Daniel Evans
f894718183
Melee against on-ground target uses alternate anim
2019-01-05 01:49:18 +00:00
Daniel Evans
c307a1c5e3
Implement melee weapon damage
2019-01-04 01:11:17 +00:00
Daniel Evans
62637ccc29
Move WeaponScan to Weapon.hpp, add scan source field
2019-01-04 01:11:17 +00:00
Daniel Evans
fd11f9c7e3
Melee animation handling
2019-01-04 01:09:44 +00:00
Daniel Evans
0bf99fade6
Use hittests for AI driver behaviour
2019-01-03 00:06:08 +00:00
Daniel Evans
00240c4125
Logic and Debug Vis for vehicle path checking
2019-01-03 00:00:54 +00:00
Daniel Evans
97609fcb5e
HitTest class for use in area scanning
2019-01-03 00:00:54 +00:00
Daniel Evans
465f0ab056
Merge pull request #660 from danhedron/fix/bullet-perf
...
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
2019-01-02 23:50:27 +00:00
Filip Gawin
740ee1fa0c
Remove GameRenderer.cpp
2019-01-02 22:57:17 +01:00
Filip Gawin
652e8f90b9
Make TextFragmentShader and TextVertexShader constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
f383f2dd6d
Make MapFragmentShader and MapVertexShader constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
3fec94247b
Make sprite_names constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
fe3cb2d70c
Make code of shaders constexpr
2019-01-02 22:57:17 +01:00
Filip Gawin
9e4e97a58e
Convert Renderer to unique_ptr
2018-12-28 13:57:51 +01:00
Filip Gawin
b2f9567c3f
Convert chaseVehicles to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
84c09d93ce
Convert functions to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
4063fabe52
Convert AnimationSet to unordered_map and use reserve
2018-12-12 18:02:47 +01:00
Filip Gawin
8c7e94a600
Convert INFO:entries
and ANIM:frames
to std::uint32_t
2018-12-09 14:32:11 +01:00
Filip Gawin
8fbf201b8d
Use unordered_map and reserve for bones
2018-12-09 14:32:11 +01:00
Filip Gawin
835c0147fe
Use static instance of AnimationBone
2018-12-09 14:32:11 +01:00
Daniel Evans
fe3d085de2
Merge pull request #666 from madebr/codecov
...
Add coverage reports
2018-12-02 11:41:37 +00:00
Filip Gawin
6cc8037ffb
Convert vehicleInfo to vector
2018-11-29 23:36:44 +01:00
Filip Gawin
3c98a7222d
Use only static memory allocations of DynamicObjectData
2018-11-29 23:36:44 +01:00
Filip Gawin
dce5257eb3
Avoid dynamic allocations of WeaponData
2018-11-29 23:36:44 +01:00
Anonymous Maarten
d43123ba50
ci: add ability to upload to codecov.io
2018-11-27 13:47:25 +01:00
Filip Gawin
2c0356d8b7
Cleanup random generators
2018-11-24 18:05:26 +01:00
Daniel Evans
f7bd8701db
setForcedUpdateAllAabbs to false; Reduces stepSimulation time by 35%.
...
This causes a drop from 6.5ms to 4.2ms on my machine.
2018-11-18 13:21:06 +00:00
Daniel Evans
711aad7701
Newly created instance objects sleep immediately
...
This improves performance immediately after startup.
2018-11-17 19:14:23 +00:00
Filip Gawin
4adcaa670c
Use operator ? to simplify condition
2018-11-17 01:47:39 +01:00
Filip Gawin
0322b5c6b9
Grab currentCutscene as const ref
2018-11-17 01:47:39 +01:00
Filip Gawin
056864e1d7
Clean animation and audio after cutscene
2018-11-17 01:47:39 +01:00
Filip Gawin
80666bc38d
Start using structure bindings
2018-10-31 17:51:18 +01:00
Petar Kukolj
ef29878039
Changed the names of methods for applying HUD scale
2018-10-30 15:08:25 +01:00
Petar Kukolj
36f188611c
Add HUD scaling config parameter
2018-10-30 15:08:25 +01:00
Filip Gawin
4940ae0d6b
Disable warnings caused by register in bullet
...
To revert when https://github.com/bulletphysics/bullet3/pull/1941
will be merged.
2018-10-29 16:35:32 +01:00
qkolj
c2b55a09c7
Pause all other sounds during a cutscene ( #649 )
...
* Pause all other sounds during a cutscene
* Modify if statement so it's more understandable
2018-10-26 02:07:16 +02:00
Filip Gawin
35405534e7
Improved function for destroying effects
...
Old version (needlessly) iterates on all vector
2018-10-22 14:31:58 +02:00
Filip Gawin
5b135a5689
Replace insert with emplace
...
See:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=87658
2018-10-20 09:52:47 +02:00
Filip Gawin
0ae2a836ca
Game objects as unique ptrs
2018-10-05 13:06:53 +01:00
Filip Gawin
d1c31952b5
Implement basic sound volume managment
...
Basic of basics. :P
2018-09-29 20:51:35 +01:00
Filip Gawin
a813837040
Convert AnimationBone and Animatior to unique ptr
2018-09-24 21:32:33 +01:00
Daniel Evans
4b1e4d3aa6
Merge pull request #634 from ShFil119/minor_stuff
...
Minor stuff
2018-09-23 17:17:53 +01:00
Filip Gawin
94ffd77743
Convert nodes to unique ptrs
2018-09-23 17:15:10 +01:00
Filip Gawin
c6a0c6eb45
Remove already handled "todo"
2018-09-20 22:52:04 +02:00
Filip Gawin
3821244c95
Use lambda for removing VisualFX
2018-09-19 22:02:16 +01:00
Anonymous Maarten
d06d4fc264
rwengine: use applyOffset
2018-09-16 01:14:11 +02:00
Anonymous Maarten
40575e79b6
rwengine: pass const glm::vec's to constructors
2018-09-16 00:53:18 +02:00
Anonymous Maarten
e873f826fc
rwengine: remove errorTexture from Game- and ObjectRenderer
2018-09-16 00:53:18 +02:00
Anonymous Maarten
9189a02860
rwengine: remove unused private field
2018-09-16 00:53:18 +02:00
Anonymous Maarten
0b8bc41fa7
all: fix 'warning: missing braces around initializer'
2018-09-16 00:53:16 +02:00
Anonymous Maarten
32d3ab7508
rwengine+tests: disable C4305 warning for bullet3
...
warning C4305: 'argument': truncation from 'double' to 'const btScalar'
2018-09-16 00:52:41 +02:00
Anonymous Maarten
7bea25e487
rwengine: some variables are only used in debug builds
...
Fixes clang warnings about unused private fields: -Wunused-private-field
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2d595bede7
cmake: add all files to cmake
2018-09-16 00:52:41 +02:00
Anonymous Maarten
2a1163d391
rwgame: fix Visual Studio warnings
2018-09-16 00:52:41 +02:00
Anonymous Maarten
05896caac5
rwengine: fix Visual Studio warnings
2018-09-16 00:52:40 +02:00
mole99
b92f9f059f
Implement and use applyOffset()
2018-09-04 00:46:15 +01:00
Daniel Evans
52dbe78b4a
Merge pull request #621 from danhedron/feat/use_microprofile
...
Use microprofile for profiling
2018-09-04 00:41:01 +01:00
Berk Özkütük
8e2d17d52b
Ignore jump input while in airborne state
2018-09-03 20:41:55 +01:00
Daniel Evans
0e098b4fa0
Merge pull request #604 from ShFil119/minor_memory_improvements
...
Minor memory improvements
2018-09-01 23:55:48 +01:00
Daniel Evans
02b42a8fed
Merge pull request #616 from ShFil119/remove_raw_ptrs_from_objects
...
Remove raw ptrs from game objects
2018-09-01 23:37:42 +01:00
Daniel Evans
be55b616f7
Add additional profiler scopes for increased resolution
2018-09-01 22:58:25 +01:00
Daniel Evans
14885c24dc
Move opengl debuging from RW_PROFILER, it interferes with CPU timing.
2018-09-01 22:58:25 +01:00
Daniel Evans
1efe3840b8
Increase profiler coverage in GameRenderer/OpenGLRenderer
2018-09-01 22:58:25 +01:00
Daniel Evans
080a0fe050
Use microprofile for profiling
2018-09-01 22:58:24 +01:00
Daniel Evans
63a2caa471
Add microprofile to rwengine dependencies
2018-09-01 22:58:24 +01:00
Filip Gawin
1f3462fb3f
Use std::make_shared in GenericDATLoader.cpp
2018-09-01 17:50:03 +02:00
Filip Gawin
ffb1092077
Remove raw ptr from DebugDraw
2018-09-01 17:50:03 +02:00
Filip Gawin
4ff4356986
Replace raw ptr from OpenGLRenderer with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
3ef7570fb5
Replace raw ptr in SCMFile with unique_ptr
2018-09-01 17:50:03 +02:00
Filip Gawin
711fa70950
Remove unneeded dynamic alocation of SCMFile
2018-09-01 17:50:03 +02:00
Filip Gawin
d4061540d0
Use ClumpPtr for clone
2018-09-01 17:49:52 +02:00
Filip Gawin
63ab663ea5
Remove raw ptrs from VehicleObject
2018-08-31 20:04:39 +02:00
Daniel Evans
b9ef99e752
Extract GameRenderer object handling into seperate method
2018-08-30 20:28:10 +01:00
Anonymous Maarten
372381843c
rwengine: delete OpenAL buffers and sources before OpenAL shutdown
...
OpenAL printing
```
AL lib: (WW) FreeContext: (0x614000052440) Deleting 22 Sources
AL lib: (WW) FreeDevice: (0x62d0001f4400) Deleting 22 Buffers
```
at program shutdown is actually a warning that not all sources and
buffers were deleted.
Included suggestions from @ShFil119
2018-08-30 12:05:47 +01:00
Daniel Evans
26398ca636
Merge pull request #603 from ShFil119/sounds_tests
...
Prepare tests for Sound and SoundBuffer
2018-08-29 20:30:13 +01:00
Filip Gawin
77e0e3a3bc
Prepare tests for Sound and SoundBuffer
...
Also refactored SoundBuffer a bit.
2018-08-29 19:43:18 +02:00
Filip Gawin
fae8f0c1a9
Remove raw ptrs from ProjectileObject
2018-08-28 23:24:57 +02:00
Filip Gawin
70304dd276
Remove raw ptrs from PickupObject
2018-08-28 23:18:27 +02:00
Filip Gawin
071481f617
Remove raw ptrs from CharacterObject
2018-08-28 23:18:20 +02:00
Daniel Evans
2670de509f
Merge pull request #573 from ShFil119/raii_effects
...
Refactor VisualFX and fix memory leaks
2018-08-28 14:28:55 +01:00
Anonymous Maarten
b10c36e747
rwengine: throw runtime_error on loading illegal font
2018-08-23 16:49:12 +02:00
Anonymous Maarten
804276668b
rwlib: enable RW_DEBUG if RW_DEBUG is defined
2018-08-23 15:45:39 +02:00
Anonymous Maarten
014a9b1bda
rwengine: enable profiler if RW_PROFILER is defined + RENDER_PROFILER unused
2018-08-23 15:44:39 +02:00
Daniel Evans
7d894b2da5
Merge pull request #600 from danhedron/cleanup/game_renderer
...
Cleanup Game Renderer
2018-08-23 10:33:46 +01:00
Filip Gawin
3cd9c7722a
Reduce number of frames dynamic allocation and fix leak
2018-08-22 20:22:34 +01:00
Filip Gawin
e8fe8b614a
Refactor VisualFX and fix memory leaks
2018-08-21 21:51:28 +02:00
Daniel Evans
7b3bc093b3
Use array in place of vector for draw texture state
2018-08-21 19:46:53 +01:00
Daniel Evans
14255e5fe1
Disable depth test for post-process pass
2018-08-21 01:04:04 +01:00
Daniel Evans
34b8976856
Extract common rect rendering code
2018-08-21 01:04:04 +01:00
Daniel Evans
2aa0f3a371
Disable depth test for text rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
c4364d037a
Remove OpenGL from rect rendering
2018-08-21 01:04:04 +01:00
Daniel Evans
2e472dd25c
Introduce depth test render state
2018-08-21 01:04:04 +01:00
Daniel Evans
7337da3133
Extract fade/splash rendering into its own Method.
2018-08-21 01:04:04 +01:00
Daniel Evans
fada60225c
GameRenderer: delete dead code
2018-08-21 01:04:04 +01:00
Daniel Evans
d9255cb5df
Merge pull request #594 from madebr/conan
...
Conan updates
2018-08-20 22:45:42 +01:00
Filip Gawin
884e035602
Fix opcode_03e5
...
https://github.com/Lighnat0r/GTA-III-SCM-Converted/blob/master/
02_wanted.sc
As you can see there's no another cleaning functionality,
so 03e5 should clean after itself.
2018-08-15 18:17:31 +01:00
Filip Gawin
37a677802d
Fix problem with case sensivity of sfx files name
2018-08-15 13:03:36 +02:00
Anonymous Maarten
b545b79a4b
cmake: do not use rwdep::xxx targets
2018-08-15 09:12:01 +02:00
Filip Gawin
ed24fe71aa
Enable av_register_all() for older version of ffmpeg
...
They require it before calling avformat_alloc_context()
2018-08-15 01:12:40 +02:00
Filip Gawin
cb69ad596e
Fix grabbing orientation from camera to listener
...
Codes has been a bit refactored.
Btw it looks like resampling of sfx won't be needed.
2018-08-15 01:12:40 +02:00