mole99
b92f9f059f
Implement and use applyOffset()
2018-09-04 00:46:15 +01:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
...
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Berk Özkütük
8e2d17d52b
Ignore jump input while in airborne state
2018-09-03 20:41:55 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
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Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
02b42a8fed
Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
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Remove raw ptrs from game objects
2018-09-01 23:37:42 +01:00
Daniel Evans
be55b616f7
Add additional profiler scopes for increased resolution
2018-09-01 22:58:25 +01:00
Daniel Evans
14885c24dc
Move opengl debuging from RW_PROFILER, it interferes with CPU timing.
2018-09-01 22:58:25 +01:00
Daniel Evans
1efe3840b8
Increase profiler coverage in GameRenderer/OpenGLRenderer
2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050
Use microprofile for profiling
2018-09-01 22:58:24 +01:00
Daniel Evans
63a2caa471
Add microprofile to rwengine dependencies
2018-09-01 22:58:24 +01:00
Filip Gawin
1f3462fb3f
Use std::make_shared in GenericDATLoader.cpp
2018-09-01 17:50:03 +02:00
Filip Gawin
ffb1092077
Remove raw ptr from DebugDraw
2018-09-01 17:50:03 +02:00
Filip Gawin
4ff4356986
Replace raw ptr from OpenGLRenderer with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
3ef7570fb5
Replace raw ptr in SCMFile with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
711fa70950
Remove unneeded dynamic alocation of SCMFile
2018-09-01 17:50:03 +02:00
Filip Gawin
d4061540d0
Use ClumpPtr for clone
2018-09-01 17:49:52 +02:00
Filip Gawin
63ab663ea5
Remove raw ptrs from VehicleObject
2018-08-31 20:04:39 +02:00
Daniel Evans
b9ef99e752
Extract GameRenderer object handling into seperate method
2018-08-30 20:28:10 +01:00
Anonymous Maarten
372381843c
rwengine: delete OpenAL buffers and sources before OpenAL shutdown
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OpenAL printing
```
AL lib: (WW) FreeContext: (0x614000052440) Deleting 22 Sources
AL lib: (WW) FreeDevice: (0x62d0001f4400) Deleting 22 Buffers
```
at program shutdown is actually a warning that not all sources and
buffers were deleted.
Included suggestions from @ShFil119
2018-08-30 12:05:47 +01:00
Daniel Evans
26398ca636
Merge pull request #603 from ShFil119/sounds_tests
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Prepare tests for Sound and SoundBuffer
2018-08-29 20:30:13 +01:00
Filip Gawin
77e0e3a3bc
Prepare tests for Sound and SoundBuffer
...
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00
Filip Gawin
fae8f0c1a9
Remove raw ptrs from ProjectileObject
2018-08-28 23:24:57 +02:00
Filip Gawin
70304dd276
Remove raw ptrs from PickupObject
2018-08-28 23:18:27 +02:00
Filip Gawin
071481f617
Remove raw ptrs from CharacterObject
2018-08-28 23:18:20 +02:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
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Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
b10c36e747
rwengine: throw runtime_error on loading illegal font
2018-08-23 16:49:12 +02:00
Anonymous Maarten
804276668b
rwlib: enable RW_DEBUG if RW_DEBUG is defined
2018-08-23 15:45:39 +02:00
Anonymous Maarten
014a9b1bda
rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused
2018-08-23 15:44:39 +02:00
Daniel Evans
7d894b2da5
Merge pull request #600 from danhedron/cleanup/game_renderer
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Cleanup Game Renderer
2018-08-23 10:33:46 +01:00
Filip Gawin
3cd9c7722a
Reduce number of frames dynamic allocation and fix leak
2018-08-22 20:22:34 +01:00
Filip Gawin
e8fe8b614a
Refactor VisualFX and fix memory leaks
2018-08-21 21:51:28 +02:00
Daniel Evans
7b3bc093b3
Use array in place of vector for draw texture state
2018-08-21 19:46:53 +01:00
Daniel Evans
14255e5fe1
Disable depth test for post-process pass
2018-08-21 01:04:04 +01:00
Daniel Evans
34b8976856
Extract common rect rendering code
2018-08-21 01:04:04 +01:00
Daniel Evans
2aa0f3a371
Disable depth test for text rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
c4364d037a
Remove OpenGL from rect rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
2e472dd25c
Introduce depth test render state
2018-08-21 01:04:04 +01:00
Daniel Evans
7337da3133
Extract fade/splash rendering into its own Method.
2018-08-21 01:04:04 +01:00
Daniel Evans
fada60225c
GameRenderer: delete dead code
2018-08-21 01:04:04 +01:00
Daniel Evans
d9255cb5df
Merge pull request #594 from madebr/conan
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Conan updates
2018-08-20 22:45:42 +01:00
Filip Gawin
884e035602
Fix opcode_03e5
...
https://github.com/Lighnat0r/GTA-III-SCM-Converted/blob/master/
02_wanted.sc
As you can see there's no another cleaning functionality,
so 03e5 should clean after itself.
2018-08-15 18:17:31 +01:00
Filip Gawin
37a677802d
Fix problem with case sensivity of sfx files name
2018-08-15 13:03:36 +02:00
Anonymous Maarten
b545b79a4b
cmake: do not use rwdep::xxx targets
2018-08-15 09:12:01 +02:00
Filip Gawin
ed24fe71aa
Enable av_register_all() for older version of ffmpeg
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They require it before calling avformat_alloc_context()
2018-08-15 01:12:40 +02:00
Filip Gawin
cb69ad596e
Fix grabbing orientation from camera to listener
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Codes has been a bit refactored.
Btw it looks like resampling of sfx won't be needed.
2018-08-15 01:12:40 +02:00
Filip Gawin
a8bdc83b0e
Implement opcode 03d7
2018-08-15 01:12:40 +02:00
Filip Gawin
7b8e7a4e9f
Implement 018e
2018-08-15 01:12:40 +02:00
Filip Gawin
048839e000
Implement 018d
2018-08-15 01:12:29 +02:00
Filip Gawin
1769830af0
Implement 018c
2018-08-15 01:07:21 +02:00
Filip Gawin
746b8f7d20
Update Listener parameters
2018-08-15 01:02:11 +02:00