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Commit Graph

1055 Commits

Author SHA1 Message Date
Daniel Evans
9338c34096 update clang-format 2016-09-09 20:16:51 +01:00
Daniel Evans
239d19a310 Don't cast from wide chars to chars on windows 2016-09-09 00:07:17 +01:00
PerikiyoXD
62d0bf796a Fixed .native() and some cast errors
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
2016-09-08 21:17:30 +02:00
Daniel Evans
53e996aac7 Merge pull request #234 from danhedron/improved-file-handling
Improved file handling for un-archived files
2016-09-07 22:39:35 +01:00
Daniel Evans
0abfc695fb Remove GameData::openFile
The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
0be8586135 Improve indentation of loadLevelFile 2016-09-07 22:06:38 +01:00
Daniel Evans
930e10ce16 Rename parseDAT to loadLevelFile
There are many dat files in the game, but this function
only deals with the the level files
2016-09-07 22:06:38 +01:00
Daniel Evans
d7dea62f04 remove unused method FileIndex::findFile 2016-09-07 22:06:38 +01:00
dan
5e0659fccf Remove now unused fixPath function 2016-09-07 22:06:38 +01:00
dan
810c6658d0 use openFilePath to open data files 2016-09-07 22:06:38 +01:00
dan
23e25ed751 Add new openFilePath method to FileIndex 2016-09-07 01:34:42 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
16cb035121 Merge pull request #229 from svenstucki/master
Parse command line arguments with Boost
2016-09-06 20:42:53 +01:00
Sven Stucki
f5d76fbbcd Catch all command line parsing errors, properly exit on --help 2016-09-06 20:11:54 +02:00
Sven Stucki
0847c85abd Make --test work without --newgame, update help text 2016-09-06 20:11:53 +02:00
Sven Stucki
431e218a64 Use Boost to parse command line arguments (#177)
There are still some rough edges, first version to send in for
discussion.
2016-09-06 20:11:41 +02:00
Daniel Evans
674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
dan
772c93d463 Use correct header guards in FileHandle.hpp 2016-09-06 00:23:25 +01:00
Daniel Evans
ad7f3ba071 Use correct header guard in FileIndex.hpp 2016-09-06 00:23:25 +01:00
Daniel Evans
243c3d7c4c Merge pull request #232 from JayFoxRox/cheats
Cheat handler + Money display
2016-09-03 19:00:49 +01:00
Jannik Vogel
70f777c685 Zero-Pad displayed money value and slowly update it 2016-09-02 15:35:34 +02:00
Jannik Vogel
fd6be733e0 Use correct int-width in State block 16 and 17 2016-09-02 15:33:45 +02:00
Jannik Vogel
5f86003758 Add cheat handler 2016-09-02 15:33:45 +02:00
Daniel Evans
92b7f922b4 Merge pull request #230 from svenstucki/quit
Make sure SDL_Quit() is called on exit
2016-09-01 22:59:33 +01:00
Daniel Evans
341e0ca6bd Merge pull request #227 from JayFoxRox/fix-debug
Fix debug-camera
2016-09-01 22:08:50 +01:00
Sven Stucki
449289c06a Make sure SDL_Quit() is called on exit 2016-09-01 22:58:06 +02:00
Daniel Evans
95a0e31484 Merge pull request #222 from JayFoxRox/radar-blips
Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
Jannik Vogel
c3c1c8781e Adjust debug-camera speed 2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f Fix debug-camera speed-modifier 2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6 Fix debug-camera undefined behaviour 2016-09-01 02:53:28 +02:00
Daniel Evans
3dca19f971 Merge pull request #216 from danhedron/handle-init-failure-1
Improve SDL & GL initialisation failure handling
2016-08-31 23:14:21 +01:00
Daniel Evans
789d76c76b Merge pull request #226 from haphzd/mingw-fix-1
Fix mingw build
2016-08-31 23:06:48 +01:00
haphzd
ae75254848 Fix mingw build 2016-09-01 00:56:14 +03:00
Daniel Evans
904817cb9e Merge pull request #221 from JayFoxRox/hide-objects
Script: Implement opcode_0363 (Object visibility)
2016-08-31 22:08:25 +01:00
Daniel Evans
53a77d26ed Merge pull request #220 from Mischa-Alff/tobj
Fixes #219: Take TOBJ data into account when building render lists
2016-08-31 22:07:50 +01:00
Jannik Vogel
1e265b0e9c Script: Correct colour/size for location-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
270b0ce8be Script: Correct colour/size for object-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
635d10abfa Script: Implement 0188 2016-08-31 00:28:58 +02:00
Jannik Vogel
6117be689d Script: Support MarkerOnly in 018B 2016-08-31 00:23:02 +02:00
Jannik Vogel
2fdde9a94f Draw colored radar-blips 2016-08-31 00:23:02 +02:00
Jannik Vogel
c379c5d5e4 Extend BlipData with colour/size 2016-08-31 00:23:02 +02:00
Jannik Vogel
7d96f28ab9 Seperate radar blip setup and drawing 2016-08-31 00:23:02 +02:00
Jannik Vogel
d9e202faba MapRenderer::draw cleanup 2016-08-31 00:23:02 +02:00
Jannik Vogel
10dba6dbf3 Use a triangle-fan for radar-sprites (allows outline drawing) 2016-08-31 00:23:02 +02:00
Jannik Vogel
de62bd2bd9 Only draw arrow-markers which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
e99cfd3979 Only draw radar-blips which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
2d3a8856da Draw blips after radar-north and player-marker 2016-08-31 00:23:02 +02:00
Jannik Vogel
e2a27711b2 Script: Implement opcode_0363 2016-08-31 00:12:38 +02:00
Daniel Evans
90243b17a7 Merge pull request #207 from danhedron/feature/generate-script-functions
Generate script functions
2016-08-30 20:08:35 +01:00