Daniel Evans
ebc312bc9e
Merge pull request #198 from JayFoxRox/seats
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Refactor seat storage, fixes entering wrong seat
2016-08-12 19:27:05 +01:00
Jannik Vogel
b0a2e79599
Refactor seat storage, fixes entering wrong seat
2016-08-12 16:39:29 +02:00
Jannik Vogel
a70931ee7c
Remove screen-door fade-in effect
2016-08-12 15:57:17 +02:00
Jannik Vogel
778ca63803
Script: Initialize globals from SCMFile
2016-08-12 02:14:15 +02:00
Jannik Vogel
6277d7981b
Script: Refactor player_near_point script functions 0xF5 - 0xFA
2016-08-12 02:14:15 +02:00
Jannik Vogel
f82beeefac
Avoid error in substr if short modelname in LOD selection
2016-08-12 02:14:15 +02:00
Jannik Vogel
f591c66422
Avoid crash if scriptOnMissionFlag is not linked
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
Jannik Vogel
9d34a16fbc
Cleanup: Remove empty FileArchive.hpp
2016-08-12 02:14:15 +02:00
Jannik Vogel
623e3c16a5
Fix Bullet #include paths
2016-08-12 02:14:15 +02:00
Daniel Evans
6ad05a3110
Remove unused UnimplementedOpcode exception
2016-08-12 01:02:24 +01:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Daniel Evans
0a982c1fca
Remove useless include
2016-08-12 01:02:24 +01:00
Daniel Evans
d414991d68
Correct script include guards
2016-08-12 01:02:24 +01:00
Daniel Evans
d9aded5415
Cleanup SCMFile
2016-08-12 01:02:24 +01:00
Daniel Evans
81c1bb947d
Improve debug output of script
2016-08-12 01:02:24 +01:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5
Don't glob for files in rwengine CMakeLists.txt
2016-08-07 14:30:21 +01:00
darkf
0242868caa
Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators
2016-08-06 08:43:28 -07:00
darkf
62532107ee
Rewrite SaveGame::getAllSaveGameInfo to use boost::filesystem
2016-08-03 18:31:47 -07:00
darkf
40705a6666
Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex
2016-08-03 18:31:47 -07:00
Timmy Sjöstedt
756ddf2df2
Removed GL_ARB_explicit_attrib_location extension
2016-08-03 19:00:20 +02:00
Timmy Sjöstedt
1500b6acbb
Removed GL_ARB_uniform_buffer_object extension
2016-08-03 18:56:50 +02:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
darkf
77ca9054c6
De-initialize OpenAL
2016-08-02 04:38:34 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7
Merge pull request #166 from danhedron/feature/input-improvements
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Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
c48bc26c1e
Merge pull request #158 from danhedron/feature/physics-overhaul-1
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MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Daniel Evans
c2fc2359e3
Add primitive sprint behaviour
2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1
Use input state for player movement
2016-07-02 20:51:30 +01:00
Daniel Evans
cf2347ba02
Disable un-latching of vehicle parts during damage
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The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e
Add bullet motion states for dynamic vehicle parts
2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7
Overhaul object transformation handling
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Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea
Clean up CollisionInstance and some of VehicleObject
2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7
Remove defunct grid code
2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899
Merge pull request #164 from JayFoxRox/fix-taxi
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Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0
Add GameInputState to store all control state
2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
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File loading improvements
2016-06-29 22:26:58 +01:00
Jannik Vogel
7deeda71f5
Script: Fix 01D3 (game_character_exit_vehicle)
2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a
Script: 01AC (Is Vehicle Stopped in volume)
2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035
Script: 01FB (Sqrt) and 0209 (Random Int in Range)
2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848
Script: 0291 (Set Character Attack When Provoked)
2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf
Script: 0216 (Set Taxi Available Light)
2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd
Script: 020F (Turn Character to Face Player)
2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398
Script: 0365 (Set Character Objective to Hail Taxi)
2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef
Script: 0319 (Set Character Running)
2016-06-29 21:06:08 +02:00
Jannik Vogel
cbd5637fdd
Script: 02DD (Get Random Character In Zone)
2016-06-29 21:06:08 +02:00
Jannik Vogel
81b5dd2f36
Script: 0185 (Is Vehicle Health Greater Than)
2016-06-28 15:30:29 +02:00
Jannik Vogel
88e205df7f
Script: 00FD (Is Player in Vehicle Near Character)
2016-06-28 15:30:29 +02:00
Jannik Vogel
bac779b53d
Script: 00A0 (Get Character Position)
2016-06-28 15:30:29 +02:00
Jannik Vogel
e5e3ed7b1e
Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money)
2016-06-28 15:30:29 +02:00
Jannik Vogel
d3c70140cf
Script: 018C (Play Sound At)
2016-06-28 02:39:00 +02:00
Jannik Vogel
d1131a63a8
Add isStopped() in VehicleObject and CharacterObject
2016-06-28 02:39:00 +02:00
Daniel Evans
b6d8618e6f
Spawn at ground level if vehicle generator z is < -90
2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89
Restore vehicle generators from save data
2016-06-27 22:55:13 +01:00
Daniel Evans
69e7d32f3a
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
Daniel Evans
50eee4e5ff
Implement static VehicleGenerator traffic
2016-06-27 22:33:22 +01:00
Jannik Vogel
c5083701ea
Script: 036D (Print Big With 2 Numbers)
2016-06-27 02:05:34 +02:00
Jannik Vogel
86d31328c3
Script: 00BD (Print Message Soon)
2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e
Script: 008C (Floor Float To Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b
Script: 0069 (Multiply Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
3869cd608a
Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
9042e235a8
Script: 003A (Global Int Equal to Global Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
004f42504a
Script: 001F (Local Int Greater than Global Int)
2016-06-27 01:44:50 +02:00
Jannik Vogel
6f49cc579a
Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
2016-06-27 01:44:50 +02:00
Jannik Vogel
709cbc5686
Fix vm_int_ge_global_int and vm_global_int_eq_int
2016-06-27 01:44:50 +02:00
Jannik Vogel
3789a8454d
Fix game_add_location_blip
by using realValue()
2016-06-27 01:44:50 +02:00
Jannik Vogel
ae7b70bed9
Introduce realValue() to load script real from var or immediate automaticly
2016-06-27 01:44:50 +02:00
haphzd
593aa73bda
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
haphzd
e82be612a1
Open binary files in binary mode
2016-06-26 13:24:43 +03:00
Jannik Vogel
cf33ef8ca6
Hardwire sub-mission button in is_button_pressed
to player->isRunning()
2016-06-25 23:40:12 +02:00
Daniel Evans
a58486fc4f
Merge pull request #147 from danhedron/fix/script-opcode-1
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Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
4568a2aebb
Merge pull request #155 from aap/feature-vertex-colours
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Implemented proper RW-style shading for world objects, in particular …
2016-06-25 21:48:02 +01:00
Daniel Evans
fddc254812
Re-enable opcode 0x3DD: required opcode 0x32B now implemented
2016-06-25 21:35:34 +01:00
Daniel Evans
9307dedbbe
0x32B: Implement additional pickup opcode
2016-06-25 21:34:57 +01:00
Daniel Evans
75fd42e29b
Add GameWorld::createPickup() and improve opcode 0x213 implementation
2016-06-25 21:33:37 +01:00
Daniel Evans
4ff4515ad7
add getModel to ScriptArguments to lookup script models
2016-06-25 20:39:01 +01:00
Daniel Evans
f2eaa05759
Improve integerValue function for script parameters
2016-06-25 20:38:38 +01:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
aap
a01e190c6a
Implemented proper RW-style shading for world objects, in particular vertex colours
2016-06-23 23:29:52 +02:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
3281e31dda
Fix build on OS X
2016-06-22 12:32:10 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
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This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
938a2e4bfc
Introduce Renderer::readPixels
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This is needed for taking screenshots.
2016-06-22 11:14:47 +02:00
Jannik Vogel
3400603f64
Script: 0243 (Set Character Personality)
2016-06-16 01:04:05 +02:00
Jannik Vogel
45d22e42bb
Script: 01CC (Set Character Objective to Kill Player by Any Means)
2016-06-16 01:03:54 +02:00
Jannik Vogel
e961ff26cc
Script: 039C (Set Car Watertight)
2016-06-16 01:03:47 +02:00
Jannik Vogel
e731f8d989
Script: 02AA (Set Car Only Damageable by Player)
2016-06-16 01:03:47 +02:00
Jannik Vogel
a19e10e26d
Script: 00AF (Set Vehicle Objective)
2016-06-16 01:03:47 +02:00
Jannik Vogel
e2afae66ea
Script: 0227 (Get Vehicle Health)
2016-06-16 01:03:47 +02:00
Jannik Vogel
cdb67956ee
Script: 01C8 (Create Character as Passenger)
2016-06-16 01:03:47 +02:00
Jannik Vogel
95390d5fb3
Script: 02BF (Is Vehicle in Water)
2016-06-16 01:03:47 +02:00
Jannik Vogel
490f5f2cb0
Script: 01AD (Locate Vehicle Near Point 2D)
2016-06-16 01:03:47 +02:00
Jannik Vogel
7fbdc0d86f
Script: 03DD (Add Sprite Blip for Pickup)
2016-06-16 01:03:46 +02:00
Jannik Vogel
0944ab7dab
Fix signedness warning in game_give_weapon_to_character
2016-06-16 01:03:46 +02:00
Daniel Evans
d8b46b24c0
Fix door closing logic to require door be open for a time
2016-06-15 22:11:07 +01:00
Daniel Evans
ff96a460a0
Implement carjacking
2016-06-15 22:05:00 +01:00
Daniel Evans
ce4d5061e8
Merge pull request #141 from danhedron/fix/opcodes-1
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Fix opcodes 0121 & 0395
2016-06-11 13:44:52 +01:00
Sam Nicholls
99ec7b5a6e
Attempt to remove compiler warning //?? ( #104 )
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* Attempt to remove compiler warning
2016-06-11 12:58:11 +01:00
Daniel Evans
636f0db9e5
0x395: Don't delete the player in game_clear_area
2016-06-10 08:13:56 +01:00
Daniel Evans
98d690a13f
0x0121: Use template to determine parameter type
2016-06-10 08:13:41 +01:00
Jannik Vogel
384f6bced8
Script: 0199 (Is Player In Area Or Cylinder)
2016-06-04 18:50:51 +02:00
Jannik Vogel
cfb5dfbf1d
Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder)
2016-06-04 18:50:51 +02:00
Jannik Vogel
a87df6579e
Script: 0329 (Has Respray Happened)
2016-06-04 18:50:50 +02:00
Jannik Vogel
c5269eeb6a
Script: 0335 (Set Free Respray)
2016-06-04 18:50:50 +02:00
Jannik Vogel
37dbd5a8ed
Script: 0395 (Clear Area Vehicles and Pedestrians)
2016-06-04 18:50:50 +02:00
Jannik Vogel
340b2f7159
Don't replace nearby vehicles / characters on creation
2016-06-04 18:50:50 +02:00
Jannik Vogel
8bf6780e84
Spawn script cars on ground level
2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca
Merge pull request #121 from JayFoxRox/improve-text
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Improve text styles
2016-06-04 17:41:32 +01:00
Daniel Evans
5d203ee59c
Merge pull request #122 from JayFoxRox/fix-fishgen
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Fix FISHGEN
2016-06-04 17:31:48 +01:00
Jannik Vogel
6fda71329f
Script: 03EC (Has Crane Collected All Cars)
2016-06-04 17:23:52 +02:00
Jannik Vogel
b7970c4915
Script: 03D4 (Import Garage Contains Needed Car)
2016-06-04 17:23:52 +02:00
Jannik Vogel
fbb02e14fb
Load import / export garage lists from savegame
2016-06-04 17:23:52 +02:00
Jannik Vogel
ab130d3ba1
Fix typo for script opcode 03AD
2016-06-04 17:23:51 +02:00
Jannik Vogel
53ee6443ef
Script: 01C2 (Mark Character as Unneeded)
2016-06-03 02:40:14 +02:00
Jannik Vogel
9c8f01629f
Script: 011A (Set Character Search Threat)
2016-06-03 02:30:41 +02:00
Jannik Vogel
817247ed1e
Script: 009C (Set Character Wander Path)
2016-06-03 02:30:41 +02:00
Jannik Vogel
63aae5a452
Script: 01B2 (Give Weapon to Character)
2016-06-03 02:30:41 +02:00
Jannik Vogel
8770f954c0
Support all text markup-colours
2016-06-02 19:11:22 +02:00
Jannik Vogel
823891a84e
Fix shadow position for HighPriority-text
2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7
Document, improve and add all styles for Big-text
2016-06-02 18:58:09 +02:00
Jannik Vogel
6bb43324a2
Support negative shadow offsets for texts and force shadow colour
2016-06-02 18:57:54 +02:00
Jannik Vogel
87bed4cf0f
Script: 021B (Set Target Car for Mission Garage)
2016-06-02 18:18:28 +02:00
Jannik Vogel
8c72bd33fb
Script: 0422 (Garage Contains Car)
2016-06-02 18:18:28 +02:00
Jannik Vogel
52477013f3
Script: 021C (Is Car Inside Garage)
2016-06-02 18:18:28 +02:00
Jannik Vogel
f850e401cf
Script: 02FB (Create Crusher Crane)
2016-06-02 18:01:36 +02:00
Jannik Vogel
830b295867
Make it more obvious that create_garage returns an index
2016-06-02 17:51:22 +02:00
Jannik Vogel
e5014e29f9
Add function to disable collision for InstanceObjects
2016-06-02 17:47:22 +02:00
Daniel Evans
42ef84998a
Merge pull request #99 from JayFoxRox/fix-luigi3
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Partially fix LUIGI3 (Drive Misty For Me)
2016-05-31 00:22:48 +01:00
Daniel Evans
ddb2457674
Merge pull request #98 from JayFoxRox/load-objects
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Create object instances from savegame
2016-05-30 23:53:07 +01:00
Daniel Evans
bf8ea869fb
Merge pull request #110 from JayFoxRox/flags-depth-write
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Enable / Disable depth writing
2016-05-30 23:03:09 +01:00
Timmy Sjöstedt
4909e68b82
Added explanatory comments to MADStream
2016-05-30 23:44:42 +02:00
Timmy Sjöstedt
5a8b5a603f
More alCheck calls
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
0d443cc535
Improved sound/music loading. No temporary objects
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
08b45b6c12
Sleep while waiting for OpenAL buffers to become available
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
d715cfe24a
Make the right part of the code store the name of loaded audio
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Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
ccabc6f1d8
Improved music map access
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f40a0cf29f
Make the SoundManager OpenAL context current
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fef71de074
Removed SFML audio things
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202
Wait for buffers to become available before uploading data
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
63986edca4
Make libmad decoder run in a thread
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a1a204728
Upload audio data to OpenAL
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea
Make cutscene audio use SoundManager
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40
Implement stopMusic method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a
Implemented playMusic method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02
Implemented loadMusic method
2016-05-30 20:06:33 +02:00