Should fix this memory leak:
==31441== 576 bytes in 4 blocks are possibly lost in loss record 2,109 of 2,723
==31441== at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==31441== by 0x14F98CEF: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14FD8303: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14FD8B6F: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14BF0C40: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14BF0E27: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x910D28: LoaderDFF::readGeometry(RWBStream const&) (LoaderDFF.cpp:253)
==31441== by 0x9104E2: LoaderDFF::readGeometryList(RWBStream const&) (LoaderDFF.cpp:129)
==31441== by 0x911CED: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:474)
==31441== by 0x7BE007: GameData::loadModel(unsigned short) (GameData.cpp:474)
==31441== by 0x7E0DD2: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==31441== by 0x86E0BE: opcode_029b(ScriptArguments const&, int, glm::tvec3<float, (glm::precision)0>, ScriptObjectType<InstanceObject>&) (GTA3ModuleImpl.inl:7234)
==31441==
==31441== 696 bytes in 3 blocks are possibly lost in loss record 2,197 of 2,723
==31441== at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==31441== by 0x14FD8298: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14BEEF21: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x14BEF057: ??? (in /usr/lib64/dri/i965_dri.so)
==31441== by 0x910CA6: LoaderDFF::readGeometry(RWBStream const&) (LoaderDFF.cpp:248)
==31441== by 0x9104E2: LoaderDFF::readGeometryList(RWBStream const&) (LoaderDFF.cpp:129)
==31441== by 0x911CED: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:474)
==31441== by 0x7BD346: GameData::loadClump(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:394)
==31441== by 0x75914F: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:54)
==31441== by 0x749175: main (main.cpp:13)
Should fix these memory leaks:
==22737== 513,622,016 bytes in 6,650 blocks are definitely lost in loss record 3,126 of 3,126
==22737== at 0x14F996E4: ??? (in /usr/lib64/dri/i965_dri.so)
==22737== by 0x14FE717A: ??? (in /usr/lib64/dri/i965_dri.so)
==22737== by 0x14FE622E: ??? (in /usr/lib64/dri/i965_dri.so)
==22737== by 0x14CDED2A: ??? (in /usr/lib64/dri/i965_dri.so)
==22737== by 0x14CDF85F: ??? (in /usr/lib64/dri/i965_dri.so)
==22737== by 0x91602C: createTexture(RW::BSTextureNative&, RW::BinaryStreamSection&) (LoaderTXD.cpp:79)
==22737== by 0x91649E: TextureLoader::loadFromMemory(std::shared_ptr<FileContentsInfo>, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::shared_ptr<TextureData>, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::shared_ptr<TextureData> > > >&) (LoaderTXD.cpp:183)
==22737== by 0x7BBCE0: GameData::loadTextureArchive(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:372)
==22737== by 0x7BBABA: GameData::loadTXD(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:358)
==22737== by 0x7BCA80: GameData::loadModel(unsigned short) (GameData.cpp:466)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737== by 0x747815: main (main.cpp:13)
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
Previously the worker thread was constructed before the queue was, leading to
unfortunate race conditions. This fixes that, along with unrelated minor cleanup.