papermario/include/variables.h

169 lines
3.9 KiB
C
Raw Normal View History

2020-07-18 02:47:33 +02:00
#ifndef _VARIABLES_H_
#define _VARIABLES_H_
#include "ultra64.h"
#include "common_structs.h"
2020-08-10 23:35:37 +02:00
#include "types.h"
2020-10-13 03:28:01 +02:00
#include "macros.h"
#include "enums.h"
2020-07-18 02:47:33 +02:00
2020-08-16 05:19:00 +02:00
extern UiStatus gUIStatus;
extern PlayerData gPlayerData;
extern ActionState gPlayerActionState;
extern PlayerAnim gPlayerAnimation;
2020-08-16 05:19:00 +02:00
extern PlayerStatus gPlayerStatus;
2020-09-22 05:10:53 +02:00
extern PlayerStatus* gPlayerStatusPtr;
2020-10-03 22:04:49 +02:00
extern CollisionStatus gCollisionStatus;
2020-08-16 05:19:00 +02:00
extern GameStatus* gGameStatusPtr[1];
2020-09-14 01:03:22 +02:00
extern s32 gRandSeed;
extern StaticItem gItemTable[364];
2020-08-17 14:40:21 +02:00
extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
extern UNK_FUN_PTR(gCurrentUpdateFunction);
2020-08-14 16:25:33 +02:00
2020-10-16 22:29:55 +02:00
extern s32 gBattleState;
2020-09-22 02:56:17 +02:00
extern BattleStatus gBattleStatus;
2020-10-17 05:47:10 +02:00
extern s32 gBattleDmaDest;
2020-09-22 02:56:17 +02:00
2020-10-13 03:28:01 +02:00
extern ScriptList gWorldScriptList;
extern ScriptList gBattleScriptList;
extern ScriptList* gCurrentScriptListPtr;
2020-08-14 16:25:33 +02:00
2020-09-18 22:57:52 +02:00
extern s32 gNumScripts;
extern s32 D_802DAC98;
2020-08-14 16:25:33 +02:00
2020-09-08 15:06:17 +02:00
extern s32 gScriptListCount;
2020-09-06 17:53:48 +02:00
2020-10-13 03:28:01 +02:00
extern s32 gScriptIdList[MAX_SCRIPTS];
extern s32 gScriptIndexList[MAX_SCRIPTS];
2020-08-17 14:40:21 +02:00
2020-10-17 23:48:43 +02:00
extern s32 gMoveScriptTable[][4];
2020-10-16 08:09:20 +02:00
extern ModelList gWorldModelList;
extern ModelList gBattleModelList;
extern ModelList* gCurrentModelListPtr;
2020-08-17 14:40:21 +02:00
// TODO: potentially a display list, figure this out
2020-08-17 14:40:21 +02:00
extern u32* gWorldModelSpecialDls[32];
extern u32* gBattleModelSpecialDls[32];
extern u32** gCurrentModelSpecialDlsPtr[32];
extern EntityList gWorldEntityList;
extern EntityList gBattleEntityList;
extern EntityList* gCurrentEntityListPtr;
2020-10-08 21:03:58 +02:00
extern s32 gLastCreatedEntityIndex;
2020-08-17 14:40:21 +02:00
extern DynamicEntityList gWorldDynamicEntityList;
extern DynamicEntityList gBattleDynamicEntityList;
extern DynamicEntityList* gCurrentDynamicEntityListPtr;
2020-09-25 23:18:09 +02:00
extern NpcList gWorldNpcList;
extern NpcList gBattleNpcList;
extern NpcList* gCurrentNpcListPtr;
2020-08-17 14:40:21 +02:00
extern ShadowList gWorldShadowList;
extern ShadowList gBattleShadowList;
extern ShadowList* gCurrentShadowListPtr;
2020-08-17 14:40:21 +02:00
extern Camera gCameras[4];
2020-09-06 17:53:48 +02:00
extern s32 gCurrentCameraID;
extern Npc* gPlayerNpcPtr;
extern s8 D_800A0900;
2020-09-06 17:53:48 +02:00
extern EncounterStatus gCurrentEncounter;
2020-09-27 03:02:29 +02:00
extern s16 D_80151308;
extern s32 D_80151310;
2020-07-18 02:47:33 +02:00
extern s16* D_80151328;
2020-08-09 06:20:53 +02:00
extern s16 D_8010CD10;
extern s16 D_8010CD12;
2020-09-25 23:18:09 +02:00
extern s32 D_8010CD20;
2020-09-26 04:49:59 +02:00
extern s32 D_8010EF08;
2020-09-25 23:18:09 +02:00
extern s32 D_8010F094; // player shadow index?
extern s32 D_801595A0;
extern s16 D_80159AE2;
extern s16 D_80159AE4;
2020-08-16 05:19:00 +02:00
extern BackgroundHeader gBackgroundImage;
2020-07-18 02:47:33 +02:00
2020-08-16 05:19:00 +02:00
extern PrintContext* gCurrentPrintContext;
2020-09-26 03:51:54 +02:00
extern s32 D_802DB264;
2020-08-16 05:19:00 +02:00
extern PrintContext* D_802DB268;
2020-08-13 07:03:47 +02:00
// Triggers
2020-08-19 02:23:52 +02:00
extern s16 gTriggerCount;
extern TriggerList gTriggerList1;
extern TriggerList gTriggerList2;
extern TriggerList* gCurrentTriggerListPtr;
2020-08-13 07:03:47 +02:00
2020-10-15 00:22:43 +02:00
// Map transition data. Should probably be a struct
extern u16 gMapTransitionAlpha;
2020-10-15 00:22:43 +02:00
extern s16 D_800A0942;
extern s16 D_800A0944;
2020-10-15 00:22:43 +02:00
extern s16 D_800A0954;
extern s16 D_800A0956;
extern s16 D_800A0958;
extern s16 D_800A095A;
extern u8 D_800A095B;
extern s16 D_800A095C;
extern u8 D_800A095D;
extern s16 D_800A095E;
extern u8 D_800A095F;
extern s32 D_800A0960;
extern s32 D_800A0964;
2020-10-16 00:11:56 +02:00
// Pause
2020-10-16 04:05:04 +02:00
extern s32 gPauseMenuStrings[348];
2020-10-16 00:11:56 +02:00
2020-09-06 17:53:48 +02:00
extern s32 gGameState;
extern s32 D_8009A650[1];
2020-10-14 18:11:59 +02:00
extern u16 D_8009A6A0;
extern u16 D_8009A6A2;
extern u16 D_8009A6A4;
extern u16 D_8009A6A6;
extern s16 gCurrentDoorSoundsSet;
2020-10-02 08:07:54 +02:00
extern s32 D_800D9620;
2020-08-10 23:35:37 +02:00
extern UNK_TYPE D_800E92D8;
extern UNK_TYPE D_80147474;
extern UNK_TYPE D_80147574;
2020-08-10 23:35:37 +02:00
extern UNK_TYPE D_80109270;
extern UNK_TYPE D_80108558;
2020-08-20 20:43:45 +02:00
extern UNK_TYPE D_8010F250; // play_sound state struct?
2020-10-03 22:04:49 +02:00
extern s8 D_8010EBB0[];
2020-08-10 23:35:37 +02:00
2020-10-16 00:11:56 +02:00
// Effects
extern EffectTableEntry gEffectTable[135];
2020-09-18 22:48:52 +02:00
//nusys
extern OSPiHandle* carthandle;
2020-09-19 17:16:02 +02:00
extern SaveData gCurrentSaveFile;
2020-09-27 03:02:29 +02:00
extern s32 D_802D9CA4;
2020-09-19 17:16:02 +02:00
extern u32* gMapFlags;
extern u32* gMapVars;
2020-09-27 03:02:29 +02:00
extern f32 D_80286540;
2020-09-19 17:16:02 +02:00
2020-10-14 03:55:04 +02:00
extern u32 gWorldMapVars[MAX_MAPVARS];
extern u32 gBattleMapVars[MAX_MAPVARS];
extern u32 gWorldMapFlags[MAX_MAPFLAGS];
extern u32 gBattleMapFlags[MAX_MAPFLAGS];
extern s32 D_8009A5D8;
2020-10-15 00:22:43 +02:00
extern u8 D_800779B0;
extern u8 D_800A0963;
2020-10-14 03:55:04 +02:00
extern s32 mapScriptLibStart;
extern s32 mapScriptLibEnd;
extern s32 mapScriptLibVram;
2020-10-08 21:03:58 +02:00
// Scripts
extern Bytecode* SCRIPT_NpcDefeat;
2020-10-24 23:51:27 +02:00
extern Bytecode* ShakeCam1;
extern Bytecode* ShakeCamX;
2020-10-08 21:03:58 +02:00
2020-07-18 02:47:33 +02:00
#endif