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# ifndef _COMMON_STRUCTS_H_
# define _COMMON_STRUCTS_H_
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# include "macros.h"
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# include "ultra64.h"
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# include "types.h"
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# include "evt.h"
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# include "enums.h"
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struct Evt ;
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typedef ApiStatus ( * ApiFunc ) ( struct Evt * , s32 ) ;
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typedef Bytecode EvtScript [ ] ;
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typedef void NoArgCallback ( void * ) ;
# define MSG_PTR u8*
# define IMG_PTR u8*
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# define PAL_PTR u16*
# define MSG_BIN u8
# define IMG_BIN u8
# define PAL_BIN u16
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typedef u32 AnimID ;
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typedef struct {
u8 r , g , b , a ;
} Color_RGBA8 ;
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typedef struct {
u8 r , g , b ;
} Color_RGB8 ;
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typedef struct Vec2b {
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/* 0x00 */ s8 x ;
/* 0x01 */ s8 y ;
} Vec2b ; // size = 0x02
typedef struct Vec2bu {
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/* 0x00 */ u8 x ;
/* 0x01 */ u8 y ;
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} Vec2bu ; // size = 0x02
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typedef struct Vec3b {
/* 0x00 */ s8 x ;
/* 0x01 */ s8 y ;
/* 0x02 */ s8 z ;
} Vec3b ; // size = 0x03
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typedef struct Vec2s {
/* 0x00 */ s16 x ;
/* 0x02 */ s16 y ;
} Vec2s ; // size = 0x04
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typedef struct Vec2su {
/* 0x00 */ u16 x ;
/* 0x02 */ u16 y ;
} Vec2su ; // size = 0x04
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typedef struct Vec3s {
/* 0x00 */ s16 x ;
/* 0x02 */ s16 y ;
/* 0x04 */ s16 z ;
} Vec3s ; // size = 0x06
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typedef struct Vec2i {
/* 0x00 */ s32 x ;
/* 0x04 */ s32 y ;
} Vec2i ; // size = 0x08
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typedef struct VecXZi {
/* 0x00 */ s32 x ;
/* 0x04 */ s32 z ;
} VecXZi ; // size = 0x08
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typedef struct Vec3i {
/* 0x00 */ s32 x ;
/* 0x04 */ s32 y ;
/* 0x08 */ s32 z ;
} Vec3i ; // size = 0x0C
typedef struct Vec2f {
/* 0x00 */ f32 x ;
/* 0x04 */ f32 y ;
} Vec2f ; // size = 0x08
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typedef struct VecXZf {
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/* 0x00 */ f32 x ;
/* 0x04 */ f32 z ;
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} VecXZf ; // size = 0x08
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typedef struct Vec3f {
/* 0x00 */ f32 x ;
/* 0x04 */ f32 y ;
/* 0x08 */ f32 z ;
} Vec3f ; // size = 0x0C
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typedef struct Vec4f {
/* 0x00 */ f32 x ;
/* 0x04 */ f32 y ;
/* 0x08 */ f32 z ;
/* 0x0C */ f32 yaw ;
} Vec4f ; // size = 0x10
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typedef struct Color4f {
/* 0x00 */ f32 r ;
/* 0x04 */ f32 g ;
/* 0x08 */ f32 b ;
/* 0x0C */ f32 a ;
} Color4f ; // size = 0x10
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typedef struct Color3i {
/* 0x00 */ s32 r ;
/* 0x04 */ s32 g ;
/* 0x08 */ s32 b ;
} Color3i ; // size = 0xC
typedef struct Color4i {
/* 0x00 */ s32 r ;
/* 0x04 */ s32 g ;
/* 0x08 */ s32 b ;
/* 0x0C */ s32 a ;
} Color4i ; // size = 0x10
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typedef f32 Matrix4f [ 4 ] [ 4 ] ; // size = 0x40
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typedef struct Matrix4s {
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/* 0x00 */ s16 whole [ 4 ] [ 4 ] ;
/* 0x20 */ s16 frac [ 4 ] [ 4 ] ;
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} Matrix4s ; // size = 0x40
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typedef struct CamConfiguration {
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/* 0x00 */ f32 boomYaw ;
/* 0x04 */ f32 boomLength ;
/* 0x08 */ f32 boomPitch ;
/* 0x0C */ f32 viewPitch ;
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/* 0x10 */ Vec3f targetPos ;
} CamConfiguration ; // size = 0x1C
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typedef struct DmaTable {
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/* 0x00 */ u8 * start ;
/* 0x04 */ u8 * end ;
/* 0x08 */ u8 * dest ;
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} DmaTable ;
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typedef struct UseItemStruct {
/* 0x00 */ u8 * dmaStart ;
/* 0x04 */ u8 * dmaEnd ;
/* 0x08 */ EvtScript * script ;
/* 0x0C */ s32 unk_0C ;
} UseItemStruct ;
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typedef struct PartnerData {
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/* 0x00 */ u8 enabled ;
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/* 0x01 */ s8 level ;
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/* 0x02 */ s16 unk_02 [ 3 ] ;
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} PartnerData ; // size = 0x08
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typedef struct HeapNode {
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/* 0x00 */ struct HeapNode * next ;
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/* 0x04 */ u32 length ;
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/* 0x08 */ u16 allocated ;
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/* 0x0A */ u16 entryID ;
/* 0x0C */ u32 capacity ;
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} HeapNode ; // size = 0x10
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/// Ring buffer of an NPC's position over the past 20 frames.
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typedef struct NpcMotionBlur {
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/* 0x00 */ s8 unk_00 ;
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/* 0x01 */ s8 index ; ///< Current blur ring buffer index
/* 0x02 */ char unk_02 [ 2 ] ; // padding?
/* 0x04 */ f32 x [ 20 ] ;
/* 0x54 */ f32 y [ 20 ] ;
/* 0xA4 */ f32 z [ 20 ] ;
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} NpcMotionBlur ; // size = 0xF4
typedef struct NpcChompBlur {
/* 0x00 */ struct Npc * npc ;
/* 0x04 */ Vec3f offset ;
} NpcChompBlur ; // size = 0x10;
typedef struct NpcQuizmoBlur {
/* 0x00 */ s32 flags ;
/* 0x04 */ char unk_04 [ 0x4 ] ;
} NpcQuizmoBlur ; // size = 0x8;
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typedef struct NpcHistoryPoint {
/* 0x00 */ s8 isAirborne ;
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/* 0x01 */ char unk_01 [ 0x3 ] ;
/* 0x04 */ Vec3f pos ;
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} NpcHistoryPoint ; // size = 0x10
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typedef struct FollowAnims {
/* 0x00 */ AnimID walk ;
/* 0x04 */ AnimID jump ;
/* 0x08 */ AnimID fall ;
/* 0x0C */ AnimID land ;
/* 0x10 */ AnimID idle ;
/* 0x14 */ AnimID run ;
} FollowAnims ; // size = 0x18
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typedef struct NpcFollowData {
/* 0x000 */ NpcHistoryPoint moveHistory [ 40 ] ;
/* 0x280 */ s32 lastPointIdx ;
/* 0x284 */ s32 targetPointIdx ;
/* 0x288 */ s32 followState ;
/* 0x28C */ s32 targetNpcID ;
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/* 0x290 */ FollowAnims * anims ;
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/* 0x294 */ f32 walkSpeed ;
/* 0x298 */ f32 runSpeed ;
/* 0x29C */ f32 idleRadius ;
/* 0x2A0 */ f32 walkRadius ;
} NpcFollowData ; // size = 0x2A4
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typedef struct Npc {
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/* 0x000 */ s32 flags ;
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/* 0x004 */ void ( * onUpdate ) ( struct Npc * ) ; ///< Run before anything else for this NPC in update_npcs()
/* 0x008 */ void ( * onRender ) ( struct Npc * ) ; ///< Run after the display list for this NPC is built
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/* 0x00C */ f32 yaw ;
/* 0x010 */ f32 planarFlyDist ; /* also used for speech, temp0? */
/* 0x014 */ f32 jumpScale ; /* also used for speech, temp1? */
/* 0x018 */ f32 moveSpeed ;
/* 0x01C */ f32 jumpVelocity ;
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/* 0x020 */ union {
void * any ;
NpcMotionBlur * motion ; ///< Null unless flag 0x100000 is set.
NpcChompBlur * chomp ;
NpcQuizmoBlur * quizmo ;
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NpcFollowData * followData ;
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struct Npc * keepAwayNpc ;
s32 * keepAwayStarted ;
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} blur ;
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/* 0x024 */ s32 spriteInstanceID ;
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/* 0x028 */ AnimID currentAnim ;
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/* 0x02C */ s32 animNotifyValue ;
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/* 0x030 */ f32 animationSpeed ;
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/* 0x034 */ f32 renderYaw ;
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/* 0x038 */ Vec3f pos ;
/* 0x044 */ Vec3f rotation ;
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/* 0x050 */ f32 rotationVerticalPivotOffset ;
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/* 0x054 */ Vec3f scale ;
/* 0x060 */ Vec3f moveToPos ;
/* 0x06C */ Vec3f colliderPos ; /* used during collision with player */
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/* 0x078 */ s32 shadowIndex ;
/* 0x07C */ f32 shadowScale ;
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/* 0x080 */ s32 collisionChannel ; /* flags used with collision tracing */
/* 0x084 */ s16 currentFloor ; /* colliderID */
/* 0x086 */ s16 currentWall ; /* colliderID */
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/* 0x088 */ s16 isFacingAway ;
/* 0x08A */ s16 yawCamOffset ;
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/* 0x08C */ s16 turnAroundYawAdjustment ;
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/* 0x08E */ s16 duration ; // TODO: name less vaguely
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/* 0x090 */ Vec3s homePos ;
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/* 0x096 */ s16 unk_96 ;
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/* 0x098 */ s16 foldType ;
/* 0x09A */ s16 foldArg1 ;
/* 0x09C */ s16 foldArg2 ;
/* 0x09E */ s16 foldArg3 ;
/* 0x0A0 */ s16 foldArg4 ;
/* 0x0A2 */ u16 foldArg5 ;
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/* 0x0A4 */ s8 npcID ;
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/* 0x0A5 */ char unk_A5 ;
/* 0x0A6 */ s16 collisionRadius ;
/* 0x0A8 */ s16 collisionHeight ;
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/* 0x0AA */ s8 renderMode ;
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/* 0x0AB */ s8 verticalRenderOffset ;
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/* 0x0AC */ u8 alpha ;
/* 0x0AD */ u8 alpha2 ; ///< Multiplied with Npc::alpha
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/* 0x0AE */ char unk_AE [ 2 ] ;
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/* 0x0B0 */ AnimID * extraAnimList ;
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/* 0x0B4 */ s8 palSwapType ; // 0..4 inclusive
/* 0x0B5 */ s8 palSwapPrevType ;
/* 0x0B6 */ s8 dirtyPalettes ;
/* 0x0B7 */ s8 palSwapState ;
/* 0x0B8 */ char unk_B8 [ 4 ] ;
/* 0x0BC */ s16 palSwapTimer ;
/* 0x0BE */ s16 palSwapLerpAlpha ;
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/* 0x0C0 */ s8 unk_C0 ;
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/* 0x0C1 */ s8 paletteCount ;
/* 0x0C2 */ char unk_C2 [ 2 ] ;
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/* 0x0C4 */ PAL_PTR * spritePaletteList ;
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/* 0x0C8 */ PAL_BIN localPaletteData [ 16 ] [ 16 ] ;
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/* 0x2C8 */ PAL_PTR localPalettes [ 16 ] ;
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/* 0x308 */ s16 unk_308 ;
/* 0x30A */ s16 unk_30A ;
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/* 0x30C */ u16 unk_30C ;
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/* 0x30E */ s16 unk_30E ;
/* 0x310 */ s16 unk_310 ;
/* 0x312 */ s16 unk_312 ;
/* 0x314 */ s16 unk_314 ;
/* 0x316 */ s16 unk_316 ;
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/* 0x318 */ f32 screenSpaceOffset2D [ 2 ] ;
/* 0x320 */ f32 verticalStretch ;
/* 0x324 */ struct EffectInstance * decorations [ 2 ] ;
/* 0x32C */ s8 decorationType [ 2 ] ;
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/* 0x32E */ s8 changedDecoration [ 2 ] ;
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/* 0x330 */ s8 decorationInitialised [ 2 ] ;
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/* 0x332 */ s16 decorationUnk [ 2 ] ;
/* 0x336 */ char unk_336 [ 10 ] ;
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} Npc ; // size = 0x340
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typedef Npc * NpcList [ MAX_NPCS ] ;
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typedef struct PlayerData {
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/* 0x000 */ s8 bootsLevel ;
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/* 0x001 */ s8 hammerLevel ;
/* 0x002 */ s8 curHP ;
/* 0x003 */ s8 curMaxHP ;
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/* 0x004 */ s8 hardMaxHP ;
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/* 0x005 */ s8 curFP ;
/* 0x006 */ s8 curMaxFP ;
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/* 0x007 */ s8 hardMaxFP ;
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/* 0x008 */ s8 maxBP ;
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/* 0x009 */ s8 level ;
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/* 0x00A */ s8 hasActionCommands ;
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/* 0x00B */ char unk_0B ;
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/* 0x00C */ s16 coins ;
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/* 0x00E */ s8 fortressKeyCount ;
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/* 0x00F */ u8 starPieces ;
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/* 0x010 */ s8 starPoints ;
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/* 0x011 */ char unk_11 ;
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/* 0x012 */ s8 currentPartner ;
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/* 0x013 */ char unk_13 ;
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/* 0x014 */ struct PartnerData partners [ 12 ] ;
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/* 0x074 */ s16 keyItems [ 32 ] ;
/* 0x0B4 */ s16 badges [ 128 ] ;
/* 0x1B4 */ s16 invItems [ 10 ] ;
/* 0x1C8 */ s16 storedItems [ 32 ] ;
/* 0x208 */ s16 equippedBadges [ 64 ] ;
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/* 0x288 */ char unk_288 ;
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/* 0x289 */ s8 merleeSpellType ;
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/* 0x28A */ s8 merleeCastsLeft ;
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/* 0x28B */ char unk_28B ;
/* 0x28C */ s16 merleeTurnCount ;
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/* 0x28E */ s8 maxStarPower ;
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/* 0x28F */ char unk_28F ;
/* 0x290 */ s16 specialBarsFilled ;
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/* 0x292 */ s8 starBeamLevel ;
/* 0x293 */ char unk_293 ;
/* 0x294 */ u16 actionCommandAttempts ;
/* 0x296 */ s16 actionCommandSuccesses ;
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/* 0x298 */ u16 hitsTaken ;
/* 0x29A */ u16 hitsBlocked ;
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/* 0x29C */ u16 playerFirstStrikes ;
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/* 0x29E */ u16 enemyFirstStrikes ;
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/* 0x2A0 */ u16 powerBounces ;
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/* 0x2A2 */ u16 battlesCount ;
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/* 0x2A4 */ u16 battlesWon ;
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/* 0x2A6 */ s16 unk_2A6 ;
/* 0x2A8 */ s16 battlesFled ;
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/* 0x2AA */ u16 trainingsDone ;
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/* 0x2AC */ s32 walkingStepsTaken ;
/* 0x2B0 */ s32 runningStepsTaken ;
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/* 0x2B4 */ u32 totalCoinsEarned ;
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/* 0x2B8 */ s16 idleFrameCounter ; /* frames with no inputs, overflows ever ~36 minutes of idling */
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/* 0x2BA */ char unk_2BA [ 2 ] ;
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/* 0x2BC */ u32 frameCounter ; /* increases by 2 per frame */
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/* 0x2C0 */ u16 quizzesAnswered ;
/* 0x2C2 */ u16 quizzesCorrect ;
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/* 0x2C4 */ s32 partnerUnlockedTime [ 12 ] ;
/* 0x2F4 */ s32 partnerUsedTime [ 12 ] ;
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/* 0x324 */ s32 tradeEventStartTime ;
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/* 0x328 */ s32 droTreeHintTime ;
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/* 0x32C */ u16 starPiecesCollected ;
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/* 0x32E */ u16 jumpGamePlays ;
/* 0x330 */ u32 jumpGameTotal ; /* all-time winnings, max = 99999 */
/* 0x334 */ u16 jumpGameRecord ;
/* 0x336 */ u16 smashGamePlays ;
/* 0x338 */ u32 smashGameTotal ; /* all-time winnings, max = 99999 */
/* 0x33C */ u16 smashGameRecord ;
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/* 0x33E */ char unk_33E [ 2 ] ;
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/* 0x340 */ char unk_340 [ 0xE0 ] ;
/* 0x420 */ s32 starPoints2 ;
/* 0x424 */ char unk_464 [ 4 ] ;
} PlayerData ; // size = 0x428
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typedef union {
struct {
/* 0x0 */ s16 genericFlagIndex ;
/* 0x2 */ char unk_2 ;
} bytes ;
s32 flags ;
} TriggerFlags ;
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typedef struct Trigger {
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/* 0x00 */ TriggerFlags flags ;
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/* 0x04 */ s32 varIndex ;
/* 0x08 */ union {
s32 colliderID ;
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Vec4f * pos ;
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} location ;
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/* 0x0C */ s32 ( * onActivateFunc ) ( struct Trigger * ) ;
/* 0x10 */ EvtScript * onTriggerEvt ;
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/* 0x14 */ struct Evt * runningScript ;
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/* 0x18 */ s32 priority ;
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/* 0x1C */ union {
/* */ s32 varTable [ 3 ] ;
/* */ f32 varTableF [ 3 ] ;
/* */ void * varTablePtr [ 3 ] ;
/* */ } ;
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/* 0x28 */ s32 * itemList ;
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/* 0x2C */ s32 unk_tr_2C ; // related to Goombario somehow, custom tattle perhaps?
/* 0x30 */ u8 hasPlayerInteractPrompt ;
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/* 0x31 */ char unk_31 [ 3 ] ;
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/* 0x34 */ s32 runningScriptID ;
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} Trigger ; // size = 0x38
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typedef Trigger * TriggerList [ MAX_TRIGGERS ] ;
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typedef struct TriggerBlueprint {
/* 0x00 */ s32 flags ;
/* 0x04 */ s16 varIndex ;
/* 0x06 */ char unk_06 [ 2 ] ;
/* 0x08 */ s32 colliderID ;
/* 0x0C */ s32 ( * onActivateFunc ) ( struct Trigger * ) ;
/* 0x10 */ char unk_10 [ 4 ] ;
/* 0x14 */ s32 unk_tr_2C ;
/* 0x18 */ s32 hasPlayerInteractPrompt ;
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/* 0x1C */ s32 * itemList ;
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} TriggerBlueprint ; // size = 0x20
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typedef union X32 {
s32 s ;
f32 f ;
} X32 ;
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typedef struct Evt {
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/* 0x000 */ u8 stateFlags ;
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/* 0x001 */ u8 currentArgc ;
/* 0x002 */ u8 currentOpcode ;
/* 0x003 */ u8 priority ;
/* 0x004 */ u8 groupFlags ;
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/* 0x005 */ s8 blocked ; /* 1 = blocking */
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/* 0x006 */ s8 loopDepth ; /* how many nested loops we are in, >= 8 hangs forever */
/* 0x007 */ s8 switchDepth ; /* how many nested switches we are in, max = 8 */
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/* 0x008 */ Bytecode * ptrNextLine ;
/* 0x00C */ Bytecode * ptrReadPos ;
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/* 0x010 */ s8 labelIndices [ 16 ] ;
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/* 0x020 */ UNK_PTR labelPositions [ 16 ] ;
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/* 0x060 */ UNK_PTR userData ; /* unknown pointer; allocated on the heap, free'd in kill_script() */
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/* 0x064 */ struct Evt * blockingParent ; /* parent? */
/* 0x068 */ struct Evt * childScript ;
/* 0x06C */ struct Evt * parentScript ; /* brother? */
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/* 0x070 */ union {
/* */ s32 functionTemp [ 4 ] ;
/* */ f32 functionTempF [ 4 ] ;
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/* */ void * functionTempPtr [ 4 ] ;
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/* */ } ;
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/* 0x080 */ ApiFunc callFunction ;
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/* 0x084 */ union {
/* */ s32 varTable [ 16 ] ;
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/* */ f32 varTableF [ 16 ] ;
/* */ void * varTablePtr [ 16 ] ;
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/* */ } ;
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/* 0x0C4 */ s32 varFlags [ 3 ] ;
/* 0x0D0 */ s32 loopStartTable [ 8 ] ;
/* 0x0F0 */ s32 loopCounterTable [ 8 ] ;
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/* 0x110 */ s8 switchBlockState [ 8 ] ;
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/* 0x118 */ s32 switchBlockValue [ 8 ] ;
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/* 0x138 */ s32 * buffer ;
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/* 0x13C */ s32 * array ;
/* 0x140 */ s32 * flagArray ;
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/* 0x144 */ s32 id ;
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/* 0x148 */ union {
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s32 enemyID ;
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s32 actorID ;
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struct Enemy * enemy ; ///< For overworld scripts owned by an Npc
struct Actor * actor ; ///< For battle scripts
} owner1 ; ///< Initially -1
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/* 0x14C */ union {
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s32 npcID ;
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s32 triggerID ;
struct Npc * npc ; ///< For overworld scripts owned by an Npc
struct Trigger * trigger ;
} owner2 ; ///< Initially -1
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/* 0x150 */ f32 timeScale ;
/* 0x154 */ f32 frameCounter ;
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/* 0x158 */ s32 unk_158 ;
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/* 0x15C */ Bytecode * ptrFirstLine ;
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/* 0x160 */ Bytecode * ptrSavedPos ;
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/* 0x164 */ Bytecode * ptrCurrentLine ;
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} Evt ; // size = 0x168
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typedef Evt * ScriptList [ MAX_SCRIPTS ] ;
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struct Entity ;
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struct SaveBlockData ;
struct SwitchData ;
struct ShatteringBlockData ;
struct BlockData ;
struct WoodenCrateData ;
struct ChestData ;
struct BlueWarpPipeData ;
struct HeartBlockContentData ;
struct SuperBlockContentData ;
struct SimpleSpringData ;
struct HiddenPanelData ;
struct SignpostData ;
struct PadlockData ;
struct BoardedFloorData ;
struct BombableRockData ;
struct TweesterData ;
struct StarBoxLauncherData ;
struct CymbalPlantData ;
struct PinkFlowerData ;
struct SpinningFlowerData ;
struct TrumpetPlantData ;
struct MunchlesiaData ;
struct ArrowSignData ;
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typedef s32 ( * EntityCallback ) ( struct Entity * ) ;
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typedef struct DmaEntry {
void * start ;
void * end ;
} DmaEntry ;
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typedef struct EntityBlueprint {
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/* 0x00 */ u16 flags ;
/* 0x02 */ u16 typeDataSize ;
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/* 0x04 */ UNK_PTR renderCommandList ;
/* 0x08 */ UNK_PTR modelAnimationNodes ;
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/* 0x0C */ void ( * fpInit ) ( struct Entity * ) ;
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/* 0x10 */ UNK_PTR updateEntityScript ;
/* 0x14 */ EntityCallback fpHandleCollision ;
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/* 0x18 */ union {
DmaEntry dma ;
DmaEntry * dmaList ;
} ;
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/* 0x20 */ u8 entityType ;
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/* 0x21 */ u8 aabbSize [ 3 ] ;
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} EntityBlueprint ; // size = 0x24
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typedef union {
s32 * any ;
struct SaveBlockData * saveBlock ;
struct SwitchData * swtch ;
struct ShatteringBlockData * shatteringBlock ;
struct BlockData * block ;
struct WoodenCrateData * crate ;
struct ChestData * chest ;
struct BlueWarpPipeData * bluePipe ;
struct HeartBlockContentData * heartBlockContent ;
struct SuperBlockContentData * superBlockContent ;
struct SimpleSpringData * simpleSpring ;
struct HiddenPanelData * hiddenPanel ;
struct SignpostData * signPost ;
struct PadlockData * padlock ;
struct BoardedFloorData * boardedFloor ;
struct BombableRockData * bombableRock ;
struct TweesterData * tweester ;
struct StarBoxLauncherData * starBoxLauncher ;
struct CymbalPlantData * cymbalPlant ;
struct PinkFlowerData * pinkFlower ;
struct SpinningFlowerData * spinningFlower ;
struct TrumpetPlantData * trumpetPlant ;
struct MunchlesiaData * munchlesia ;
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struct ArrowSignData * arrowSign ;
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} EntityData ;
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typedef struct Entity {
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/* 0x00 */ s32 flags ;
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/* 0x04 */ u8 listIndex ;
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/* 0x05 */ s8 unk_05 ;
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/* 0x06 */ u8 collisionFlags ;
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/* 0x07 */ s8 collisionTimer ;
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/* 0x08 */ u8 unk_08 ;
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/* 0x09 */ u8 scriptDelay ;
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/* 0x0A */ u8 type ;
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/* 0x0B */ u8 alpha ;
/* 0x0C */ Vec3s aabb ;
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/* 0x12 */ s16 vertexSegment ;
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/* 0x14 */ s16 virtualModelIndex ;
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/* 0x16 */ s16 shadowIndex ;
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/* 0x18 */ s32 * scriptReadPos ;
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/* 0x1C */ EntityCallback updateScriptCallback ;
/* 0x20 */ EntityCallback updateMatrixOverride ;
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/* 0x24 */ Evt * boundScript ;
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/* 0x28 */ EvtScript * boundScriptBytecode ;
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/* 0x2C */ s32 * savedReadPos [ 3 ] ;
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/* 0x38 */ EntityBlueprint * blueprint ;
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/* 0x3C */ void ( * renderSetupFunc ) ( s32 ) ;
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/* 0x40 */ EntityData dataBuf ;
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/* 0x44 */ void * gfxBaseAddr ;
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/* 0x48 */ Vec3f position ;
/* 0x54 */ Vec3f scale ;
/* 0x60 */ Vec3f rotation ;
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/* 0x6C */ f32 shadowPosY ;
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/* 0x70 */ Matrix4f inverseTransformMatrix ; /* world-to-local */
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/* 0xB0 */ f32 effectiveSize ;
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/* 0xB4 */ char unk_B4 [ 4 ] ;
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/* 0xB8 */ Mtx transformMatrix ;
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} Entity ; // size = 0xF8
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typedef Entity * EntityList [ MAX_ENTITIES ] ;
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struct Shadow ;
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typedef void ( * ShadowCallback ) ( struct Shadow * ) ;
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// same as EntityBlueprint
typedef struct ShadowBlueprint {
/* 0x00 */ u16 flags ;
/* 0x02 */ s16 typeDataSize ;
/* 0x04 */ UNK_PTR renderCommandList ;
/* 0x08 */ struct StaticAnimatorNode * * animModelNode ;
/* 0x0C */ ShadowCallback ( onCreateCallback ) ;
/* 0x10 */ char unk_10 [ 0x10 ] ;
/* 0x20 */ u8 entityType ;
/* 0x21 */ char aabbSize [ 3 ] ;
} ShadowBlueprint ; // size = 0x24
typedef struct Shadow {
/* 0x00 */ s32 flags ;
/* 0x04 */ u8 listIndex ;
/* 0x05 */ u8 alpha ;
/* 0x06 */ u8 unk_06 ;
/* 0x07 */ char unk_07 ;
/* 0x08 */ s16 entityModelID ;
/* 0x0A */ s16 vertexSegment ;
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/* 0x0C */ Vec3s * vertexArray ;
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/* 0x10 */ Vec3f position ;
/* 0x1C */ Vec3f scale ;
/* 0x28 */ Vec3f rotation ;
/* 0x34 */ char unk_34 [ 0x4 ] ;
/* 0x38 */ Mtx transformMatrix ;
} Shadow ; // size = 0x78
typedef Shadow * ShadowList [ MAX_SHADOWS ] ;
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typedef struct Worker {
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/* 0x00 */ s32 flags ;
/* 0x04 */ void ( * update ) ( void ) ;
/* 0x08 */ void ( * draw ) ( void ) ;
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} Worker ;
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typedef Worker * WorkerList [ MAX_WORKERS ] ;
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typedef struct MusicSettings {
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/* 0x00 */ u16 flags ;
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/* 0x02 */ s16 state ;
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/* 0x04 */ s32 fadeOutTime ;
/* 0x08 */ s32 fadeInTime ;
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/* 0x0C */ s16 fadeStartVolume ;
/* 0x0E */ s16 fadeEndVolume ;
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/* 0x10 */ s32 songID ;
/* 0x14 */ s32 variation ;
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/* 0x18 */ s32 songName ;
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/* 0x1C */ s32 battleSongID ;
/* 0x20 */ s32 battleVariation ;
/* 0x24 */ s32 savedSongID ;
/* 0x28 */ s32 savedVariation ;
/* 0x2C */ s32 savedSongName ;
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} MusicSettings ; // size = 0x30
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typedef struct MusicProximityTrigger {
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/* 0x00 */ VecXZf pos ;
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/* 0x08 */ f32 innerDist ;
/* 0x0C */ f32 outerDist ;
/* 0x10 */ s32 unk ;
/* 0x14 */ s32 manualActivationFlag ;
} MusicProximityTrigger ; // size = 0x18
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typedef struct UiStatus {
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/* 0x00 */ s32 hpIconIndices [ 2 ] ;
/* 0x08 */ s32 fpIconIndices [ 2 ] ;
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/* 0x10 */ s32 coinIconIndex ;
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/* 0x14 */ s32 coinSparkleIconIndex ;
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/* 0x18 */ s32 starpointsIconIndex ;
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/* 0x1C */ s32 starpointsShineIconIndex ;
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/* 0x20 */ s32 iconIndex8 ;
/* 0x24 */ s32 iconIndex9 ;
/* 0x28 */ s32 iconIndexA ;
/* 0x2C */ s32 iconIndexB ;
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/* 0x30 */ s32 starIconIndex ;
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/* 0x34 */ s16 drawPosX ; /* overall x-offset for whole UI */
/* 0x36 */ s16 drawPosY ; /* modulated as it appears, goes away */
/* 0x38 */ s16 showTimer ;
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/* 0x3A */ s8 hidden ;
/* 0x3B */ s8 unk_3B [ 2 ] ;
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/* 0x3D */ s8 displayHP ;
/* 0x3E */ s8 displayFP ;
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/* 0x3F */ char unk_3F ;
/* 0x40 */ s16 displayCoins ;
/* 0x42 */ s16 displayStarpoints ;
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/* 0x44 */ s8 ignoreChanges ; /* set != 0 to prevent automatic opening from HP/FP changes */
/* 0x45 */ s8 unk_45 [ 2 ] ;
/* 0x47 */ s8 disabled ; /* set != 0 for menu to be disabled completely */
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/* 0x48 */ s16 displaySP ;
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/* 0x4A */ s8 hpBlinking ; /* bool */
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/* 0x4B */ s8 hpBlinkCounter ;
/* 0x4C */ s8 hpBlinkTimer ; /* until stop */
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/* 0x4D */ s8 fpBlinking ; /* bool */
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/* 0x4E */ s8 fpBlinkCounter ;
/* 0x4F */ s8 fpBlinkTimer ; /* until stop */
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/* 0x50 */ s8 spBlinking ;
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/* 0x51 */ s8 spBlinkCounter ;
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/* 0x52 */ s8 starpointsBlinking ; /* bool */
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/* 0x53 */ s8 starpointsBlinkCounter ;
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/* 0x54 */ s8 coinsBlinking ; /* bool */
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/* 0x55 */ s8 coinsBlinkCounter ;
/* 0x56 */ s8 coinsBlinkTimer ; /* until stop */
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/* 0x57 */ s8 unk_57 ;
/* 0x58 */ s8 unk_58 ;
/* 0x59 */ s8 unk_59 ;
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/* 0x5A */ s8 spBarsToBlink ; /* how many sp bars to blink */
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/* 0x5B */ char unk_5B ;
/* 0x5C */ s32 iconIndex10 ;
/* 0x60 */ s32 iconIndex11 ;
/* 0x64 */ s32 iconIndex12 ;
/* 0x68 */ s32 iconIndex13 ;
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/* 0x6C */ s8 unk_6C [ 4 ] ;
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} UiStatus ; // size = 0x70
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typedef struct CameraInitData {
/* 0x00 */ s16 flags ;
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/* 0x02 */ s8 updateMode ;
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/* 0x03 */ char unk_03 ;
/* 0x04 */ s16 viewWidth ;
/* 0x06 */ s16 viewHeight ;
/* 0x08 */ s16 viewStartX ;
/* 0x0A */ s16 viewStartY ;
/* 0x0C */ s16 nearClip ;
/* 0x0E */ s16 farClip ;
/* 0x10 */ s16 vfov ;
} CameraInitData ; // size = 0x12;
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typedef struct CameraUnk {
/* 0x00 */ s16 unk_00 ;
/* 0x02 */ s16 unk_02 ;
/* 0x04 */ char unk_04 [ 0x8 ] ;
/* 0x0C */ s32 unk_0C ;
/* 0x10 */ char unk_10 [ 0x54 ] ;
/* 0x64 */ s32 unk_64 ;
/* 0x68 */ char unk_68 [ 0x24 ] ;
} CameraUnk ; // size = 0x8C
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typedef struct CameraControlSettings {
/* 0x00 */ s32 type ;
/* 0x04 */ f32 boomLength ;
/* 0x08 */ f32 boomPitch ;
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union {
struct {
f32 Ax ;
f32 Ay ;
f32 Az ;
f32 Bx ;
f32 By ;
f32 Bz ;
} two ;
struct {
f32 Ax ;
f32 Cx ;
f32 Az ;
f32 Bx ;
f32 Cz ;
f32 Bz ;
} three ;
} points ;
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/* 0x24 */ f32 viewPitch ;
/* 0x28 */ s32 flag ;
} CameraControlSettings ; // size = 0x2C
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typedef struct Camera {
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/* 0x000 */ u16 flags ;
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/* 0x002 */ s16 moveFlags ;
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/* 0x004 */ s16 updateMode ;
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/* 0x006 */ s16 unk_06 ;
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/* 0x008 */ s16 isChangingMap ;
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/* 0x00A */ s16 viewportW ;
/* 0x00C */ s16 viewportH ;
/* 0x00E */ s16 viewportStartX ;
/* 0x010 */ s16 viewportStartY ;
/* 0x012 */ s16 nearClip ;
/* 0x014 */ s16 farClip ;
/* 0x016 */ char unk_16 [ 2 ] ;
/* 0x018 */ f32 vfov ;
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/* 0x01C */ s16 auxPitch ;
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/* 0x01E */ s16 auxBoomLength ;
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/* 0x020 */ s16 lookAt_dist ;
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/* 0x022 */ s16 auxBoomPitch ;
/* 0x024 */ s16 auxBoomYaw ;
/* 0x026 */ s16 auxBoomZOffset ;
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/* 0x028 */ s16 unk_28 ;
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/* 0x02A */ s16 zoomPercent ;
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/* 0x02C */ s16 bgColor [ 3 ] ;
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/* 0x032 */ Vec3s targetScreenCoords ;
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/* 0x038 */ u16 perspNorm ;
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/* 0x03A */ char unk_3A [ 2 ] ;
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/* 0x03C */ Vec3f lookAt_eye ;
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/* 0x048 */ Vec3f lookAt_obj ;
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/* 0x054 */ Vec3f lookAt_obj_target ;
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/* 0x060 */ Vec3f targetPos ;
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/* 0x06C */ f32 currentYaw ;
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/* 0x070 */ f32 unk_70 ;
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/* 0x074 */ f32 currentBoomYaw ;
/* 0x078 */ f32 currentBoomLength ;
/* 0x07C */ f32 currentYOffset ;
/* 0x080 */ char unk_80 [ 4 ] ;
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/* 0x084 */ Vec3f trueRotation ;
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/* 0x090 */ f32 currentBlendedYawNegated ;
/* 0x094 */ f32 currentPitch ;
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/* 0x098 */ f32 unk_98 ;
/* 0x09C */ f32 unk_9C ;
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/* 0x0A0 */ Vp vp ;
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/* 0x0B0 */ Vp vpAlt ;
/* 0x0C0 */ s32 unk_C0 ;
/* 0x0C4 */ f32 unk_C4 ;
/* 0x0C8 */ char unk_C8 [ 0xC ] ;
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/* 0x0D4 */ Matrix4f perspectiveMatrix ;
/* 0x114 */ Matrix4f viewMtxPlayer ; /* centers on player */
/* 0x154 */ Matrix4f viewMtxLeading ; /* leads player slightly */
/* 0x194 */ Matrix4f viewMtxShaking ; /* used while ShakeCam is active */
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/* 0x1D4 */ char unk_1D4 [ 0x28 ] ;
/* 0x1FC */ void ( * fpDoPreRender ) ( struct Camera * ) ;
/* 0x200 */ void ( * fpDoPostRender ) ( struct Camera * ) ;
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/* 0x204 */ Mtx * unkMatrix ;
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/* 0x208 */ s32 unk_208 ;
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/* 0x20C */ Matrix4s * unkEffectMatrix ;
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/* 0x210 */ char unk_210 [ 0x2 ] ;
/* 0x212 */ s16 unk_212 ;
/* 0x214 */ CameraUnk unk_214 [ 4 ] ;
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/* 0x444 */ CameraControlSettings * prevController ;
/* 0x448 */ CameraControlSettings * currentController ;
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/* 0x44C */ CamConfiguration prevConfiguration ;
/* 0x468 */ CamConfiguration goalConfiguration ;
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/* 0x484 */ f32 interpAlpha ;
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/* 0x488 */ f32 linearInterp ;
/* 0x48C */ f32 linearInterpScale ; /* 3.0? */
/* 0x490 */ f32 moveSpeed ;
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/* 0x494 */ f32 unk_494 ;
/* 0x498 */ f32 unk_498 ;
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/* 0x49C */ f32 unk_49C ;
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/* 0x4A0 */ f32 savedTargetY ;
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/* 0x4A4 */ Vec3f prevTargetPos ;
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/* 0x4B0 */ Vec3f movePos ;
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/* 0x4BC */ Vec3f prevPrevMovePos ;
/* 0x4C8 */ Vec3f prevMovePos ;
/* 0x4D4 */ u16 prevPrevFollowFlags ;
/* 0x4D6 */ u16 prevFollowFlags ;
/* 0x4D8 */ CameraControlSettings controlSettings ;
/* 0x504 */ u16 followPlayer ;
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/* 0x506 */ u16 panActive ;
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/* 0x508 */ f32 panPhase ;
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/* 0x50C */ f32 leadAmount ;
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/* 0x510 */ f32 unk_510 ;
/* 0x514 */ f32 unk_514 ;
/* 0x518 */ f32 unk_518 ;
/* 0x51C */ s32 unk_51C ;
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/* 0x520 */ f32 unk_520 ;
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/* 0x524 */ f32 unk_524 ;
/* 0x528 */ f32 unk_528 ;
/* 0x52C */ s32 unk_52C ;
/* 0x530 */ s32 unk_530 ;
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/* 0x534 */ CameraControlSettings * aabbForZoneBelow ;
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/* 0x538 */ char unk_538 [ 0x18 ] ;
/* 0x550 */ f32 unk_550 ;
/* 0x554 */ s16 unk_554 ;
/* 0x556 */ s16 unk_556 ;
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} Camera ; // size = 0x558
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typedef struct BattleStatus {
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/* 0x000 */ s32 flags1 ;
/* 0x004 */ s32 flags2 ;
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/* 0x008 */ union {
/* */ s32 varTable [ 16 ] ;
/* */ f32 varTableF [ 16 ] ;
/* */ void * varTablePtr [ 16 ] ;
/* */ } ;
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/* 0x048 */ s8 currentSubmenu ;
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/* 0x049 */ s8 unk_49 ;
/* 0x04A */ s8 unk_4A ;
/* 0x04B */ s8 unk_4B ;
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/* 0x04C */ s8 lastPlayerMenuSelection [ 16 ] ;
/* 0x05C */ s8 lastPartnerMenuSelection [ 16 ] ;
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/* 0x06C */ s16 cancelTargetMenuSubstate ; // might be more generally for returning from nested 'inner' state
/* 0x06E */ s16 acceptTargetMenuSubstate ; // might be more generally for returning from nested 'inner' state
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/* 0x070 */ s16 menuDisableFlags ; /* 1 = jump, 2 = hammer, 4 = items */
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/* 0x072 */ char unk_72 [ 2 ] ;
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/* 0x074 */ s32 enabledStarPowersMask ; // zero'd bits will be unavailable, used only for tutorial battles
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/* 0x078 */ s8 totalStarPoints ;
/* 0x079 */ s8 pendingStarPoints ; /* how many to add */
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/* 0x07A */ s8 incrementStarPointDelay ; /* related to star points, set to 0x28 when they are dropped */
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/* 0x07B */ u8 damageTaken ;
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/* 0x07C */ s8 changePartnerAllowed ;
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/* 0x07D */ s8 menuStatus [ 4 ] ; ///< -1 = automatically pick the first move, 0 = disabled, 1 = enabled
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/* 0x081 */ s8 actionSuccess ;
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/* 0x082 */ char unk_82 ;
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/* 0x083 */ s8 actionCommandMode ;
/* 0x084 */ s8 actionResult ;
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/* 0x085 */ s8 unk_85 ;
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/* 0x086 */ s8 unk_86 ;
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/* 0x087 */ s8 blockResult ; /* 0 = fail, 1 = success, -1 = mashed */
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/* 0x088 */ s8 itemUsesLeft ; /* set to 2 for double dip, 3 for triple dip */
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/* 0x089 */ s8 hpDrainCount ;
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/* 0x08A */ s8 nextMerleeSpellType ;
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/* 0x08B */ s8 hustleTurns ; /* numTurns from hustle drink, normally 0 */
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/* 0x08C */ s8 unk_8C ;
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/* 0x08D */ s8 unk_8D ;
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/* 0x08E */ s8 initialEnemyCount ; /* used for SP award bonus */
/* 0x08F */ char unk_8F [ 1 ] ;
/* 0x090 */ s16 unk_90 ;
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/* 0x092 */ s8 reflectFlags ;
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/* 0x093 */ s8 unk_93 ;
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/* 0x094 */ s8 unk_94 ;
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/* 0x095 */ s8 unk_95 ;
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/* 0x096 */ s8 hammerCharge ;
/* 0x097 */ s8 jumpCharge ;
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/* 0x098 */ char unk_98 ;
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/* 0x099 */ u8 rushFlags ; /* 1 = mega rush, 2 = power rush */
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/* 0x09A */ s8 outtaSightActive ;
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/* 0x09B */ s8 turboChargeTurnsLeft ;
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/* 0x09C */ u8 turboChargeAmount ; /* unused? */
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/* 0x09D */ s8 waterBlockTurnsLeft ;
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/* 0x09E */ u8 waterBlockAmount ; /* unused? */
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/* 0x09F */ char unk_9F ;
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/* 0x0A0 */ struct EffectInstance * waterBlockEffect ;
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/* 0x0A4 */ s8 cloudNineTurnsLeft ;
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/* 0x0A5 */ s8 cloudNineDodgeChance ; /* = 50% */
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/* 0x0A6 */ char unk_A6 [ 2 ] ;
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/* 0x0A8 */ struct EffectInstance * cloudNineEffect ;
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/* 0x0AC */ s8 merleeAttackBoost ;
/* 0x0AD */ s8 merleeDefenseBoost ;
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/* 0x0AE */ s8 hammerLossTurns ;
/* 0x0AF */ s8 jumpLossTurns ;
/* 0x0B0 */ s8 itemLossTurns ;
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/* 0x0B1 */ char unk_B1 [ 3 ] ;
/* 0x0B4 */ UNK_FUN_PTR ( preUpdateCallback ) ;
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/* 0x0B8 */ UNK_FUN_PTR ( initBattleCallback ) ;
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/* 0x0BC */ struct Evt * controlScript ; /* control handed over to this when changing partners */
/* 0x0C0 */ s32 controlScriptID ;
/* 0x0C4 */ struct Evt * camMovementScript ;
/* 0x0C8 */ s32 camMovementScriptID ;
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/* 0x0CC */ Vec3f camLookatObjPos ;
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/* 0x0D8 */ struct Actor * playerActor ;
/* 0x0DC */ struct Actor * partnerActor ;
/* 0x0E0 */ struct Actor * enemyActors [ 24 ] ;
/* 0x140 */ s16 enemyIDs [ 24 ] ;
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/* 0x170 */ s8 nextEnemyIndex ; /* (during enemy turn) who should go next */
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/* 0x171 */ s8 numEnemyActors ;
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/* 0x172 */ s16 activeEnemyActorID ; /* (during enemy turn) enemy currently using their move */
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/* 0x174 */ struct Actor * currentTurnEnemy ;
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/* 0x178 */ s8 moveCategory ; ///< 0 = jump, 1 = hammer, 5 = partner, ...
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/* 0x179 */ char unk_179 ;
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/* 0x17A */ s16 moveArgument ; // argument provided for move; can be hammer/boots level, itemID, etc
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/* 0x17C */ s16 selectedMoveID ;
/* 0x17E */ s16 currentAttackDamage ;
/* 0x180 */ s16 lastAttackDamage ;
/* 0x182 */ char unk_182 [ 2 ] ;
/* 0x184 */ s32 currentTargetListFlags ; /* set when creating a target list, also obtain from the flags field of moves */
/* 0x188 */ s32 currentAttackElement ;
/* 0x18C */ s32 currentAttackEventSuppression ;
/* 0x190 */ s32 currentAttackStatus ;
/* 0x194 */ u8 statusChance ;
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/* 0x195 */ s8 statusDuration ;
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/* 0x196 */ char unk_196 ;
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/* 0x197 */ s8 targetHomeIndex ; /* some sort of home index used for target list construction */
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/* 0x198 */ s8 powerBounceCounter ;
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/* 0x199 */ s8 wasStatusInflicted ; /* during last attack */
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/* 0x19A */ u8 unk_19A ;
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/* 0x19B */ char unk_19B [ 5 ] ;
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/* 0x1A0 */ s16 currentTargetID ; /* selected? */
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/* 0x1A2 */ s8 currentTargetPart ; /* selected? */
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/* 0x1A3 */ char unk_1A3 ;
/* 0x1A4 */ s16 currentTargetID2 ;
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/* 0x1A6 */ s8 currentTargetPart2 ;
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/* 0x1A7 */ s8 battlePhase ;
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/* 0x1A8 */ s16 attackerActorID ;
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/* 0x1AA */ s16 unk_1AA ;
/* 0x1AC */ s8 unk_1AC ;
/* 0x1AD */ char unk_1AD ;
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/* 0x1AE */ s16 submenuIcons [ 24 ] ; /* icon IDs */
/* 0x1DE */ u8 submenuMoves [ 24 ] ; /* move IDs */
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/* 0x1F6 */ s8 submenuStatus [ 24 ] ; ///< @see enum BattleSubmenuStatus
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/* 0x20E */ u8 submenuMoveCount ;
/* 0x20F */ char unk_20F ;
/* 0x210 */ s32 currentButtonsDown ;
/* 0x214 */ s32 currentButtonsPressed ;
/* 0x218 */ s32 currentButtonsHeld ;
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/* 0x21C */ s32 stickX ;
/* 0x220 */ s32 stickY ;
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/* 0x224 */ s32 inputBitmask ;
/* 0x228 */ s32 dpadX ; /* 0-360 */
/* 0x22C */ s32 dpadY ; /* 0-60 */
/* 0x230 */ s32 holdInputBuffer [ 64 ] ;
/* 0x330 */ s32 pushInputBuffer [ 64 ] ;
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/* 0x430 */ s8 holdInputBufferPos ;
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/* 0x431 */ s8 inputBufferPos ;
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/* 0x432 */ s8 darknessMode ;
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/* 0x433 */ u8 unk_433 ;
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/* 0x434 */ s32 * actionCmdDifficultyTable ;
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/* 0x438 */ struct Stage * currentStage ;
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/* 0x43C */ struct EffectInstance * buffEffect ;
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/* 0x440 */ u8 tattleFlags [ 28 ] ;
/* 0x45C */ char unk_45C [ 4 ] ;
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} BattleStatus ; // size = 0x460
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// alternative name: TileDescriptor
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typedef struct TextureHeader {
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/* 0x00 */ s8 name [ 32 ] ;
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/* 0x20 */ u16 auxW ;
/* 0x22 */ u16 mainW ;
/* 0x24 */ u16 auxH ;
/* 0x26 */ u16 mainH ;
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/* 0x28 */ u8 unk_28 ;
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/* 0x29 */ u8 extraTiles ; // 0 - none, 1 - mipmap, 2 - ?, 3 - use aux tile
/* 0x2A */ u8 colorCombineType : 6 ;
/* 0x2A */ u8 colorCombineSubType : 2 ;
/* 0x2B */ u8 auxFmt : 4 ;
/* 0x2B */ u8 mainFmt : 4 ;
/* 0x2C */ u8 auxBitDepth : 4 ;
/* 0x2C */ u8 mainBitDepth : 4 ;
/* 0x2D */ u8 auxWrapW : 4 ;
/* 0x2D */ u8 mainWrapW : 4 ;
/* 0x2E */ u8 auxWrapH : 4 ;
/* 0x2E */ u8 mainWrapH : 4 ;
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/* 0x2F */ u8 filtering ;
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} TextureHeader ; // size = 0x30
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typedef struct MoveData {
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/* 0x00 */ s32 nameMsg ;
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/* 0x04 */ s32 flags ;
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/* 0x08 */ s32 shortDescMsg ;
/* 0x0C */ s32 fullDescMsg ;
/* 0x10 */ s8 category ; ///< @see enum MoveType
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/* 0x11 */ s8 costFP ;
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/* 0x12 */ s8 costBP ;
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/* 0x13 */ u8 actionTip ;
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} MoveData ; // size = 0x14
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typedef struct Collider {
/* 0x00 */ s32 flags ;
/* 0x04 */ s16 nextSibling ;
/* 0x06 */ s16 firstChild ;
/* 0x08 */ s16 parentModelIndex ;
/* 0x0A */ s16 numTriangles ;
/* 0x0C */ struct ColliderTriangle * triangleTable ;
/* 0x10 */ union {
struct ColliderBoundingBox * aabb ;
struct CameraControlSettings * camSettings ;
} ;
/* 0x14 */ s16 numVertices ;
/* 0x16 */ char unk_16 [ 2 ] ;
/* 0x18 */ Vec3f * vertexTable ; // contains local and global coordinates
} Collider ; // size = 0x1C
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typedef struct CollisionData {
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/* 0x00 */ Vec3f * vertices ;
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/* 0x04 */ Collider * colliderList ;
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/* 0x08 */ union {
struct ColliderBoundingBox * aabbs ;
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struct CameraControlSettings * camSettings ;
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} ;
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/* 0x0C */ s16 numColliders ;
/* 0x0E */ char unk_0E [ 2 ] ;
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} CollisionData ; // size = 0x10
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typedef struct ModelGroupData {
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/* 0x00 */ Mtx * transformMatrix ;
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/* 0x04 */ Lightsn * lightingGroup ;
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/* 0x08 */ s32 numLights ;
/* 0x0C */ s32 numChildren ;
/* 0x10 */ struct ModelNode * * childList ;
} ModelGroupData ; // size = 0x14
typedef struct ModelDisplayData {
/* 0x0 */ Gfx * displayList ;
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/* 0x4 */ char unk_04 [ 0x4 ] ;
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} ModelDisplayData ; // size = 0x8
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typedef struct AnimatorNode {
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/* 0x00 */ Gfx * displayList ;
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/* 0x04 */ struct AnimatorNode * children [ 32 ] ;
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/* 0x84 */ Vec3f basePos ; // ?
/* 0x90 */ Vec3f pos ;
/* 0x9C */ Vec3f rotation ;
/* 0xA8 */ Vec3f scale ;
/* 0xB4 */ Matrix4f mtx ;
/* 0xF4 */ s16 flags ;
/* 0xF6 */ s16 uniqueIndex ;
/* 0xF8 */ s16 vertexStartOffset ;
/* 0xFA */ char unk_FA [ 2 ] ;
/* 0xFC */ union {
/* */ s32 modelID ;
/* */ Vtx * vtxList ;
/* */ } fcData ;
} AnimatorNode ; // size = 0x100
typedef struct AnimatorNodeBlueprint {
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/* 0x00 */ void * displayList ;
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/* 0x04 */ Vec3f basePos ;
/* 0x10 */ Vec3f rotation ;
/* 0x1C */ char unk_1C [ 0x4 ] ;
} AnimatorNodeBlueprint ; // size = 0x20
typedef struct StaticAnimatorNode {
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/* 0x00 */ void * displayList ; // sometimes StaticAnimatorNode*, sometimes Gfx*???
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/* 0x04 */ Vec3s rot ; /* range = -180,180 */
/* 0x0A */ char unk_0A [ 0x2 ] ;
/* 0x0C */ Vec3f pos ;
/* 0x18 */ struct StaticAnimatorNode * sibling ;
/* 0x1C */ struct StaticAnimatorNode * child ;
/* 0x20 */ s16 vertexStartOffset ;
/* 0x22 */ char unk_22 [ 0x2 ] ;
/* 0x24 */ Vtx * vtxList ;
/* 0x28 */ s16 modelID ;
/* 0x2A */ char unk_2A [ 0x2 ] ;
} StaticAnimatorNode ; // size = 0x2C
typedef struct ModelAnimator {
/* 0x000 */ u32 flags ;
/* 0x004 */ s8 renderMode ;
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/* 0x005 */ char unk_05 [ 3 ] ;
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/* 0x008 */ s16 * animReadPos ;
/* 0x00C */ s16 * savedReadPos ;
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/* 0x010 */ AnimatorNode * rootNode ;
/* 0x014 */ u8 nextUniqueID ;
/* 0x015 */ u8 staticNodeIDs [ 0x7A ] ; // ?
/* 0x08F */ char unk_08F [ 0x1 ] ;
/* 0x090 */ f32 nextUpdateTime ;
/* 0x094 */ f32 timeScale ;
/* 0x098 */ Mtx mtx ;
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/* 0x0D8 */ void * baseAddr ;
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/* 0x0DC */ s16 * animationBuffer ;
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/* 0x0E0 */ StaticAnimatorNode * staticNodes [ 0x7A ] ;
/* 0x2C8 */ StaticAnimatorNode * * staticRoot ;
/* 0x2CC */ s32 treeIndexPos ;
/* 0x2D0 */ s32 savedTreePos ;
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/* 0x2D4 */ void ( * fpRenderCallback ) ( void * ) ;
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/* 0x2D8 */ void * renderCallbackArg ;
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/* 0x2DC */ char unk_2DC [ 4 ] ;
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} ModelAnimator ; // size = 0x2E0
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typedef ModelAnimator * AnimatedMeshList [ MAX_ANIMATED_MESHES ] ;
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typedef struct ColliderBoundingBox {
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/* 0x00 */ Vec3f min ;
/* 0x0C */ Vec3f max ;
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/* 0x18 */ s32 flagsForCollider ;
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} ColliderBoundingBox ; // size = 0x1C
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typedef struct ItemData {
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/* 0x00 */ s32 nameMsg ;
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/* 0x04 */ s16 hudElemID ;
/* 0x06 */ s16 sortValue ;
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/* 0x08 */ s32 targetFlags ;
/* 0x0C */ s16 sellValue ;
/* 0x0E */ char unk_0E [ 2 ] ;
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/* 0x10 */ s32 fullDescMsg ;
/* 0x14 */ s32 shortDescMsg ;
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/* 0x18 */ s16 typeFlags ;
/* 0x1A */ u8 moveID ;
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/* 0x1B */ s8 potencyA ;
/* 0x1C */ s8 potencyB ;
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/* 0x1D */ char unk_1D [ 3 ] ;
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} ItemData ; // size = 0x20
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typedef struct ItemEntity {
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/* 0x00 */ s32 flags ;
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/* 0x04 */ s16 boundVar ;
/* 0x06 */ s16 pickupMsgFlags ;
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/* 0x08 */ Vec3f position ;
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/* 0x14 */ struct ItemEntityPhysicsData * physicsData ;
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/* 0x18 */ s16 itemID ;
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/* 0x1A */ s8 state ;
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/* 0x1B */ s8 spawnType ;
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/* 0x1C */ u8 pickupDelay ; /* num frames before item can be picked up */
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/* 0x1D */ s8 renderGroup ;
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/* 0x1E */ s16 wsFaceAngle ; /* < 0 means none */
/* 0x20 */ s16 shadowIndex ;
/* 0x22 */ char unk_22 [ 2 ] ;
/* 0x24 */ u32 * readPos ;
/* 0x28 */ u32 * savedReadPos ;
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/* 0x2C */ u8 lookupRasterIndex ;
/* 0x2D */ u8 lookupPaletteIndex ;
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/* 0x2E */ u8 nextUpdate ;
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/* 0x2F */ u8 alpha ;
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/* 0x30 */ f32 scale ;
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/* 0x34 */ Vec3s unk_34 ;
/* 0x3A */ char unk_3A [ 2 ] ;
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/* 0x3C */ s32 sparkleNextUpdate ;
/* 0x40 */ s32 * sparkleReadPos ;
/* 0x44 */ s32 sparkleUnk44 ;
/* 0x48 */ s32 * sparkleSavedPos ;
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/* 0x4C */ IMG_PTR sparkleRaster ;
/* 0x50 */ PAL_PTR sparklePalette ;
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/* 0x54 */ s32 sparkleWidth ;
/* 0x58 */ s32 sparkleHeight ;
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} ItemEntity ; // size = 0x5C
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typedef struct MessagePrintState {
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/* 0x000 */ u8 * srcBuffer ;
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/* 0x004 */ u16 printBufferPos ;
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/* 0x006 */ char unk_06 [ 2 ] ;
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/* 0x008 */ s32 msgID ;
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/* 0x00C */ u16 srcBufferPos ;
/* 0x00E */ u16 currentPrintDelay ;
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/* 0x010 */ u8 printBuffer [ 1088 ] ; // slightly larger than source buffer
/* 0x450 */ s16 printBufferSize ;
/* 0x452 */ u16 effectFrameCounter ;
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/* 0x454 */ u8 font ;
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/* 0x455 */ u8 fontVariant ;
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/* 0x456 */ Vec2s windowOffsetPos ; // offset from baseWindowPos. used to animated window pos?
/* 0x45A */ Vec2s windowBasePos ; // ex: set by the parameters for choice style
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/* 0x45E */ u8 printDelayTime ; // delay to print each chunk
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/* 0x45F */ u8 charsPerChunk ; // how many chars to print at once
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/* 0x460 */ s32 curLinePos ; // position along current line
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/* 0x464 */ u8 unk_464 ;
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/* 0x465 */ char unk_465 ;
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/* 0x466 */ u16 nextLinePos ; // ?
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/* 0x468 */ u8 lineCount ;
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/* 0x469 */ char unk_469 [ 0x3 ] ;
/* 0x46C */ s32 unk_46C ;
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/* 0x470 */ u8 currentAnimFrame [ 4 ] ;
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/* 0x474 */ s16 animTimers [ 4 ] ;
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/* 0x47C */ u8 rewindArrowAnimState ;
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/* 0x47D */ char unk_47D [ 0x1 ] ;
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/* 0x47E */ s16 rewindArrowCounter ;
/* 0x480 */ s16 rewindArrowSwingPhase ;
/* 0x482 */ Vec2su rewindArrowPos ;
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/* 0x486 */ u8 currentLine ;
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/* 0x487 */ u8 unkArraySize ;
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/* 0x488 */ u16 lineEndPos [ 4 ] ;
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/* 0x490 */ char unk_490 [ 0x38 ] ;
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/* 0x4C8 */ u16 unk_4C8 ;
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/* 0x4CA */ s16 unk_4CA ;
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/* 0x4CC */ u16 unk_4CC ;
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/* 0x4CE */ u8 maxOption ;
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/* 0x4CF */ char unk_4CF [ 0x1 ] ;
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/* 0x4D0 */ u16 cursorPosX [ 6 ] ;
/* 0x4DC */ u16 cursorPosY [ 6 ] ;
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/* 0x4E8 */ u8 currentOption ;
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/* 0x4E9 */ s8 madeChoice ;
/* 0x4EA */ u8 cancelOption ;
/* 0x4EB */ char unk_4EB [ 0x1 ] ;
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/* 0x4EC */ u8 targetOption ;
/* 0x4ED */ u8 scrollingTime ;
/* 0x4EE */ u8 selectedOption ;
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/* 0x4EF */ char unk_4EF [ 0x9 ] ;
/* 0x4F8 */ u8 windowState ;
/* 0x4F9 */ char unk_4F9 [ 0x3 ] ;
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/* 0x4FC */ s32 stateFlags ;
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/* 0x500 */ s16 delayFlags ; // ?
/* 0x502 */ char unk_502 [ 0x2 ] ;
/* 0x504 */ s32 * closedWritebackBool ; // if not null, writes 1 here when message closes
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/* 0x508 */ u8 style ;
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/* 0x509 */ u8 fadeInCounter ;
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/* 0x50A */ Vec2s initOpenPos ; // where the message originates from, in screen-space coords
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/* 0x50E */ Vec2su openStartPos ;
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/* 0x512 */ u8 fadeOutCounter ;
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/* 0x513 */ char unk_513 [ 0x1 ] ;
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/* 0x514 */ Vec2su windowSize ;
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/* 0x518 */ s8 speechSoundType ;
/* 0x519 */ u8 volume ;
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/* 0x51A */ u8 speechPan ; // just pan?
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/* 0x51B */ char unk_51B [ 0x1 ] ;
/* 0x51C */ u16 speechVolumePitch ;
/* 0x51E */ char unk_51E [ 0x2 ] ;
/* 0x520 */ s32 speedSoundIDA ;
/* 0x524 */ s32 speedSoundIDB ;
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/* 0x528 */ u16 varBufferReadPos ;
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/* 0x52A */ s8 unk_52A ;
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/* 0x52B */ u8 currentImageIndex ;
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/* 0x52C */ Vec2su varImageScreenPos ; // in addition, posX=0 is taken as 'dont draw'
/* 0x530 */ u8 varImgHasBorder ;
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/* 0x531 */ u8 varImgFinalAlpha ;
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/* 0x532 */ u8 varImgAlphaFadeStep ; // how much to fade in per frame
/* 0x533 */ u8 varImageDisplayState ; // 0 = fade in, 1 = fully visible, 2 = fade out
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/* 0x534 */ s16 varImageFadeTimer ; // frames faded in
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/* 0x536 */ s16 msgHeight ;
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/* 0x538 */ u16 msgWidth ;
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/* 0x53A */ s8 maxLineChars ;
/* 0x53B */ s8 numLines ;
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/* 0x53C */ u8 maxLinesPerPage ;
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/* 0x53D */ char unk_53D [ 0x3 ] ;
/* 0x540 */ f32 sizeScale ;
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/* 0x544 */ IMG_PTR letterBackgroundImg ;
/* 0x548 */ PAL_PTR letterBackgroundPal ;
/* 0x54C */ IMG_PTR letterContentImg ;
/* 0x550 */ PAL_PTR letterContentPal ;
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/* 0x554 */ char unk_554 [ 0x4 ] ;
} MessagePrintState ; // size = 0x558
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typedef struct MessageDrawState {
/* 0x00 */ s32 clipX [ 2 ] ; // characters beyond this pos get skipped
/* 0x08 */ s32 clipY [ 2 ] ; // characters beyond this pos get skipped
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/* 0x10 */ Vec2f msgScale ;
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/* 0x18 */ Vec2f charScale ;
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/* 0x20 */ s32 drawBufferPos ; // msg gets printed here and read for display
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/* 0x24 */ s16 savedPos [ 2 ] ;
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/* 0x28 */ u8 savedColor ;
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/* 0x29 */ u8 unk_29 ;
/* 0x2A */ char unk_2A [ 0x1 ] ;
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/* 0x2B */ u8 framePalette ;
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/* 0x2C */ s8 unk_2C ;
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/* 0x2D */ u8 unk_2D ;
/* 0x2E */ u8 centerPos ;
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/* 0x2F */ char unk_2F [ 0x1 ] ;
/* 0x30 */ s32 visiblePrintedCount ;
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/* 0x34 */ u16 printModeFlags ; // C0 = center, 10 = drawing image
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/* 0x36 */ char unk_36 [ 0x2 ] ;
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/* 0x38 */ u32 effectFlags ;
/* 0x3C */ u16 font ; // 0 or 1
/* 0x3E */ u16 fontVariant ;
/* 0x40 */ u8 currentPosX ;
/* 0x41 */ char unk_41 ;
/* 0x42 */ u16 nextPos [ 2 ] ;
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/* 0x46 */ s16 textStartPos [ 2 ] ; // relative to textbox
/* 0x4A */ s16 textColor ;
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/* 0x4C */ u8 * printBuffer ;
/* 0x50 */ u8 nextCounter ; // related to closing mssages and cmd FA
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/* 0x51 */ char unk_51 [ 0x3 ] ;
} MessageDrawState ; // size = 0x54
typedef struct MessageCharData {
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/* 0x0 */ IMG_PTR raster ;
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/* 0x4 */ u8 * charWidthTable ;
/* 0x8 */ u8 monospaceWidth ;
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/* 0x9 */ u8 baseHeightOffset ;
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/* 0xA */ char unk_0A [ 0x2 ] ;
} MessageCharData ; // size = 0xC
typedef struct MessageCharset {
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/* 0x0 */ Vec2bu texSize ;
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/* 0x2 */ s8 unk_02 ;
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/* 0x3 */ u8 newLineY ;
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/* 0x4 */ u16 charRasterSize ; // in bytes
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/* 0x6 */ char unk_06 [ 0x2 ] ;
/* 0x8 */ MessageCharData * rasters ;
} MessageCharset ; // size = 0xA;
typedef struct MesasgeFontGlyphData {
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/* 0x0 */ IMG_PTR raster ;
/* 0x4 */ PAL_PTR palette ;
/* 0x8 */ Vec2bu texSize ;
/* 0xA */ u8 charWidth ;
/* 0xB */ u8 charHeight ;
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} MesasgeFontGlyphData ; // size = 0xC
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typedef struct MessageImageData {
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/* 0x00 */ IMG_PTR raster ;
/* 0x04 */ PAL_PTR palette ;
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/* 0x08 */ u16 width ;
/* 0x0A */ u16 height ;
/* 0x0C */ s32 format ;
/* 0x10 */ s32 bitDepth ;
} MessageImageData ; // size = 0x14
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typedef struct MessageNumber {
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/* 0x00 */ IMG_PTR rasters ;
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/* 0x04 */ u8 texSize ;
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/* 0x05 */ u8 texWidth ;
/* 0x06 */ u8 texHeight ;
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/* 0x07 */ u8 digitWidth [ 10 ] ;
/* 0x11 */ u8 fixedWidth ;
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/* 0x12 */ char unk_12 [ 0x2 ] ;
} MessageNumber ; // size = 0x14
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typedef struct ShopItemEntity {
/* 0x00 */ s32 index ;
/* 0x04 */ Vec3f pos ;
} ShopItemEntity ; // size = 0x10
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typedef struct ShopOwner {
/* 0x00 */ s32 npcID ;
/* 0x04 */ s32 idleAnim ;
/* 0x08 */ s32 talkAnim ;
/* 0x0C */ EvtScript * onBuyEvt ;
/* 0x10 */ EvtScript * unk_10Evt ;
/* 0x14 */ EvtScript * onTalkEvt ;
/* 0x18 */ s32 * shopMsgIDs ;
} ShopOwner ;
typedef struct ShopItemLocation {
/* 0x0 */ u16 posModelID ;
/* 0x2 */ u16 triggerColliderID ;
} ShopItemLocation ; // size = 0x4
typedef struct ShopItemData {
/* 0x0 */ u32 itemID ;
/* 0x4 */ s32 price ;
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/* 0x8 */ s32 descMsg ;
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} ShopItemData ; // size = 0xC
typedef struct ShopSellPriceData {
/* 0x0 */ s32 itemID ;
/* 0x4 */ s32 sellPrice ;
/* 0x8 */ char unk_08 [ 0x4 ] ;
} ShopSellPriceData ; // size = 0xC
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typedef struct GameStatus {
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/* 0x000 */ u32 currentButtons [ 4 ] ;
/* 0x010 */ u32 pressedButtons [ 4 ] ; /* bits = 1 for frame of button press */
/* 0x020 */ u32 heldButtons [ 4 ] ; /* bits = 1 every 4th frame during hold */
/* 0x030 */ u32 prevButtons [ 4 ] ; /* from previous frame */
/* 0x040 */ s8 stickX [ 4 ] ; /* with deadzone */
/* 0x044 */ s8 stickY [ 4 ] ; /* with deadzone */
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/* 0x048 */ s16 unk_48 [ 4 ] ;
/* 0x050 */ s16 unk_50 [ 4 ] ;
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/* 0x058 */ s16 unk_58 ;
/* 0x05A */ char unk_5A [ 6 ] ;
/* 0x060 */ s16 unk_60 ;
/* 0x062 */ char unk_62 [ 6 ] ;
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/* 0x068 */ s16 demoButtonInput ;
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/* 0x06A */ s8 demoStickX ;
/* 0x06B */ s8 demoStickY ;
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/* 0x06C */ s32 mainScriptID ;
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/* 0x070 */ s8 isBattle ;
/* 0x071 */ s8 demoState ; /* (0 = not demo, 1 = map demo, 2 = demo map changing) */
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/* 0x072 */ s8 nextDemoScene ; /* which part of the demo to play next */
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/* 0x073 */ u8 contBitPattern ;
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/* 0x074 */ s8 debugEnemyContact ;
/* 0x075 */ s8 debugQuizmo ;
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/* 0x076 */ s8 unk_76 ;
/* 0x077 */ char unk_77 ;
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/* 0x078 */ s8 disableScripts ;
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/* 0x079 */ char unk_79 ;
/* 0x07A */ s8 musicEnabled ;
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/* 0x07B */ char unk_7B ;
/* 0x07C */ s8 unk_7C ;
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/* 0x07D */ s8 keepUsingPartnerOnMapChange ;
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/* 0x07E */ u8 peachFlags ; /* (1 = isPeach, 2 = isTransformed, 4 = hasUmbrella) */
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/* 0x07F */ s8 peachDisguise ; /* (1 = koopatrol, 2 = hammer bros, 3 = clubba) */
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/* 0x080 */ u8 peachBakingIngredient ; ///< @see enum PeachBakingItems
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/* 0x081 */ s8 multiplayerEnabled ;
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/* 0x082 */ s8 unk_82 ;
/* 0x083 */ s8 unk_83 ;
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/* 0x084 */ s8 playerSpriteSet ;
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/* 0x085 */ char unk_85 ;
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/* 0x086 */ s16 areaID ;
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/* 0x088 */ s16 prevArea ;
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/* 0x08A */ s16 didAreaChange ;
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/* 0x08C */ s16 mapID ;
/* 0x08E */ s16 entryID ;
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/* 0x090 */ u16 unk_90 ;
/* 0x092 */ u16 unk_92 ;
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/* 0x094 */ f32 exitTangent ;
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/* 0x098 */ Vec3f playerPos ;
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/* 0x0A4 */ f32 playerYaw ;
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/* 0x0A8 */ s8 creditsViewportMode ;
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/* 0x0A9 */ s8 unk_A9 ; // selected language?
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/* 0x0AA */ s8 demoFlags ;
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/* 0x0AB */ u8 soundOutputMode ;
/* 0x0AC */ s8 introState ;
/* 0x0AD */ s8 introCounter ;
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/* 0x0AE */ s8 bSkipIntro ;
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/* 0x0AF */ s8 unk_AF ;
/* 0x0B0 */ s8 unk_B0 ;
/* 0x0B1 */ char unk_B1 [ 0x5 ] ;
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/* 0x0B6 */ s16 bootAlpha ;
/* 0x0B8 */ s16 bootBlue ;
/* 0x0BA */ s16 bootGreen ;
/* 0x0BC */ s16 bootRed ;
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/* 0x0BE */ char unk_BE [ 94 ] ;
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/* 0x11C */ Vec3f playerGroundTraceAngles ;
/* 0x128 */ Vec3f playerGroundTraceNormal ;
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/* 0x134 */ u16 frameCounter ;
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/* 0x136 */ char unk_136 [ 2 ] ;
/* 0x138 */ s32 nextRNG ;
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/* 0x13C */ s16 unk_13C ;
/* 0x13E */ char unk_13E [ 2 ] ;
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/* 0x140 */ ShopItemEntity * shopItemEntities ;
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/* 0x144 */ struct Shop * mapShop ;
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/* 0x148 */ s16 backgroundFlags ;
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/* 0x14A */ s16 backgroundMinX ;
/* 0x14C */ s16 backgroundMinY ;
/* 0x14E */ s16 backgroundMaxX ;
/* 0x150 */ s16 backgroundMaxY ;
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/* 0x152 */ s16 backgroundXOffset ; /* (used for parallax scroll) */
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/* 0x154 */ IMG_PTR backgroundRaster ;
/* 0x158 */ PAL_PTR backgroundPalette ;
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/* 0x15C */ u16 backgroundDarkness ; // 255 = fully black
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/* 0x15E */ s16 savedBackgroundDarkness ; // used during pause/unpause
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/* 0x160 */ Vec3s savedPos ;
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/* 0x166 */ u8 saveSlot ;
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/* 0x167 */ u8 loadType ; /* (0 = from map, 1 = from main menu) */
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/* 0x168 */ u32 saveCount ;
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/* 0x16C */ char unk_16C [ 12 ] ;
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} GameStatus ; // size = 0x178
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typedef union PartnerAnimations {
/* 0x00 */ s32 anims [ 9 ] ; // see enum PartnerAnimIndices
struct {
/* 0x00 */ s32 still ;
/* 0x04 */ s32 walk ;
/* 0x08 */ s32 jump ;
/* 0x0C */ s32 fall ;
/* 0x10 */ s32 fly ;
/* 0x14 */ s32 idle ;
/* 0x18 */ s32 run ;
/* 0x1C */ s32 talk ;
/* 0x20 */ s32 hurt ;
} ;
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} PartnerAnimations ; // size = 0x24
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typedef s32 ( * PushBlockFallCallback ) ( Entity * block , Evt * script ) ;
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typedef struct PushBlockGrid {
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/* 0x00 */ u8 * cells ;
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/* 0x04 */ u8 numCellsX ;
/* 0x05 */ u8 numCellsZ ;
/* 0x06 */ char unk_06 [ 2 ] ;
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/* 0x08 */ Vec3i centerPos ;
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/* 0x14 */ PushBlockFallCallback ( dropCallback ) ;
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/* 0x18 */ char unk_18 [ 4 ] ;
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} PushBlockGrid ; // size = 0x1C
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typedef struct ItemEntityPhysicsData {
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/* 0x00 */ f32 verticalVelocity ;
/* 0x04 */ f32 gravity ; /* 2 = normal, 1 = low gravity, higher values never 'settle' */
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/* 0x08 */ f32 unk_08 ;
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/* 0x0C */ f32 constVelocity ;
/* 0x10 */ f32 velx ;
/* 0x14 */ f32 velz ;
/* 0x18 */ f32 moveAngle ;
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/* 0x1C */ s32 timeLeft ;
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/* 0x20 */ s32 unk_20 ;
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} ItemEntityPhysicsData ; // size = 0x24
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typedef struct RenderTask {
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/* 0x00 */ s32 renderMode ;
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/* 0x04 */ s32 distance ; /* value between 0 and -10k */
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/* 0x08 */ void * appendGfxArg ;
/* 0x0C */ void ( * appendGfx ) ( void * ) ;
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} RenderTask ; // size = 0x10
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typedef struct SelectableTarget {
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/* 0x00 */ s16 actorID ;
/* 0x02 */ s16 partID ; /* sometimes loaded as byte from 0x3 */
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/* 0x04 */ Vec3s pos ;
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/* 0x0A */ s16 unk_0A ;
/* 0x0C */ s16 unk_0C ;
/* 0x0E */ s16 unk_0E ;
/* 0x10 */ s8 unk_10 ;
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/* 0x11 */ s8 homeCol ; /* from xpos --> 0-3 */
/* 0x12 */ s8 homeRow ; /* from ypos --> 0-3 */
/* 0x13 */ s8 layer ; /* from zpos? --> 0-1 */
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} SelectableTarget ; // size = 0x14
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typedef struct ActorPartMovement {
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/* 0x00 */ Vec3f absolutePosition ;
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/* 0x0C */ Vec3f goalPos ;
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/* 0x18 */ Vec3f unk_18 ;
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/* 0x24 */ f32 jumpScale ;
/* 0x28 */ f32 moveSpeed ;
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/* 0x2C */ f32 unk_2C ;
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/* 0x30 */ f32 angle ;
/* 0x34 */ f32 distance ;
/* 0x38 */ s16 moveTime ;
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/* 0x3A */ s16 unk_3A ;
/* 0x3C */ s32 unk_3C ;
/* 0x40 */ char unk_40 [ 0xC ] ;
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/* 0x4C */ union {
/* */ s32 varTable [ 16 ] ;
/* */ f32 varTableF [ 16 ] ;
/* */ void * varTablePtr [ 16 ] ;
/* */ } ;
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} ActorPartMovement ; // size = 0x8C
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typedef struct ActorPartBlueprint {
/* 0x00 */ s32 flags ;
/* 0x04 */ s8 index ;
/* 0x05 */ Vec3b posOffset ;
/* 0x08 */ Vec2b targetOffset ;
/* 0x0A */ s16 opacity ;
/* 0x0C */ s32 * idleAnimations ;
/* 0x10 */ s32 * defenseTable ;
/* 0x14 */ s32 eventFlags ;
/* 0x18 */ s32 elementImmunityFlags ;
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/* 0x1C */ Vec2b projectileTargetOffset ;
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/* 0x1E */ char unk_1E [ 2 ] ;
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/* 0x20 */ s32 overrideNameMsg ; // name when this part is targeted; overrides name from actor type
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} ActorPartBlueprint ; // size = 0x24
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typedef struct ActorPart {
/* 0x00 */ s32 flags ;
/* 0x04 */ s32 targetFlags ; /* initialized to 0 */
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/* 0x08 */ ActorPartBlueprint * staticData ;
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/* 0x0C */ struct ActorPart * nextPart ;
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/* 0x10 */ struct ActorPartMovement * movement ;
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/* 0x14 */ Vec3s partOffset ;
/* 0x1A */ Vec3s visualOffset ;
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/* 0x20 */ Vec3f partOffsetFloat ;
/* 0x2C */ Vec3f absolutePosition ;
/* 0x38 */ Vec3f rotation ;
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/* 0x44 */ Vec3s rotationPivotOffset ;
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/* 0x4A */ char unk_4A [ 2 ] ;
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/* 0x4C */ Vec3f scale ;
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/* 0x58 */ Vec3f currentPos ;
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/* 0x64 */ f32 yaw ;
/* 0x68 */ s16 unkOffset [ 2 ] ;
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/* 0x6C */ Vec2s targetOffset ;
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/* 0x70 */ s16 unk_70 ;
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/* 0x72 */ Vec2bu size ;
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/* 0x74 */ s8 verticalStretch ;
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/* 0x75 */ Vec2b projectileTargetOffset ;
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/* 0x77 */ char unk_77 [ 1 ] ;
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/* 0x78 */ u32 * defenseTable ;
/* 0x7C */ s32 eventFlags ;
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/* 0x80 */ s32 elementalImmunities ; // bits from Elements, i.e., ELEMENT_FIRE | ELEMENT_QUAKE
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/* 0x84 */ s32 spriteInstanceID ;
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/* 0x88 */ u32 currentAnimation ;
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/* 0x8C */ s32 animNotifyValue ;
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/* 0x90 */ f32 animationRate ;
/* 0x94 */ u32 * idleAnimations ;
/* 0x98 */ s16 opacity ;
/* 0x9A */ char unk_9A [ 2 ] ;
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/* 0x9C */ s32 shadowIndex ;
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/* 0xA0 */ f32 shadowScale ;
/* 0xA4 */ s32 partTypeData [ 6 ] ;
/* 0xBC */ s16 actorTypeData2b [ 2 ] ;
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/* 0xC0 */ struct DecorationTable * decorationTable ; /* initialized to 0 */
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} ActorPart ; // size = 0xC4
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typedef struct ColliderTriangle {
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/* 0x00 */ Vec3f * v1 ; /* note: the order of v1,2,3 is reversed from the ijk in the hit file */
/* 0x04 */ Vec3f * v2 ;
/* 0x08 */ Vec3f * v3 ;
/* 0x0C */ Vec3f e13 ; /* = v3 - v1 */
/* 0x18 */ Vec3f e21 ; /* = v1 - v2 */
/* 0x24 */ Vec3f e32 ; /* = v2 - v3 */
/* 0x30 */ Vec3f normal ;
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/* 0x3C */ s16 oneSided ; /* 1 = yes, 0 = no */
/* 0x3E */ char unk_3E [ 2 ] ;
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} ColliderTriangle ; // size = 0x40
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typedef struct PartnerBlueprint {
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/* 0x00 */ s32 dmaStart ;
/* 0x04 */ s32 dmaEnd ;
/* 0x08 */ s32 dmaDest ;
/* 0x0C */ s32 isFlying ;
/* 0x10 */ UNK_FUN_PTR ( fpInit ) ;
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/* 0x14 */ EvtScript * spScriptA ;
/* 0x18 */ EvtScript * spScriptB ;
/* 0x1C */ EvtScript * spScriptC ;
/* 0x20 */ EvtScript * spScriptD ;
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/* 0x24 */ s32 idleAnim ;
/* 0x28 */ UNK_FUN_PTR ( fpFuncA ) ;
/* 0x2C */ UNK_FUN_PTR ( fpFuncB ) ;
/* 0x30 */ UNK_FUN_PTR ( fpFuncC ) ;
/* 0x34 */ UNK_FUN_PTR ( fpFuncD ) ;
/* 0x38 */ UNK_FUN_PTR ( fpFuncE ) ;
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/* 0x3C */ EvtScript * spScriptX ;
} PartnerBlueprint ; // size = 0x40
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typedef struct FontRasterSet {
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/* 0x00 */ u8 sizeX ;
/* 0x01 */ u8 sizeY ;
/* 0x02 */ char unk_02 [ 10 ] ;
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} FontRasterSet ; // size = 0x0C
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typedef struct CollisionStatus {
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/* 0x00 */ s16 pushingAgainstWall ; /* FFFF = none for all below VVV */
/* 0x02 */ s16 currentFloor ; /* valid on touch */
/* 0x04 */ s16 lastTouchedFloor ; /* valid after jump */
/* 0x06 */ s16 floorBelow ;
/* 0x08 */ s16 currentCeiling ; /* valid on touching with head */
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/* 0x0A */ s16 currentInspect ; /* associated with TRIGGER_WALL_PRESS_A */
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/* 0x0C */ s16 unk_0C ; /* associated with TRIGGER_FLAG_2000 */
/* 0x0E */ s16 unk_0E ; /* associated with TRIGGER_FLAG_4000 */
/* 0x10 */ s16 unk_10 ; /* associated with TRIGGER_FLAG_8000 */
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/* 0x12 */ s16 currentWall ;
/* 0x14 */ s16 lastWallHammered ; /* valid when smashing */
/* 0x16 */ s16 touchingWallTrigger ; /* 0/1 */
/* 0x18 */ s16 bombetteExploded ; /* 0 = yes, FFFF = no */
/* 0x1A */ char unk_1A [ 2 ] ;
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/* 0x1C */ Vec3f bombetteExplosionPos ;
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} CollisionStatus ; // size = 0x28
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typedef struct DecorationUnk {
/* 0x00 */ s16 unk00 ;
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/* 0x02 */ s16 unk02 ;
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/* 0x04 */ s16 unk04 ;
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/* 0x06 */ s16 unk06 ;
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/* 0x08 */ s16 unk08 ;
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/* 0x0A */ s16 unk0A ;
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/* 0x0C */ s16 unk0C ;
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/* 0x0E */ s16 unk0E ;
} DecorationUnk ; // size = 0x10
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# define MAX_ACTOR_DECORATIONS 2
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typedef struct DecorationTable {
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/* 0x000 */ PAL_BIN copiedPalettes [ 2 ] [ 27 ] [ 16 ] ;
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/* 0x6C0 */ s8 unk_6C0 ;
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/* 0x6C1 */ s8 unk_6C1 ;
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/* 0x6C2 */ s8 unk_6C2 ;
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/* 0x6C3 */ char unk_6C3 [ 5 ] ;
/* 0x6C8 */ s16 unk_6C8 ;
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/* 0x6CA */ s16 unk_6CA ;
/* 0x6CC */ s8 spriteColorVariations ;
/* 0x6CD */ s8 numSpritePalettes ;
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/* 0x6CE */ char unk_6CE [ 2 ] ;
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/* 0x6D0 */ PAL_PTR * spritePalettes ;
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/* 0x6D4 */ PAL_PTR unk_6D4 [ 27 ] ;
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/* 0x740 */ s16 unk_740 ;
/* 0x742 */ s16 unk_742 ;
/* 0x744 */ s16 unk_744 ;
/* 0x746 */ s16 unk_746 ;
/* 0x748 */ s16 unk_748 ;
/* 0x74A */ s16 unk_74A ;
/* 0x74C */ s16 unk_74C ;
/* 0x74E */ s16 unk_74E ;
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/* 0x750 */ s8 unk_750 ;
/* 0x751 */ s8 unk_751 ;
/* 0x752 */ s8 unk_752 ;
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/* 0x753 */ char pad753 [ 5 ] ;
/* 0x758 */ s16 unk758 ;
/* 0x75A */ s16 unk75A ;
/* 0x75C */ s16 unk75C ;
/* 0x75E */ char pad75E [ 6 ] ;
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/* 0x764 */ s8 unk_764 ;
/* 0x765 */ s8 unk_765 ;
/* 0x766 */ s8 unk_766 ;
/* 0x767 */ s8 unk_767 ;
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/* 0x768 */ u8 unk_768 ;
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/* 0x769 */ char unk_769 [ 3 ] ;
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/* 0x76C */ PAL_PTR unk_76C [ 16 ] ;
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/* 0x78C */ char unk_7AC [ 0x2C ] ;
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/* 0x7D8 */ s8 unk_7D8 ;
/* 0x7D9 */ s8 unk_7D9 ;
/* 0x7DA */ char unk_7DA ;
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/* 0x7DB */ s8 unk_7DB ;
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/* 0x7DC */ s16 yaw [ 16 ] ;
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/* 0x7FC */ s16 posX [ 16 ] ;
/* 0x81C */ s16 posY [ 16 ] ;
/* 0x83C */ s16 posZ [ 16 ] ;
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/* 0x85C */ s8 rotationPivotOffsetX [ 16 ] ;
/* 0x86C */ s8 rotationPivotOffsetY [ 16 ] ;
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/* 0x87C */ u8 rotX [ 16 ] ;
/* 0x88C */ u8 rotY [ 16 ] ;
/* 0x89C */ u8 rotZ [ 16 ] ;
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/* 0x8AC */ s8 effectType ; /* 0 = blur, 14 = none? */
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/* 0x8AD */ char unk_8AD [ 3 ] ;
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/* substruct for decorations? */
/* 0x8B0 */ struct EffectInstance * effect [ MAX_ACTOR_DECORATIONS ] ;
/* 0x8B8 */ s8 type [ MAX_ACTOR_DECORATIONS ] ;
/* 0x8BA */ u8 changed [ MAX_ACTOR_DECORATIONS ] ;
/* 0x8BC */ s8 state [ MAX_ACTOR_DECORATIONS ] ;
/* 0x8BE */ s16 stateResetTimer [ MAX_ACTOR_DECORATIONS ] ;
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/* 0x8C2 */ char unk_8C0 [ 4 ] ;
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/* 0x8C6 */ DecorationUnk unk_8C6 [ MAX_ACTOR_DECORATIONS ] ;
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} DecorationTable ; // size = 0x8E8
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typedef struct PlayerPathElement {
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/* 0x00 */ s8 isJumping ;
/* 0x03 */ char unk_01 [ 3 ] ;
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/* 0x04 */ Vec3f pos ;
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} PlayerPathElement ; // size = 0x10
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typedef struct LavaReset {
/* 0x00 */ s32 colliderID ;
/* 0x04 */ Vec3f pos ;
} LavaReset ; // size = 0x10;
typedef struct BombTrigger {
/* 0x00 */ Vec3f pos ;
/* 0x0C */ s32 radius ; // effective 'size' of the object, usually set to zero because bombettes explosion radius is large enough
} BombTrigger ; // size = 0x10;
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// the use of this is a bug in sam_11
typedef struct BombTriggerF {
/* 0x00 */ Vec3f pos ;
/* 0x0C */ f32 radius ;
} BombTriggerF ; // size = 0x10;
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typedef struct AnimatedModel {
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/* 0x00 */ s32 animModelID ;
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/* 0x04 */ Vec3f pos ;
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/* 0x10 */ Vec3f rot ;
/* 0x1C */ Vec3f scale ;
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/* 0x28 */ Mtx mtx ;
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/* 0x68 */ s16 * currentAnimData ;
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/* 0x6C */ char unk_6C [ 4 ] ;
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} AnimatedModel ; // size = 0x70
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typedef AnimatedModel * AnimatedModelList [ MAX_ANIMATED_MODELS ] ;
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typedef struct CollisionHeader {
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/* 0x00 */ s16 numColliders ;
/* 0x02 */ char unk_02 [ 2 ] ;
/* 0x04 */ s32 treeOffset ;
/* 0x08 */ s16 numVerts ;
/* 0x0A */ char unk_0A [ 2 ] ;
/* 0x0C */ s32 triangleTableOffset ;
/* 0x10 */ s16 bbTableSize ;
/* 0x12 */ char unk_12 [ 2 ] ;
/* 0x14 */ s32 bbTableOffset ;
/* 0x18 */ char unk_18 [ 8 ] ;
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} CollisionHeader ; // size = 0x20
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typedef struct ActorMovement {
/* 0x00 */ Vec3f currentPos ;
/* 0x0C */ Vec3f goalPos ;
/* 0x18 */ Vec3f unk_18 ;
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/* 0x24 */ char unk_24 [ 0x18 ] ;
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/* 0x3C */ f32 acceleration ;
/* 0x40 */ f32 speed ;
/* 0x44 */ f32 velocity ;
/* 0x48 */ f32 angle ;
/* 0x4C */ f32 distance ;
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/* 0x50 */ f32 flyElapsed ;
/* 0x54 */ char unk_11C [ 4 ] ;
/* 0x58 */ s16 flyTime ;
/* 0x5A */ s16 flyArcAmplitude ;
} ActorMovement ; // size = 0x5C;
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typedef struct ChompChainAnimationState {
/* 0x00 */ Vec3f currentPos ;
/* 0x0C */ f32 unk_0C ;
/* 0x10 */ f32 unk_10 ;
/* 0x14 */ f32 unk_14 ;
/* 0x18 */ f32 unk_18 ;
/* 0x1C */ f32 unk_1C ;
/* 0x20 */ f32 unk_20 ;
/* 0x24 */ Vec3f scale ;
} ChompChainAnimationState ; // size = 0x30
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typedef struct ActorState { // TODO: Make the first field of this an ActorMovement
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/* 0x00 */ Vec3f currentPos ;
/* 0x0C */ Vec3f goalPos ;
/* 0x18 */ Vec3f unk_18 ;
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/* 0x24 */ f32 unk_24 ;
/* 0x28 */ f32 unk_28 ;
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/* 0x2C */ f32 unk_2C ;
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/* 0x30 */ Vec3f unk_30 ;
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/* 0x3C */ f32 acceleration ;
/* 0x40 */ f32 speed ;
/* 0x44 */ f32 velocity ;
/* 0x48 */ f32 angle ;
/* 0x4C */ f32 distance ;
/* 0x50 */ f32 bounceDivisor ;
/* 0x54 */ char unk_54 [ 0x4 ] ;
/* 0x58 */ s32 animJumpRise ;
/* 0x5C */ s32 animJumpFall ;
/* 0x60 */ s32 animJumpLand ;
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/* 0x64 */ s16 moveTime ;
/* 0x66 */ s16 moveArcAmplitude ;
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/* 0x68 */ char unk_68 [ 3 ] ;
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/* 0x6B */ u8 jumpPartIndex ;
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/* 0x6C */ union {
/* */ s32 functionTemp [ 4 ] ;
/* */ f32 functionTempF [ 4 ] ;
/* */ void * functionTempPtr [ 4 ] ;
/* */ } ;
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/* 0x7C */ union {
/* */ s32 varTable [ 16 ] ;
/* */ f32 varTableF [ 16 ] ;
/* */ void * varTablePtr [ 16 ] ;
/* */ } ;
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} ActorState ; // size = 0xBC;
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typedef struct Actor {
/* 0x000 */ s32 flags ;
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/* 0x004 */ s32 flags2 ;
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/* 0x008 */ struct ActorBlueprint * actorBlueprint ;
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/* 0x00C */ ActorState state ;
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/* 0x0C8 */ ActorMovement fly ;
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/* 0x124 */ char unk_124 [ 16 ] ;
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/* 0x134 */ u8 unk_134 ;
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/* 0x135 */ u8 footStepCounter ;
/* 0x136 */ u8 actorType ;
/* 0x137 */ char unk_137 ;
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/* 0x138 */ Vec3f homePos ;
/* 0x144 */ Vec3f currentPos ;
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/* 0x150 */ Vec3s headOffset ;
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/* 0x156 */ Vec3s healthBarPosition ;
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/* 0x15C */ Vec3f rotation ;
/* 0x168 */ Vec3s rotationPivotOffset ;
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/* 0x16E */ char unk_16E [ 2 ] ;
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/* 0x170 */ Vec3f scale ;
/* 0x17C */ Vec3f scaleModifier ; /* multiplies normal scale factors componentwise */
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/* 0x188 */ f32 scalingFactor ;
/* 0x18C */ f32 yaw ;
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/* 0x190 */ Vec2bu size ;
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/* 0x192 */ s16 actorID ;
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/* 0x194 */ s8 unk_194 ;
/* 0x195 */ s8 unk_195 ;
/* 0x196 */ s8 unk_196 ;
/* 0x197 */ s8 unk_197 ;
/* 0x198 */ Vec2b unk_198 ;
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/* 0x19A */ s8 verticalRenderOffset ; // visual only, does not affect target position
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/* 0x19B */ char unk_19B [ 1 ] ;
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/* 0x19C */ s32 actorTypeData1 [ 6 ] ; /* 4 = jump sound, 5 = attack sound */ // TODO: struct
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/* 0x1B4 */ s16 actorTypeData1b [ 2 ] ;
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/* 0x1B8 */ s8 currentHP ;
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/* 0x1B9 */ s8 maxHP ;
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/* 0x1BA */ char unk_1BA [ 2 ] ;
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/* 0x1BC */ s8 hpFraction ; /* used to render HP bar */
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/* 0x1BD */ char unk_1BD [ 3 ] ;
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/* 0x1C0 */ EvtScript * idleSource ;
/* 0x1C4 */ EvtScript * takeTurnSource ;
/* 0x1C8 */ EvtScript * handleEventSource ;
/* 0x1CC */ EvtScript * handlePhaseSource ;
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/* 0x1D0 */ struct Evt * idleScript ;
/* 0x1D4 */ struct Evt * takeTurnScript ;
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/* 0x1D8 */ struct Evt * handleEventScript ;
/* 0x1DC */ struct Evt * handlePhaseScript ;
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/* 0x1E0 */ s32 idleScriptID ;
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/* 0x1E4 */ s32 takeTurnScriptID ;
/* 0x1E8 */ s32 handleEventScriptID ;
/* 0x1EC */ s32 handleBatttlePhaseScriptID ;
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/* 0x1F0 */ s8 lastEventType ;
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/* 0x1F1 */ s8 turnPriority ;
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/* 0x1F2 */ s8 enemyIndex ; /* actorID = this | 200 */
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/* 0x1F3 */ s8 numParts ;
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/* 0x1F4 */ struct ActorPart * partsTable ;
/* 0x1F8 */ s16 lastDamageTaken ;
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/* 0x1FA */ s16 hpChangeCounter ;
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/* 0x1FC */ s16 damageCounter ;
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/* 0x1FE */ char unk_1FE [ 2 ] ;
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/* 0x200 */ struct EffectInstance * attackResultEffect ;
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/* 0x204 */ s8 unk_204 ;
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/* 0x205 */ s8 unk_205 ;
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/* 0x206 */ s8 unk_206 ;
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/* 0x207 */ s8 extraCoinBonus ;
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/* 0x208 */ s8 instigatorValue ; // from the enemy which initiated the encounter if this actor is first in the formation. allows that enemy to pass information to its actor.
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/* 0x209 */ char unk_209 [ 3 ] ;
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/* 0x20C */ s32 * statusTable ;
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/* 0x210 */ s8 debuff ;
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/* 0x211 */ s8 debuffDuration ;
/* 0x212 */ s8 staticStatus ; /* 0B = yes */
/* 0x213 */ s8 staticDuration ;
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/* 0x214 */ s8 stoneStatus ; /* 0C = yes */
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/* 0x215 */ s8 stoneDuration ;
/* 0x216 */ s8 koStatus ; /* 0D = yes */
/* 0x217 */ s8 koDuration ;
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/* 0x218 */ s8 transparentStatus ; /* 0E = yes */
/* 0x219 */ s8 transparentDuration ;
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/* 0x21A */ char unk_21A [ 2 ] ;
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/* 0x21C */ s8 statusAfflicted ;
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/* 0x21D */ s8 disableDismissTimer ;
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/* 0x21E */ s16 unk_21E ;
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/* 0x220 */ s8 isGlowing ; // charge amount for goombario
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/* 0x221 */ s8 attackBoost ;
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/* 0x222 */ s8 defenseBoost ;
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/* 0x223 */ s8 chillOutAmount ; /* attack reduction */
/* 0x224 */ s8 chillOutTurns ;
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/* 0x225 */ char unk_225 [ 3 ] ;
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/* 0x228 */ struct EffectInstance * icePillarEffect ;
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/* 0x22C */ struct SelectableTarget targetData [ 24 ] ;
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/* 0x40C */ s8 targetListLength ;
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/* 0x40D */ s8 targetIndexList [ 24 ] ; /* into targetData */
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/* 0x425 */ s8 selectedTargetIndex ; /* into target index list */
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/* 0x426 */ s8 targetPartIndex ;
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/* 0x427 */ char unk_427 [ 1 ] ;
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/* 0x428 */ s16 targetActorID ;
/* 0x42A */ char unk_42A [ 2 ] ;
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/* 0x42C */ union {
/* */ struct Shadow * ptr ;
/* */ s32 id ;
/* 0x42C */ } shadow ;
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/* 0x430 */ f32 shadowScale ; /* = actor size / 24.0 */
/* 0x434 */ s16 renderMode ; /* initially 0xD, set to 0x22 if any part is transparent */
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/* 0x436 */ s16 hudElementDataIndex ;
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/* 0x438 */ s32 loopingSoundID [ 2 ] ;
/* 0x440 */ struct EffectInstance * disableEffect ;
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} Actor ; // size = 0x444
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typedef struct BackgroundHeader {
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/* 0x00 */ IMG_PTR raster ;
/* 0x04 */ PAL_PTR palette ;
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/* 0x08 */ u16 startX ;
/* 0x0A */ u16 startY ;
/* 0x0C */ u16 width ;
/* 0x0E */ u16 height ;
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} BackgroundHeader ; // size = 0x10
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typedef struct FontData {
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/* 0x00 */ char unk_00 [ 24 ] ;
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} FontData ; // size = 0x18
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typedef struct SlideParams {
f32 heading ;
f32 maxDescendAccel ;
f32 launchVelocity ;
f32 maxDescendVelocity ;
f32 integrator [ 4 ] ;
} SlideParams ;
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typedef struct PlayerStatus {
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/* 0x000 */ s32 flags ; // PlayerStatusFlags
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/* 0x004 */ u32 animFlags ;
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/* 0x008 */ s16 currentStateTime ;
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/* 0x00A */ s8 shiverTime ;
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/* 0x00B */ char unk_0B ;
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/* 0x00C */ s8 peachDisguise ;
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/* 0x00D */ s8 availableDisguiseType ; ///< set in main map scripts
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/* 0x00E */ u8 alpha1 ;
/* 0x00F */ u8 alpha2 ;
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/* 0x010 */ s16 blinkTimer ;
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/* 0x012 */ s16 moveFrames ;
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/* 0x014 */ s8 enableCollisionOverlapsCheck ;
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/* 0x015 */ s8 inputEnabledCounter ; /* whether the C-up menu can appear */
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/* 0x016 */ Vec3s lastGoodPosition ;
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/* 0x01C */ Vec3f pushVelocity ;
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/* 0x028 */ Vec3f position ;
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/* 0x034 */ Vec2f groundAnglesXZ ; /* angles along X/Z axes of ground beneath player */
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/* 0x03C */ VecXZf jumpFromPos ;
/* 0x044 */ VecXZf landPos ;
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/* 0x04C */ f32 jumpFromHeight ;
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/* 0x050 */ f32 jumpApexHeight ;
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/* 0x054 */ f32 currentSpeed ;
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/* 0x058 */ f32 walkSpeed ;
/* 0x05C */ f32 runSpeed ;
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/* 0x060 */ s32 unk_60 ;
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/* 0x064 */ f32 overlapPushAmount ;
/* 0x068 */ f32 groundNormalPitch ;
/* 0x06C */ f32 maxJumpSpeed ;
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/* 0x070 */ f32 gravityIntegrator [ 4 ] ;
/* 0x080 */ f32 targetYaw ;
/* 0x084 */ f32 currentYaw ;
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/* 0x088 */ f32 overlapPushYaw ;
/* 0x08C */ f32 pitch ;
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/* 0x090 */ f32 flipYaw [ 4 ] ;
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/* 0x0A0 */ f32 heading ;
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/* 0x0A4 */ AnimID trueAnimation ; ///< Encoding back-facing sprite
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/* 0x0A8 */ f32 spriteFacingAngle ; /* angle of sprite, relative to camera, from 0 to 180 */
/* 0x0AC */ char unk_AC [ 4 ] ;
/* 0x0B0 */ s16 colliderHeight ;
/* 0x0B2 */ s16 colliderDiameter ;
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/* 0x0B4 */ s8 actionState ;
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/* 0x0B5 */ s8 prevActionState ;
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/* 0x0B6 */ s8 actionSubstate ;
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/* 0x0B7 */ char unk_B7 ;
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/* 0x0B8 */ AnimID anim ;
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/* 0x0BC */ u16 animNotifyValue ;
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/* 0x0BE */ s8 renderMode ;
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/* 0x0BF */ s8 hazardType ;
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/* 0x0C0 */ s16 timeInAir ;
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/* 0x0C2 */ s16 peakJumpTime ; // frame of current jump when player Y velocity went from position to negative
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/* 0x0C4 */ s8 peachItemHeld ;
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/* 0x0C5 */ s8 camResetDelay ;
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/* 0x0C6 */ s16 interactingWithID ;
/* 0x0C8 */ Npc * encounteredNPC ;
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/* 0x0CC */ s32 shadowID ;
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/* 0x0D0 */ SlideParams * slideParams ;
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/* 0x0D4 */ f32 spinRate ;
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/* 0x0D8 */ struct EffectInstance * specialDecorationEffect ;
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/* 0x0DC */ s32 currentButtons ;
/* 0x0E0 */ s32 pressedButtons ;
/* 0x0E4 */ s32 heldButtons ;
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/* 0x0E8 */ s32 stickAxis [ 2 ] ;
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/* 0x0F0 */ s32 currentButtonsBuffer [ 10 ] ;
/* 0x118 */ s32 pressedButtonsBuffer [ 10 ] ;
/* 0x140 */ s32 heldButtonsBuffer [ 10 ] ;
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/* 0x168 */ s32 stickXBuffer [ 10 ] ;
/* 0x190 */ s32 stickYBuffer [ 10 ] ;
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/* 0x1B8 */ s32 inputBufPos ;
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/* 0x1BC */ char unk_1BC [ 196 ] ;
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/* 0x280 */ s8 poundImpactDelay ; // governs period of immobility after landing a ground pound
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/* 0x281 */ char unk_281 [ 7 ] ;
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} PlayerStatus ; // size = 0x288
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typedef struct SaveDataHeader {
/* 0x0000 */ char magicString [ 16 ] ; /* "Mario Story 006" string */
/* 0x0010 */ s8 pad [ 0x20 ] ; /* always zero */
/* 0x0030 */ s32 crc1 ;
/* 0x0034 */ s32 crc2 ;
/* 0x0038 */ s32 saveSlot ;
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/* 0x003C */ u32 saveCount ;
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/* 0x0040 */ s8 ignored [ 0x40 ] ;
} SaveDataHeader ;
typedef struct SaveMetadata {
/* 0x00 */ s32 timePlayed ;
/* 0x04 */ u8 spiritsRescued ;
/* 0x05 */ char unk_05 [ 0x1 ] ;
/* 0x06 */ s8 level ;
/* 0x07 */ unsigned char filename [ 8 ] ;
/* 0x0F */ char unk_0F [ 0x1 ] ;
/* 0x10 */ s32 unk_10 ;
/* 0x14 */ s32 unk_14 ;
} SaveMetadata ; // size = 0x18
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typedef struct SaveData {
/* 0x0000 */ char magicString [ 16 ] ; /* "Mario Story 006" string */
/* 0x0010 */ s8 pad [ 32 ] ; /* always zero */
/* 0x0030 */ s32 crc1 ;
/* 0x0034 */ s32 crc2 ;
/* 0x0038 */ s32 saveSlot ;
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/* 0x003C */ s32 saveCount ;
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/* 0x0040 */ PlayerData player ;
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/* 0x0468 */ s16 areaID ;
/* 0x046A */ s16 mapID ;
/* 0x046C */ s16 entryID ;
/* 0x046E */ char unk_46E [ 2 ] ;
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/* 0x0470 */ s32 enemyDefeatFlags [ 60 ] [ 12 ] ;
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/* 0x0FB0 */ s32 globalFlags [ 64 ] ;
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/* 0x10B0 */ s8 globalBytes [ 512 ] ;
/* 0x12B0 */ s32 areaFlags [ 8 ] ;
/* 0x12D0 */ s8 areaBytes [ 16 ] ;
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/* 0x12E0 */ s8 debugEnemyContact ;
/* 0x12E0 */ s8 unk_12E1 ;
/* 0x12E0 */ s8 unk_12E2 ;
/* 0x12E0 */ s8 musicEnabled ;
/* 0x12E4 */ char unk_12E4 [ 0x2 ] ;
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/* 0x12E6 */ Vec3s savePos ;
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/* 0x12EC */ SaveMetadata unk_12EC ;
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/* 0x1304 */ char unk_1304 [ 0x7C ] ;
} SaveData ; // size = 0x1380
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typedef struct Path {
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/* 0x00 */ s32 numVectors ;
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/* 0x04 */ f32 * lengths ;
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/* 0x08 */ Vec3f * staticVectorList ;
/* 0x0C */ Vec3f * vectors ;
/* 0x10 */ s32 timeElapsed ;
/* 0x14 */ s32 timeLeft ;
/* 0x18 */ s32 easingType ;
} Path ; // size = 0x1C
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typedef struct {
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/* 0x00 */ u8 enabled ;
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/* 0x01 */ u8 listStart ;
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/* 0x02 */ u8 numCols ;
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/* 0x03 */ u8 numRows ;
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/* 0x04 */ s32 startIndex ;
/* 0x08 */ s32 count ;
} PauseItemPage ; // size = 0xC
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typedef struct PauseMapSpace {
/* 0x00 */ Vec2s pos ;
/* 0x04 */ u8 parent ;
/* 0x05 */ u8 pathLength ;
/* 0x08 */ Vec2b * path ;
/* 0x0C */ s32 afterRequirement ;
/* 0x10 */ s32 id ;
} PauseMapSpace ; // size = 0x14
typedef struct MenuPanel {
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/* 0x00 */ u8 initialized ;
/* 0x01 */ s8 col ;
/* 0x02 */ s8 row ;
/* 0x03 */ u8 selected ; // usually set to the current value from gridData
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/* 0x04 */ s8 page ; // filemenu: 0 = select, 1 = delete, 3 = copy from, 4 = copy to, all else = save
/* 0x05 */ s8 numCols ;
/* 0x06 */ s8 numRows ;
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/* 0x07 */ s8 numPages ; // unsure
/* 0x08 */ u8 * gridData ; // user value at each 3D grid point (page, row, col)
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/* 0x0C */ void ( * fpInit ) ( struct MenuPanel * ) ;
/* 0x10 */ void ( * fpHandleInput ) ( struct MenuPanel * ) ;
/* 0x14 */ void ( * fpUpdate ) ( struct MenuPanel * ) ;
/* 0x18 */ void ( * fpCleanup ) ( struct MenuPanel * ) ;
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} MenuPanel ; // size = 0x1C
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typedef struct WindowBackground {
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/* 0x00 */ IMG_PTR imgData ;
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/* 0x04 */ u8 fmt : 4 ;
/* 0x04 */ u8 bitDepth : 4 ;
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/* 0x05 */ u8 width ;
/* 0x06 */ u8 height ;
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/* 0x07 */ char unk_07 [ 4 ] ;
/* 0x0B */ s8 size ;
} WindowBackground ; // size = 0xC
typedef struct WindowCorners {
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/* 0x00 */ IMG_PTR imgData ;
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/* 0x04 */ u8 fmt : 4 ;
/* 0x04 */ u8 bitDepth : 4 ;
/* 0x05 */ Vec2bu size1 ;
/* 0x07 */ Vec2bu size2 ;
/* 0x09 */ Vec2bu size3 ;
/* 0x0B */ Vec2bu size4 ;
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/* 0x0D */ char unk_0D [ 3 ] ;
} WindowCorners ; // size = 0x10
typedef struct WindowStyleCustom {
/* 0x00 */ WindowBackground background ;
/* 0x0C */ WindowCorners corners ;
/* 0x1C */ char unk_1C [ 0x4 ] ;
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/* 0x20 */ Gfx opaqueCombineMode ; // used when alpha == 255
/* 0x28 */ Gfx transparentCombineMode ; // used when alpha < 255
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/* 0x30 */ Color_RGBA8 color1 ;
/* 0x34 */ Color_RGBA8 color2 ;
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} WindowStyleCustom ; // size = 0x38;
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typedef union {
int defaultStyleID ;
WindowStyleCustom * customStyle ;
} WindowStyle TRANSPARENT_UNION ;
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typedef union {
int i ;
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void ( * func ) ( s32 windowIndex , s32 * flags , s32 * posX , s32 * posY , s32 * posZ , f32 * scaleX , f32 * scaleY ,
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f32 * rotX , f32 * rotY , f32 * rotZ , s32 * darkening , s32 * opacity ) ;
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} WindowUpdateFunc TRANSPARENT_UNION ;
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typedef struct MenuWindowBP {
/* 0x00 */ s8 windowID ;
/* 0x01 */ char unk_01 ;
/* 0x02 */ Vec2s pos ;
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/* 0x06 */ s16 width ;
/* 0x08 */ s16 height ;
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/* 0x0A */ u8 priority ;
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/* 0x0B */ char unk_0B ;
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/* 0x0C */ void ( * fpDrawContents ) ( MenuPanel * menu , s32 baseX , s32 baseY , s32 width , s32 height , s32 opacity , s32 darkening ) ;
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/* 0x10 */ MenuPanel * tab ;
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/* 0x14 */ s8 parentID ;
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/* 0x15 */ char unk_15 [ 3 ] ;
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/* 0x18 */ WindowUpdateFunc fpUpdate ;
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/* 0x1C */ u8 extraFlags ;
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/* 0x1D */ char unk_1D [ 3 ] ;
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/* 0x20 */ WindowStyle style ;
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} MenuWindowBP ; // size = 0x24;
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typedef struct {
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/* 0x00 */ u8 flags ;
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/* 0x01 */ u8 priority ; // lower priority rendered first
/* 0x02 */ u8 originalPriority ;
/* 0x03 */ s8 parent ;
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/* 0x04 */ WindowUpdateFunc fpUpdate ;
/* 0x08 */ WindowUpdateFunc fpPending ;
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/* 0x0C */ Vec2s pos ;
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/* 0x10 */ s16 width ;
/* 0x12 */ s16 height ;
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/* 0x14 */ UNK_FUN_PTR ( fpDrawContents ) ;
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/* 0x18 */ void * drawContentsArg0 ;
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/* 0x1C */ u8 updateCounter ;
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/* 0x1D */ char unk_1D [ 3 ] ;
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} Window ; // size = 0x20
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# if VERSION_JP
# define DISPLAYCONTEXT_GFX_COUNT 0x2000
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# elif VERSION_CN
# define DISPLAYCONTEXT_GFX_COUNT 0x2200
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# else
# define DISPLAYCONTEXT_GFX_COUNT 0x2080
# endif
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typedef struct {
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/* 0x00000 */ LookAt lookAt ;
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/* 0x00020 */ Hilite hilite ;
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/* 0x00030 */ Mtx camPerspMatrix [ 8 ] ; // could only be length 4, unsure
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/* 0x00230 */ Gfx mainGfx [ DISPLAYCONTEXT_GFX_COUNT ] ;
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/* 0x10630 */ Gfx backgroundGfx [ 0x200 ] ; // used by gfx_task_background
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/* 0x11630 */ Mtx matrixStack [ 0x200 ] ;
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} DisplayContext ; // size = 0x19630
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typedef struct PlayerSpinState {
/* 0x00 */ s8 stopSoundTimer ;
/* 0x01 */ s8 hasBufferedSpin ;
/* 0x02 */ s8 hitWallTime ; // incremented while blocked by a wall
/* 0x03 */ s8 spinCountdown ;
/* 0x04 */ s32 prevActionState ;
/* 0x08 */ Vec2i bufferedStickAxis ;
/* 0x10 */ f32 spinDirectionMagnitude ;
/* 0x14 */ Vec2f spinDirection ;
/* 0x1C */ f32 inputMagnitude ;
/* 0x20 */ f32 spinRate ;
/* 0x24 */ f32 speedScale ;
/* 0x28 */ f32 frictionScale ;
/* 0x2C */ s16 initialSpinTime ;
/* 0x2E */ s16 fullSpeedSpinTime ;
/* 0x30 */ s32 spinSoundID ;
} PlayerSpinState ; // size = 0x34
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typedef struct TweesterPhysics {
/* 0x00 */ s32 countdown ;
/* 0x04 */ s32 state ;
/* 0x08 */ s32 prevFlags ; ///< Partner npc flags before contact with Tweester
/* 0x0C */ f32 radius ;
/* 0x10 */ f32 angle ;
/* 0x14 */ f32 angularVelocity ;
/* 0x18 */ f32 liftoffVelocityPhase ;
} TweesterPhysics ; // size = 0x1C
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typedef struct PartnerActionStatus {
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/* 0x000 */ s8 partnerActionState ;
/* 0x001 */ s8 partnerAction_unk_1 ;
/* 0x002 */ s8 partnerAction_unk_2 ;
/* 0x003 */ s8 actingPartner ;
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/* 0x004 */ s16 stickX ;
/* 0x006 */ s16 stickY ;
/* 0x008 */ s32 currentButtons ;
/* 0x00C */ s32 pressedButtons ;
/* 0x010 */ s32 heldButtons ;
/* 0x014 */ s8 inputDisabled ;
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/* 0x015 */ char unk_15 [ 3 ] ;
/* 0x018 */ Npc npc ;
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/* 0x358 */ s32 unk_358 ;
/* 0x35C */ char unk_35C [ 0x4 ] ;
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} PartnerActionStatus ; // size = 0x360
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typedef struct SpriteRasterInfo {
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/* 0x00 */ IMG_PTR raster ;
/* 0x04 */ PAL_PTR defaultPal ;
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/* 0x08 */ s32 width ;
/* 0x0C */ s32 height ;
} SpriteRasterInfo ; // size = 0x10
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typedef struct UnkEntityStruct {
/* 0x00 */ s32 foldID ;
/* 0x04 */ s32 entityID ;
/* 0x08 */ s32 spriteIndex ;
/* 0x0C */ s32 rasterIndex ;
/* 0x10 */ Vec3f pos ;
/* 0x1C */ Vec3f rot ;
/* 0x28 */ Vec3f scale ;
/* 0x34 */ f32 unk_34 ;
/* 0x38 */ f32 unk_38 ;
} UnkEntityStruct ; // size = 0x3C
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typedef struct VirtualEntity {
/* 0x00 */ s32 entityModelIndex ;
/* 0x04 */ Vec3f pos ;
/* 0x10 */ Vec3f rot ;
/* 0x1C */ Vec3f scale ;
/* 0x28 */ Vec3f goalPos ;
/* 0x34 */ f32 moveDist ;
/* 0x38 */ f32 moveAngle ;
/* 0x3C */ f32 moveSpeed ;
/* 0x40 */ f32 jumpGravity ;
/* 0x44 */ f32 jumpVelocity ;
/* 0x48 */ f32 moveTime ;
} VirtualEntity ; // size = 0x4C
typedef VirtualEntity * VirtualEntityList [ 0x40 ] ;
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typedef struct Message {
/* 0x00 */ s32 unk_00 ;
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/* 0x04 */ s32 unk_04 ;
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/* 0x08 */ Vec3f accel ;
/* 0x14 */ Vec3f vel ;
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/* 0x20 */ s32 unk_20 ;
/* 0x24 */ s32 unk_24 ;
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/* 0x28 */ f32 rotZ ;
/* 0x2C */ f32 rotVelZ ;
/* 0x30 */ f32 rotY ;
/* 0x34 */ f32 scale ;
/* 0x38 */ Vec3f pos ;
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/* 0x44 */ s32 unk_44 ;
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/* 0x48 */ f32 unk_48 ;
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} Message ; // size = 0x4C
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struct PopupMessage ;
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typedef void ( * PopupMessageCallback ) ( void * popup ) ;
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typedef struct PopupMessage {
/* 0x00 */ s32 unk_00 ;
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/* 0x04 */ PopupMessageCallback updateFunc ;
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/* 0x08 */ PopupMessageCallback renderWorldFunc ;
/* 0x0C */ PopupMessageCallback renderUIFunc ;
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/* 0x10 */ s16 active ;
/* 0x12 */ s16 messageIndex ;
/* 0x14 */ s16 duration ;
/* 0x16 */ s8 unk_16 ;
/* 0x17 */ s8 unk_17 ;
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/* 0x18 */ Message * message ;
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} PopupMessage ; // size = 0x1C
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typedef struct HiddenPanelsData {
/* 0x00 */ s8 tryFlipTrigger ;
/* 0x01 */ u8 panelsCount ;
/* 0x02 */ s8 activateISpy ;
/* 0x03 */ char unk_03 [ 0x5 ] ;
/* 0x08 */ f32 flipTriggerPosY ;
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/* 0x0C */ char unk_0C [ 0x4 ] ;
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} HiddenPanelsData ; // size = 0x10
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typedef struct SpriteShadingLightSource {
/* 0x00 */ s8 flags ;
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/* 0x01 */ Color_RGB8 rgb ;
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/* 0x04 */ Vec3f pos ;
/* 0x10 */ f32 falloff ;
/* 0x14 */ s8 unk_14 ;
/* 0x15 */ char unk_15 [ 0x3 ] ;
} SpriteShadingLightSource ; // size = 0x18
typedef struct SpriteShadingProfile {
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/* 0x00 */ u16 flags ;
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/* 0x02 */ char unk_02 [ 0x2 ] ;
/* 0x04 */ SpriteShadingLightSource sources [ 7 ] ;
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/* 0xAC */ Color_RGB8 ambientColor ;
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/* 0xAF */ u8 ambientPower ; // ?
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} SpriteShadingProfile ; // size = 0xB0
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typedef struct FoldImageRecPart {
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/* 0x00 */ IMG_PTR raster ;
/* 0x04 */ PAL_PTR palette ;
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/* 0x08 */ u16 width ;
/* 0x0A */ u16 height ;
/* 0x0C */ s16 xOffset ;
/* 0x0E */ s16 yOffset ;
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/* 0x10 */ u8 opacity ; // alpha?
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/* 0x11 */ char unk_11 [ 3 ] ;
/* 0x14 */ Gfx * dlist ;
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} FoldImageRecPart ; // size = 0x18
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typedef struct FoldImageRec {
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/* 0x00 */ IMG_PTR raster ;
/* 0x04 */ PAL_PTR palette ;
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/* 0x08 */ u16 width ;
/* 0x0A */ u16 height ;
/* 0x0C */ s16 xOffset ;
/* 0x0E */ s16 yOffset ;
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/* 0x10 */ u8 unk_10 ; // alpha?
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/* 0x11 */ char unk_11 [ 0x7 ] ;
/* 0x18 */ s16 unk_18 ;
/* 0x1A */ char unk_1A [ 0x4 ] ;
/* 0x1E */ s16 unk_1E ;
/* 0x20 */ char unk_20 [ 0x4 ] ;
/* 0x24 */ u8 alphaMultiplier ;
} FoldImageRec ; // size = 0x25
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typedef struct SongUpdateEvent {
/* 0x00 */ s32 songName ;
/* 0x04 */ s32 duration ;
/* 0x08 */ s32 startVolume ;
/* 0x0C */ s32 finalVolume ;
/* 0x10 */ s32 variation ;
/* 0x14 */ s32 unk14 ;
/* 0x18 */ s32 unk18 ;
/* 0x1C */ s32 unk1C ; // may be fake
} SongUpdateEvent ; // size = 0x1C or 0x20
// unfortunately, cant use bitfield for this
// format: ABCC00DD
// A = playerID
// B = trackIndex
// C = musicEventID
// D = scriptSelector
typedef u32 MusicEventTrigger ;
// allows Evt scripts to be triggered by BGM commands
typedef struct MusicEvent {
s32 musicEventID ; // user-defined, events will respond to BGM Trigger commands with matching ID
EvtScript * scripts [ 4 ] ;
} MusicEvent ;
typedef struct ParadeNpcInfo {
/* 0x00 */ u32 initialAnim ;
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/* 0x04 */ AnimID * animList ;
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/* 0x08 */ Vec3f pos ;
/* 0x14 */ f32 yaw ;
} ParadeNpcInfo ; // size = 0x18
typedef struct CreditsEntry {
/* 0x00 */ s32 msgID ;
/* 0x04 */ s32 posX ;
/* 0x08 */ s32 posY ;
/* 0x0C */ s32 palette ;
/* 0x10 */ s32 appearMode ;
/* 0x14 */ s32 appearTime ;
/* 0x18 */ s32 perCharDelayIn ;
/* 0x1C */ s32 holdMode ;
/* 0x20 */ s32 holdTime ;
/* 0x24 */ s32 vanishMode ;
/* 0x28 */ s32 vanishTime ;
/* 0x2C */ s32 perCharDelayOut ;
/* 0x30 */ s32 next ;
/* 0x34 */ s16 flags ;
/* 0x36 */ char pad_36 [ 2 ] ;
} CreditsEntry ; // size = 0x38
typedef struct CreditsLine {
/* 0x00 */ u8 * message ;
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/* 0x04 */ char unk_04 [ 0x4 ] ;
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/* 0x08 */ s32 time ;
/* 0x0C */ s32 state ;
/* 0x10 */ s32 palette ;
/* 0x14 */ s32 msgWidth ;
/* 0x18 */ s32 appearMode ;
/* 0x1C */ s32 appearTime ;
/* 0x20 */ s32 perCharDelayIn ;
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/* 0x24 */ char unk_24 [ 0x10 ] ;
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/* 0x34 */ s32 holdMode ;
/* 0x38 */ s32 holdTime ;
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/* 0x3C */ char unk_3C [ 0x10 ] ;
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/* 0x4C */ s32 vanishMode ;
/* 0x50 */ s32 vanishTime ;
/* 0x54 */ s32 perCharDelayOut ;
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/* 0x58 */ char unk_58 [ 0x10 ] ;
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/* 0x68 */ s32 posX ;
/* 0x6C */ s32 posY ;
/* 0x70 */ s16 flags ;
/* 0x72 */ char unk_72 [ 2 ] ;
} CreditsLine ; // size = 0x74
typedef struct CreditsChar {
/* 0x00 */ s32 charIndex ;
/* 0x04 */ s32 font ;
/* 0x08 */ s32 variation ;
/* 0x0C */ s32 palette ;
/* 0x10 */ s32 posX ;
/* 0x14 */ s32 posY ;
/* 0x18 */ s32 fadeInTime ;
} CreditsChar ; // size = unk
typedef struct CreditsData {
/* 0x00 */ u32 workerID ;
/* 0x04 */ CreditsLine lines [ 32 ] ;
} CreditsData ; // size = 0x74
typedef struct CreditsUnkBeta {
/* 0x00 */ u8 unk_00 ;
/* 0x01 */ u8 unk_01 ;
/* 0x02 */ s16 size ;
} CreditsUnkBeta ; // size = 0x4
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typedef struct GameMode {
/* 0x00 */ u16 flags ;
/* 0x04 */ void ( * init ) ( void ) ;
/* 0x08 */ void ( * step ) ( void ) ;
/* 0x0C */ UNK_FUN_PTR ( unk_0C ) ;
/* 0x10 */ void ( * render ) ( void ) ;
/* 0x14 */ void ( * renderAux ) ( void ) ; ///< @see state_render_frontUI
} GameMode ; // size = 0x18
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typedef struct PartnerDMAData {
/* 0x00 */ u32 dmaStart ;
/* 0x04 */ u32 dmaEnd ;
/* 0x08 */ void * dmaDest ;
/* 0x0C */ struct ActorBlueprint * ActorBlueprint ;
/* 0x10 */ s32 y ;
} PartnerDMAData ; // size = 0x14
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typedef struct struct_D_802EB620 {
/* 0x00 */ s32 unk_00 ;
/* 0x04 */ s32 unk_04 ;
/* 0x08 */ s32 unk_08 ;
} struct_D_802EB620 ; // size = 0x0C
typedef struct Rect {
/* 0x00 */ s32 ulx ;
/* 0x04 */ s32 uly ;
/* 0x08 */ s32 lrx ;
/* 0x0C */ s32 lry ;
} Rect ; // size = 0x10
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typedef struct LavaPiranhaVine {
/* 0x000 */ Vec3f bonePos [ 9 ] ;
/* 0x06C */ f32 boneRot [ 9 ] ;
/* 0x090 */ s32 boneCount ;
/* 0x094 */ f32 boneLength ;
/* 0x098 */ Vec3f points [ 27 ] ;
/* 0x1DC */ s32 numPoints ;
} LavaPiranhaVine ;
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# endif