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Commit Graph

503 Commits

Author SHA1 Message Date
Jannik Vogel
bda0107bb1 Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
Jannik Vogel
9d34a16fbc Cleanup: Remove empty FileArchive.hpp 2016-08-12 02:14:15 +02:00
Jannik Vogel
623e3c16a5 Fix Bullet #include paths 2016-08-12 02:14:15 +02:00
Daniel Evans
d8841c7561 Remove include directory from rwengine for consistency 2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5 Don't glob for files in rwengine CMakeLists.txt 2016-08-07 14:30:21 +01:00
darkf
0242868caa Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators 2016-08-06 08:43:28 -07:00
darkf
62532107ee Rewrite SaveGame::getAllSaveGameInfo to use boost::filesystem 2016-08-03 18:31:47 -07:00
darkf
40705a6666 Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex 2016-08-03 18:31:47 -07:00
Timmy Sjöstedt
756ddf2df2 Removed GL_ARB_explicit_attrib_location extension 2016-08-03 19:00:20 +02:00
Timmy Sjöstedt
1500b6acbb Removed GL_ARB_uniform_buffer_object extension 2016-08-03 18:56:50 +02:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
darkf
77ca9054c6 De-initialize OpenAL 2016-08-02 04:38:34 -07:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7 Merge pull request #166 from danhedron/feature/input-improvements
Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
c48bc26c1e Merge pull request #158 from danhedron/feature/physics-overhaul-1
MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
Daniel Evans
c2fc2359e3 Add primitive sprint behaviour 2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1 Use input state for player movement 2016-07-02 20:51:30 +01:00
Daniel Evans
cf2347ba02 Disable un-latching of vehicle parts during damage
The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e Add bullet motion states for dynamic vehicle parts 2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7 Overhaul object transformation handling
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea Clean up CollisionInstance and some of VehicleObject 2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7 Remove defunct grid code 2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899 Merge pull request #164 from JayFoxRox/fix-taxi
Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0 Add GameInputState to store all control state 2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b Merge pull request #159 from danhedron/feature/traffic-vehicles
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1 Merge pull request #137 from haphzd/patch-1
File loading improvements
2016-06-29 22:26:58 +01:00
Jannik Vogel
7deeda71f5 Script: Fix 01D3 (game_character_exit_vehicle) 2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a Script: 01AC (Is Vehicle Stopped in volume) 2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035 Script: 01FB (Sqrt) and 0209 (Random Int in Range) 2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848 Script: 0291 (Set Character Attack When Provoked) 2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf Script: 0216 (Set Taxi Available Light) 2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd Script: 020F (Turn Character to Face Player) 2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398 Script: 0365 (Set Character Objective to Hail Taxi) 2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef Script: 0319 (Set Character Running) 2016-06-29 21:06:08 +02:00
Jannik Vogel
cbd5637fdd Script: 02DD (Get Random Character In Zone) 2016-06-29 21:06:08 +02:00
Jannik Vogel
81b5dd2f36 Script: 0185 (Is Vehicle Health Greater Than) 2016-06-28 15:30:29 +02:00
Jannik Vogel
88e205df7f Script: 00FD (Is Player in Vehicle Near Character) 2016-06-28 15:30:29 +02:00
Jannik Vogel
bac779b53d Script: 00A0 (Get Character Position) 2016-06-28 15:30:29 +02:00
Jannik Vogel
e5e3ed7b1e Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money) 2016-06-28 15:30:29 +02:00
Jannik Vogel
d3c70140cf Script: 018C (Play Sound At) 2016-06-28 02:39:00 +02:00
Jannik Vogel
d1131a63a8 Add isStopped() in VehicleObject and CharacterObject 2016-06-28 02:39:00 +02:00
Daniel Evans
b6d8618e6f Spawn at ground level if vehicle generator z is < -90 2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89 Restore vehicle generators from save data 2016-06-27 22:55:13 +01:00
Daniel Evans
69e7d32f3a Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
Daniel Evans
50eee4e5ff Implement static VehicleGenerator traffic 2016-06-27 22:33:22 +01:00
Jannik Vogel
c5083701ea Script: 036D (Print Big With 2 Numbers) 2016-06-27 02:05:34 +02:00
Jannik Vogel
86d31328c3 Script: 00BD (Print Message Soon) 2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e Script: 008C (Floor Float To Int) 2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b Script: 0069 (Multiply Global Float by Global Float) 2016-06-27 01:44:51 +02:00