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Commit Graph

1031 Commits

Author SHA1 Message Date
Filip Gawin
c6a0c6eb45 Remove already handled "todo" 2018-09-20 22:52:04 +02:00
Filip Gawin
3821244c95 Use lambda for removing VisualFX 2018-09-19 22:02:16 +01:00
Anonymous Maarten
d06d4fc264 rwengine: use applyOffset 2018-09-16 01:14:11 +02:00
Anonymous Maarten
40575e79b6 rwengine: pass const glm::vec's to constructors 2018-09-16 00:53:18 +02:00
Anonymous Maarten
e873f826fc rwengine: remove errorTexture from Game- and ObjectRenderer 2018-09-16 00:53:18 +02:00
Anonymous Maarten
9189a02860 rwengine: remove unused private field 2018-09-16 00:53:18 +02:00
Anonymous Maarten
0b8bc41fa7 all: fix 'warning: missing braces around initializer' 2018-09-16 00:53:16 +02:00
Anonymous Maarten
32d3ab7508 rwengine+tests: disable C4305 warning for bullet3
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
2018-09-16 00:52:41 +02:00
Anonymous Maarten
7bea25e487 rwengine: some variables are only used in debug builds
Fixes clang warnings about unused private fields: -Wunused-private-field
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2d595bede7 cmake: add all files to cmake 2018-09-16 00:52:41 +02:00
Anonymous Maarten
2a1163d391 rwgame: fix Visual Studio warnings 2018-09-16 00:52:41 +02:00
Anonymous Maarten
05896caac5 rwengine: fix Visual Studio warnings 2018-09-16 00:52:40 +02:00
mole99
b92f9f059f Implement and use applyOffset() 2018-09-04 00:46:15 +01:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Berk Özkütük
8e2d17d52b Ignore jump input while in airborne state 2018-09-03 20:41:55 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
02b42a8fed
Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
Remove raw ptrs from game objects
2018-09-01 23:37:42 +01:00
Daniel Evans
be55b616f7 Add additional profiler scopes for increased resolution 2018-09-01 22:58:25 +01:00
Daniel Evans
14885c24dc Move opengl debuging from RW_PROFILER, it interferes with CPU timing. 2018-09-01 22:58:25 +01:00
Daniel Evans
1efe3840b8 Increase profiler coverage in GameRenderer/OpenGLRenderer 2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050 Use microprofile for profiling 2018-09-01 22:58:24 +01:00
Daniel Evans
63a2caa471 Add microprofile to rwengine dependencies 2018-09-01 22:58:24 +01:00
Filip Gawin
1f3462fb3f Use std::make_shared in GenericDATLoader.cpp 2018-09-01 17:50:03 +02:00
Filip Gawin
ffb1092077 Remove raw ptr from DebugDraw 2018-09-01 17:50:03 +02:00
Filip Gawin
4ff4356986 Replace raw ptr from OpenGLRenderer with unique_ptr 2018-09-01 17:50:03 +02:00
Filip Gawin
3ef7570fb5 Replace raw ptr in SCMFile with unique_ptr 2018-09-01 17:50:03 +02:00
Filip Gawin
711fa70950 Remove unneeded dynamic alocation of SCMFile 2018-09-01 17:50:03 +02:00
Filip Gawin
d4061540d0 Use ClumpPtr for clone 2018-09-01 17:49:52 +02:00
Filip Gawin
63ab663ea5 Remove raw ptrs from VehicleObject 2018-08-31 20:04:39 +02:00
Daniel Evans
b9ef99e752 Extract GameRenderer object handling into seperate method 2018-08-30 20:28:10 +01:00
Anonymous Maarten
372381843c rwengine: delete OpenAL buffers and sources before OpenAL shutdown
OpenAL printing
```
AL lib: (WW) FreeContext: (0x614000052440) Deleting 22 Sources
AL lib: (WW) FreeDevice: (0x62d0001f4400) Deleting 22 Buffers
```
at program shutdown is actually a warning that not all sources and
buffers were deleted.

Included suggestions from @ShFil119
2018-08-30 12:05:47 +01:00
Daniel Evans
26398ca636
Merge pull request #603 from ShFil119/sounds_tests
Prepare tests for Sound and SoundBuffer
2018-08-29 20:30:13 +01:00
Filip Gawin
77e0e3a3bc Prepare tests for Sound and SoundBuffer
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00
Filip Gawin
fae8f0c1a9 Remove raw ptrs from ProjectileObject 2018-08-28 23:24:57 +02:00
Filip Gawin
70304dd276 Remove raw ptrs from PickupObject 2018-08-28 23:18:27 +02:00
Filip Gawin
071481f617 Remove raw ptrs from CharacterObject 2018-08-28 23:18:20 +02:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
b10c36e747 rwengine: throw runtime_error on loading illegal font 2018-08-23 16:49:12 +02:00
Anonymous Maarten
804276668b rwlib: enable RW_DEBUG if RW_DEBUG is defined 2018-08-23 15:45:39 +02:00
Anonymous Maarten
014a9b1bda rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused 2018-08-23 15:44:39 +02:00
Daniel Evans
7d894b2da5
Merge pull request #600 from danhedron/cleanup/game_renderer
Cleanup Game Renderer
2018-08-23 10:33:46 +01:00
Filip Gawin
3cd9c7722a Reduce number of frames dynamic allocation and fix leak 2018-08-22 20:22:34 +01:00
Filip Gawin
e8fe8b614a Refactor VisualFX and fix memory leaks 2018-08-21 21:51:28 +02:00
Daniel Evans
7b3bc093b3 Use array in place of vector for draw texture state 2018-08-21 19:46:53 +01:00
Daniel Evans
14255e5fe1 Disable depth test for post-process pass 2018-08-21 01:04:04 +01:00
Daniel Evans
34b8976856 Extract common rect rendering code 2018-08-21 01:04:04 +01:00
Daniel Evans
2aa0f3a371 Disable depth test for text rendering 2018-08-21 01:04:04 +01:00
Daniel Evans
c4364d037a Remove OpenGL from rect rendering 2018-08-21 01:04:04 +01:00
Daniel Evans
2e472dd25c Introduce depth test render state 2018-08-21 01:04:04 +01:00
Daniel Evans
7337da3133 Extract fade/splash rendering into its own Method. 2018-08-21 01:04:04 +01:00