1
0
mirror of https://gitlab.com/kelteseth/ScreenPlay.git synced 2024-11-07 03:22:33 +01:00
ScreenPlay/CMakeLists.txt

158 lines
6.0 KiB
CMake
Raw Normal View History

cmake_minimum_required(VERSION 3.23.0)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
include(GetProjectVersion)
get_project_version(PROJECT_VERSION)
project(
ScreenPlay
VERSION ${PROJECT_VERSION}
DESCRIPTION "Modern, Cross Plattform, Live Wallpaper, Widgets and AppDrawer!"
HOMEPAGE_URL "https://screen-play.app/"
LANGUAGES CXX)
# Only used for some custom file copy
2020-08-10 22:57:57 +02:00
if(WIN32)
set(VCPKG_ARCH "x64-windows")
elseif(UNIX AND NOT APPLE)
2020-08-10 22:57:57 +02:00
set(VCPKG_ARCH "x64-linux")
elseif(APPLE)
set(VCPKG_ARCH "64-osx-universal") # Our own triplet for universal binaries
set(VCPKG_TARGET_ARCHITECTURE "arm64;x86_64")
2020-08-10 22:57:57 +02:00
endif()
# This sets cmake to compile all dlls into the main directory
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CXX_STANDARD 20)
set(THIRD_PARTY_PATH "${CMAKE_CURRENT_SOURCE_DIR}/ThirdParty/")
2021-07-16 11:14:21 +02:00
2023-02-09 16:35:08 +01:00
option(OSX_BUNDLE "Enable distribution macOS bundle" OFF)
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0")
2023-02-09 16:35:08 +01:00
2022-11-02 11:37:01 +01:00
# This is needed for OSX: Because we bundle ScreenPlay and ScreenPlayWallpaper into .app they both need other QML dependencies like
# ScreenPlayUtil. The fastest way is to use a shared QML module path for development and add this path to the qml engines import pah. For
# the SCREENPLAY_DEPLOY we copy them into the matching dirs via the build.py
#
2022-11-02 11:37:01 +01:00
# This subdirectoy is needed for OSX and Linux to fix linker errors because we would have ScreenPlayApp executable and folder for the qml
# files in the same directory.
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qml")
if(APPLE)
set(SCREENPLAY_QML_MODULES_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/ScreenPlay.app/Contents/MacOS/qml")
endif()
# Adds the qml import path so QtCreator can find them
list(APPEND QML_DIRS "${SCREENPLAY_QML_MODULES_PATH}")
2022-11-02 11:37:01 +01:00
set(QML_IMPORT_PATH
"${QML_DIRS}"
CACHE STRING "Qt Creator extra qml import paths")
2022-12-16 13:34:15 +01:00
set(VCPKG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg")
2020-10-29 19:47:22 +01:00
set(VCPKG_INSTALLED_PATH "${VCPKG_PATH}/installed/${VCPKG_ARCH}")
2022-07-09 19:54:54 +02:00
set(VCPKG_BIN_PATH "${VCPKG_INSTALLED_PATH}/bin")
option(SCREENPLAY_STEAM "For FOSS distribution so we do not bundle proprietary code." ON)
2022-11-02 11:37:01 +01:00
option(SCREENPLAY_DEPLOY "Marks this version as an official deploy version. This version uses different import paths and other settings."
OFF)
option(SCREENPLAY_TESTS "Enables UI tests." ON)
option(SCREENPLAY_INSTALLER "Indicates whether an installer via the Qt Installer Framework is created." OFF)
2022-01-29 12:24:26 +01:00
# Gitlab CI has many ENV variables. We use this one to check if the current build happens inside the CI
if(DEFINED ENV{CI_COMMIT_MESSAGE})
set(GITLAB_CI true)
endif()
2022-01-04 10:12:03 +01:00
file(MAKE_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
add_compile_definitions(COMPILE_INFO="Build Date: ${BUILD_DATE}. Git Hash: ${GIT_COMMIT_HASH}. ")
add_compile_definitions(SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
if(${SCREENPLAY_DEPLOY})
2022-11-02 11:37:01 +01:00
add_compile_definitions(DEPLOY_VERSION)
endif()
2020-08-10 17:39:42 +02:00
find_package(Git REQUIRED)
if(WIN32)
2022-07-09 18:24:14 +02:00
set(DATE_COMMAND "CMD")
set(DATE_ARG "/c date /t")
2023-02-25 11:13:10 +01:00
else()
2022-07-09 18:24:14 +02:00
set(DATE_COMMAND "date")
set(DATE_ARG "")
2020-08-10 17:39:42 +02:00
endif()
2020-10-29 18:53:52 +01:00
execute_process(
2022-07-09 18:24:14 +02:00
COMMAND ${DATE_COMMAND} ${DATE_ARG}
2020-10-29 18:53:52 +01:00
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE BUILD_DATE
2023-02-25 11:13:10 +01:00
OUTPUT_STRIP_TRAILING_WHITESPACE)
2020-08-10 17:39:42 +02:00
2020-10-29 18:53:52 +01:00
execute_process(
2022-07-09 18:24:14 +02:00
COMMAND "${GIT_EXECUTABLE}" rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_BRANCH_NAME
2023-02-25 11:13:10 +01:00
OUTPUT_STRIP_TRAILING_WHITESPACE)
2022-07-09 18:24:14 +02:00
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --short HEAD
2020-10-29 18:53:52 +01:00
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_COMMIT_HASH
2023-02-25 11:13:10 +01:00
OUTPUT_STRIP_TRAILING_WHITESPACE)
2020-08-10 17:39:42 +02:00
2022-07-09 18:24:14 +02:00
add_compile_definitions(BUILD_TYPE="${CMAKE_BUILD_TYPE}")
add_compile_definitions(BUILD_DATE="${BUILD_DATE}")
add_compile_definitions(GIT_BRANCH_NAME="${GIT_BRANCH_NAME}")
add_compile_definitions(GIT_COMMIT_HASH="${GIT_COMMIT_HASH}")
2022-05-06 17:23:14 +02:00
2020-10-31 19:59:46 +01:00
if(UNIX AND NOT APPLE)
# Fixes QWebEngine linker errors on Ubuntu 20.04
2020-10-29 18:53:52 +01:00
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=gold")
endif()
2023-02-09 16:35:08 +01:00
add_subdirectory(CMake)
add_subdirectory(ThirdParty)
add_subdirectory(Tools)
add_subdirectory(ScreenPlay)
add_subdirectory(ScreenPlaySDK)
2020-09-10 11:40:07 +02:00
add_subdirectory(ScreenPlayShader)
add_subdirectory(ScreenPlayWallpaper)
add_subdirectory(ScreenPlayWidget)
add_subdirectory(ScreenPlayUtil)
add_subdirectory(ScreenPlayWeather)
if(${SCREENPLAY_TESTS})
enable_testing()
endif()
# Only add target SteamSDKQtEnums
add_subdirectory(ScreenPlayWorkshop/SteamSDK)
2021-07-16 11:14:21 +02:00
if(${SCREENPLAY_STEAM})
2021-07-16 16:44:28 +02:00
add_subdirectory(ScreenPlayWorkshop)
2021-07-16 11:14:21 +02:00
endif()
if(WIN32)
2020-10-29 18:53:52 +01:00
add_subdirectory(ScreenPlaySysInfo)
endif()
2021-03-12 09:19:19 +01:00
2023-02-09 16:35:08 +01:00
if(${SCREENPLAY_INSTALLER} AND NOT APPLE)
include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CreateIFWInstaller.cmake)
endif()
2022-01-04 10:12:03 +01:00
message(STATUS "[PROJECT] PROJECT_VERSION = ${PROJECT_VERSION}")
message(STATUS "[PROJECT] CMAKE_VERSION = ${CMAKE_VERSION}")
message(STATUS "[PROJECT] SCREENPLAY_QML_MODULES_PATH = ${SCREENPLAY_QML_MODULES_PATH}")
message(STATUS "[PROJECT] CMAKE_TOOLCHAIN_FILE = ${CMAKE_TOOLCHAIN_FILE}")
message(STATUS "[PROJECT] VCPKG_PATH = ${VCPKG_PATH}")
message(STATUS "[PROJECT] VCPKG_TARGET_TRIPLET = ${VCPKG_TARGET_TRIPLET}")
message(STATUS "[PROJECT] CMAKE_PREFIX_PATH = ${CMAKE_PREFIX_PATH}")
message(STATUS "[OPTION] SCREENPLAY_DEPLOY = ${SCREENPLAY_DEPLOY}")
message(STATUS "[OPTION] SCREENPLAY_INSTALLER = ${SCREENPLAY_INSTALLER}")
message(STATUS "[OPTION] SCREENPLAY_STEAM = ${SCREENPLAY_STEAM}")
message(STATUS "[OPTION] SCREENPLAY_TESTS = ${SCREENPLAY_TESTS}")
message(STATUS "[DEFINE] BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
message(STATUS "[DEFINE] GIT_COMMIT_HASH = ${GIT_COMMIT_HASH}")
message(STATUS "[CPP DEFINE] DEPLOY_VERSION = ${DEPLOY_VERSION}")
message(STATUS "[CPP DEFINE] SOURCE_DIR = ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "[CPP DEFINE] BUILD_DATE = ${BUILD_DATE}")