papermario/src/code_fa4c0_len_3bf0.c

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#include "common.h"
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INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D5B10);
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INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D5C70);
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ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32* ptrNextPos = args++;
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return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * ApiStatus_DONE2;
}
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ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 musicPlayer = get_variable(script, *args++);
s32 songID = get_variable(script, *args++);
s32 variation = get_variable(script, *args++);
s16 volume = get_variable(script, *args++);
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return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * ApiStatus_DONE2;
}
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ApiStatus FadeInMusic(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 var0 = get_variable(script, *args++);
s32 var1 = get_variable(script, *args++);
s32 var2 = get_variable(script, *args++);
s32 var3 = get_variable(script, *args++);
s16 var4 = get_variable(script, *args++);
s16 var5 = get_variable(script, *args++);
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return (func_8014A964(var0, var1, var2, var3, var4, var5) != 0) * ApiStatus_DONE2;
}
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ApiStatus func_802D5EE0(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
(&gMusicPlayers[get_variable(script, *args++)])->flags |= 0x2;
return ApiStatus_DONE2;
}
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ApiStatus func_802D5F28(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
func_8014AA54(get_variable(script, *args++), get_variable(script, *args++), (s16)get_variable(script, *args++));
return ApiStatus_DONE2;
}
ApiStatus func_802D5FA4(ScriptInstance* script, s32 isInitialCall) {
func_8014AB0C(0, (s16)get_variable(script, *script->ptrReadPos));
return ApiStatus_DONE2;
}
ApiStatus func_802D5FD8(ScriptInstance* script, s32 isInitialCall) {
func_8014ADA4();
return ApiStatus_DONE2;
}
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ApiStatus func_802D5FF8(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
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func_8014ADF8(get_variable(script, *args++), get_variable(script, *args++));
return ApiStatus_DONE2;
}
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ApiStatus func_802D6050(ScriptInstance* script, s32 isInitialCall) {
func_8014AE6C();
return ApiStatus_DONE2;
}
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ApiStatus func_802D6070(ScriptInstance* script, s32 isInitialCall) {
func_8014AEF8();
return ApiStatus_DONE2;
}
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ApiStatus func_802D6090(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
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func_8014AF8C(get_variable(script, *args++), get_variable(script, *args++));
return ApiStatus_DONE2;
}
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ApiStatus ClearAmbientSounds(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 flags = get_variable(script, *args++);
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return (play_ambient_sounds(-1, flags) != 0) * ApiStatus_DONE2;
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}
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ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 soundID = get_variable(script, *args++);
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return (play_ambient_sounds(soundID, 0xFA) != 0) * ApiStatus_DONE2;
}
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ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 soundID = get_variable(script, *args++);
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play_sound(soundID);
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return ApiStatus_DONE2;
}
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ApiStatus func_802D617C(ScriptInstance* script, s32 initialCall) {
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Bytecode* args = script->ptrReadPos;
s32 soundID = get_variable(script, *args++);
s32 value2 = get_variable(script, *args++);
_play_sound(soundID, value2 & 0xFF, 0, 0);
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return ApiStatus_DONE2;
}
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ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 soundID = get_variable(script, *args++);
s32 value2 = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s32 z = get_variable(script, *args++);
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play_sound_at_position(soundID, value2, x, y, z);
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return ApiStatus_DONE2;
}
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ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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stop_sound(get_variable(script, *args++));
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return ApiStatus_DONE2;
}
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ApiStatus func_802D62E4(ScriptInstance* script, s32 initialCall) {
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Bytecode* args = script->ptrReadPos;
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func_80149A6C(get_variable(script, *args++), 1);
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return ApiStatus_DONE2;
}
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ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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gCurrentDoorSoundsSet = get_variable(script, *args++);
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return ApiStatus_DONE2;
}
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ApiStatus func_802D6340(ScriptInstance* script, s32 initialCall) {
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Bytecode* args = script->ptrReadPos;
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D_80151308 = get_variable(script, *args++);
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return ApiStatus_DONE2;
}
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ApiStatus PlaySoundAtF(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
Bytecode soundID = *args++;
u16 value2 = get_variable(script, *args++);
f32 x = get_float_variable(script, *args++);
f32 y = get_float_variable(script, *args++);
f32 z = get_float_variable(script, *args++);
play_sound_at_position(soundID, value2, x, y, z);
return ApiStatus_DONE2;
}
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INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D6420);
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INCLUDE_ASM(s32, "code_fa4c0_len_3bf0", func_802D663C);
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ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
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s16* ptrKeyItems = (s16*) &gPlayerData.keyItems;
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ptrKeyItems[index] = 0;
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return ApiStatus_DONE2;
}
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ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 index = get_variable(script, *args++);
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s16* ptrInvItems = (s16*) &gPlayerData.invItems;
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ptrInvItems[index] = 0;
sort_items();
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return ApiStatus_DONE2;
}
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ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 value = *args++;
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PlayerData* playerData = &gPlayerData;
s32 itemID = get_variable(script, value);
s32 i;
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if (itemID == ItemId_FORTRESS_KEY) {
playerData->fortressKeyCount++;
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return ApiStatus_DONE2;
}
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == 0) {
break;
}
}
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if (i < ARRAY_COUNT(playerData->keyItems)) {
playerData->keyItems[i] = itemID;
}
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return ApiStatus_DONE2;
}
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ApiStatus func_802D6954(ScriptInstance* script, s32 isInitialCall) {
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enable_player_input();
enable_player_static_collisions();
func_800EF600();
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D_8009A650[0] &= ~0x40;
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return ApiStatus_DONE2;
}
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ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 value = *args++;
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PlayerData* playerData = &gPlayerData;
s32 i;
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == itemID) {
break;
}
}
set_variable(script, value, i < ARRAY_COUNT(playerData->keyItems));
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return ApiStatus_DONE2;
}
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ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 value = *args++;
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PlayerData* playerData = &gPlayerData;
s32 i;
s32 itemIndex;
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == itemID) {
break;
}
}
itemIndex = -1;
if (i != ARRAY_COUNT(playerData->keyItems)) {
itemIndex = i;
}
set_variable(script, value, itemIndex);
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return ApiStatus_DONE2;
}
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ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
Bytecode outItemIdx = *args++;
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set_variable(script, outItemIdx, add_item(itemID));
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return ApiStatus_DONE2;
}
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ApiStatus func_802D6AF0(ScriptInstance* script, s32 initialCall) {
set_variable(script, *script->ptrReadPos, 0);
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return ApiStatus_DONE2;
}
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ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 value = *args++;
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PlayerData* playerData = &gPlayerData;
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s32 i;
s32 itemIndex;
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for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] == itemID) {
break;
}
}
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itemIndex = -1;
if (i != ARRAY_COUNT(playerData->invItems)) {
itemIndex = i;
}
set_variable(script, value, itemIndex);
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return ApiStatus_DONE2;
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}
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ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 value = *args++;
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PlayerData* playerData = &gPlayerData;
s32 i;
s32 itemIndex;
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for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] == itemID) {
break;
}
}
itemIndex = -1;
if (i != ARRAY_COUNT(playerData->invItems)) {
itemIndex = i;
}
if (itemIndex >= 0) {
// This is `playerData->invItems[i]`, but we have to do weird
// pointer math to get the output asm to exactly match :/
*(playerData->invItems + i) = 0;
}
sort_items();
set_variable(script, value, itemIndex);
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return ApiStatus_DONE2;
}
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ApiStatus CountFortressKeys(ScriptInstance* script, s32 isInitialCall) {
s32 outVar = *script->ptrReadPos;
set_variable(script, outVar, get_fortress_key_count());
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return ApiStatus_DONE2;
}
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ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall) {
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s32 num = get_variable(script, *script->ptrReadPos);
subtract_fortress_keys(num);
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return ApiStatus_DONE2;
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}
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ApiStatus MakeItemEntity(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s32 z = get_variable(script, *args++);
s32 itemSpawnMode = get_variable(script, *args++);
s32 pickupVar = get_variable_index(script, *args++);
script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar);
return ApiStatus_DONE2;
}
ApiStatus DropItemEntity(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s32 z = get_variable(script, *args++);
s32 itemSpawnMode = get_variable(script, *args++);
s32 pickupVar = get_variable(script, *args++);
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script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar);
return ApiStatus_DONE2;
}
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ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemID = get_variable(script, *args++);
s32 x = get_variable(script, *args++);
s32 y = get_variable(script, *args++);
s32 z = get_variable(script, *args++);
s32 itemSpawnMode = get_variable(script, *args++);
s32 pickupVar = get_variable_index(script, *args++);
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script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z, itemSpawnMode, pickupVar);
set_item_entity_flags(script->varTable[0], 0x4000);
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return ApiStatus_DONE2;
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}
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ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemEntityIndex = get_variable(script, *args++);
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remove_item_entity_by_index(itemEntityIndex);
return ApiStatus_DONE2;
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}
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ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 badgeID = get_variable(script, *args++);
Bytecode outBadgeIdx = *args++;
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set_variable(script, outBadgeIdx, add_badge(badgeID));
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return ApiStatus_DONE2;
}
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ApiStatus RemoveBadge(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
PlayerData* playerData = PLAYER_DATA;
s32 badge = get_variable(script, *args++);
s32 i;
for (i = 0; i < ARRAY_COUNT(playerData->badges); i++) {
if (playerData->badges[i] == badge) {
playerData->badges[i] = 0;
}
}
for (i = 0; i < ARRAY_COUNT(playerData->equippedBadges); i++) {
if (playerData->equippedBadges[i] == badge) {
playerData->equippedBadges[i] = 0;
}
}
return ApiStatus_DONE2;
}
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ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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ItemEntity* ptrItemEntity;
s32 itemEntityIndex;
s32 x, y, z;
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itemEntityIndex = get_variable(script, *args++);
x = get_variable(script, *args++);
y = get_variable(script, *args++);
z = get_variable(script, *args++);
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ptrItemEntity = (ItemEntity*) get_item_entity(itemEntityIndex);
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ptrItemEntity->position.x = x;
ptrItemEntity->position.y = y;
ptrItemEntity->position.z = z;
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return ApiStatus_DONE2;
}
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ApiStatus SetItemFlags(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 itemEntityIndex = get_variable(script, *args++);
s32 flagBits = *args++;
s32 var2 = get_variable(script, *args++);
ItemEntity* itemEntity = get_item_entity(itemEntityIndex);
if (var2 != 0) {
itemEntity->flags |= flagBits;
} else {
itemEntity->flags &= ~flagBits;
}
return ApiStatus_DONE2;
}
;
ApiStatus func_802D721C(ScriptInstance* script, s32 isInitialCall) {
Bytecode* args = script->ptrReadPos;
s32 itemEntityIndex = get_variable(script, *args++);
s32 var2 = get_variable(script, *args++);
ItemEntity* itemEntity = get_item_entity(itemEntityIndex);
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itemEntity->unk_2F = var2;
return ApiStatus_DONE2;
}
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ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE2;
}
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ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE2;
}
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ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos));
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return ApiStatus_DONE2;
}
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ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
s32 itemIdx = get_variable(script, *args++);
Bytecode out1 = *args++;
Bytecode out2 = *args++;
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set_variable(script, out1, (&gItemTable[itemIdx])->potencyA);
set_variable(script, out2, (&gItemTable[itemIdx])->potencyB);
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return ApiStatus_DONE2;
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}
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ApiStatus ShowGotItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
if (isInitialCall) {
script->functionTemp[0].s = 0;
}
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switch (script->functionTemp[0].s) {
case 0:
script->functionTemp[1].s = init_got_item(get_variable(script, *args++), get_variable(script, *args++), *args++);
script->functionTemp[0].s = 1;
break;
case 1:
if (get_item_entity(script->functionTemp[1].s) == NULL) {
return ApiStatus_DONE2;
}
}
return ApiStatus_BLOCK;
}