Daniel Evans
c4a34da36a
Simplify debug stats text
2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436
Remove useless information from debug stats
2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07
Clean up debug view selection code
2016-10-13 22:31:26 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
e39ee21ca8
clang-format files in rwgame
2016-09-09 21:13:20 +01:00
Daniel Evans
53e996aac7
Merge pull request #234 from danhedron/improved-file-handling
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Improved file handling for un-archived files
2016-09-07 22:39:35 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
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This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Sven Stucki
f5d76fbbcd
Catch all command line parsing errors, properly exit on --help
2016-09-06 20:11:54 +02:00
Sven Stucki
0847c85abd
Make --test work without --newgame, update help text
2016-09-06 20:11:53 +02:00
Sven Stucki
431e218a64
Use Boost to parse command line arguments ( #177 )
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There are still some rough edges, first version to send in for
discussion.
2016-09-06 20:11:41 +02:00
Jannik Vogel
5f86003758
Add cheat handler
2016-09-02 15:33:45 +02:00
Sven Stucki
449289c06a
Make sure SDL_Quit() is called on exit
2016-09-01 22:58:06 +02:00
Daniel Evans
609790674a
Use new GTA3Module
2016-08-30 19:57:47 +01:00
Daniel Evans
3a53089d68
Merge pull request #190 from tsjost/fix/timecheat
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Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
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The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
d823a97308
Make debug keys use gameOffsetTime method
2016-08-17 01:03:31 +02:00
Daniel Evans
2f0b24c6ea
Merge pull request #188 from danhedron/feature/cleanup-script
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Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Jannik Vogel
cda72bb87f
Don't grab mouse cursor before going ingame
2016-08-12 02:14:15 +02:00
Jannik Vogel
f7fca167dc
Allow language selection in config
2016-08-12 02:14:15 +02:00
Jannik Vogel
e7c772967f
Switch default english.gxt to american.gxt
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00
darkf
836e51aff7
Torch the HTTP script debugger
2016-08-03 13:30:40 -07:00
darkf
03f050fc04
Use C++11 member initializers in RWGame
2016-08-02 04:45:14 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
darkf
d3084ad721
Rework how exiting and cleanup is handled.
...
This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.
The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.
Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)
The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
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File loading improvements
2016-06-29 22:26:58 +01:00
Daniel Evans
45103c3440
Add vehicle generators to AI debug view
2016-06-27 22:33:22 +01:00
Daniel Evans
69e7d32f3a
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
haphzd
593aa73bda
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
haphzd
c19df1d936
Don't load hud.txd twice
2016-06-26 13:25:25 +03:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
572f61e076
Replace sf::Clock with std::chrono::steady_clock
2016-06-22 10:43:47 +02:00
Timmy Sjöstedt
9e2db1bd11
Enable mouse cursor in menus, fixes #46
2016-05-23 18:44:38 +02:00
Daniel Evans
46961f8c33
Request a non zero number of stencil bits.
2016-05-22 16:07:33 +01:00
Daniel Evans
2ee4a6e533
Add configuration file to replace OPENRW_GAME_PATH env var
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This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Rob Crittenden
a1072de670
Don't hardcode screenshot directory (still hardcodes filename)
...
Signed-off-by: Rob Crittenden <rcrit@greyoak.com>
2016-05-19 11:17:23 -04:00
Daniel Evans
5721333fb0
Overhaul script text display with new text logic system.
...
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
b0a2ae4da5
Implement a trivial profiler for perf. overview
2016-04-26 23:35:04 +01:00
Daniel Evans
74f0e7f67c
Added Benchmark mode (--benchmark file)
2016-04-18 02:31:52 +01:00
Daniel Evans
46621093f9
Initial chase scene implementation, opening cutscene chase works
2016-04-13 01:47:19 +01:00
Daniel Evans
f3dba16f06
Add more elements to the UI: Weapon icon & health
2016-04-10 18:58:34 +01:00
Daniel Evans
909f00b079
Clean up game state structure to better match save format
2016-04-09 22:29:32 +01:00
Daniel Evans
14269d8ae5
Move first of lower level code into rwlib; tear out GLEW.
2016-04-07 01:13:46 +01:00
Daniel Evans
e2bd2b704e
Fix crash caused by thread clobbering
2015-07-09 18:29:38 +01:00
Daniel Evans
243bfb18a8
Overhaul breakpoint handling
2015-07-09 13:58:14 +01:00
Daniel Evans
4ce275c381
Improve debug server functionality and appearence
2015-07-06 00:54:13 +01:00
Daniel Evans
868883fd36
Add Debugger functionality
...
* Include Angluar JS for UI
* Improve styling slightly
* Add Interrupt/Continue buttons and api URLs
* List of threads when game is paused
2015-07-03 02:52:43 +01:00
Daniel Evans
5344b8bfa1
Merge remote-tracking branch 'origin/rwng-debugger' into rwng-saves
2015-07-02 00:13:32 +01:00
Daniel Evans
49695a2dc6
Further game save loading
...
* Give object types individual id namespaces.
2015-06-24 01:48:26 +01:00
Daniel Evans
77ca5d96ea
Expand Save Game loading to garage data
2015-06-14 18:08:55 +01:00
Daniel Evans
cd7bb3af15
Proof of concept loading save data from save files
2015-06-14 02:44:51 +01:00
Daniel Evans
8e82604fc3
Fix area indicator rendering.
...
* Increase alpha value from 1/255.
* Don't clear tick data unless the game is updating.
2015-05-09 00:49:28 +01:00
Daniel Evans
013940c38a
Remove focus check from RWGame tick
2015-05-08 17:54:11 +01:00
Daniel Evans
91065b6af4
Initial Save + Load implementation
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* Fix VM Global Addressing
* Modify VM structures to simplify storage
* Add explicit GameWorld::createPlayer() method
* Move gameTime to GameState for storage
* Add SaveGame class for reading + writing
* New Dependancy: cereal
2015-05-03 05:23:44 +01:00
Daniel Evans
5d3ac6218e
Implement Game Object ID allocation
2015-04-29 21:03:53 +01:00
Daniel Evans
25f62a0a47
Refactor GameWorld into GameState
...
+ GameState now contains a GameWorld point to store the runtime world
data
2015-04-27 15:31:39 +01:00
Daniel Evans
0507bfdae6
Fix Dynamic objects not visually moving
2015-04-27 04:12:58 +01:00
Daniel Evans
85b1ab120f
Move GameState out of GameWorld ownership
2015-04-27 03:55:18 +01:00
Daniel Evans
1daa5a6fb2
Move GameObject to objects directory
2015-04-27 02:09:56 +01:00
Daniel Evans
4b2fbbd3d8
Fix AI Graph discombobulation and debug rendering
2015-04-20 02:19:30 +01:00
Timmy Sjöstedt
efadffb03b
Spool up a HttpServer thread on script start
2015-04-19 22:38:01 +02:00
Daniel Evans
e04f9a8d40
Move GameData from GameWorld
2015-04-18 01:11:17 +01:00
Daniel Evans
367b40d868
Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
2015-04-14 10:33:16 +01:00
Daniel Evans
97afc19cfb
Add Improved Profiling statistics
2015-04-12 19:47:47 +01:00
Daniel Evans
9eb1a415c5
Convert debug times to milliseconds
2015-04-11 02:21:15 +01:00
Daniel Evans
4cf36b8fd6
Add more rendering metrics for GL performance
2015-04-09 23:54:56 +01:00
Timmy Sjöstedt
2db7c7e01f
Fixed Average FPS counter not resetting variable.
2015-04-06 21:02:12 +02:00
Timmy Sjöstedt
7838f75947
Display average frametime & FPS over n frames
2015-04-05 20:06:15 +02:00
Daniel Evans
66b7c878c1
Improve game text behaviour
...
* Fix messages not being cleared
* Implemented clearing help messages
2015-04-05 02:08:51 +01:00
Daniel Evans
27c6afba31
Improve character dynamics, step behaviour
2015-04-04 21:23:53 +01:00
Daniel Evans
a54e4a384e
Improve test state
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* Move test spawn to the parking garage
* Add --test option to start a new testing session
* Add information about camera position to DebugState
2015-04-04 17:48:36 +01:00
Daniel Evans
159510cace
Add breakpoints to ScriptMachine, remove from GameWorld.
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+ Adds breakpoints on program counter values to the ScriptMachine.
+ Adds breakpoint handler for acting on breakpoints
+ Remove GameWorld::script and make RWGame responsible for script
2015-04-04 03:12:28 +01:00
Daniel Evans
95b6e6a676
Improve pausing behaviour with State::shouldWorldUpdate()
2015-04-03 15:38:24 +01:00
Daniel Evans
bc54fac53a
Merge branch 'rwng' of bitbucket.org:danharibo/openrw into rwng
...
Conflicts:
rwgame/RWGame.cpp
2015-04-03 03:17:14 +01:00
Daniel Evans
b672e41acf
Remove Logger ownership from GameWorld
2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
3b73621aab
Fixed passing int instead of float to glm::radians
2015-04-03 03:07:08 +01:00
Timmy Sjöstedt
4af866c92e
Added default 90° FOV.
2015-04-03 03:07:08 +01:00
Daniel Evans
49a8b9b2f4
Change how draw calls are counted
2015-04-03 03:07:08 +01:00
Daniel Evans
6851c5e011
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-04-03 03:07:07 +01:00
Daniel Evans
f655e454d6
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-04-03 03:04:50 +01:00
Daniel Evans
ce4b8fc83a
Remove old file indexing system and IO handling
...
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-04-03 03:04:50 +01:00
Daniel Evans
a967e190de
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-04-03 03:04:50 +01:00
Daniel Evans
dfd68abd8e
Add new Logger system.
...
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-04-03 03:04:50 +01:00
Daniel Evans
c3debe530f
Add --newgame switch to RWGame
...
+ Starts the game script execution without showing the menu
2015-04-03 01:26:20 +01:00
Daniel Evans
3975816164
Remove Logger ownership from GameWorld
2015-03-30 02:45:58 +01:00
Timmy Sjöstedt
bc325b8857
Fixed passing int instead of float to glm::radians
2015-03-30 02:03:44 +02:00
Timmy Sjöstedt
4b915d5271
Added default 90° FOV.
2015-03-30 01:46:41 +02:00
Daniel Evans
980ef71e96
Change how draw calls are counted
2015-03-28 13:54:28 +00:00
Daniel Evans
30e059a0b6
Improve graphics performance
...
+ Add Framebuffer rendering to store data
+ Re-implement water using projected grid aproach
2015-03-28 13:42:29 +00:00
Daniel Evans
2985a70354
Implement new VisualFX system for particles etc.
...
- VisualFX stores data about effects like particles and lighting
- Only particles initial implementation
- World stores active VisualFX
2015-03-06 16:55:46 +00:00
Daniel Evans
dfe6ec3eaa
Remove old file indexing system and IO handling
...
- Use FileIndex inside GameData to handle normalisation
- Remove old raw pointer API for loading data
2015-03-06 01:40:29 +00:00
Daniel Evans
cf0c37dcc2
Remove GameRenderer from GameWorld
...
- Particle rendering is broken, since objects can't access renderer
2015-03-05 16:36:14 +00:00
Daniel Evans
536b3f9f0c
Add new Logger system.
...
- Supports multiple log recievers.
- Onscreen log needs to be re-written.
- Replaces GameWorld::logX().
2015-03-05 03:37:13 +00:00