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Commit Graph

1019 Commits

Author SHA1 Message Date
Filip Gawin
1b1b924d8f Sound as ScriptType 2018-08-15 01:02:11 +02:00
Filip Gawin
4119afbae3 Add hardcoded metadata about sfx 2018-08-15 01:02:02 +02:00
Filip Gawin
5b110126d2 Store ptr to GameWorld in SoundManager
It's allowed to remove duplicated calls of
LoaderSDT's `load`, and need of calling `loadSound`
before `createSfxInstance`.
2018-08-13 21:44:35 +02:00
Anonymous Maarten
8d6b9492a3 rwengine: remove unused source files 2018-08-10 00:49:08 +02:00
Daniel Evans
50bbfb40f3
Merge pull request #574 from danhedron/rename_rwlib
Rename rwlib library to "core" to fit its new role
2018-08-09 21:28:19 +01:00
Daniel Evans
4fd92a1549 Rename rwlib library to "core" to fit its new role
Also move up source files into the root directory, as there's nothing else in this directory
2018-08-09 20:28:24 +01:00
Daniel Evans
844fdf8d33
Merge pull request #558 from ShFil119/soundRefactor
Implement methods for sfx, and refactor Sound system
2018-08-08 20:21:54 +01:00
Filip Gawin
11bc35c3f2 Implement methods for sfx, and refactor Sound system
SoundBuffer and SoundSource got their own
files.
2018-08-08 02:12:29 +02:00
Daniel Evans
be2816c398
Merge pull request #572 from danhedron/test_update/IPL
Remove data dependency from LoaderIPL tests
2018-08-08 00:34:27 +01:00
Daniel Evans
31f32b2173
Merge pull request #571 from madebr/kerning
Add font-dependent kerning
2018-08-07 23:06:12 +01:00
Daniel Evans
457364eca3
Merge pull request #566 from paulkocialkowski/vehicles
Various vehicle improvements
2018-08-07 23:05:58 +01:00
Paul Kocialkowski
ff9ccd5f07 rwengine: Set the linear velocity to a zero vector when stopped
Vehicles have a tendency to move on their own when they are stopped, due
to their interactions with other surfaces that result in a non-zero
velocity.

Since we have a threshold with the isStopped() method, fix this situation
by setting the linear velocity and wheels rotation (that otherwise also
rotate on their own) to zero vectors.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-07 21:25:30 +02:00
Anonymous Maarten
99dca06dbc rwengine: avoid crash of rwviewer/rwgmae when rendering incomplete color string
The string "~g" would crash rwviewer.
2018-08-07 12:39:59 +02:00
Anonymous Maarten
09026ae8b0 rwengine: allow newline in GameString's 2018-08-07 12:39:05 +02:00
Anonymous Maarten
38fca841e7 rwengine: add font-dependent kerning 2018-08-07 12:39:05 +02:00
Daniel Evans
f95427c136
Merge pull request #540 from ShFil119/remove_FileHandle
Remove unneeded FileHandle (aka shared_ptr)
2018-08-07 00:31:19 +01:00
Daniel Evans
0af9b23fe1 Add stream interface to LoaderIPL and use it in test 2018-08-06 23:37:37 +01:00
Filip Gawin
f3a718611e Convert data of FileContentsInfo to unique_ptr
I've removed copy ctor and copy assign operator.
We use here unique_ptr so copying should not happen.
2018-08-06 23:08:34 +02:00
Daniel Evans
634a3940ac
Merge pull request #570 from danhedron/test_up/IDE
Remove data dependency from LoaderIDE test suite
2018-08-06 21:43:46 +01:00
Filip Gawin
27333efd8c Remove unneed FileHandle (aka shared_ptr) 2018-08-06 22:42:09 +02:00
Daniel Evans
3941dde8d6 Add overload for lexical_cast<T> to select the base of the conversion 2018-08-06 20:45:40 +01:00
Daniel Evans
0743ac9681
Merge pull request #528 from madebr/fonts
Convert utf8 string to GameStrings using current font mapping + add string viewer to rwviewer
2018-08-06 20:25:38 +01:00
Daniel Evans
fc64c5e87e Add more object tests and fix a ped info bug
The car mask ped info member was being loaded as base 10 instead of base 16
2018-08-05 23:55:20 +01:00
Anonymous Maarten
a15413f997 rwlib+rwengine+rwviewer: address feedback comments 2018-08-06 00:16:33 +02:00
Paul Kocialkowski
295cb25cb0 Improve jump by getting inertia from the previous movement
Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-05 23:08:51 +01:00
Daniel Evans
3b7bb14de6 Extract object data assertions to functions 2018-08-05 22:22:13 +01:00
Anonymous Maarten
37fcebee40 rwlib+rwengine: add string conversion independent of font 2018-08-05 23:20:58 +02:00
Daniel Evans
19368133b5 Extract IDE loading from file opening
This provides a way to parse IDE contents without a real file.
2018-08-05 21:23:36 +01:00
Filip Gawin
491e5303d0 Replace std::ptr_fun with lambda
It is deprecated in c++11,
and remove in c++17.
2018-08-04 23:16:04 +01:00
Filip Gawin
4baeeb9ae8 Replace raw ptr with unique_ptr in CollisionInstance 2018-08-04 14:22:10 +01:00
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Anonymous Maarten
12afe81a35 rwengine: spelling fix: 'Alignemnt' 2018-08-04 01:11:47 +02:00
Anonymous Maarten
2ad9667b50 rwengine: add per-font mapping + unicode support + tests 2018-08-04 01:11:47 +02:00
Daniel Evans
74a4398e69
Merge pull request #559 from ShFil119/casting
Remove old style casts
2018-08-03 23:47:00 +01:00
Filip Gawin
24b47a53f3 Remove unwanted memory leak in script 2018-08-02 21:39:36 +01:00
Paul Kocialkowski
17b6c13a6a rwgame: Adapt the friction slip based on handling data to ease steering
A constant friction slip for all vehicles does not seem to work very
well and most are rather hard to steer with. This introduces a somewhat
empirical formula to get a rather sane friction slip value based on
handling data, where coefficients are used in a way compatible with the
required friction slip value for most vehicles.

This is by far not a perfect approach and the steering on some vehicles
still feels out of line with the realistic expected behaviour, but most
remain fairly drivable.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
e3e8b3acb9 rwengine: Reduce vehicle roll influence to avoid easily flipping wheels
The current roll influence value makes it much too easy to flip vehicles
upside down. More generally, the vehicles tend to not stick to the ground
enough as they are too easily moved around when hit with another vehicle.

Reduce the roll influence value for vehicles to make them stick more to
the ground.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
20ac5b2a39 rwengine: Slow down engine force when the vehicle is braking
This introduces a linear reduction of the engine force when braking is
applied. The division factor increases with the steering angle to
max steering angle ratio, reducing the engine force by a factor of
up to 1.25.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
77b3df037e rwengine: Adapt the nominal engine force for our physics
This introduces a coefficient to adapt the nominal engine force to our
physics and ensure that top speed is not reached too fast.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
dce3b9af3a rwengine: Increase the engine force when starting up
Most vehicles are still slow to start and manoeuvre. For instance, it is
rather hard to precisely park in a parking space. In order to make
vehicles more reactive when starting (either forward or backward), the
engine force is increased at first and progressively decreased to its
nominal force, following the velocity increase up to half the maximum
velocity.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
3ae98dd93a rwengine: Increase the engine force based on the mass
Since heavy vehicles have more inertia, they require more engine force
to be moved sufficiently fast. Without this extra force, many heavy
vehicles are unbearably slow to drive. Reuse the mass coefficient that
was introduced to increase the engine force accordingly.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
6c66f61519 rwengine: Implement actual braking when the vehicle is going forward
This implements proper braking by detecting a brake condition with a
negative throttle and a positive forward velocity. Under this condition,
the engine is stopped and brake is applied. A mass coefficient is
introduced to quantify how heavy a vehicle is, so that more braking can
be applied to heavy vehicles, that have higher inertia.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:44 +02:00
Paul Kocialkowski
094513681b rwengine: Cap maxmimum velocity to the adapted maximum from handling
A specific coefficient is introduced to adapt the value to the physics
engine, since converting the value from km/h gives an unrealisticly high
maximum speed.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
2018-08-02 21:37:43 +02:00
Filip Gawin
d95d05e291 Remove old style cast 2018-07-29 22:21:01 +02:00
Filip Gawin
844d1f89b3 Quick Fix filename -> filePath
When I was working on resampling, pull with paths was merged. It's funny how macro hides the problem. It shouldn't compile.
2018-07-29 18:36:26 +01:00
Daniel Evans
1586a90401
Merge pull request #547 from ShFil119/safe_convertion
Safer convertion strings to numbers
2018-07-26 17:57:08 +01:00
Filip Gawin
b2c2075be7 cast_to_float 2018-07-26 00:10:17 +02:00
Filip Gawin
da7e54b64a Rename bit_cast.hpp to casts.hpp and add cast_to_int 2018-07-26 00:09:58 +02:00
Daniel Evans
3add481e32
Merge pull request #536 from ShFil119/resampler
Usage of resampler for sounds
2018-07-23 17:44:53 +01:00
Daniel Evans
2c7d27dd5b
Merge pull request #543 from ShFil119/final
Mark classes as final
2018-07-23 13:10:11 +01:00
Filip Gawin
7fafd3728e Usage of resampler for sounds
Commit fixes #458.

It also loosens the connection
between decoder and player (openAL).

It allows to easier replace
player if there's need.
2018-07-22 20:15:14 +02:00
Daniel Evans
2f8ae7fb0b
Merge pull request #522 from ShFil119/prepare_sdt_loader_for_ffmpeg
Prepare sdt loader for ffmpeg
2018-07-20 21:24:11 +01:00
mole99
5f2fe96167 Implement basic traffic
This includes spawning vehicles on the road and rudimentary traffic control with changing lanes and braking in front of characters
2018-07-19 21:41:13 +02:00
Filip Gawin
247a4c034d Use LoaderSDT to feed ffmpeg using sfx sounds
Function loadSound returns
AVFormatContext with custom AVIOContext.
2018-07-11 21:43:38 +02:00
Filip Gawin
495c831972 Mark classes as final
It lets complier to make extra optimization.

See:
https://gcc.godbolt.org/#compilers:!((compiler:g6,options:'-O2+-Wall++-
xc%2B%2B+-
std%3Dc%2B%2B11',sourcez:MYGwhgzhAECC0G8BQAHArgIxAS2ALiWiOgDdsAnAFzTBFIHtsATaAMwAoBKaAXmgAYA3EgC%2BwpKEgwAQtDzR0WXHESpMOfIWIlGLDt1bYAdrWj0SAU3LlmF4WKQTwUaAGE5C9cvjJFGgsQMzGxcZpbWtvbiOsGs9PTs0gBk0BjcyIEYAHT69o4xLBhg5OyuKcDpWkTAOVz2QAA%3D%3D)),filterAsm:
(commentOnly:!t,directives:!t,intel:!t,labels:!t),version:3
2018-07-07 22:55:10 +02:00
Daniel Evans
83ee9ef568
Merge pull request #526 from madebr/rwlib_changes
Rwlib changes
2018-07-05 22:05:56 +01:00
Daniel Evans
9c22dbbc91
Merge pull request #523 from ShFil119/default_member_initializer
[Ready]Usage of default member initializer
2018-07-05 20:38:55 +01:00
Daniel Evans
caa1e1eee0
Merge pull request #508 from madebr/conan
Add support for Conan
2018-07-03 23:14:46 +01:00
Filip Gawin
76c15c2a82 Usage of default member initializer 2018-07-03 20:08:03 +02:00
Anonymous Maarten
8aee672466 rwlib: refactor FileIndex
- make FileIndex const correct (std::map::operator[] modifies the std::map)
- use a single map
- keys are paths relative in the game data directory + filenames
  (so paths like "data/main.scm" can be found twice in the map)
- normalization of the file paths is done inside FileIndex,
  so there shouldn't be any ::tolower's anymore.
- added a normalizer helper function "normalizeFilePath"
- added Documentation
2018-06-30 04:03:20 +02:00
Anonymous Maarten
062115f6bd rwgame+rwengine: get background from index + pass as rwfs::path 2018-06-30 04:03:20 +02:00
Anonymous Maarten
4f60dfad43 rwlib: bit_case is a header, not a source file 2018-06-30 04:03:20 +02:00
Anonymous Maarten
36149cf38e rwlib: rw/defines.hpp -> rw/debug.hpp 2018-06-30 04:03:20 +02:00
Daniel Evans
4c357ad618
Merge pull request #493 from husho/pacman
Big'N'Veiny pickups
2018-06-29 21:15:17 +01:00
Christoph Heiss
4e38cb1d30
rwengine: Fix cutscenes only showing a grey screen on macOS.
This is caused by different handling of formatted input in the C++
standard library on macOS than on a linux box.
On linux, characters after a number are ignored (such as 'f' in this
case), on macOS this leads to an error on the stream.
2018-06-26 14:15:08 +02:00
husho
f9fc588d64 Fixed: tests weren't working
Fixed: mission timer
Timer was going crazy due to missing 02d9 opcode, update timer 25 times per second

Fixed: mission timer
Don't beep on every timer update
2018-06-26 03:45:52 +03:00
Daniel Evans
7061813afd
Merge pull request #507 from husho/scmfix
Fix: terminate only mission scripts when starting new mission via debug menu
2018-06-26 00:43:19 +01:00
husho
363840396a Implemented: Big'N'Veiny pickups 2018-06-26 02:39:24 +03:00
Daniel Evans
7d7400308c
Merge pull request #490 from husho/garages_continuation
[Ready] Garages continuation
2018-06-26 00:23:38 +01:00
Daniel Evans
146b42d510
Merge pull request #525 from dracc/349-fix
Fix #349 "Smooth vehicle steering"
2018-06-25 23:54:45 +01:00
husho
92d2a614b7 Garages continuation 2018-06-24 02:43:24 +03:00
Lucas Eriksson
15c7f7299c 349-fix 2018-06-22 12:37:46 +02:00
Daniel Evans
10ef3448aa
Merge pull request #517 from NFSMONSTR/implement_some_cheats_2
Implement some cheats and showing cheat activated message
2018-06-21 22:45:34 +01:00
Daniel Evans
9ef401f7c4
Merge pull request #471 from husho/patch-2
Temporary partial fix for duped cars & peds in first mission
2018-06-21 22:33:55 +01:00
Anonymous Maarten
ae5edcf056 rwengine: check whether character is player
Fixes #519

==13884==ERROR: AddressSanitizer: heap-use-after-free on address 0x607000b3d954 at pc 0x0000008ba469 bp 0x7ffd7c8f9ab0 sp 0x7ffd7c8f9aa0
READ of size 4 at 0x607000b3d954 thread T0
    #0 0x8ba468 in PlayerController::isTalkingOnPayphone() const /home/maarten/programming/openrw/rwengine/src/ai/PlayerController.cpp:315
    #1 0xa148eb in CharacterObject::updateMovementAnimation(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:128
    #2 0xa185d9 in CharacterObject::updateCharacter(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:356
    #3 0xa17735 in CharacterObject::tick(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:297
    #4 0x7c7731 in RWGame::tick(float) /home/maarten/programming/openrw/rwgame/RWGame.cpp:541
    #5 0x7c6abb in RWGame::run() /home/maarten/programming/openrw/rwgame/RWGame.cpp:447
    #6 0x793b45 in main /home/maarten/programming/openrw/rwgame/main.cpp:17
    #7 0x7f154c17e18a in __libc_start_main (/lib64/libc.so.6+0x2318a)
    #8 0x793839 in _start (/home/maarten/programming/openrw/build/build/rwgame/rwgame+0x793839)
2018-06-21 03:14:09 +02:00
Jannik Vogel
90a0b3ad97
Merge pull request #349 from drummyfish/master
Make vehicle wheels steer smoothly
2018-06-20 22:50:42 +02:00
husho
1132a4ba3c Fixed: missions debug menu
starting a mission via debug menu terminated non mission scripts
2018-06-19 21:22:44 +03:00
Jannik Vogel
3a052353a7
Merge pull request #492 from husho/patch-3
Fix vehicle damage
2018-06-19 18:36:36 +02:00
NFS_MONSTR
f5f1fb3247 Implement some cheats and cheat activated message 2018-06-18 22:15:31 +03:00
husho
22205aaa28 Fix panic 2018-06-18 16:20:51 +03:00
husho
7f249ecf89 Fix paramedic & vigilante submissions (#491)
Opcodes
0376 opcode "create_random_actor" was unimplemented and did return garbage to the script, and dereferencing nonexistent actor caused crashes
2018-06-18 07:36:27 -05:00
husho
595b671f6d Added missing std:: 2018-06-18 06:53:39 -05:00
husho
f3664def80 Redid opcodes related to player input and cutscenes (#476)
Redid opcodes related to player input and cutscenes
2018-06-18 06:53:09 -05:00
husho
6d04746222 [Ready] Payphones (#498)
Payphones
2018-06-17 23:24:34 -05:00
husho
81781a53ed Various opcodes (#499)
Various opcodes
2018-06-17 23:23:20 -05:00
darkf
d0c07db836
Merge pull request #513 from madebr/ub_characterobject
rwgame: remove undefined behavior in CharacterObjects
2018-06-15 11:05:08 -05:00
Anonymous Maarten
46b94bd1ed rwgame: remove undefined behavior in CharacterObjects
Fixes this warning:
/home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:202:54: runtime error: downcast of address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
/home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:202:75: runtime error: member call on address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
/home/maarten/programming/openrw/rwengine/src/ai/PlayerController.hpp:66:16: runtime error: member access within address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
2018-06-15 16:24:23 +02:00
Filip Gawin
625ebdcb90
Fix UB in gamestate 2018-06-14 17:06:08 +02:00
Anonymous Maarten
b6a2b2181d cmake: do not override find modules but wrap them separately 2018-06-14 02:10:54 +02:00
husho
23072a5e99 Implement script timer (#500)
Added script timer
2018-06-12 13:05:50 -05:00
NFSMONSTR
85785b04e0 Don't draw asterisks in subtitles (#510)
Don't draw asterisks in subtitles
2018-06-09 10:23:16 -05:00
Anonymous Maarten
7d18898e2c cmake: only install shared libraries 2018-06-08 18:30:25 +02:00
Anonymous Maarten
e3c0b00453 cmake: use GNUInstallDirs for install paths + install everything (optionally) 2018-06-08 18:30:25 +02:00
darkf
64ecec3650
Merge pull request #502 from husho/fade2
Fade fix part 2
2018-06-08 09:08:21 -05:00
darkf
e0e09ba074
Merge pull request #488 from husho/refactor
Refactor: moved getPlayer to World class
2018-06-08 09:07:45 -05:00
husho
cc81aa1d5b Fix vehicle damage
Damage was only applied if there was an impulse/impact
2018-06-08 08:16:37 +03:00
husho
dc3b3c32d1 Enable blending for fades. Thanks to @NFSMONSTR 2018-06-05 08:28:16 +03:00
husho
e98cb05c47 Fade fix part2 2018-06-04 16:30:05 +03:00
darkf
070f58809e
Merge pull request #470 from husho/patch-1
Fade fix
2018-06-03 18:11:36 -05:00
darkf
62513421f3
Merge pull request #494 from NFSMONSTR/Fix_single_line_help_messages
Fixed one line help messages background too small
2018-06-03 18:10:01 -05:00