 21:45:01 +00:00
Daniel Evans
94456aa732
Convert CutsceneObject to use Frame animation
2017-02-08 21:44:25 +00:00
Daniel Evans
a6396ec6e8
Remove forward movement from Character Animation
2017-02-08 21:44:25 +00:00
Daniel Evans
ec5f1d7b55
Change Animator to animate Frames directly instead of Skeleton
2017-02-08 21:44:25 +00:00
Daniel Evans
3163a5dd57
Initial CharacterObject Clump implementation
2017-02-08 21:44:25 +00:00
Daniel Evans
1514bd2cc5
Implement Vehicle dynamics with Frames instead of Skeleton
2017-02-08 21:44:25 +00:00
Daniel Evans
f64104600e
Add a clump instance for each VehicleObject
2017-02-08 21:44:25 +00:00
Daniel Evans
80c9b73ac5
Initial Instance Object Rendering via atomics
2017-02-08 21:44:25 +00:00
Daniel Evans
729085d08c
Re-implement vehicle parts for changed frame interfaces
2017-02-08 21:44:25 +00:00
Daniel Evans
0a0be3c52a
Use new Clump structures in rwviewer + remove old renderer
2017-02-08 21:44:25 +00:00
Daniel Evans
d798509f93
Use Atomic instead of ModelFrame in ObjectRenderer
2017-02-08 21:44:25 +00:00
Daniel Evans
a0eaf5b8b0
Move Atomic and Geometry out of Clump class
2017-02-08 21:44:25 +00:00
Daniel Evans
8e4d73fca9
Rename Model -> Clump
2017-02-08 21:44:25 +00:00
Daniel Evans
3b3f1c8631
Spawn locale appropriate pedestrians near the camera
2017-02-08 20:30:30 +00:00
Daniel Evans
b1582bae4a
Name save file variables
2017-02-08 20:30:30 +00:00
Daniel Evans
162ff258c8
Load ped group data
2017-02-08 20:30:30 +00:00
Daniel Evans
79533fac8a
Load ped type relationship data
2017-02-08 20:30:30 +00:00
Daniel Evans
b0e7cbdadd
Add PedType save game block details
2017-02-08 20:30:30 +00:00
Daniel Evans
4f5987c7b0
Load and associated pedstats with ped models
2017-02-08 20:30:29 +00:00
Daniel Evans
3247fafa90
Load game zones from save file block
2017-01-30 00:24:44 +00:00
Daniel Evans
bb6698e373
Implement Hierarchy of game ZoneData
...
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
Daniel Evans
f12186dede
Implement 0373, fix stuck player after "Drive Misty For Me"
...
Leave opcode unimplemented directive, as behaviour is likely not correct
2017-01-16 22:36:38 +00:00
haphzd
e6ec1b69f0
Bring back culling events counter
2016-12-10 22:19:38 +03:00
Daniel Evans
eb71f59594
Update character look direction when setting orientation
2016-12-06 22:43:01 +00:00
Daniel Evans
b9740b3b8a
Only face movement direction when not strafing
2016-12-04 01:06:27 +00:00
Daniel Evans
920d3f86fe
Use look angles for weapon hitscans
2016-12-04 01:06:27 +00:00
Daniel Evans
ddb62ed3cd
Rewrite of camera and character look code
...
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
2016-12-04 01:06:27 +00:00
Daniel Evans
c00145e551
Reduce code duplication for DFF texture lookup
2016-12-03 21:59:37 +00:00
Daniel Evans
d75c476221
Remove global texture list and use a slot name to lookup textures
2016-12-03 21:59:37 +00:00
Daniel Evans
8d10c80196
Remove all traces of WorkContext
2016-12-02 01:00:22 +00:00
Daniel Evans
b65a513bbb
Remove usages of WorkContext
2016-12-02 00:56:38 +00:00
Daniel Evans
7ad8ae5e40
Make loadTXD synchronous only
2016-12-02 00:42:38 +00:00
Daniel Evans
c63d12b70a
Merge pull request #250 from JohnPaulHarold/openal_headers
...
OpenAL headers, fix for OSX compile
2016-11-22 21:00:49 +00:00
John-Paul Harold
9a1d1033e7
Fix OpenAL includes (fixes OSX build)
2016-11-21 11:19:29 +00:00
Daniel Evans
d0e01465ff
Merge pull request #248 from danhedron/input-fixup
...
Input fixup
2016-11-20 00:15:08 +00:00
Daniel Evans
9c8690bfae
Fix Control enum order which was causing excessive aliasing
2016-11-19 23:50:34 +00:00
Daniel Evans
57edc3648b
Detect event starts by double-buffering state
2016-11-19 23:50:34 +00:00
Jannik Vogel
d5ff5601be
Fixup BT_BULLET_VERSION check
...
Bullet 2.83.5 was 283, 2.83.6 was 284, 2.84 (API changes affecting OpenRW) was 285, 2.85.1 is still 285.
We want to check for 2.84 and upwards, so our check must be for 285.
2016-11-07 22:38:38 +01:00
Daniel Evans
9f2fb5aa19
Merge pull request #245 from danhedron/physics-cleanup-1
...
Physics cleanup
2016-11-04 20:41:30 +00:00
Daniel Evans
6ce9ecedcc
Rewrite collision model data assignment
2016-11-03 23:26:09 +00:00
Daniel Evans
ca5649b840
Rewrite LoaderCOL and CollisionModel
2016-11-03 23:25:57 +00:00
Jannik Vogel
10c4f6dc86
Adapt for Bullet >= 2.84
2016-10-29 01:02:07 +02:00
Daniel Evans
684e32f4a9
Simplify Script system by removing SCMOpcodes
...
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3
Use unique_ptr for GameWorld instance
2016-10-24 21:29:41 +01:00
Daniel Evans
ad998e8a80
Avoid allocating RWGame members where possible
...
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b
Initialise logging outside of RWGame
2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
a861309936
Change special and cutscene logic to load and unload models
2016-10-07 01:04:48 +01:00
Daniel Evans
e1ab5b1f69
Use ObjectRenderer to draw Goals and Arrows
2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628
Remove monolithic model list
2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c
Load and associate model data when creating objects
2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558
Load and associate MODELFILE entries
2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
479aaab666
Fix header guard in LoaderIDE.hpp
2016-09-11 02:59:03 +01:00