Filip Gawin
c6a0c6eb45
Remove already handled "todo"
2018-09-20 22:52:04 +02:00
Filip Gawin
3821244c95
Use lambda for removing VisualFX
2018-09-19 22:02:16 +01:00
Anonymous Maarten
d06d4fc264
rwengine: use applyOffset
2018-09-16 01:14:11 +02:00
Anonymous Maarten
40575e79b6
rwengine: pass const glm::vec's to constructors
2018-09-16 00:53:18 +02:00
Anonymous Maarten
e873f826fc
rwengine: remove errorTexture from Game- and ObjectRenderer
2018-09-16 00:53:18 +02:00
Anonymous Maarten
9189a02860
rwengine: remove unused private field
2018-09-16 00:53:18 +02:00
Anonymous Maarten
0b8bc41fa7
all: fix 'warning: missing braces around initializer'
2018-09-16 00:53:16 +02:00
Anonymous Maarten
32d3ab7508
rwengine+tests: disable C4305 warning for bullet3
...
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
2018-09-16 00:52:41 +02:00
Anonymous Maarten
7bea25e487
rwengine: some variables are only used in debug builds
...
Fixes clang warnings about unused private fields: -Wunused-private-field
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2d595bede7
cmake: add all files to cmake
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2a1163d391
rwgame: fix Visual Studio warnings
2018-09-16 00:52:41 +02:00
Anonymous Maarten
05896caac5
rwengine: fix Visual Studio warnings
2018-09-16 00:52:40 +02:00
mole99
b92f9f059f
Implement and use applyOffset()
2018-09-04 00:46:15 +01:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
...
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Berk Özkütük
8e2d17d52b
Ignore jump input while in airborne state
2018-09-03 20:41:55 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
...
Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
02b42a8fed
Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
...
Remove raw ptrs from game objects
2018-09-01 23:37:42 +01:00
Daniel Evans
be55b616f7
Add additional profiler scopes for increased resolution
2018-09-01 22:58:25 +01:00
Daniel Evans
14885c24dc
Move opengl debuging from RW_PROFILER, it interferes with CPU timing.
2018-09-01 22:58:25 +01:00
Daniel Evans
1efe3840b8
Increase profiler coverage in GameRenderer/OpenGLRenderer
2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050
Use microprofile for profiling
2018-09-01 22:58:24 +01:00
Daniel Evans
63a2caa471
Add microprofile to rwengine dependencies
2018-09-01 22:58:24 +01:00
Filip Gawin
1f3462fb3f
Use std::make_shared in GenericDATLoader.cpp
2018-09-01 17:50:03 +02:00
Filip Gawin
ffb1092077
Remove raw ptr from DebugDraw
2018-09-01 17:50:03 +02:00
Filip Gawin
4ff4356986
Replace raw ptr from OpenGLRenderer with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
3ef7570fb5
Replace raw ptr in SCMFile with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
711fa70950
Remove unneeded dynamic alocation of SCMFile
2018-09-01 17:50:03 +02:00
Filip Gawin
d4061540d0
Use ClumpPtr for clone
2018-09-01 17:49:52 +02:00
Filip Gawin
63ab663ea5
Remove raw ptrs from VehicleObject
2018-08-31 20:04:39 +02:00
Daniel Evans
b9ef99e752
Extract GameRenderer object handling into seperate method
2018-08-30 20:28:10 +01:00
Anonymous Maarten
372381843c
rwengine: delete OpenAL buffers and sources before OpenAL shutdown
...
OpenAL printing
```
AL lib: (WW) FreeContext: (0x614000052440) Deleting 22 Sources
AL lib: (WW) FreeDevice: (0x62d0001f4400) Deleting 22 Buffers
```
at program shutdown is actually a warning that not all sources and
buffers were deleted.
Included suggestions from @ShFil119
2018-08-30 12:05:47 +01:00
Daniel Evans
26398ca636
Merge pull request #603 from ShFil119/sounds_tests
...
Prepare tests for Sound and SoundBuffer
2018-08-29 20:30:13 +01:00
Filip Gawin
77e0e3a3bc
Prepare tests for Sound and SoundBuffer
...
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00
Filip Gawin
fae8f0c1a9
Remove raw ptrs from ProjectileObject
2018-08-28 23:24:57 +02:00
Filip Gawin
70304dd276
Remove raw ptrs from PickupObject
2018-08-28 23:18:27 +02:00
Filip Gawin
071481f617
Remove raw ptrs from CharacterObject
2018-08-28 23:18:20 +02:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
...
Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
b10c36e747
rwengine: throw runtime_error on loading illegal font
2018-08-23 16:49:12 +02:00
Anonymous Maarten
804276668b
rwlib: enable RW_DEBUG if RW_DEBUG is defined
2018-08-23 15:45:39 +02:00
Anonymous Maarten
014a9b1bda
rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused
2018-08-23 15:44:39 +02:00
Daniel Evans
7d894b2da5
Merge pull request #600 from danhedron/cleanup/game_renderer
...
Cleanup Game Renderer
2018-08-23 10:33:46 +01:00
Filip Gawin
3cd9c7722a
Reduce number of frames dynamic allocation and fix leak
2018-08-22 20:22:34 +01:00
Filip Gawin
e8fe8b614a
Refactor VisualFX and fix memory leaks
2018-08-21 21:51:28 +02:00
Daniel Evans
7b3bc093b3
Use array in place of vector for draw texture state
2018-08-21 19:46:53 +01:00
Daniel Evans
14255e5fe1
Disable depth test for post-process pass
2018-08-21 01:04:04 +01:00
Daniel Evans
34b8976856
Extract common rect rendering code
2018-08-21 01:04:04 +01:00
Daniel Evans
2aa0f3a371
Disable depth test for text rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
c4364d037a
Remove OpenGL from rect rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
2e472dd25c
Introduce depth test render state
2018-08-21 01:04:04 +01:00
Daniel Evans
7337da3133
Extract fade/splash rendering into its own Method.
2018-08-21 01:04:04 +01:00