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Commit Graph

512 Commits

Author SHA1 Message Date
Jannik Vogel
d1131a63a8 Add isStopped() in VehicleObject and CharacterObject 2016-06-28 02:39:00 +02:00
Daniel Evans
b6d8618e6f Spawn at ground level if vehicle generator z is < -90 2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89 Restore vehicle generators from save data 2016-06-27 22:55:13 +01:00
Daniel Evans
69e7d32f3a Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
Daniel Evans
50eee4e5ff Implement static VehicleGenerator traffic 2016-06-27 22:33:22 +01:00
Jannik Vogel
c5083701ea Script: 036D (Print Big With 2 Numbers) 2016-06-27 02:05:34 +02:00
Jannik Vogel
86d31328c3 Script: 00BD (Print Message Soon) 2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e Script: 008C (Floor Float To Int) 2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b Script: 0069 (Multiply Global Float by Global Float) 2016-06-27 01:44:51 +02:00
Jannik Vogel
3869cd608a Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float) 2016-06-27 01:44:51 +02:00
Jannik Vogel
9042e235a8 Script: 003A (Global Int Equal to Global Int) 2016-06-27 01:44:51 +02:00
Jannik Vogel
004f42504a Script: 001F (Local Int Greater than Global Int) 2016-06-27 01:44:50 +02:00
Jannik Vogel
6f49cc579a Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer) 2016-06-27 01:44:50 +02:00
Jannik Vogel
709cbc5686 Fix vm_int_ge_global_int and vm_global_int_eq_int 2016-06-27 01:44:50 +02:00
Jannik Vogel
3789a8454d Fix game_add_location_blip by using realValue() 2016-06-27 01:44:50 +02:00
Jannik Vogel
ae7b70bed9 Introduce realValue() to load script real from var or immediate automaticly 2016-06-27 01:44:50 +02:00
haphzd
593aa73bda Use existing file loading method for SCM 2016-06-26 13:25:26 +03:00
haphzd
e82be612a1 Open binary files in binary mode 2016-06-26 13:24:43 +03:00
Jannik Vogel
cf33ef8ca6 Hardwire sub-mission button in is_button_pressed to player->isRunning() 2016-06-25 23:40:12 +02:00
Daniel Evans
a58486fc4f Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
4568a2aebb Merge pull request #155 from aap/feature-vertex-colours
Implemented proper RW-style shading for world objects, in particular …
2016-06-25 21:48:02 +01:00
Daniel Evans
fddc254812 Re-enable opcode 0x3DD: required opcode 0x32B now implemented 2016-06-25 21:35:34 +01:00
Daniel Evans
9307dedbbe 0x32B: Implement additional pickup opcode 2016-06-25 21:34:57 +01:00
Daniel Evans
75fd42e29b Add GameWorld::createPickup() and improve opcode 0x213 implementation 2016-06-25 21:33:37 +01:00
Daniel Evans
4ff4515ad7 add getModel to ScriptArguments to lookup script models 2016-06-25 20:39:01 +01:00
Daniel Evans
f2eaa05759 Improve integerValue function for script parameters 2016-06-25 20:38:38 +01:00
Daniel Evans
9aaeb2ceda Remove screenshot functionality, as it's broken. 2016-06-23 22:43:00 +01:00
aap
a01e190c6a Implemented proper RW-style shading for world objects, in particular vertex colours 2016-06-23 23:29:52 +02:00
Jannik Vogel
9bfb9f8002 CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
Christoph Heiss
3281e31dda Fix build on OS X 2016-06-22 12:32:10 +02:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
938a2e4bfc Introduce Renderer::readPixels
This is needed for taking screenshots.
2016-06-22 11:14:47 +02:00
Jannik Vogel
3400603f64 Script: 0243 (Set Character Personality) 2016-06-16 01:04:05 +02:00
Jannik Vogel
45d22e42bb Script: 01CC (Set Character Objective to Kill Player by Any Means) 2016-06-16 01:03:54 +02:00
Jannik Vogel
e961ff26cc Script: 039C (Set Car Watertight) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e731f8d989 Script: 02AA (Set Car Only Damageable by Player) 2016-06-16 01:03:47 +02:00
Jannik Vogel
a19e10e26d Script: 00AF (Set Vehicle Objective) 2016-06-16 01:03:47 +02:00
Jannik Vogel
e2afae66ea Script: 0227 (Get Vehicle Health) 2016-06-16 01:03:47 +02:00
Jannik Vogel
cdb67956ee Script: 01C8 (Create Character as Passenger) 2016-06-16 01:03:47 +02:00
Jannik Vogel
95390d5fb3 Script: 02BF (Is Vehicle in Water) 2016-06-16 01:03:47 +02:00
Jannik Vogel
490f5f2cb0 Script: 01AD (Locate Vehicle Near Point 2D) 2016-06-16 01:03:47 +02:00
Jannik Vogel
7fbdc0d86f Script: 03DD (Add Sprite Blip for Pickup) 2016-06-16 01:03:46 +02:00
Jannik Vogel
0944ab7dab Fix signedness warning in game_give_weapon_to_character 2016-06-16 01:03:46 +02:00
Daniel Evans
d8b46b24c0 Fix door closing logic to require door be open for a time 2016-06-15 22:11:07 +01:00
Daniel Evans
ff96a460a0 Implement carjacking 2016-06-15 22:05:00 +01:00
Daniel Evans
ce4d5061e8 Merge pull request #141 from danhedron/fix/opcodes-1
Fix opcodes 0121 & 0395
2016-06-11 13:44:52 +01:00
Sam Nicholls
99ec7b5a6e Attempt to remove compiler warning //?? (#104)
* Attempt to remove compiler warning
2016-06-11 12:58:11 +01:00
Daniel Evans
636f0db9e5 0x395: Don't delete the player in game_clear_area 2016-06-10 08:13:56 +01:00
Daniel Evans
98d690a13f 0x0121: Use template to determine parameter type 2016-06-10 08:13:41 +01:00
Jannik Vogel
384f6bced8 Script: 0199 (Is Player In Area Or Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
cfb5dfbf1d Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder) 2016-06-04 18:50:51 +02:00
Jannik Vogel
a87df6579e Script: 0329 (Has Respray Happened) 2016-06-04 18:50:50 +02:00
Jannik Vogel
c5269eeb6a Script: 0335 (Set Free Respray) 2016-06-04 18:50:50 +02:00
Jannik Vogel
37dbd5a8ed Script: 0395 (Clear Area Vehicles and Pedestrians) 2016-06-04 18:50:50 +02:00
Jannik Vogel
340b2f7159 Don't replace nearby vehicles / characters on creation 2016-06-04 18:50:50 +02:00
Jannik Vogel
8bf6780e84 Spawn script cars on ground level 2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
2016-06-04 17:41:32 +01:00
Daniel Evans
5d203ee59c Merge pull request #122 from JayFoxRox/fix-fishgen
Fix FISHGEN
2016-06-04 17:31:48 +01:00
Jannik Vogel
6fda71329f Script: 03EC (Has Crane Collected All Cars) 2016-06-04 17:23:52 +02:00
Jannik Vogel
b7970c4915 Script: 03D4 (Import Garage Contains Needed Car) 2016-06-04 17:23:52 +02:00
Jannik Vogel
fbb02e14fb Load import / export garage lists from savegame 2016-06-04 17:23:52 +02:00
Jannik Vogel
ab130d3ba1 Fix typo for script opcode 03AD 2016-06-04 17:23:51 +02:00
Jannik Vogel
53ee6443ef Script: 01C2 (Mark Character as Unneeded) 2016-06-03 02:40:14 +02:00
Jannik Vogel
9c8f01629f Script: 011A (Set Character Search Threat) 2016-06-03 02:30:41 +02:00
Jannik Vogel
817247ed1e Script: 009C (Set Character Wander Path) 2016-06-03 02:30:41 +02:00
Jannik Vogel
63aae5a452 Script: 01B2 (Give Weapon to Character) 2016-06-03 02:30:41 +02:00
Jannik Vogel
8770f954c0 Support all text markup-colours 2016-06-02 19:11:22 +02:00
Jannik Vogel
823891a84e Fix shadow position for HighPriority-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7 Document, improve and add all styles for Big-text 2016-06-02 18:58:09 +02:00
Jannik Vogel
6bb43324a2 Support negative shadow offsets for texts and force shadow colour 2016-06-02 18:57:54 +02:00
Jannik Vogel
87bed4cf0f Script: 021B (Set Target Car for Mission Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
8c72bd33fb Script: 0422 (Garage Contains Car) 2016-06-02 18:18:28 +02:00
Jannik Vogel
52477013f3 Script: 021C (Is Car Inside Garage) 2016-06-02 18:18:28 +02:00
Jannik Vogel
f850e401cf Script: 02FB (Create Crusher Crane) 2016-06-02 18:01:36 +02:00
Jannik Vogel
830b295867 Make it more obvious that create_garage returns an index 2016-06-02 17:51:22 +02:00
Jannik Vogel
e5014e29f9 Add function to disable collision for InstanceObjects 2016-06-02 17:47:22 +02:00
Daniel Evans
42ef84998a Merge pull request #99 from JayFoxRox/fix-luigi3
Partially fix LUIGI3 (Drive Misty For Me)
2016-05-31 00:22:48 +01:00
Daniel Evans
ddb2457674 Merge pull request #98 from JayFoxRox/load-objects
Create object instances from savegame
2016-05-30 23:53:07 +01:00
Daniel Evans
bf8ea869fb Merge pull request #110 from JayFoxRox/flags-depth-write
Enable / Disable depth writing
2016-05-30 23:03:09 +01:00
Timmy Sjöstedt
4909e68b82 Added explanatory comments to MADStream 2016-05-30 23:44:42 +02:00
Timmy Sjöstedt
5a8b5a603f More alCheck calls 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
0d443cc535 Improved sound/music loading. No temporary objects 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
08b45b6c12 Sleep while waiting for OpenAL buffers to become available 2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
d715cfe24a Make the right part of the code store the name of loaded audio
Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
ccabc6f1d8 Improved music map access 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f40a0cf29f Make the SoundManager OpenAL context current 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fef71de074 Removed SFML audio things 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202 Wait for buffers to become available before uploading data 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
63986edca4 Make libmad decoder run in a thread 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a1a204728 Upload audio data to OpenAL 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea Make cutscene audio use SoundManager 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40 Implement stopMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a Implemented playMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02 Implemented loadMusic method 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
7a5bbea3a3 Keep track of where to write into the circular buffer 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
b539b09975 Set up OpenAL buffers etc for MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
62243b0382 Move alCheck macrofunction into its separate files 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
58fdcd47dc Moved static scale function into MADStream 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fa13ace921 Moved MADStream implementation to source file 2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6afc4e7147 Make mission sounds use new audio system 2016-05-30 20:06:33 +02:00