2000-08-29 21:54:22 +02:00
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/**********************/
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/*** Main Game File ***/
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/**********************/
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#include "system\global.h"
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#include "fileio\fileio.h"
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#include "pad\pads.h"
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#include "system\vid.h"
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#include "gfx\prim.h"
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#include "utils\utils.h"
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2000-12-07 16:56:20 +01:00
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#include "level\level.h"
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2000-08-29 21:54:22 +02:00
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#include "game\game.h"
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#include "system\gstate.h"
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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2001-01-22 21:57:39 +01:00
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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#endif
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2001-01-16 17:20:45 +01:00
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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2001-02-09 18:01:04 +01:00
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#include "player\demoplay.h"
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2001-01-16 17:20:45 +01:00
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2001-02-28 20:49:12 +01:00
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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2001-01-16 17:20:45 +01:00
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#endif
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2001-04-27 17:09:10 +02:00
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#ifndef __FRIEND_FRIEND_H__
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#include "friend\friend.h"
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#endif
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2001-04-23 22:40:13 +02:00
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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2001-03-08 21:12:47 +01:00
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#endif
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2001-05-01 15:28:11 +02:00
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#ifndef __HAZARD_HAZARD_H__
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#include "hazard\hazard.h"
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#endif
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2001-01-22 17:02:38 +01:00
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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2001-05-10 16:09:06 +02:00
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#ifndef __JELLFISH_JELLFISH_H__
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#include "jellfish\jellfish.h"
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#endif
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2001-01-15 23:02:25 +01:00
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#endif
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2000-10-18 20:37:39 +02:00
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#ifndef __GFX_BUBICLES__
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#include "gfx\bubicles.h"
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#endif
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2001-04-20 16:53:35 +02:00
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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2000-10-31 17:41:02 +01:00
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#endif
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2001-02-09 18:01:04 +01:00
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#ifndef _ANIMTEX_HEADER_
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#include "gfx\animtex.h"
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#endif
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2000-10-18 20:37:39 +02:00
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2001-02-09 22:41:55 +01:00
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#ifndef __GAME_PAUSE_H__
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#include "game\pause.h"
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#endif
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2001-02-12 18:18:17 +01:00
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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2001-03-29 18:13:50 +02:00
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#ifndef __SOUND_SOUND_H__
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#include "sound\sound.h"
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#endif
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2001-06-11 18:16:04 +02:00
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#ifndef __MAP_MAP_H__
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#include "map\map.h"
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#endif
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2001-06-12 01:30:23 +02:00
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#ifndef __SHOP_SHOP_H__
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#include "shop\shop.h"
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#endif
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2001-06-11 20:24:32 +02:00
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#ifndef __FMA_FMA_H__
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#include "fma\fma.h"
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#endif
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2001-06-12 20:56:40 +02:00
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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2001-06-14 23:08:42 +02:00
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#ifndef __GAME_HEALTH_MANAGER_H__
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#include "game\healthman.h"
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#endif
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2001-07-02 21:12:27 +02:00
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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2001-06-11 20:24:32 +02:00
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2001-04-01 22:22:49 +02:00
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#include "gfx\actor.h"
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2001-03-29 18:13:50 +02:00
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2001-06-11 22:36:53 +02:00
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int RenderZ=378;//256; Increased to make depth less, and SB more visible
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2001-01-15 16:22:33 +01:00
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2000-08-29 21:54:22 +02:00
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/*****************************************************************************/
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2001-05-25 20:43:47 +02:00
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FontBank *CGameScene::s_genericFont;
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SpriteBank *CGameScene::s_GlobalSpritebank;
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CLayerCollision *CGameScene::s_GlobalCollision;
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2001-06-14 23:08:42 +02:00
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CHealthManager *CGameScene::m_HealthManager;
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2001-04-25 18:41:16 +02:00
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/*****************************************************************************/
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2001-04-27 23:12:31 +02:00
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CGameScene::ACTOR_TYPE CGameScene::actorType[40] =
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2001-04-25 18:41:16 +02:00
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{
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ACTOR_PLAYER, //SpongeBob=0
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ACTOR_FRIEND_NPC, //BarnacleBoy=1
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ACTOR_FRIEND_NPC, //Gary=2
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ACTOR_FRIEND_NPC, //Krusty=3
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ACTOR_FRIEND_NPC, //MermaidMan=4
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ACTOR_FRIEND_NPC, //Patrick=5
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ACTOR_FRIEND_NPC, //Sandy=6
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ACTOR_FRIEND_NPC, //Squidward=7
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ACTOR_FRIEND_NPC, //Plankton=8
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ACTOR_UNKNOWN,
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
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ACTOR_ENEMY_NPC, //Motherjellyfish=12
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ACTOR_ENEMY_NPC, //Anenome-Level1=13
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ACTOR_ENEMY_NPC, //SpikeyAnenome=14
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ACTOR_ENEMY_NPC, //Anenome-Level3=15
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ACTOR_ENEMY_NPC, //BabyOctopus=16
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ACTOR_ENEMY_NPC, //Ballblob=17
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ACTOR_ENEMY_NPC, //Boogermonster=18
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ACTOR_ENEMY_NPC, //Caterpillar=19
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ACTOR_ENEMY_NPC, //Clam-Level1=20
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ACTOR_ENEMY_NPC, //Clam-Level2=21
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ACTOR_ENEMY_NPC, //Eyeball=22
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ACTOR_ENEMY_NPC, //Flamingskull=23
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ACTOR_ENEMY_NPC, //FlyingDutchman=24
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ACTOR_ENEMY_NPC, //Ghost=25
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ACTOR_ENEMY_NPC, //GiantWorm=26
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ACTOR_ENEMY_NPC, //HermitCrab=27
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ACTOR_ENEMY_NPC, //IronDogFish=28
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ACTOR_ENEMY_NPC, //PuffaFish=29
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ACTOR_ENEMY_NPC, //SeaSnake=30
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ACTOR_ENEMY_NPC, //Sharkman=31
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ACTOR_ENEMY_NPC, //SharkSub=32
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ACTOR_ENEMY_NPC, //Skeletalfish=33
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ACTOR_ENEMY_NPC, //SpiderCrab=34
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ACTOR_ENEMY_NPC, //Squiddart=35
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ACTOR_ENEMY_NPC, //Stomper=36
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ACTOR_ENEMY_NPC, //DustDevil=37
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ACTOR_ENEMY_NPC, //SiderCrabSpawner=38
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2001-04-27 23:12:31 +02:00
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ACTOR_ENEMY_NPC, //Shell=39
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2001-04-25 18:41:16 +02:00
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};
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2000-08-29 21:54:22 +02:00
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/*****************************************************************************/
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2001-06-28 22:21:02 +02:00
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int s_globalLevelSelectThing=0;
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int CGameScene::s_readyToExit;
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int CGameScene::s_levelFinished;
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2001-06-11 18:16:04 +02:00
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#ifdef __VERSION_DEBUG__
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2001-06-28 22:21:02 +02:00
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int CGameScene::s_skipToNextLevel;
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2001-06-11 18:16:04 +02:00
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#endif
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2001-06-28 22:21:02 +02:00
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int CGameScene::s_restartLevel;
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int CGameScene::s_bossHasBeenKilled;
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int CGameScene::s_justHitBossArenaTrigger;
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DVECTOR CGameScene::s_CamShake={0,0};
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2001-02-21 18:09:19 +01:00
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2001-02-12 17:06:24 +01:00
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/*****************************************************************************/
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2001-07-02 21:12:27 +02:00
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typedef struct
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{
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u16 m_titleTextId;
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u16 m_instructionsTextId;
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CSoundMediator::SONGID m_songId;
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} BOSS_DATA;
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static const BOSS_DATA s_bossData[]=
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2001-06-27 17:59:15 +02:00
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{
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2001-07-02 21:12:27 +02:00
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{ STR__CHAPTER_1__BOSS_TITLE, STR__CHAPTER_1__BOSS_INSTRUCTIONS, CSoundMediator::SONG_CHAPTER1_BOSS },
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{ STR__CHAPTER_2__BOSS_TITLE, STR__CHAPTER_2__BOSS_INSTRUCTIONS, CSoundMediator::SONG_CHAPTER2_BOSS },
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{ STR__CHAPTER_3__BOSS_TITLE, STR__CHAPTER_3__BOSS_INSTRUCTIONS, CSoundMediator::SONG_CHAPTER3_BOSS_ALSEEP },
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{ STR__CHAPTER_4__BOSS_TITLE, STR__CHAPTER_4__BOSS_INSTRUCTIONS, CSoundMediator::SONG_CHAPTER4_BOSS },
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{ STR__CHAPTER_5__BOSS_TITLE, STR__CHAPTER_5__BOSS_INSTRUCTIONS, CSoundMediator::SONG_CHAPTER5_BOSS },
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2001-06-27 17:59:15 +02:00
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};
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2001-07-02 21:12:27 +02:00
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2001-06-27 17:59:15 +02:00
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/*****************************************************************************/
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2001-02-12 17:06:24 +01:00
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2000-08-29 21:54:22 +02:00
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CGameScene GameScene;
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/*****************************************************************************/
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2000-09-12 01:41:29 +02:00
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void CGameScene::init()
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2001-04-19 01:12:24 +02:00
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{
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2001-04-17 22:57:00 +02:00
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// Setup Constant Camera Matrix
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2001-07-02 16:26:38 +02:00
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// SetIdentTrans(&CamMtx,0,0,RenderZ);
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// SetGeomScreen(RenderZ);
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// SetTransMatrix(&CamMtx);
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setCameraMtx();
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2001-01-30 19:46:07 +01:00
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2000-12-07 16:56:20 +01:00
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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2001-01-23 22:05:48 +01:00
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2001-06-26 17:24:17 +02:00
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m_scalableFont=new ("CountdownTimerFont") ScalableFontBank();
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2001-06-12 23:27:53 +02:00
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m_scalableFont->initialise(&standardFont);
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m_scalableFont->setColour(255,255,255);
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m_scalableFont->setScale(511);
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2001-04-20 13:32:52 +02:00
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2001-06-12 23:27:53 +02:00
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VidSetClearScreen(0);
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2001-01-16 18:34:38 +01:00
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2001-02-09 22:41:55 +01:00
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m_pauseMenu=new ("Pause Menu") CPauseMenu();
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m_pauseMenu->init();
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2001-06-14 23:08:42 +02:00
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m_HealthManager= new ("Health Manager") CHealthManager();
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m_HealthManager->init();
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2001-02-12 18:18:17 +01:00
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s_readyToExit=false;
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2001-05-11 01:20:45 +02:00
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s_restartLevel=false;
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2001-03-05 21:01:25 +01:00
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2001-03-06 23:14:15 +01:00
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CFader::setFadingIn();
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2001-07-05 23:26:39 +02:00
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CLevel::setIsBossRespawn(false);
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2001-03-06 23:14:15 +01:00
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initLevel();
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2001-01-17 22:53:31 +01:00
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2001-06-21 22:51:55 +02:00
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m_gamestate=GAMESTATE_SHOWING_LIVES;
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m_showingLivesTimer=0;
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2001-04-25 18:41:16 +02:00
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}
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2001-02-09 18:01:04 +01:00
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/*****************************************************************************/
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// This is a seperate funtion ( and virtual ) so that we can overload it for
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// the demo mode (pkg)
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// NB: This function should *only* include the new function - Don't add anything else here!
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void CGameScene::createPlayer()
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{
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m_player=new ("player") CPlayer();
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2001-05-29 20:40:38 +02:00
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m_player->setThingSubType(0);
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2000-08-29 21:54:22 +02:00
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}
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2001-02-12 18:24:58 +01:00
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// This is also to be overloaded for demomode.. to stop the pause menu appearing
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int CGameScene::canPause()
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{
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2001-06-21 22:51:55 +02:00
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return m_gamestate==GAMESTATE_PLAYING;
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2001-02-12 18:24:58 +01:00
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}
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2001-02-09 18:01:04 +01:00
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2000-08-29 21:54:22 +02:00
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/*****************************************************************************/
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2000-12-07 16:56:20 +01:00
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void CGameScene::shutdown()
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2000-08-29 21:54:22 +02:00
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{
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2001-04-19 01:04:03 +02:00
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shutdownLevel();
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2001-03-29 18:13:50 +02:00
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2001-04-03 23:28:56 +02:00
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m_pauseMenu->shutdown(); delete m_pauseMenu;
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2001-06-12 23:27:53 +02:00
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m_scalableFont->dump(); delete m_scalableFont;
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2001-04-03 23:28:56 +02:00
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s_genericFont->dump(); delete s_genericFont;
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2001-06-14 23:08:42 +02:00
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m_HealthManager->shutdown();delete m_HealthManager;
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2000-08-29 21:54:22 +02:00
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}
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/*****************************************************************************/
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2000-09-12 01:41:29 +02:00
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void CGameScene::render()
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2001-06-21 22:51:55 +02:00
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{
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switch(m_gamestate)
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{
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case GAMESTATE_SHOWING_LIVES:
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render_showing_lives();
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break;
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case GAMESTATE_PLAYING:
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2001-06-25 23:47:22 +02:00
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case GAMESTATE_FADING_INTO_BOSS_INTRO:
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2001-06-21 22:51:55 +02:00
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render_playing();
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break;
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2001-06-25 23:47:22 +02:00
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case GAMESTATE_BOSS_INTRO:
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case GAMESTATE_FADING_OUT_OF_BOSS_INTRO:
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render_boss_intro();
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break;
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2001-06-21 22:51:55 +02:00
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}
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}
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/*****************************************************************************/
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void CGameScene::render_showing_lives()
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{
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int colour;
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POLY_F4 *f4;
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POLY_FT3 *ft3;
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colour=m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT;
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if(colour<0)
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{
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colour=0;
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}
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else
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{
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colour*=SPEED_OF_FADE;
|
|
|
|
if(colour>255)
|
|
|
|
{
|
|
|
|
colour=255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
colour=255-colour;
|
|
|
|
|
|
|
|
// Text
|
|
|
|
s_genericFont->setJustification(FontBank::JUST_CENTRE);
|
|
|
|
s_genericFont->setColour(colour,colour,colour);
|
|
|
|
s_genericFont->setTrans(1);
|
|
|
|
s_genericFont->setSMode(1);
|
|
|
|
s_genericFont->print(256,50,"Now entering:");
|
|
|
|
s_genericFont->print(256,80,Level.getChapterLoadingText());
|
|
|
|
s_genericFont->print(256,100,Level.getLevelLoadingText());
|
|
|
|
s_genericFont->print(256,140,"Lives x 5");
|
|
|
|
|
|
|
|
// Black background
|
|
|
|
f4=GetPrimF4();
|
|
|
|
setXYWH(f4,0,0,512,256);
|
|
|
|
setRGB0(f4,colour,colour,colour);
|
|
|
|
setShadeTex(f4,0);
|
|
|
|
setSemiTrans(f4,1);
|
|
|
|
AddPrimToList(f4,0);
|
|
|
|
ft3=GetPrimFT3();
|
|
|
|
setPolyFT3(ft3);
|
|
|
|
setShadeTex(ft3,1);
|
|
|
|
setSemiTrans(ft3,1);
|
|
|
|
ft3->tpage=2<<5;
|
|
|
|
setXY3(ft3,512,512,512,512,512,512);
|
|
|
|
AddPrimToList(ft3,0);
|
|
|
|
|
|
|
|
render_playing();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::render_playing()
|
2000-08-29 21:54:22 +02:00
|
|
|
{
|
2001-04-17 22:57:00 +02:00
|
|
|
// CamMtx.t[2]=ZPos; // Temp
|
2001-01-15 16:22:33 +01:00
|
|
|
|
2001-06-12 23:27:53 +02:00
|
|
|
if(m_levelHasTimer)
|
|
|
|
{
|
|
|
|
int timerValue;
|
|
|
|
char buf[10];
|
|
|
|
|
|
|
|
timerValue=m_timer/55;
|
|
|
|
if(timerValue<0)timerValue=0;
|
|
|
|
sprintf(buf,"%d",timerValue);
|
2001-06-21 21:19:15 +02:00
|
|
|
m_scalableFont->print(VidGetScrW()/2,30,buf);
|
2001-06-12 23:27:53 +02:00
|
|
|
}
|
|
|
|
|
2001-02-09 22:41:55 +01:00
|
|
|
m_pauseMenu->render();
|
2001-01-22 21:57:39 +01:00
|
|
|
CConversation::render();
|
2001-02-26 21:42:25 +01:00
|
|
|
CThingManager::renderAllThings();
|
2001-04-25 18:41:16 +02:00
|
|
|
|
2001-07-02 16:26:38 +02:00
|
|
|
setCameraMtx();
|
|
|
|
// SetIdentTrans(&CamMtx,0,0,RenderZ);
|
|
|
|
// SetGeomScreen(RenderZ);
|
|
|
|
// SetRotMatrix(&CamMtx);
|
|
|
|
// SetTransMatrix(&CamMtx);
|
2001-04-25 18:41:16 +02:00
|
|
|
|
2001-01-12 23:49:25 +01:00
|
|
|
Level.render();
|
2001-06-14 23:08:42 +02:00
|
|
|
m_HealthManager->render();
|
|
|
|
|
2001-04-27 22:28:47 +02:00
|
|
|
CActorPool::CleanUpCache();
|
2000-08-29 21:54:22 +02:00
|
|
|
}
|
|
|
|
|
2001-06-25 23:47:22 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::render_boss_intro()
|
|
|
|
{
|
2001-07-02 21:12:27 +02:00
|
|
|
SpriteBank *sb;
|
|
|
|
sFrameHdr *fhCorner,*fhSideBorder,*fhTopBorder;
|
|
|
|
int x,y;
|
|
|
|
POLY_F4 *f4;
|
|
|
|
POLY_G4 *g4;
|
|
|
|
const BOSS_DATA *bd;
|
|
|
|
|
|
|
|
// Scroll effect type thingy stuff
|
|
|
|
sb=getSpriteBank();
|
|
|
|
fhCorner=sb->getFrameHeader(FRM__HELPBOX1);
|
|
|
|
fhSideBorder=sb->getFrameHeader(FRM__HELPBOX2);
|
|
|
|
fhTopBorder=sb->getFrameHeader(FRM__HELPBOX3);
|
|
|
|
|
|
|
|
// Corners
|
|
|
|
sb->printFT4(fhCorner, 0, 0,false,false,4);
|
|
|
|
sb->printFT4(fhCorner,512, 0,true ,false,4);
|
|
|
|
sb->printFT4(fhCorner, 0,256,false,true ,4);
|
|
|
|
sb->printFT4(fhCorner,512,256,true ,true ,4);
|
|
|
|
|
|
|
|
// Top/bottom
|
|
|
|
for(x=fhCorner->W;x<512-fhCorner->W;x+=fhTopBorder->W)
|
|
|
|
{
|
|
|
|
sb->printFT4(fhTopBorder,x, 0,false,false,4);
|
|
|
|
sb->printFT4(fhTopBorder,x,256,false,true ,4);
|
|
|
|
}
|
2001-06-25 23:47:22 +02:00
|
|
|
|
2001-07-02 21:12:27 +02:00
|
|
|
// Left/right
|
|
|
|
for(y=fhCorner->H;y<256-fhCorner->H;y+=fhSideBorder->H)
|
|
|
|
{
|
|
|
|
sb->printFT4(fhSideBorder, 0,y,false,false,4);
|
|
|
|
sb->printFT4(fhSideBorder,512,y,true ,false,4);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Middle
|
|
|
|
f4=GetPrimF4();
|
|
|
|
setXYWH(f4,fhCorner->W,fhCorner->H,512-(fhCorner->W*2),256-(fhCorner->H*2));
|
|
|
|
setRGB0(f4,224,184,107);
|
|
|
|
AddPrimToList(f4,5);
|
|
|
|
|
|
|
|
// Background
|
2001-06-25 23:47:22 +02:00
|
|
|
g4=GetPrimG4();
|
|
|
|
setXYWH(g4,0,0,512,256);
|
|
|
|
setRGB0(g4,70,50,60);
|
|
|
|
setRGB1(g4,70,50,60);
|
|
|
|
setRGB2(g4,50,60,70);
|
|
|
|
setRGB3(g4,50,60,70);
|
|
|
|
AddPrimToList(g4,5);
|
|
|
|
|
|
|
|
// Instructions..
|
2001-07-02 21:12:27 +02:00
|
|
|
bd=&s_bossData[Level.getCurrentChapter()-1];
|
2001-06-25 23:47:22 +02:00
|
|
|
m_scalableFont->setColour(255,255,255);
|
|
|
|
m_scalableFont->setTrans(0);
|
|
|
|
m_scalableFont->setSMode(0);
|
|
|
|
m_scalableFont->setScale(300);
|
|
|
|
m_scalableFont->setJustification(FontBank::JUST_CENTRE);
|
2001-07-02 21:12:27 +02:00
|
|
|
m_scalableFont->setPrintArea(30,0,512-60,256);
|
|
|
|
m_scalableFont->print(256-30,25,bd->m_titleTextId);
|
|
|
|
m_scalableFont->setPrintArea(0,0,256,512);
|
2001-06-25 23:47:22 +02:00
|
|
|
|
|
|
|
s_genericFont->setColour(255,255,255);
|
|
|
|
s_genericFont->setTrans(0);
|
|
|
|
s_genericFont->setSMode(0);
|
2001-07-02 21:12:27 +02:00
|
|
|
s_genericFont->setJustification(FontBank::JUST_CENTRE);
|
|
|
|
s_genericFont->setPrintArea(30,0,512-60,256);
|
|
|
|
s_genericFont->print(256-30,60,bd->m_instructionsTextId);
|
|
|
|
s_genericFont->setPrintArea(0,0,256,512);
|
2001-06-25 23:47:22 +02:00
|
|
|
}
|
|
|
|
|
2000-08-29 21:54:22 +02:00
|
|
|
/*****************************************************************************/
|
2000-10-19 17:40:24 +02:00
|
|
|
void CGameScene::think(int _frames)
|
2001-06-21 22:51:55 +02:00
|
|
|
{
|
2001-07-03 22:28:04 +02:00
|
|
|
if(!m_musicStarted&&!CFader::isFading())
|
|
|
|
{
|
|
|
|
// Song is loaded/dumped by the level, and played from here. This just gives some
|
|
|
|
// better timing over when it starts (pkg)
|
|
|
|
CSoundMediator::playSong();
|
2001-07-09 17:32:51 +02:00
|
|
|
CSoundMediator::setCanPlaySfx(true);
|
2001-07-03 22:28:04 +02:00
|
|
|
m_musicStarted=true;
|
|
|
|
}
|
|
|
|
|
2001-06-21 22:51:55 +02:00
|
|
|
switch(m_gamestate)
|
|
|
|
{
|
|
|
|
case GAMESTATE_SHOWING_LIVES:
|
|
|
|
think_showing_lives(_frames);
|
|
|
|
break;
|
|
|
|
case GAMESTATE_PLAYING:
|
|
|
|
think_playing(_frames);
|
|
|
|
break;
|
2001-06-25 23:47:22 +02:00
|
|
|
case GAMESTATE_FADING_INTO_BOSS_INTRO:
|
|
|
|
if(!CFader::isFading())
|
|
|
|
{
|
2001-06-26 17:24:17 +02:00
|
|
|
// Swap to the boss tune whilst it's all quiet! :)
|
|
|
|
CSoundMediator::stopSong();
|
2001-07-02 21:12:27 +02:00
|
|
|
CSoundMediator::setSong(s_bossData[Level.getCurrentChapter()-1].m_songId);
|
2001-06-25 23:47:22 +02:00
|
|
|
m_gamestate=GAMESTATE_BOSS_INTRO;
|
|
|
|
CFader::setFadingIn();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GAMESTATE_BOSS_INTRO:
|
|
|
|
think_boss_intro(_frames);
|
|
|
|
break;
|
|
|
|
case GAMESTATE_FADING_OUT_OF_BOSS_INTRO:
|
|
|
|
if(!CFader::isFading())
|
|
|
|
{
|
|
|
|
m_gamestate=GAMESTATE_PLAYING;
|
2001-06-26 17:24:17 +02:00
|
|
|
CSoundMediator::playSong();
|
2001-06-25 23:47:22 +02:00
|
|
|
CFader::setFadingIn();
|
|
|
|
}
|
|
|
|
break;
|
2001-06-21 22:51:55 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::think_showing_lives(int _frames)
|
|
|
|
{
|
|
|
|
if(m_showingLivesTimer==0)
|
|
|
|
{
|
|
|
|
think_playing(0);
|
|
|
|
}
|
|
|
|
else if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>128)
|
|
|
|
{
|
|
|
|
think_playing(_frames);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(PadGetDown(0)&PAD_CROSS&&m_showingLivesTimer<TIME_TO_DISPLAY_LIVES_COUNT)
|
|
|
|
{
|
|
|
|
m_showingLivesTimer=TIME_TO_DISPLAY_LIVES_COUNT;
|
|
|
|
m_player->ignoreNewlyPressedButtonsOnPadThisThink();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(_frames>2)
|
|
|
|
{
|
|
|
|
_frames=2;
|
|
|
|
}
|
|
|
|
m_showingLivesTimer+=_frames;
|
|
|
|
|
|
|
|
if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>255)
|
|
|
|
{
|
|
|
|
m_gamestate=GAMESTATE_PLAYING;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::think_playing(int _frames)
|
2000-08-29 21:54:22 +02:00
|
|
|
{
|
2001-06-21 00:57:27 +02:00
|
|
|
if(s_readyToExit)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2001-01-16 18:34:38 +01:00
|
|
|
|
2001-06-25 23:47:22 +02:00
|
|
|
if(s_justHitBossArenaTrigger)
|
|
|
|
{
|
|
|
|
m_gamestate=GAMESTATE_FADING_INTO_BOSS_INTRO;
|
|
|
|
CFader::setFadingOut();
|
|
|
|
s_justHitBossArenaTrigger=false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2001-06-12 23:27:53 +02:00
|
|
|
// Auto-timer stuff
|
|
|
|
if(m_levelHasTimer)
|
|
|
|
{
|
|
|
|
m_timer-=_frames;
|
|
|
|
if(m_timer<0)
|
|
|
|
{
|
|
|
|
s_levelFinished=true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-06-21 00:57:27 +02:00
|
|
|
if(s_levelFinished)
|
2001-03-06 23:14:15 +01:00
|
|
|
{
|
2001-06-12 20:56:40 +02:00
|
|
|
// Do the gameslot stuff..
|
|
|
|
CGameSlotManager::GameSlot *gameSlot;
|
|
|
|
int level,chapter;
|
|
|
|
int openNextLevel,levelToOpen,chapterToOpen;
|
|
|
|
gameSlot=CGameSlotManager::getSlotData();
|
|
|
|
level=getLevelNumber();
|
|
|
|
chapter=getChapterNumber();
|
|
|
|
|
2001-06-14 17:19:57 +02:00
|
|
|
// Open next level?
|
2001-06-12 20:56:40 +02:00
|
|
|
gameSlot->levelHasBeenCompleted(chapter-1,level-1);
|
|
|
|
if(level!=5&& // Don't open any levels after finishing a bonus level
|
|
|
|
!(level==4&&chapter==5)) // Don't open any levels after finishing final level
|
|
|
|
{
|
|
|
|
if(level!=4)
|
|
|
|
{
|
|
|
|
// Open next level in this chapter..
|
|
|
|
levelToOpen=level+1;
|
|
|
|
chapterToOpen=chapter;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Open first level in next chapter
|
|
|
|
levelToOpen=1;
|
|
|
|
chapterToOpen=chapter+1;
|
|
|
|
}
|
|
|
|
gameSlot->levelIsNowOpen(chapterToOpen-1,levelToOpen-1);
|
2001-06-13 16:28:41 +02:00
|
|
|
CMapScene::setLevelToStartOn(chapterToOpen-1,levelToOpen-1);
|
2001-06-12 20:56:40 +02:00
|
|
|
}
|
|
|
|
|
2001-06-14 17:19:57 +02:00
|
|
|
// New hi-spatula-count?
|
|
|
|
if(m_player->getSpatulasHeld()>gameSlot->getSpatulaCollectedCount(chapter-1,level-1))
|
|
|
|
{
|
|
|
|
gameSlot->setSpatulaCollectedCount(chapter-1,level-1,m_player->getSpatulasHeld(),getTotalSpatCountForThisLevel());
|
|
|
|
}
|
|
|
|
|
2001-06-11 20:24:32 +02:00
|
|
|
// Level finished - go to map or fma
|
2001-06-22 22:06:39 +02:00
|
|
|
CFmaScene::FMA_SCRIPT_NUMBER fma;
|
|
|
|
fma=Level.getFMAToFollow();
|
|
|
|
if(fma!=CFmaScene::FMA_SCRIPT__NONE)
|
2001-06-11 20:24:32 +02:00
|
|
|
{
|
2001-06-22 22:06:39 +02:00
|
|
|
FmaScene.selectFma(fma);
|
2001-06-11 20:24:32 +02:00
|
|
|
GameState::setNextScene(&FmaScene);
|
|
|
|
}
|
2001-06-12 20:56:40 +02:00
|
|
|
else if(level==5)
|
2001-06-12 01:30:23 +02:00
|
|
|
{
|
2001-06-12 20:56:40 +02:00
|
|
|
if(chapter==5)
|
2001-06-12 01:30:23 +02:00
|
|
|
{
|
|
|
|
ShopScene.setGotoPartyScreen();
|
|
|
|
}
|
|
|
|
GameState::setNextScene(&ShopScene);
|
|
|
|
}
|
2001-06-11 20:24:32 +02:00
|
|
|
else
|
|
|
|
{
|
|
|
|
GameState::setNextScene(&MapScene);
|
|
|
|
}
|
2001-06-11 18:16:04 +02:00
|
|
|
s_readyToExit=true;
|
2001-06-21 00:57:27 +02:00
|
|
|
s_levelFinished=false;
|
|
|
|
CFader::setFadingOut();
|
2001-06-11 18:16:04 +02:00
|
|
|
}
|
|
|
|
#ifdef __VERSION_DEBUG__
|
|
|
|
else if(s_skipToNextLevel)
|
|
|
|
{
|
|
|
|
// Skip to next level
|
2001-05-02 22:42:07 +02:00
|
|
|
bool Finished=Level.GetNextLevel(s_globalLevelSelectThing);
|
2001-04-19 01:04:03 +02:00
|
|
|
shutdownLevel();
|
2001-03-06 23:14:15 +01:00
|
|
|
initLevel();
|
2001-06-11 18:16:04 +02:00
|
|
|
s_skipToNextLevel=false;
|
2001-03-06 23:14:15 +01:00
|
|
|
}
|
2001-06-11 18:16:04 +02:00
|
|
|
#endif
|
2001-05-11 01:20:45 +02:00
|
|
|
else if (s_restartLevel)
|
|
|
|
{
|
2001-05-11 23:35:08 +02:00
|
|
|
if(m_player->getLivesLeft()!=0)
|
|
|
|
{
|
|
|
|
respawnLevel();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s_readyToExit=true;
|
|
|
|
GameState::setNextScene(&FrontEndScene);
|
2001-06-21 00:57:27 +02:00
|
|
|
CFader::setFadingOut();
|
2001-05-11 23:35:08 +02:00
|
|
|
}
|
2001-05-11 01:20:45 +02:00
|
|
|
s_restartLevel=false;
|
|
|
|
}
|
2001-03-06 23:14:15 +01:00
|
|
|
|
2001-04-19 01:12:24 +02:00
|
|
|
|
2001-07-04 22:01:43 +02:00
|
|
|
if(canPause()&&!m_pauseMenu->isActive())
|
2001-02-09 22:41:55 +01:00
|
|
|
{
|
2001-07-04 22:01:43 +02:00
|
|
|
if(PadGetDown(0)&PAD_START||!PadIsConnected(0))
|
|
|
|
{
|
|
|
|
m_pauseMenu->select();
|
|
|
|
}
|
2001-02-09 22:41:55 +01:00
|
|
|
}
|
|
|
|
|
2001-06-20 21:32:03 +02:00
|
|
|
// Conversation think ( with pad debounce stuff.. )
|
|
|
|
if(CConversation::isActive())m_player->ignoreNewlyPressedButtonsOnPadThisThink();
|
2001-06-11 18:16:04 +02:00
|
|
|
CConversation::think(_frames);
|
2001-06-20 21:32:03 +02:00
|
|
|
|
|
|
|
// Pause menu think ( with pad debounce stuff.. )
|
|
|
|
if(m_pauseMenu->isActive())m_player->ignoreNewlyPressedButtonsOnPadThisThink();
|
2001-06-11 18:16:04 +02:00
|
|
|
m_pauseMenu->think(_frames);
|
2001-06-20 21:32:03 +02:00
|
|
|
|
|
|
|
if(!CConversation::isActive()&&!m_pauseMenu->isActive())
|
2001-01-16 18:34:38 +01:00
|
|
|
{
|
2001-01-25 16:25:46 +01:00
|
|
|
DVECTOR camPos;
|
2001-05-10 16:09:06 +02:00
|
|
|
CJellyfishGenerator::think( _frames, &Level );
|
2001-06-11 18:16:04 +02:00
|
|
|
CThingManager::thinkAllThings(_frames);
|
|
|
|
camPos=m_player->getCameraPos();
|
|
|
|
CBubicleFactory::setMapOffset(&camPos);
|
|
|
|
Level.setCameraCentre(camPos);
|
|
|
|
Level.think(_frames);
|
2001-06-28 22:21:02 +02:00
|
|
|
thinkCameraShake(_frames);
|
2001-06-14 23:08:42 +02:00
|
|
|
m_HealthManager->think(_frames);
|
|
|
|
m_HealthManager->checkPlayerCol(getPlayer());
|
2001-02-21 18:09:19 +01:00
|
|
|
|
2001-06-11 18:16:04 +02:00
|
|
|
#ifdef __VERSION_DEBUG__
|
2001-02-21 18:09:19 +01:00
|
|
|
if(PadGetDown(0)&PAD_R2)
|
|
|
|
{
|
2001-06-11 18:16:04 +02:00
|
|
|
s_skipToNextLevel=true;
|
2001-02-21 18:09:19 +01:00
|
|
|
}
|
2001-06-11 18:16:04 +02:00
|
|
|
#endif
|
2001-01-16 18:34:38 +01:00
|
|
|
}
|
2000-08-29 21:54:22 +02:00
|
|
|
}
|
|
|
|
|
2001-06-25 23:47:22 +02:00
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::think_boss_intro(int _frames)
|
|
|
|
{
|
2001-06-26 17:24:17 +02:00
|
|
|
if(!CFader::isFading())
|
2001-06-25 23:47:22 +02:00
|
|
|
{
|
2001-06-26 17:24:17 +02:00
|
|
|
if(PadGetDown(0)&PAD_CROSS)
|
|
|
|
{
|
|
|
|
m_gamestate=GAMESTATE_FADING_OUT_OF_BOSS_INTRO;
|
|
|
|
CFader::setFadingOut();
|
2001-06-30 17:39:43 +02:00
|
|
|
sendEvent( BOSS_FOUND_EVENT, NULL );
|
2001-06-26 17:24:17 +02:00
|
|
|
}
|
2001-06-25 23:47:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-08-29 21:54:22 +02:00
|
|
|
/*****************************************************************************/
|
2000-10-26 18:50:54 +02:00
|
|
|
int CGameScene::readyToShutdown()
|
|
|
|
{
|
2001-06-21 00:57:27 +02:00
|
|
|
return s_readyToExit&&!CFader::isFading();
|
2000-10-26 18:50:54 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-01-16 20:00:08 +01:00
|
|
|
CPlayer * CGameScene::getPlayer()
|
|
|
|
{
|
|
|
|
return( m_player );
|
|
|
|
}
|
|
|
|
|
2001-05-13 23:06:26 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
int CGameScene::getChapterNumber()
|
|
|
|
{
|
|
|
|
return Level.getCurrentChapter();
|
|
|
|
}
|
|
|
|
int CGameScene::getLevelNumber()
|
|
|
|
{
|
|
|
|
return Level.getCurrentChapterLevel();
|
|
|
|
}
|
|
|
|
|
|
|
|
int CGameScene::getTotalSpatCountForThisLevel()
|
|
|
|
{
|
|
|
|
return Level.getTotalSpatCount();
|
|
|
|
}
|
|
|
|
|
2001-05-04 21:34:09 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::respawnLevel()
|
|
|
|
{
|
2001-07-09 17:32:51 +02:00
|
|
|
CSoundMediator::setCanPlaySfx(false);
|
2001-05-11 01:20:45 +02:00
|
|
|
m_player->respawn();
|
2001-05-04 21:34:09 +02:00
|
|
|
Level.respawnLevel();
|
2001-06-21 22:51:55 +02:00
|
|
|
m_gamestate=GAMESTATE_SHOWING_LIVES;
|
|
|
|
m_showingLivesTimer=0;
|
2001-07-09 17:32:51 +02:00
|
|
|
CSoundMediator::setCanPlaySfx(true);
|
2001-05-04 21:34:09 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2001-01-16 20:00:08 +01:00
|
|
|
/*****************************************************************************/
|
2001-01-16 21:55:44 +01:00
|
|
|
void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
|
|
|
|
{
|
2001-02-26 21:42:25 +01:00
|
|
|
CThingManager::processEventAllThings(evt, sourceThing);
|
2001-01-16 21:55:44 +01:00
|
|
|
}
|
|
|
|
|
2001-03-06 23:14:15 +01:00
|
|
|
|
2001-06-21 00:57:27 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::setReadyToExit()
|
|
|
|
{
|
|
|
|
s_readyToExit=true;
|
|
|
|
GameState::setNextScene(&FrontEndScene);
|
|
|
|
CFader::setFadingOut();
|
|
|
|
}
|
|
|
|
|
2001-06-25 23:47:22 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::hitBossArenaTrigger()
|
|
|
|
{
|
|
|
|
s_justHitBossArenaTrigger=true;
|
|
|
|
}
|
2001-03-06 23:14:15 +01:00
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::initLevel()
|
|
|
|
{
|
2001-07-09 17:32:51 +02:00
|
|
|
CSoundMediator::setCanPlaySfx(false);
|
|
|
|
|
2001-05-25 20:43:47 +02:00
|
|
|
SYSTEM_DBGMSG("InitLevel\n");
|
2001-03-06 23:14:15 +01:00
|
|
|
CThingManager::init();
|
|
|
|
|
|
|
|
CConversation::init();
|
2001-05-03 00:49:59 +02:00
|
|
|
CConversation::registerConversationLevelScripts( s_globalLevelSelectThing );
|
2001-03-06 23:14:15 +01:00
|
|
|
|
|
|
|
s_levelFinished=false;
|
2001-06-11 18:16:04 +02:00
|
|
|
#ifdef __VERSION_DEBUG__
|
|
|
|
s_skipToNextLevel=false;
|
|
|
|
#endif
|
2001-07-05 23:26:39 +02:00
|
|
|
CActorPool::Reset();
|
2001-04-19 01:04:03 +02:00
|
|
|
Level.init(s_globalLevelSelectThing);
|
2001-03-06 23:14:15 +01:00
|
|
|
|
|
|
|
createPlayer();
|
2001-03-07 22:29:07 +01:00
|
|
|
m_player->setRespawnPos(Level.getPlayerSpawnPos());
|
2001-03-06 23:14:15 +01:00
|
|
|
m_player->init();
|
2001-06-12 23:45:33 +02:00
|
|
|
if(getLevelNumber()==5)
|
|
|
|
{
|
|
|
|
m_player->setCanExitLevelNow();
|
|
|
|
}
|
2001-05-03 20:42:56 +02:00
|
|
|
DVECTOR mapSize=Level.getMapSize();
|
2001-05-04 03:35:52 +02:00
|
|
|
CPlayer::CameraBox camBox={0,0,mapSize.vx<<4,mapSize.vy<<4};
|
2001-05-03 20:42:56 +02:00
|
|
|
m_player->setCameraBox(camBox);
|
2001-03-29 18:13:50 +02:00
|
|
|
|
2001-06-12 17:41:47 +02:00
|
|
|
s_bossHasBeenKilled=false;
|
2001-06-25 23:47:22 +02:00
|
|
|
s_justHitBossArenaTrigger=false;
|
2001-06-12 17:41:47 +02:00
|
|
|
|
2001-06-26 00:08:46 +02:00
|
|
|
if(getLevelNumber()==5&&getChapterNumber()==3)
|
2001-06-12 23:27:53 +02:00
|
|
|
{
|
|
|
|
m_levelHasTimer=true;
|
|
|
|
m_timer=30*55;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_levelHasTimer=false;
|
|
|
|
}
|
|
|
|
|
2001-04-25 18:41:16 +02:00
|
|
|
CActorPool::SetUpCache();
|
2001-07-03 22:28:04 +02:00
|
|
|
|
|
|
|
m_musicStarted=false;
|
|
|
|
|
2001-05-25 20:43:47 +02:00
|
|
|
SYSTEM_DBGMSG("InitLevelDone\n");
|
2001-03-06 23:14:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2001-06-14 23:08:42 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::dropHealth(DVECTOR &Pos,int Amount,int Vel)
|
|
|
|
{
|
2001-06-15 00:03:03 +02:00
|
|
|
m_HealthManager->drop(Pos,Amount,Vel);
|
2001-06-14 23:08:42 +02:00
|
|
|
}
|
|
|
|
|
2001-03-06 23:14:15 +01:00
|
|
|
/*****************************************************************************/
|
2001-04-19 01:04:03 +02:00
|
|
|
void CGameScene::shutdownLevel()
|
2001-03-06 23:14:15 +01:00
|
|
|
{
|
2001-05-04 17:22:57 +02:00
|
|
|
CSoundMediator::dumpSong();
|
2001-03-06 23:14:15 +01:00
|
|
|
CConversation::shutdown();
|
|
|
|
CThingManager::shutdown();
|
2001-04-19 01:04:03 +02:00
|
|
|
Level.shutdown();
|
2001-03-06 23:14:15 +01:00
|
|
|
}
|
|
|
|
|
2001-06-28 22:21:02 +02:00
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::setCameraShake(s16 X,s16 Y)
|
|
|
|
{
|
|
|
|
s_CamShake.vx=X;
|
|
|
|
s_CamShake.vy=Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::shakeCamera(DVECTOR &CamPos)
|
|
|
|
{
|
|
|
|
CamPos.vx+=s_CamShake.vx;
|
|
|
|
CamPos.vy+=s_CamShake.vy;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::thinkCameraShake(int _frames)
|
|
|
|
{
|
|
|
|
if (s_CamShake.vx)
|
|
|
|
{
|
|
|
|
if (s_CamShake.vx<0)
|
|
|
|
{
|
|
|
|
s_CamShake.vx=-(s_CamShake.vx+1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s_CamShake.vx=-(s_CamShake.vx-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (s_CamShake.vy)
|
|
|
|
{
|
|
|
|
if (s_CamShake.vy<0)
|
|
|
|
{
|
|
|
|
s_CamShake.vy=-(s_CamShake.vy+1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s_CamShake.vy=-(s_CamShake.vy-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2001-07-02 16:26:38 +02:00
|
|
|
|
|
|
|
/*****************************************************************************/
|
|
|
|
void CGameScene::setCameraMtx()
|
|
|
|
{
|
|
|
|
MATRIX CamMtx;
|
|
|
|
SetIdentTrans(&CamMtx,0,0,RenderZ);
|
|
|
|
SetGeomScreen(RenderZ);
|
|
|
|
SetRotMatrix(&CamMtx);
|
|
|
|
SetTransMatrix(&CamMtx);
|
|
|
|
|
|
|
|
}
|