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Commit Graph

618 Commits

Author SHA1 Message Date
dan
810c6658d0 use openFilePath to open data files 2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3 Replace findPathRealCase with FileIndex methods
This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Jannik Vogel
fd6be733e0 Use correct int-width in State block 16 and 17 2016-09-02 15:33:45 +02:00
Daniel Evans
95a0e31484 Merge pull request #222 from JayFoxRox/radar-blips
Coloured radar-blips and radardisc z-order
2016-09-01 21:00:28 +01:00
haphzd
ae75254848 Fix mingw build 2016-09-01 00:56:14 +03:00
Daniel Evans
904817cb9e Merge pull request #221 from JayFoxRox/hide-objects
Script: Implement opcode_0363 (Object visibility)
2016-08-31 22:08:25 +01:00
Daniel Evans
53a77d26ed Merge pull request #220 from Mischa-Alff/tobj
Fixes #219: Take TOBJ data into account when building render lists
2016-08-31 22:07:50 +01:00
Jannik Vogel
1e265b0e9c Script: Correct colour/size for location-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
270b0ce8be Script: Correct colour/size for object-radar-blips 2016-08-31 00:28:58 +02:00
Jannik Vogel
635d10abfa Script: Implement 0188 2016-08-31 00:28:58 +02:00
Jannik Vogel
6117be689d Script: Support MarkerOnly in 018B 2016-08-31 00:23:02 +02:00
Jannik Vogel
2fdde9a94f Draw colored radar-blips 2016-08-31 00:23:02 +02:00
Jannik Vogel
c379c5d5e4 Extend BlipData with colour/size 2016-08-31 00:23:02 +02:00
Jannik Vogel
7d96f28ab9 Seperate radar blip setup and drawing 2016-08-31 00:23:02 +02:00
Jannik Vogel
d9e202faba MapRenderer::draw cleanup 2016-08-31 00:23:02 +02:00
Jannik Vogel
10dba6dbf3 Use a triangle-fan for radar-sprites (allows outline drawing) 2016-08-31 00:23:02 +02:00
Jannik Vogel
de62bd2bd9 Only draw arrow-markers which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
e99cfd3979 Only draw radar-blips which are not hidden 2016-08-31 00:23:02 +02:00
Jannik Vogel
2d3a8856da Draw blips after radar-north and player-marker 2016-08-31 00:23:02 +02:00
Jannik Vogel
e2a27711b2 Script: Implement opcode_0363 2016-08-31 00:12:38 +02:00
Daniel Evans
cd0f15bdb9 Use plain references for Local and Global script types 2016-08-30 19:57:47 +01:00
Daniel Evans
23752c33fa Fix post-mission cleanup: actually destroy objects 2016-08-30 19:57:47 +01:00
Daniel Evans
34bdfbacfa Remove old script modules 2016-08-30 19:57:47 +01:00
Daniel Evans
51cd277610 Implement various object related opcodes 2016-08-30 19:57:38 +01:00
Daniel Evans
0dd292ba28 Implement text opcodes 2016-08-30 19:56:41 +01:00
Daniel Evans
6f8364a9e8 Implement game opcodes 2016-08-30 19:56:39 +01:00
Daniel Evans
4aea8cc6aa Implement arithmetic opcodes 2016-08-30 19:51:25 +01:00
Daniel Evans
4344bf40c3 Implement VM opcodes 2016-08-30 19:51:25 +01:00
Daniel Evans
e6c62d15e5 Add generated stubs from script interface descriptions 2016-08-30 19:51:19 +01:00
Daniel Evans
d25c1a45a6 Add Script interfaces to support generated functions 2016-08-30 19:46:59 +01:00
Mischa Aster Alff
a56b25d4cd Change default object timeOff from 0 to 24
Remove now-useless check in ObjectRenderer
2016-08-28 14:32:34 +02:00
Mischa Aster Alff
397e8ecba8 Take TOBJ data into account when building render lists 2016-08-28 14:25:03 +02:00
Jannik Vogel
8e2dca9cfa MinGW: rwengine depends on mman 2016-08-23 23:09:52 +02:00
Jannik Vogel
bdfa30729f Replace uses of cmath constants by glm 2016-08-23 23:05:22 +02:00
Daniel Evans
3a53089d68 Merge pull request #190 from tsjost/fix/timecheat
Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
f82d48d52a Add constants for non alphanumeric symbols 2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894 Convert save games to use GameStringChar 2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
03d27a0e80 Implemented method to modify game time properly 2016-08-17 01:03:31 +02:00
Daniel Evans
e449a25071 Replace hack with correct font-map lookup function 2016-08-16 21:46:53 +01:00
Daniel Evans
222c3df68d Correct header guards in text related headers 2016-08-16 21:46:53 +01:00
Christoph Heiss
664451f63c Fix -Winconsistent-missing-override warnings
Fixes all occurences of this warning:
warning: '<method-name>' overrides a member function but is not marked
      'override' [-Winconsistent-missing-override]
2016-08-14 18:57:18 +02:00
Christoph Heiss
180ca626a5 Fix -Wmismatched-tags warnings
Fixes all occurences of this warning:
warning: '<type>' defined as a struct here but previously declared as a class
      [-Wmismatched-tags]
2016-08-14 18:57:18 +02:00
Daniel Evans
771fafbd0e Merge pull request #203 from danhedron/fix-vehicle-doors
Fix entering & exiting vehicle animations
2016-08-14 00:37:12 +01:00
Kamil Rytarowski
0ef224df90 Add preliminary NetBSD support
The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea Merge pull request #188 from danhedron/feature/cleanup-script
Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Daniel Evans
e7d14ffc25 Add right side animations to vehicle entering / exit list 2016-08-12 23:31:04 +01:00
Daniel Evans
9ac62d6521 Fix crash when entering vehicles without doors 2016-08-12 23:26:00 +01:00
Daniel Evans
ebc312bc9e Merge pull request #198 from JayFoxRox/seats
Refactor seat storage, fixes entering wrong seat
2016-08-12 19:27:05 +01:00
Jannik Vogel
b0a2e79599 Refactor seat storage, fixes entering wrong seat 2016-08-12 16:39:29 +02:00
Jannik Vogel
a70931ee7c Remove screen-door fade-in effect 2016-08-12 15:57:17 +02:00
Jannik Vogel
778ca63803 Script: Initialize globals from SCMFile 2016-08-12 02:14:15 +02:00
Jannik Vogel
6277d7981b Script: Refactor player_near_point script functions 0xF5 - 0xFA 2016-08-12 02:14:15 +02:00
Jannik Vogel
f82beeefac Avoid error in substr if short modelname in LOD selection 2016-08-12 02:14:15 +02:00
Jannik Vogel
f591c66422 Avoid crash if scriptOnMissionFlag is not linked 2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631 Replace strcasecmp with boost::iequals 2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8 Cleanup: Replace non-std C++ code 2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1 Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
Jannik Vogel
9d34a16fbc Cleanup: Remove empty FileArchive.hpp 2016-08-12 02:14:15 +02:00
Jannik Vogel
623e3c16a5 Fix Bullet #include paths 2016-08-12 02:14:15 +02:00
Daniel Evans
6ad05a3110 Remove unused UnimplementedOpcode exception 2016-08-12 01:02:24 +01:00
Daniel Evans
8a985309f9 Remove breakpoint system from ScriptMachine 2016-08-12 01:02:24 +01:00
Daniel Evans
0a982c1fca Remove useless include 2016-08-12 01:02:24 +01:00
Daniel Evans
d414991d68 Correct script include guards 2016-08-12 01:02:24 +01:00
Daniel Evans
d9aded5415 Cleanup SCMFile 2016-08-12 01:02:24 +01:00
Daniel Evans
81c1bb947d Improve debug output of script 2016-08-12 01:02:24 +01:00
Daniel Evans
d8841c7561 Remove include directory from rwengine for consistency 2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5 Don't glob for files in rwengine CMakeLists.txt 2016-08-07 14:30:21 +01:00
darkf
0242868caa Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators 2016-08-06 08:43:28 -07:00
darkf
62532107ee Rewrite SaveGame::getAllSaveGameInfo to use boost::filesystem 2016-08-03 18:31:47 -07:00
darkf
40705a6666 Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex 2016-08-03 18:31:47 -07:00
Timmy Sjöstedt
756ddf2df2 Removed GL_ARB_explicit_attrib_location extension 2016-08-03 19:00:20 +02:00
Timmy Sjöstedt
1500b6acbb Removed GL_ARB_uniform_buffer_object extension 2016-08-03 18:56:50 +02:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
darkf
77ca9054c6 De-initialize OpenAL 2016-08-02 04:38:34 -07:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7 Merge pull request #166 from danhedron/feature/input-improvements
Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
c48bc26c1e Merge pull request #158 from danhedron/feature/physics-overhaul-1
MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
Daniel Evans
c2fc2359e3 Add primitive sprint behaviour 2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1 Use input state for player movement 2016-07-02 20:51:30 +01:00
Daniel Evans
cf2347ba02 Disable un-latching of vehicle parts during damage
The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e Add bullet motion states for dynamic vehicle parts 2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7 Overhaul object transformation handling
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea Clean up CollisionInstance and some of VehicleObject 2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7 Remove defunct grid code 2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899 Merge pull request #164 from JayFoxRox/fix-taxi
Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0 Add GameInputState to store all control state 2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b Merge pull request #159 from danhedron/feature/traffic-vehicles
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1 Merge pull request #137 from haphzd/patch-1
File loading improvements
2016-06-29 22:26:58 +01:00
Jannik Vogel
7deeda71f5 Script: Fix 01D3 (game_character_exit_vehicle) 2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a Script: 01AC (Is Vehicle Stopped in volume) 2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035 Script: 01FB (Sqrt) and 0209 (Random Int in Range) 2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848 Script: 0291 (Set Character Attack When Provoked) 2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf Script: 0216 (Set Taxi Available Light) 2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd Script: 020F (Turn Character to Face Player) 2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398 Script: 0365 (Set Character Objective to Hail Taxi) 2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef Script: 0319 (Set Character Running) 2016-06-29 21:06:08 +02:00