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Commit Graph

931 Commits

Author SHA1 Message Date
Anonymous Maarten
640af372ba rwengine+rwgame: convert utf8 to GameString depending on used font 2018-08-04 01:17:13 +02:00
Anonymous Maarten
12afe81a35 rwengine: spelling fix: 'Alignemnt' 2018-08-04 01:11:47 +02:00
Anonymous Maarten
2ad9667b50 rwengine: add per-font mapping + unicode support + tests 2018-08-04 01:11:47 +02:00
Daniel Evans
74a4398e69
Merge pull request #559 from ShFil119/casting
Remove old style casts
2018-08-03 23:47:00 +01:00
Filip Gawin
24b47a53f3 Remove unwanted memory leak in script 2018-08-02 21:39:36 +01:00
Filip Gawin
d95d05e291 Remove old style cast 2018-07-29 22:21:01 +02:00
Filip Gawin
844d1f89b3 Quick Fix filename -> filePath
When I was working on resampling, pull with paths was merged. It's funny how macro hides the problem. It shouldn't compile.
2018-07-29 18:36:26 +01:00
Daniel Evans
1586a90401
Merge pull request #547 from ShFil119/safe_convertion
Safer convertion strings to numbers
2018-07-26 17:57:08 +01:00
Filip Gawin
b2c2075be7 cast_to_float 2018-07-26 00:10:17 +02:00
Filip Gawin
da7e54b64a Rename bit_cast.hpp to casts.hpp and add cast_to_int 2018-07-26 00:09:58 +02:00
Daniel Evans
3add481e32
Merge pull request #536 from ShFil119/resampler
Usage of resampler for sounds
2018-07-23 17:44:53 +01:00
Daniel Evans
2c7d27dd5b
Merge pull request #543 from ShFil119/final
Mark classes as final
2018-07-23 13:10:11 +01:00
Filip Gawin
7fafd3728e Usage of resampler for sounds
Commit fixes #458.

It also loosens the connection
between decoder and player (openAL).

It allows to easier replace
player if there's need.
2018-07-22 20:15:14 +02:00
Daniel Evans
2f8ae7fb0b
Merge pull request #522 from ShFil119/prepare_sdt_loader_for_ffmpeg
Prepare sdt loader for ffmpeg
2018-07-20 21:24:11 +01:00
mole99
5f2fe96167 Implement basic traffic
This includes spawning vehicles on the road and rudimentary traffic control with changing lanes and braking in front of characters
2018-07-19 21:41:13 +02:00
Filip Gawin
247a4c034d Use LoaderSDT to feed ffmpeg using sfx sounds
Function loadSound returns
AVFormatContext with custom AVIOContext.
2018-07-11 21:43:38 +02:00
Filip Gawin
495c831972 Mark classes as final
It lets complier to make extra optimization.

See:
https://gcc.godbolt.org/#compilers:!((compiler:g6,options:'-O2+-Wall++-
xc%2B%2B+-
std%3Dc%2B%2B11',sourcez:MYGwhgzhAECC0G8BQAHArgIxAS2ALiWiOgDdsAnAFzTBFIHtsATaAMwAoBKaAXmgAYA3EgC%2BwpKEgwAQtDzR0WXHESpMOfIWIlGLDt1bYAdrWj0SAU3LlmF4WKQTwUaAGE5C9cvjJFGgsQMzGxcZpbWtvbiOsGs9PTs0gBk0BjcyIEYAHT69o4xLBhg5OyuKcDpWkTAOVz2QAA%3D%3D)),filterAsm:
(commentOnly:!t,directives:!t,intel:!t,labels:!t),version:3
2018-07-07 22:55:10 +02:00
Daniel Evans
83ee9ef568
Merge pull request #526 from madebr/rwlib_changes
Rwlib changes
2018-07-05 22:05:56 +01:00
Daniel Evans
9c22dbbc91
Merge pull request #523 from ShFil119/default_member_initializer
[Ready]Usage of default member initializer
2018-07-05 20:38:55 +01:00
Daniel Evans
caa1e1eee0
Merge pull request #508 from madebr/conan
Add support for Conan
2018-07-03 23:14:46 +01:00
Filip Gawin
76c15c2a82 Usage of default member initializer 2018-07-03 20:08:03 +02:00
Anonymous Maarten
8aee672466 rwlib: refactor FileIndex
- make FileIndex const correct (std::map::operator[] modifies the std::map)
- use a single map
- keys are paths relative in the game data directory + filenames
  (so paths like "data/main.scm" can be found twice in the map)
- normalization of the file paths is done inside FileIndex,
  so there shouldn't be any ::tolower's anymore.
- added a normalizer helper function "normalizeFilePath"
- added Documentation
2018-06-30 04:03:20 +02:00
Anonymous Maarten
062115f6bd rwgame+rwengine: get background from index + pass as rwfs::path 2018-06-30 04:03:20 +02:00
Anonymous Maarten
4f60dfad43 rwlib: bit_case is a header, not a source file 2018-06-30 04:03:20 +02:00
Anonymous Maarten
36149cf38e rwlib: rw/defines.hpp -> rw/debug.hpp 2018-06-30 04:03:20 +02:00
Daniel Evans
4c357ad618
Merge pull request #493 from husho/pacman
Big'N'Veiny pickups
2018-06-29 21:15:17 +01:00
Christoph Heiss
4e38cb1d30
rwengine: Fix cutscenes only showing a grey screen on macOS.
This is caused by different handling of formatted input in the C++
standard library on macOS than on a linux box.
On linux, characters after a number are ignored (such as 'f' in this
case), on macOS this leads to an error on the stream.
2018-06-26 14:15:08 +02:00
husho
f9fc588d64 Fixed: tests weren't working
Fixed: mission timer
Timer was going crazy due to missing 02d9 opcode, update timer 25 times per second

Fixed: mission timer
Don't beep on every timer update
2018-06-26 03:45:52 +03:00
Daniel Evans
7061813afd
Merge pull request #507 from husho/scmfix
Fix: terminate only mission scripts when starting new mission via debug menu
2018-06-26 00:43:19 +01:00
husho
363840396a Implemented: Big'N'Veiny pickups 2018-06-26 02:39:24 +03:00
Daniel Evans
7d7400308c
Merge pull request #490 from husho/garages_continuation
[Ready] Garages continuation
2018-06-26 00:23:38 +01:00
Daniel Evans
146b42d510
Merge pull request #525 from dracc/349-fix
Fix #349 "Smooth vehicle steering"
2018-06-25 23:54:45 +01:00
husho
92d2a614b7 Garages continuation 2018-06-24 02:43:24 +03:00
Lucas Eriksson
15c7f7299c 349-fix 2018-06-22 12:37:46 +02:00
Daniel Evans
10ef3448aa
Merge pull request #517 from NFSMONSTR/implement_some_cheats_2
Implement some cheats and showing cheat activated message
2018-06-21 22:45:34 +01:00
Daniel Evans
9ef401f7c4
Merge pull request #471 from husho/patch-2
Temporary partial fix for duped cars & peds in first mission
2018-06-21 22:33:55 +01:00
Anonymous Maarten
ae5edcf056 rwengine: check whether character is player
Fixes #519

==13884==ERROR: AddressSanitizer: heap-use-after-free on address 0x607000b3d954 at pc 0x0000008ba469 bp 0x7ffd7c8f9ab0 sp 0x7ffd7c8f9aa0
READ of size 4 at 0x607000b3d954 thread T0
    #0 0x8ba468 in PlayerController::isTalkingOnPayphone() const /home/maarten/programming/openrw/rwengine/src/ai/PlayerController.cpp:315
    #1 0xa148eb in CharacterObject::updateMovementAnimation(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:128
    #2 0xa185d9 in CharacterObject::updateCharacter(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:356
    #3 0xa17735 in CharacterObject::tick(float) /home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:297
    #4 0x7c7731 in RWGame::tick(float) /home/maarten/programming/openrw/rwgame/RWGame.cpp:541
    #5 0x7c6abb in RWGame::run() /home/maarten/programming/openrw/rwgame/RWGame.cpp:447
    #6 0x793b45 in main /home/maarten/programming/openrw/rwgame/main.cpp:17
    #7 0x7f154c17e18a in __libc_start_main (/lib64/libc.so.6+0x2318a)
    #8 0x793839 in _start (/home/maarten/programming/openrw/build/build/rwgame/rwgame+0x793839)
2018-06-21 03:14:09 +02:00
Jannik Vogel
90a0b3ad97
Merge pull request #349 from drummyfish/master
Make vehicle wheels steer smoothly
2018-06-20 22:50:42 +02:00
husho
1132a4ba3c Fixed: missions debug menu
starting a mission via debug menu terminated non mission scripts
2018-06-19 21:22:44 +03:00
Jannik Vogel
3a052353a7
Merge pull request #492 from husho/patch-3
Fix vehicle damage
2018-06-19 18:36:36 +02:00
NFS_MONSTR
f5f1fb3247 Implement some cheats and cheat activated message 2018-06-18 22:15:31 +03:00
husho
22205aaa28 Fix panic 2018-06-18 16:20:51 +03:00
husho
7f249ecf89 Fix paramedic & vigilante submissions (#491)
Opcodes
0376 opcode "create_random_actor" was unimplemented and did return garbage to the script, and dereferencing nonexistent actor caused crashes
2018-06-18 07:36:27 -05:00
husho
595b671f6d Added missing std:: 2018-06-18 06:53:39 -05:00
husho
f3664def80 Redid opcodes related to player input and cutscenes (#476)
Redid opcodes related to player input and cutscenes
2018-06-18 06:53:09 -05:00
husho
6d04746222 [Ready] Payphones (#498)
Payphones
2018-06-17 23:24:34 -05:00
husho
81781a53ed Various opcodes (#499)
Various opcodes
2018-06-17 23:23:20 -05:00
darkf
d0c07db836
Merge pull request #513 from madebr/ub_characterobject
rwgame: remove undefined behavior in CharacterObjects
2018-06-15 11:05:08 -05:00
Anonymous Maarten
46b94bd1ed rwgame: remove undefined behavior in CharacterObjects
Fixes this warning:
/home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:202:54: runtime error: downcast of address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
/home/maarten/programming/openrw/rwengine/src/objects/CharacterObject.cpp:202:75: runtime error: member call on address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
/home/maarten/programming/openrw/rwengine/src/ai/PlayerController.hpp:66:16: runtime error: member access within address 0x00000ae11d00 which does not point to an object of type 'PlayerController'
0x00000ae11d00: note: object is of type 'DefaultAIController'
 00 00 00 00  58 91 ca 00 00 00 00 00  e0 2e 90 0b 00 00 00 00  00 00 00 00 00 00 00 00  00 00 00 00
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'DefaultAIController'
2018-06-15 16:24:23 +02:00
Filip Gawin
625ebdcb90
Fix UB in gamestate 2018-06-14 17:06:08 +02:00