Timmy Sjöstedt
9a2bb1b156
Reimplement background noise things
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
2bf0500a34
Implemented pauseSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
ad137421fb
Implemented isPlaying method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
59a7189ab3
Implemented playSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
91c1374b89
Implemented isLoaded method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
830922c9ca
Removed old PlayingSound struct
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
667031c51f
Implemented loadSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f43e13359a
Added Sound struct
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
cd0109af82
Added simple method to initialize OpenAL
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6f8b006787
Implement SoundBuffer class to handle OpenAL uploads
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
0d01be5b27
Implemented SoundSource class to handle libsndfile loading
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9fcd3433b3
Add OpenAL error checking macro + function
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f5390ad4a6
Include libsndfile & OpenAL
2016-05-30 20:06:13 +02:00
Jannik Vogel
9e8d279181
Respect z-write disable from instance objects
2016-05-30 17:14:41 +02:00
Jannik Vogel
fbbb1cfbbf
Add @todo that the Blend state setter is broken
2016-05-30 17:14:41 +02:00
Jannik Vogel
9ccbafb03a
Add depth-write permission to Renderer
2016-05-30 17:14:41 +02:00
Jannik Vogel
51a013cf34
Replace GTA SA flags with GTA3 flags
2016-05-30 17:14:41 +02:00
Jannik Vogel
67fe32b3a1
Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed)
2016-05-27 13:28:35 +02:00
Jannik Vogel
574891e57e
Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D)
2016-05-27 13:28:35 +02:00
Jannik Vogel
ce50e47ab6
Script: 0042 (Global Float Equal to Foat)
2016-05-27 13:28:35 +02:00
Jannik Vogel
adeb39c59b
Script: 0443 (Is Player In Any Vehicle)
2016-05-27 13:28:35 +02:00
Jannik Vogel
68f7291c3c
Script: 034F (Destroy Character with Fade)
2016-05-27 13:28:35 +02:00
Jannik Vogel
0d089c9f5d
Script: 0176 (Get Object Heading)
2016-05-27 13:28:29 +02:00
Jannik Vogel
3271579621
Create object instances from savegame
2016-05-27 13:02:20 +02:00
Jannik Vogel
7e3eb744f8
Fix wrong name in RW_UNIMPLEMENTED for game_has_death_or_arrest_finished
2016-05-27 00:50:35 +02:00
Daniel Evans
6422c8ae97
Move blip object lookup and make arrows work again.
2016-05-26 21:49:26 +01:00
Daniel Evans
50cf4293e4
Give blips the correct type.
...
Fixes #94
2016-05-26 20:59:15 +01:00
Daniel Evans
b23a81063d
Implement ammo: ammo tracking and pickups
...
Fixes #47
2016-05-26 00:44:09 +01:00
Daniel Evans
327ac49e64
Only alive characters should perform activities.
...
Fixes #81
2016-05-26 00:40:22 +01:00
Daniel Evans
eef34c972a
Script pickups: implement weapon pickups, improve pickup code
2016-05-25 23:00:52 +01:00
Daniel Evans
230ad972f0
Add world space distance fog
2016-05-25 23:00:52 +01:00
Daniel Evans
f8a90a5eb6
Take far plane distance from the correct camera
2016-05-25 23:00:52 +01:00
Daniel Evans
b7ac33caec
Improve activities: canSkip(), let player cancel vehicle enter.
...
Closes #32
2016-05-24 23:49:01 +01:00
Daniel Evans
040f216407
Don't jump if the player doesn't exist
2016-05-24 23:38:12 +01:00
Daniel Evans
451479e454
Improve vehicle exit: stop before exiting. Closes #31
2016-05-24 21:14:41 +01:00
Daniel Evans
369edcee4f
Reorg. ObjectRenderer and add missing texture texture.
2016-05-24 01:20:59 +01:00
Daniel Evans
96b26c9237
Remove transparentDrawQueue as it's no longer used by rwgame
2016-05-23 22:05:51 +01:00
Daniel Evans
86fcaf0c7d
Improve GoTo activity: stop moving when we reach the destination.
2016-05-23 21:40:55 +01:00
Daniel Evans
478cbf6187
Make forward direction part of character state to simplify
...
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Daniel Evans
0d2e34ab58
Make characters give up trying to enter vehicles if they're too far away
2016-05-23 21:40:55 +01:00
Daniel Evans
ddcafc17aa
Re-enable screen fade
2016-05-23 21:40:55 +01:00
Timmy Sjöstedt
c8693135f9
Removed unnecessary boost inclusion
2016-05-23 02:57:01 +02:00
Daniel Evans
ede0cf762f
Fix some uninitialized reads
2016-05-22 23:45:19 +01:00
Timmy Sjöstedt
9c9900db55
Initialize BasicState struct in GameState, fixes #26
2016-05-22 23:15:35 +02:00
Daniel Evans
459a853670
Fix and update script functions to handle player objects
2016-05-22 20:05:44 +01:00
Daniel Evans
b58cc9b164
Restore script debugging features to trace script threads
2016-05-22 20:05:04 +01:00
Daniel Evans
39c639fc60
Overhaul ingame camera implementation, much better now.
2016-05-21 19:13:27 +01:00
Daniel Evans
8e629fd2ab
Add null check for the water texture
2016-05-21 15:58:27 +01:00
Daniel Evans
d64f9a9ffc
Add compile time draw distance multiplier for testing.
...
In the future this should be a runtime option controlled by the game
configuration.
2016-05-21 14:32:23 +01:00
Daniel Evans
1a2a3811f9
Initialise suspension length to 0
2016-05-21 13:11:05 +01:00
Daniel Evans
ca92e1e0aa
Fix crash when script attempts to delete null object. Closes #30
2016-05-21 03:00:41 +01:00
Daniel Evans
3e43eb61be
Add spawn offset to script set object position function
2016-05-21 02:34:24 +01:00
Christoph Heiss
4c2c42ef6a
Fix some OS X/Clang (build) errors.
...
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Timmy Sjöstedt
dff96b7293
Make OpenGLRenderer use correct preprocessor check for profiler
2016-05-20 01:40:11 +02:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00
Daniel Evans
5721333fb0
Overhaul script text display with new text logic system.
...
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
e7faa60926
Make unit tests work again, fixing tests & code
2016-05-02 17:38:04 +01:00
Daniel Evans
9bc535d243
Fix uninitalized read in cutscene loading
2016-05-02 17:20:42 +01:00
Daniel Evans
d2f254731a
Increase warnings to pedantic and fix rwlib/rwengine warnings
2016-05-01 22:30:15 +01:00
Daniel Evans
0057f76630
fix uninitialized member in GameRenderer
2016-05-01 22:26:59 +01:00
Daniel Evans
185ba23f05
Fix all compiler warnings in rwengine.
2016-04-28 00:54:42 +01:00
Daniel Evans
637a6b97ab
Fix compliler error with profiling disabled
2016-04-27 00:18:57 +01:00
Daniel Evans
84c276002c
Improve rendering to support screen door transparency for LODs.
...
The LOD selection and fade logic has been changed to be more.. correct.
The fading now uses screen door transparency so the faded objects don't
need to be sorted with the actually transparent objects.
2016-04-26 23:40:43 +01:00
Daniel Evans
b0a2ae4da5
Implement a trivial profiler for perf. overview
2016-04-26 23:35:04 +01:00
Daniel Evans
3e9b0c64e4
Re-implement object rendering using a depth-sorted approach.
...
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.
There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
8a5be54b91
Overhaul animation system and character activities
...
Replaces animator with a simpler system that can overlay multiple
animations
Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
f3b81c5690
Bring tests back up to compiling and running. Only a few are failing
2016-04-15 01:06:10 +01:00
Daniel Evans
66aed023b2
Remove Loader.hpp since it wasn't used for anything
2016-04-14 23:33:49 +01:00
Daniel Evans
3af1c37f5e
Garage vehicle rotations are just directions.
2016-04-14 23:30:05 +01:00
Daniel Evans
8cd50fadf0
Remove mHealth, clean up code & hook up character health & armour
2016-04-14 01:23:21 +01:00
Daniel Evans
07f7b19ca2
Make it possible to fire weapons again
2016-04-13 21:16:27 +01:00
Daniel Evans
46621093f9
Initial chase scene implementation, opening cutscene chase works
2016-04-13 01:47:19 +01:00
Daniel Evans
7888f05ca4
Re-implement map rendering with nice circular minimap
2016-04-12 01:02:09 +01:00
Daniel Evans
93bf5c6eed
Add more opcodes to fix unimplemented opcode crash
2016-04-10 22:27:44 +01:00
Daniel Evans
2d510613fc
Load player inventory information
2016-04-10 22:25:50 +01:00
Daniel Evans
3663536714
Copy health and armour from loaded save games
2016-04-10 19:21:23 +01:00
Daniel Evans
691bba5dca
New inventory implementation and split char state
2016-04-10 18:57:40 +01:00
Daniel Evans
379f3685a7
Add textured quad rendering function and improve text rendering slightly
2016-04-10 18:48:38 +01:00
Daniel Evans
5ef12d6a40
Adjust text kerning for numbers and colons
2016-04-10 05:53:16 +01:00
Daniel Evans
00db7cef3e
Add unimplemented message for opcode 0x014D
2016-04-10 04:47:07 +01:00
Daniel Evans
19d98bec70
Load all data containing sections of save files
2016-04-10 04:38:31 +01:00
Daniel Evans
909f00b079
Clean up game state structure to better match save format
2016-04-09 22:29:32 +01:00
Daniel Evans
d7604531eb
Migrate first save state struct and update loading
2016-04-09 02:21:22 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Daniel Evans
e2bd2b704e
Fix crash caused by thread clobbering
2015-07-09 18:29:38 +01:00
Daniel Evans
243bfb18a8
Overhaul breakpoint handling
2015-07-09 13:58:14 +01:00
Daniel Evans
5461f1a5bb
Improve debugger functionality and display
...
* Display Breakpoint information
* Current instruction is hilighted
2015-07-07 03:48:32 +01:00
Daniel Evans
4ce275c381
Improve debug server functionality and appearence
2015-07-06 00:54:13 +01:00
Daniel Evans
868883fd36
Add Debugger functionality
...
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
bf1c8bb0ca
Fix crashes from mixing player / character references
2015-07-01 23:16:06 +01:00
Daniel Evans
49695a2dc6
Further game save loading
...
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
7ceaac370c
Load Weapon inventory data from save files
2015-06-14 21:52:47 +01:00
Daniel Evans
031844c56f
Fix save loading path
2015-06-14 18:18:07 +01:00
Daniel Evans
77ca5d96ea
Expand Save Game loading to garage data
2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15
Proof of concept loading save data from save files
2015-06-14 02:44:51 +01:00
Daniel Evans
5399948e05
Merge branch 'rwng' of github.com:danharibo/openrw into rwng
2015-05-18 02:44:56 +01:00
Daniel Evans
cfa4f37479
Enable CharacterObject::isAlive()
2015-05-18 02:40:07 +01:00
Daniel Evans
228db73c7f
Update readme informations
2015-05-10 23:57:13 +01:00
Daniel Evans
c1c2d7341f
Make certain AI Behviours and opcodes use sprint
2015-05-09 04:40:41 +01:00
Daniel Evans
279407b254
Fix implementation of object rotation opcode
2015-05-09 04:40:10 +01:00
Daniel Evans
98ce9d90e1
Implement some text based markup
2015-05-09 04:02:15 +01:00
Daniel Evans
8e82604fc3
Fix area indicator rendering.
...
* Increase alpha value from 1/255.
* Don't clear tick data unless the game is updating.
2015-05-09 00:49:28 +01:00
Daniel Evans
1fe572a7cc
Remove not really working vehicle anti-flip
2015-05-09 00:26:24 +01:00
Daniel Evans
8b18712d1f
Merge branch 'rwng-disassembly' into rwng
...
Conflicts:
rwgame/RWGame.hpp
rwgame/ingamestate.cpp
2015-05-03 23:31:45 +01:00
Daniel Evans
a690c8c08c
Implement Script Disassembly
2015-05-03 18:09:25 +01:00
Daniel Evans
53d2e318a3
Ensure icons.txd is loaded for blip arrow
2015-05-03 05:32:08 +01:00
Daniel Evans
91065b6af4
Initial Save + Load implementation
...
* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
d6eaf6e1f9
Fix double free crash in delayed object deletion
2015-05-02 20:37:20 +01:00
Daniel Evans
b6bd774a06
Fix ScriptMachine behaviour and global addressing
2015-05-01 06:28:39 +01:00
Daniel Evans
d4f0d7dc0d
Update VM var size, expose threads
2015-05-01 04:50:33 +01:00
Daniel Evans
a7da8ea424
Remove raw GameObject pointer usage in GameState
2015-05-01 03:53:42 +01:00
Daniel Evans
60cf899c1e
Add GameWorld::findObject(GameObjectID)
2015-05-01 03:52:57 +01:00
Daniel Evans
5cfed3a667
Correct broken test
2015-05-01 02:05:49 +01:00
Daniel Evans
85b9378ab0
Add documentation for ScriptMachine
2015-05-01 01:06:21 +01:00
Daniel Evans
968544ce48
Implement GameObject ID referencing within the VM
2015-04-30 16:08:23 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Timmy Sjöstedt
ac18d0a11b
Include glm header for distance2()
2015-04-27 18:49:47 +02:00
Daniel Evans
25f62a0a47
Refactor GameWorld into GameState
...
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
0507bfdae6
Fix Dynamic objects not visually moving
2015-04-27 04:12:58 +01:00
Daniel Evans
85b1ab120f
Move GameState out of GameWorld ownership
2015-04-27 03:55:18 +01:00
Daniel Evans
1daa5a6fb2
Move GameObject to objects directory
2015-04-27 02:09:56 +01:00
Daniel Evans
d7e122306a
Refactor Instance path data into ObjectData
2015-04-24 20:22:39 +01:00
Daniel Evans
5db4c28f04
Refactor Object Definition information to GameData
2015-04-24 18:10:42 +01:00
Daniel Evans
4b2fbbd3d8
Fix AI Graph discombobulation and debug rendering
2015-04-20 02:19:30 +01:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
8ff137017c
Simplify Character Movement
2015-04-14 23:03:34 +01:00
Daniel Evans
367b40d868
Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
2015-04-14 10:33:16 +01:00
Daniel Evans
1827b9cca3
Restore rwviewer to functional state
2015-04-13 01:48:29 +01:00
Daniel Evans
97afc19cfb
Add Improved Profiling statistics
2015-04-12 19:47:47 +01:00
Daniel Evans
4cf36b8fd6
Add more rendering metrics for GL performance
2015-04-09 23:54:56 +01:00
Daniel Evans
a0446c0ead
Fix pedestrians spawning on vehicle nodes
2015-04-06 18:59:37 +01:00
Daniel Evans
dd7e487a55
Improve DrawParameters to support multiple textures
2015-04-06 14:36:23 +01:00
Daniel Evans
3afc5e38fe
Add grouping of gl calls with KHR_debug
2015-04-06 13:43:53 +01:00
Daniel Evans
c6664a5a2d
Improve static InstanceObject rendering performance
...
* Cull against a grid instead of free objects
* Async model loading is disabled as model bounds are required
2015-04-06 04:06:35 +01:00
Daniel Evans
4573b88a5a
Improve AIGraph performance with a grid-based index
2015-04-05 21:35:45 +01:00
Daniel Evans
861f36bdde
Improve TrafficDirector performance with character list
2015-04-05 18:45:03 +01:00
Daniel Evans
66b7c878c1
Improve game text behaviour
...
* Fix messages not being cleared
* Implemented clearing help messages
2015-04-05 02:08:51 +01:00
Daniel Evans
c7376273b4
Change handling again
2015-04-05 01:34:11 +01:00
Daniel Evans
bfd85878fd
Fix dynamic parts when warping vehicles
2015-04-04 21:59:03 +01:00
Daniel Evans
2e9962ef26
Re-implement functional character jumping
2015-04-04 21:50:08 +01:00
Daniel Evans
27c6afba31
Improve character dynamics, step behaviour
2015-04-04 21:23:53 +01:00
Daniel Evans
2f2551bc47
Improve vehicle handling
2015-04-04 20:32:43 +01:00
Daniel Evans
6b38a3e267
Move CollisionInstance into dynamics
2015-04-04 20:11:48 +01:00
Daniel Evans
2f2e099ca6
Merge ClosestNotMeRaycastCallback into header
2015-04-04 20:00:59 +01:00
Daniel Evans
1d3bcfe42b
Optimise AI graph construction and traffic spawning
2015-04-04 17:03:06 +01:00
Daniel Evans
7a62c25fbc
Add pedestrian population limit to TrafficDirector
2015-04-04 15:05:16 +01:00
Daniel Evans
853623e7f2
Regenerate Character skeleton on Model change
2015-04-04 14:13:04 +01:00
Daniel Evans
e5e4345170
Document ScriptMachine debugging methods
2015-04-04 13:53:11 +01:00
Daniel Evans
159510cace
Add breakpoints to ScriptMachine, remove from GameWorld.
...
+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
a20d170d16
Optimize AIGraph Slightly
2015-04-03 16:15:58 +01:00
Daniel Evans
95b6e6a676
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a
Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
...
Conflicts:
rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Daniel Evans
8b1f539b12
Add LoaderDFF normal calculation for models without
2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
33e9920b48
Initialized physRaycater to null, as to not delete an uninitialized pointer later.
2015-04-03 03:07:08 +01:00
Daniel Evans
e50f2226a9
Implement opcode
2015-04-03 03:07:08 +01:00
Daniel Evans
b672e41acf
Remove Logger ownership from GameWorld
2015-04-03 03:07:08 +01:00
Daniel Evans
b280aac859
Remove unused struct from GameWorld
2015-04-03 03:07:08 +01:00
Daniel Evans
97807f24b7
Add method to retrieve current draw settings from Renderer
2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4
Change how draw calls are counted
2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
d1e7dcdcd1
Overhaul Loader framework for Models
...
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a
Remove old file indexing system and IO handling
...
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
c264e78696
Replace most cout/cerr prints with logging output
2015-04-03 03:04:50 +01:00
Daniel Evans
a967e190de
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
dfd68abd8e
Add new Logger system.
...
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
abf43f07c8
New File handling implementation
...
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-04-03 03:04:50 +01:00
Daniel Evans
3801e69e81
Improve TextRenderer kerning and performance
2015-04-03 02:56:37 +01:00
Daniel Evans
a773262328
Fix crash in SoundManager when pausing
2015-04-03 01:26:55 +01:00
Daniel Evans
4faf07cba3
Fix character inWater behaviour
2015-04-01 04:36:52 +01:00
Daniel Evans
15e2082ebc
Add LoaderDFF normal calculation for models without
2015-03-30 22:16:43 +01:00
Timmy Sjöstedt
b55cda56b1
Initialized physRaycater to null, as to not delete an uninitialized pointer later.
2015-03-30 18:25:58 +02:00
Daniel Evans
b9462e077d
Implement opcode
2015-03-30 03:34:03 +01:00
Daniel Evans
3975816164
Remove Logger ownership from GameWorld
2015-03-30 02:45:58 +01:00
Daniel Evans
798b24ae83
Remove unused struct from GameWorld
2015-03-30 02:03:38 +01:00
Daniel Evans
78253c59ce
Add method to retrieve current draw settings from Renderer
2015-03-29 23:18:27 +01:00
Daniel Evans
980ef71e96
Change how draw calls are counted
2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
46cd7b8f51
Overhaul Loader framework for Models
...
- Replace background model loader with generic background loader
- Replace ModelHandle object with generic resource handle
2015-03-06 04:38:22 +00:00
Daniel Evans
dfe6ec3eaa
Remove old file indexing system and IO handling
...
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
7e83b815c4
Replace most cout/cerr prints with logging output
2015-03-05 17:29:33 +00:00
Daniel Evans
cf0c37dcc2
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c
Add new Logger system.
...
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00
Daniel Evans
25f28dbb42
New File handling implementation
...
- move FileHandle into a separate header
- Implement FileIndex, a system to normalize filenames and sources
2015-02-26 03:57:28 +00:00
Daniel Evans
7f2c5a4645
Initial Traffic wandering algorithm (pedestrians only)
2015-02-26 01:15:17 +00:00
Daniel Evans
fe4926e5d6
Add object lifetime values, clean up spawned traffic
2015-02-18 16:00:55 +00:00
Daniel Evans
9407ee3135
Add test implementation of pedestrian spawning
2015-02-18 15:29:39 +00:00
Daniel Evans
2ccc1fc33c
Add initial TrafficDirector open spawn point methods
2015-02-17 01:31:20 +00:00
Daniel Evans
be023b5093
Overhaul texture handling, add TextureData handles.
...
+ Use shared ptrs to track loaded texture handles
+ Cache textures on models to avoid lookups
2015-02-16 00:36:11 +00:00
Daniel Evans
9eb4c62a04
Improve HUD and UI rendering
...
+ Add names for some styles to reduce confusion
+ Move some HUD drawing into a seperate file
2015-02-15 12:41:51 +00:00
Daniel Evans
9855bf2967
Improve map rendering, UI viewport
...
+ UI Viewport is now window sized
+ Map renderer now supports rotating
2015-02-15 01:41:24 +00:00
Daniel Evans
2344024f08
Text rendering
2015-02-07 22:55:06 +00:00
Daniel Evans
538d0c02f9
Add city.wav
2015-02-04 17:16:46 +00:00
Daniel Evans
6cd36bda43
Add arrow above blip target objects / coordinates
2015-01-29 22:39:26 +00:00
Daniel Evans
eed2377e50
Improve vehicle dynamics
...
- Fix bouyancy not working at all
- Make it difficult to flip a vehicle going around corners
2015-01-28 01:55:35 +00:00
Daniel Evans
dda2d5a245
Make disable input opcode take effect
2015-01-27 15:25:45 +00:00
Daniel Evans
7568eb8d7f
Declare opcodes needed to start Luigi mission 2
2015-01-27 15:21:36 +00:00
Daniel Evans
6a4afea4e6
Make it possible to start the 2nd Luigi mission
2015-01-27 15:02:10 +00:00
Daniel Evans
6e1739138d
Add big print with number
2015-01-27 13:59:02 +00:00