2020-07-18 02:47:33 +02:00
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#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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2020-08-10 23:35:37 +02:00
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#include "types.h"
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2020-10-13 03:28:01 +02:00
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#include "macros.h"
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2020-08-23 01:39:45 +02:00
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#include "enums.h"
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2020-07-18 02:47:33 +02:00
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2020-08-16 05:19:00 +02:00
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extern UiStatus gUIStatus;
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extern PlayerData gPlayerData;
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2020-08-23 01:24:51 +02:00
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extern ActionState gPlayerActionState;
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extern PlayerAnim gPlayerAnimation;
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extern PlayerStatus gPlayerStatus;
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extern PlayerStatus* gPlayerStatusPtr;
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extern CollisionStatus gCollisionStatus;
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extern GameStatus* gGameStatusPtr[1];
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extern s32 gRandSeed;
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extern StaticItem gItemTable[364];
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2020-08-17 14:40:21 +02:00
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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2020-10-16 22:29:55 +02:00
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extern s32 gBattleState;
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extern BattleStatus gBattleStatus;
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extern s32 gBattleDmaDest;
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2020-10-13 03:28:01 +02:00
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extern ScriptList gWorldScriptList;
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extern ScriptList gBattleScriptList;
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extern ScriptList* gCurrentScriptListPtr;
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2020-09-18 22:57:52 +02:00
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extern s32 gNumScripts;
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extern s32 D_802DAC98;
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2020-09-08 15:06:17 +02:00
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extern s32 gScriptListCount;
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extern s32 gScriptIdList[MAX_SCRIPTS];
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extern s32 gScriptIndexList[MAX_SCRIPTS];
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2020-10-17 23:48:43 +02:00
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extern s32 gMoveScriptTable[][4];
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2020-10-16 08:09:20 +02:00
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2020-10-22 02:07:00 +02:00
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extern ModelList gWorldModelList;
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extern ModelList gBattleModelList;
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extern ModelList* gCurrentModelListPtr;
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2020-10-22 02:07:00 +02:00
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// TODO: potentially a display list, figure this out
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern u32** gCurrentModelSpecialDlsPtr[32];
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2020-10-22 02:07:00 +02:00
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extern EntityList gWorldEntityList;
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extern EntityList gBattleEntityList;
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extern EntityList* gCurrentEntityListPtr;
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extern s32 gLastCreatedEntityIndex;
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2020-10-22 02:07:00 +02:00
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extern DynamicEntityList gWorldDynamicEntityList;
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extern DynamicEntityList gBattleDynamicEntityList;
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extern DynamicEntityList* gCurrentDynamicEntityListPtr;
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2020-09-25 23:18:09 +02:00
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2020-10-22 02:07:00 +02:00
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extern NpcList gWorldNpcList;
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extern NpcList gBattleNpcList;
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extern NpcList* gCurrentNpcListPtr;
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2020-10-22 02:07:00 +02:00
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extern ShadowList gWorldShadowList;
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extern ShadowList gBattleShadowList;
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extern ShadowList* gCurrentShadowListPtr;
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2020-08-17 14:40:21 +02:00
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2020-08-20 00:48:15 +02:00
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extern Camera gCameras[4];
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extern s32 gCurrentCameraID;
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2020-08-24 03:40:11 +02:00
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extern Npc* gPlayerNpcPtr;
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2020-08-12 20:48:51 +02:00
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extern s8 D_800A0900;
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extern EncounterStatus gCurrentEncounter;
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2020-09-27 03:02:29 +02:00
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extern s16 D_80151308;
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extern s32 D_80151310;
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extern s16* D_80151328;
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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extern s32 D_8010CD20;
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extern s32 D_8010EF08;
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extern s32 D_8010F094; // player shadow index?
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extern s32 D_801595A0;
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2020-08-30 10:37:51 +02:00
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extern s16 D_80159AE2;
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extern s16 D_80159AE4;
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extern BackgroundHeader gBackgroundImage;
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2020-08-16 05:19:00 +02:00
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extern PrintContext* gCurrentPrintContext;
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extern s32 D_802DB264;
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extern PrintContext* D_802DB268;
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2020-08-15 23:51:44 +02:00
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2020-08-13 07:03:47 +02:00
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// Triggers
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extern s16 gTriggerCount;
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extern TriggerList gTriggerList1;
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extern TriggerList gTriggerList2;
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extern TriggerList* gCurrentTriggerListPtr;
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2020-08-13 07:03:47 +02:00
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2020-10-15 00:22:43 +02:00
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// Map transition data. Should probably be a struct
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extern u16 gMapTransitionAlpha;
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extern s16 D_800A0942;
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extern s16 D_800A0944;
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extern s16 D_800A0954;
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extern s16 D_800A0956;
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extern s16 D_800A0958;
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extern s16 D_800A095A;
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extern u8 D_800A095B;
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extern s16 D_800A095C;
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extern u8 D_800A095D;
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extern s16 D_800A095E;
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extern u8 D_800A095F;
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extern s32 D_800A0960;
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extern s32 D_800A0964;
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2020-08-11 23:38:21 +02:00
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2020-10-16 00:11:56 +02:00
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// Pause
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extern s32 gPauseMenuStrings[348];
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2020-09-06 17:53:48 +02:00
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extern s32 gGameState;
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extern s32 D_8009A650[1];
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extern u16 D_8009A6A0;
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extern u16 D_8009A6A2;
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extern u16 D_8009A6A4;
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extern u16 D_8009A6A6;
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2020-08-12 22:53:01 +02:00
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2020-08-11 23:38:21 +02:00
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extern s16 gCurrentDoorSoundsSet;
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2020-10-02 08:07:54 +02:00
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extern s32 D_800D9620;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147474;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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extern UNK_TYPE D_8010F250; // play_sound state struct?
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extern s8 D_8010EBB0[];
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2020-10-16 00:11:56 +02:00
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// Effects
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extern EffectTableEntry gEffectTable[135];
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2020-09-18 22:48:52 +02:00
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//nusys
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extern OSPiHandle* carthandle;
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2020-09-19 17:16:02 +02:00
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extern SaveData gCurrentSaveFile;
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2020-09-27 03:02:29 +02:00
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extern s32 D_802D9CA4;
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extern u32* gMapFlags;
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extern u32* gMapVars;
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extern f32 D_80286540;
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2020-10-14 03:55:04 +02:00
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extern u32 gWorldMapVars[MAX_MAPVARS];
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extern u32 gBattleMapVars[MAX_MAPVARS];
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extern u32 gWorldMapFlags[MAX_MAPFLAGS];
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extern u32 gBattleMapFlags[MAX_MAPFLAGS];
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extern s32 D_8009A5D8;
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2020-10-15 00:22:43 +02:00
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extern u8 D_800779B0;
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extern u8 D_800A0963;
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2020-10-14 03:55:04 +02:00
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extern s32 mapScriptLibStart;
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extern s32 mapScriptLibEnd;
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extern s32 mapScriptLibVram;
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2020-10-08 21:03:58 +02:00
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// Scripts
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extern Bytecode* SCRIPT_NpcDefeat;
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2020-07-18 02:47:33 +02:00
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#endif
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