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Commit Graph

445 Commits

Author SHA1 Message Date
Anonymous Maarten
55dd0beea0 rwgame: allow configuration files from all places (not only config path)
- add it as an argument to the rwgame executable
- update the tests
2017-11-17 00:50:50 +00:00
Anonymous Maarten
a40a2706a9 cmake: add support for include-what-you-use to check #include's
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.

See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
f06d9f5eb2 rwgame+rwviewer: fix -Wunused-variable warnings 2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7 cmake: make OpenGL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
5dc707aaed cmake: make OpenAL an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770 cmake: make bullet an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748 cmake: be more specific about Boost library to link with
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4 cmake: make SDL2 an imported target 2017-10-29 20:40:57 +00:00
Anonymous Maarten
282a6e2714 cmake: reformat rwgame/CMakeLists.txt 2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63 cmake: use rwengine::interface + no more add_definitions & include_directories 2017-10-29 20:40:57 +00:00
Filip
b9d306ae70 Improving handling game shaders (#302)
* move delete to earlier stage

* lines for better readability

* Added detach shader

* Addition forgotten glDeleteProgram

https://github.com/rwengine/openrw/search?utf8=%E2%9C%93&q=glDeleteProgram&type=
In project there's no necessary clearing call of glDeleteProgram.

* Removing/Closing shader programs

Each shader program should be taken care by glDeleteProgram.
To make it works/usefull, each shader's raw ptr will convertet to unique_ptr
in next commit.

* Converting ShaderProgram's ptr to unique

Actually deleting isn't handled,
so this commit removes memory leak.
2017-10-29 18:47:52 +00:00
Filip
c54cfa0ae8 Avoid making unnecessary copies (#337)
* frames.emplace_back

* vehicleColours.emplace_back

* colours.emplace_back

* waterBlocks.emplace_back

* state.garages.emplace_back

* bonedata->frames.emplace_back

* lines.emplace_back

* circleVerts.emplace_back

* geo.emplace_back

* Water renderer

* perf_colours.emplace_back
2017-10-29 17:14:07 +00:00
Filip Gawin
512ac6f5ee Fix double promotion 2017-10-25 01:17:46 +01:00
Anonymous Maarten
fa36c56813 rwgame: close window explicitly at end of event loop to free GL Context 2017-10-18 21:52:29 +01:00
Filip Gawin
bc8652baba Interpolating dynamic objects
How?
Calling stepsimulation each frame,
bullet interpolate vehicles and characters for us.

Removed unneeded code:
"float alpha = fmod(dt, GAME_TIMESTEP) / GAME_TIMESTEP;"
It looks like alpha shift is

I also removed unneeded variable clock
and refactored names to match bullet's example.

We should alse think about problem of
crossing the range of float.
2017-10-18 21:29:17 +01:00
Christoph Heiss
6cab5ee31a Fix some warnings
openrw/rwengine/src/engine/GameData.cpp:358:26: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    textureslots[slot] = std::move(loadTextureArchive(name));
                         ^
openrw/rwengine/src/engine/GameData.cpp:358:26: note: remove std::move call here
    textureslots[slot] = std::move(loadTextureArchive(name));
                         ^~~~~~~~~~                        ~

openrw/rwengine/src/objects/CharacterObject.cpp:16:18: warning: unused variable 'enter_offset' [-Wunused-variable]
static glm::vec3 enter_offset(0.81756252f, 0.34800607f, -0.486281008f);
                 ^

In file included from openrw/rwgame/RWGame.cpp:5:
openrw/rwgame/states/BenchmarkState.hpp:33:23: warning: 'BenchmarkState::getCamera' hides overloaded virtual function
      [-Woverloaded-virtual]
    const ViewCamera& getCamera();
                      ^
openrw/rwgame/State.hpp:51:31: note: hidden overloaded virtual function 'State::getCamera' declared here: different number of
      parameters (1 vs 0)
    virtual const ViewCamera& getCamera(float alpha);
                              ^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:53:18: warning: 'draw' overrides a member function but is not marked 'override'
      [-Winconsistent-missing-override]
    virtual void draw(GameRenderer* r);
                 ^
openrw/rwgame/State.hpp:28:18: note: overridden virtual function is here
    virtual void draw(GameRenderer* r) {
                 ^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:60:23: warning: 'getCamera' overrides a member function but is not marked 'override'
      [-Winconsistent-missing-override]
    const ViewCamera& getCamera(float alpha);
                      ^
openrw/rwgame/State.hpp:51:31: note: overridden virtual function is here
    virtual const ViewCamera& getCamera(float alpha);
                              ^
openrw/rwgame/RWGame.cpp:242:22: warning: unused variable 'vehicleModel' [-Wunused-variable]
            uint16_t vehicleModel = 110;  // @todo Which cars are spawned?!
                     ^

In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        const std::array<GameString, sizeof...(args)> vals = {args...};
                                                              ^~~~
                                                              {   }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:5669:16: note: in instantiation of function template specialization
      'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >'
      requested here
                        ScreenText::format(
                                    ^
In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        const std::array<GameString, sizeof...(args)> vals = {args...};
                                                              ^~~~
                                                              {   }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:10214:18: note: in instantiation of function template specialization
      'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> >,
      std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here
            ScreenText::format(script::gxt(args, gxtEntry),
                        ^

openrw/rwgame/State.cpp:40:42: warning: unused parameter 'alpha' [-Wunused-parameter]
const ViewCamera& State::getCamera(float alpha) {
                                         ^

openrw/rwengine/src/render/ObjectRenderer.cpp:20:17: warning: unused variable 'kWorldDrawDistanceFactor'
      [-Wunused-const-variable]
constexpr float kWorldDrawDistanceFactor = kDrawDistanceFactor;
                ^
2017-10-13 19:54:10 +01:00
Waritnan Sookbuntherng
c4f532fd56 Pause chase when the game paused 2017-10-13 19:12:30 +01:00
Daniel Evans
887e0333c8 Improve state access to always get the current scene
Prevents events being recieved by states that are no-longer in effect

Fixes #292
2017-09-17 00:45:58 +01:00
Anonymous Maarten
a1333360c5 rwlib: Add option to abort/break on failed checks or at request
- RW_ABORT/RW_ASSERT/RW_BREAKPOINT are only defined in debug mode
- the callback is needed to unlock the mouse when entering
    the debugger
2017-09-16 22:19:39 +01:00
darkf
1bca493dfa Remove last mman reference 2017-09-16 19:50:51 +01:00
Aldoxtor
7a8c602c75 add missing override 2017-09-12 01:40:31 +01:00
Anonymous Maarten
0308f809d6 config: Add the unknown keys to the what() message 2017-08-15 15:58:01 +01:00
Anonymous Maarten
a92f24cbb4 config: unknown data will be kept in memory and saved onto disk 2017-08-15 15:58:01 +01:00
Aldoxtor
81734ae2fe initialize some variables in constructor 2017-04-21 20:24:32 +01:00
vflyson
57ad566681 improve the ammo count display logic 2017-03-13 19:15:15 +00:00
vflyson
87fb087485 only allow to scroll through weapons if alive 2017-03-13 19:15:15 +00:00
Anonymous Maarten
d8cda62668 config: fix input string parsing 2017-02-20 01:01:30 +00:00
Anonymous Maarten
e28e429b86 rwgame+config: show an error dialog when an error occurred on parsing the config file 2017-02-20 01:01:30 +00:00
Anonymous Maarten
76f2665acf config: log parsing Errors to a ParseResult object (which is queryable) 2017-02-20 01:01:30 +00:00
Anonymous Maarten
e0813e4378 config: fix TempFile.touch() + TempFile test + extra doc of getValidConfig 2017-02-20 01:01:30 +00:00
Anonymous Maarten
90001b11ac config: fix reading of illegal values
The parser would crash when trying to convert e.g. "d" to an integer.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
fe156e2984 config: bail out on invalid values
Avoid srcTree being filled with un-initialized values
such as bools, ints, floats...
2017-02-20 01:01:30 +00:00
Anonymous Maarten
66b09a64a5 config: added default INI string test + simplified tests + removed WTF 2017-02-20 01:01:30 +00:00
Anonymous Maarten
8f5664498c config: saveConfig + tests added 2017-02-20 01:01:30 +00:00
Anonymous Maarten
ed185f2526 config: add tests on reading good and bad configuration files 2017-02-20 01:01:30 +00:00
Anonymous Maarten
1dc06d9a35 config: do not use dynamic memory + bail out early on error 2017-02-20 01:01:30 +00:00
Anonymous Maarten
05db65dbbc config: allow reading INI from string, file, default and current config
This (slightly more complicated implementation) allows us,
once a configuration menu has been implemented,
to store the current/new configuration to a INI file.

The definitions of the parameters in rwgame/GameConfig.cpp
is limited to one location.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
a725a51baa spelling: recieve -> receive 2017-02-20 01:01:30 +00:00
Anonymous Maarten
65b14fcb9c config: use boost::property_tree for INI read and default generation
* remove inih
* input.invert_y has now behavior as described on wiki
2017-02-20 01:01:30 +00:00
vflyson
aa8ea65f92 properly display the ammo count for weapons which don't have a clip 2017-02-19 00:57:30 +00:00
vflyson
9fc38c5d51 display the proper UI icon texture for detonator 2017-02-19 00:57:30 +00:00
vflyson
4121378729 make it impossible to scroll through weapons while driving 2017-02-19 00:57:30 +00:00
Vincent Flyson
481a705c39 make the health indicator blink if low (#267)
* make the health indicator blink if low
2017-02-15 00:30:28 +00:00
Daniel Evans
8e4d73fca9 Rename Model -> Clump 2017-02-08 21:44:25 +00:00
Daniel Evans
bb9e368dca Prevent traffic from spawning in cutscenes 2017-01-30 21:40:17 +00:00
Daniel Evans
bb6698e373 Implement Hierarchy of game ZoneData
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
haphzd
e6ec1b69f0 Bring back culling events counter 2016-12-10 22:19:38 +03:00
haphzd
b5079f4ae2 Update profiler graphs drawing routine to use GameString 2016-12-10 21:52:02 +03:00
Daniel Evans
7c41821b6c Use relative mouse motion to control player look 2016-12-06 22:43:01 +00:00
Daniel Evans
247f66f60d Move cutscene and fixed camera control into IngameState 2016-12-04 01:33:26 +00:00
Daniel Evans
ddb62ed3cd Rewrite of camera and character look code
Make states responsible for interpolating camera transformation
Apply look direction to character orientation
2016-12-04 01:06:27 +00:00
Daniel Evans
d75c476221 Remove global texture list and use a slot name to lookup textures 2016-12-03 21:59:37 +00:00
Daniel Evans
b65a513bbb Remove usages of WorkContext 2016-12-02 00:56:38 +00:00
Daniel Evans
6ef99c0de9 Fix crash starting new game
The player doesn't always exist, so we do need to check..
2016-11-24 21:30:43 +00:00
Daniel Evans
f0e0e6e747 Extract game input state handling from IngameState
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00
Daniel Evans
40f18dabb0 zero all input when player input is disabled 2016-11-19 23:50:34 +00:00
Daniel Evans
57edc3648b Detect event starts by double-buffering state 2016-11-19 23:50:34 +00:00
Daniel Evans
684e32f4a9 Simplify Script system by removing SCMOpcodes
This was just a useless container for a set of modules. We only have
one module now so don't bother with it. This means we can remove some
more raw new & deletes from RWGame too.
2016-10-24 21:29:41 +01:00
Daniel Evans
fb4d9ea8c3 Use unique_ptr for GameWorld instance 2016-10-24 21:29:41 +01:00
Daniel Evans
81c27da97b Make GameState instance a direct member of RWGame 2016-10-24 21:29:41 +01:00
Daniel Evans
32352baedd Remove very dead debug code 2016-10-24 21:29:41 +01:00
Daniel Evans
d62e8a6cd2 Make MenuEntry height a property of the Menu 2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488 Improve Menu system implementation 2016-10-24 21:29:41 +01:00
Daniel Evans
6a7802de87 Overhaul State and StateManager to remove pointers
Removed raw State pointers in favour of unique_ptrs
Avoid allowing control flow to re-enter States that have exited
Defer releasing states until the end of the frame
2016-10-24 21:29:40 +01:00
Daniel Evans
c54273bb63 Correct RWGame.hpp header guard 2016-10-19 22:34:51 +01:00
Daniel Evans
ad998e8a80 Avoid allocating RWGame members where possible
These objects don't need to be dynamically allocated, they can
take on the same lifetime as RWGame itself.
2016-10-19 22:34:51 +01:00
Daniel Evans
2f118631dc Move some non-game code into GameBase class
This moves window setup and configuration loading into a base
class so that RWGame can focus on game related matters
2016-10-19 22:34:51 +01:00
Daniel Evans
657a726a9b Initialise logging outside of RWGame 2016-10-19 22:34:51 +01:00
Daniel Evans
5c78930c1b Remove InventoryItem and WeaponItem
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
13f504d699 Draw nearby object state in object debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
fe0d2f92b0 Initial objects debug view 2016-10-13 22:31:26 +01:00
Daniel Evans
c4a34da36a Simplify debug stats text 2016-10-13 22:31:26 +01:00
Daniel Evans
baca296436 Remove useless information from debug stats 2016-10-13 22:31:26 +01:00
Daniel Evans
40d27b4a07 Clean up debug view selection code 2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f Merge pull request #241 from danhedron/new-object-data
Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9 Improve loading of hard-coded models 2016-10-10 20:49:44 +01:00
Daniel Evans
17315c7974 Make the test vehicle list explicit
The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
6951434be8 Load objects directly 2016-09-27 22:49:08 +01:00
Daniel Evans
996a82c4bf Overhaul Model data handling to improve accuracy 2016-09-27 22:48:45 +01:00
Daniel Evans
fe77995e1f Fix uninitialised moneyTimer variable 2016-09-12 00:35:09 +01:00
Daniel Evans
a403cc87b7 clang-format files in rwgame/states 2016-09-09 21:13:20 +01:00
Daniel Evans
e39ee21ca8 clang-format files in rwgame 2016-09-09 21:13:20 +01:00
Daniel Evans
53e996aac7 Merge pull request #234 from danhedron/improved-file-handling
Improved file handling for un-archived files
2016-09-07 22:39:35 +01:00
dan
810c6658d0 use openFilePath to open data files 2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9 Don't defer loading IDE files 2016-09-07 01:34:42 +01:00
dan
306f6fa9d7 Use findFilePath when loading data files
This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Sven Stucki
f5d76fbbcd Catch all command line parsing errors, properly exit on --help 2016-09-06 20:11:54 +02:00
Sven Stucki
0847c85abd Make --test work without --newgame, update help text 2016-09-06 20:11:53 +02:00
Sven Stucki
431e218a64 Use Boost to parse command line arguments (#177)
There are still some rough edges, first version to send in for
discussion.
2016-09-06 20:11:41 +02:00
Jannik Vogel
70f777c685 Zero-Pad displayed money value and slowly update it 2016-09-02 15:35:34 +02:00
Jannik Vogel
5f86003758 Add cheat handler 2016-09-02 15:33:45 +02:00
Daniel Evans
92b7f922b4 Merge pull request #230 from svenstucki/quit
Make sure SDL_Quit() is called on exit
2016-09-01 22:59:33 +01:00
Sven Stucki
449289c06a Make sure SDL_Quit() is called on exit 2016-09-01 22:58:06 +02:00
Jannik Vogel
c3c1c8781e Adjust debug-camera speed 2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f Fix debug-camera speed-modifier 2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6 Fix debug-camera undefined behaviour 2016-09-01 02:53:28 +02:00
Daniel Evans
3dca19f971 Merge pull request #216 from danhedron/handle-init-failure-1
Improve SDL & GL initialisation failure handling
2016-08-31 23:14:21 +01:00
Daniel Evans
609790674a Use new GTA3Module 2016-08-30 19:57:47 +01:00
Daniel Evans
47d654854e Remove SetWindowGrab to allow dismissing the error dialog
If an error occurs while the game is running, the window grabbing input
focus would prevent the mouse from being able to click on "OK".
Since SetRelativeMouseMode already warps the cursor for us we don't
need to grab the input.
2016-08-27 00:40:10 +01:00
Daniel Evans
95481c6d2e Catch fatal exceptions and show an error dialog
We also print to stderr, but sometimes stderr is unavailable so we should
show a dialog.
2016-08-25 23:32:30 +01:00