Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00
darkf
e58be26be8
Fix the construction of WorkContext
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Previously the worker thread was constructed before the queue was, leading to
unfortunate race conditions. This fixes that, along with unrelated minor cleanup.
2016-08-05 09:42:03 -07:00
darkf
836e51aff7
Torch the HTTP script debugger
2016-08-03 13:30:40 -07:00
darkf
03f050fc04
Use C++11 member initializers in RWGame
2016-08-02 04:45:14 -07:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7
Merge pull request #166 from danhedron/feature/input-improvements
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Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
07945e767e
Merge pull request #168 from danhedron/feature/build-hash
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Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:42:14 +01:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Daniel Evans
c48bc26c1e
Merge pull request #158 from danhedron/feature/physics-overhaul-1
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MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
darkf
d3084ad721
Rework how exiting and cleanup is handled.
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This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.
The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.
Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)
The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
haphzd
347c30d429
WinSock2 (just to build, probably doesn't work)
2016-07-28 14:46:56 +03:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Daniel Evans
78cdedcb3b
Add Look left & right in vehicles
2016-07-02 21:20:45 +01:00
Daniel Evans
c2fc2359e3
Add primitive sprint behaviour
2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1
Use input state for player movement
2016-07-02 20:51:30 +01:00
Daniel Evans
ae55b888e0
Update game state from SDL events
2016-07-02 20:51:30 +01:00
Daniel Evans
827653a12b
Add Default control mapping for ingamestate
2016-07-02 20:50:49 +01:00
Daniel Evans
b3fe87c2ea
Clean up CollisionInstance and some of VehicleObject
2016-07-02 20:37:04 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
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File loading improvements
2016-06-29 22:26:58 +01:00
orbea
27c6334cb1
CMake: Add BIN_DIR and DOC_DIR ( #165 )
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* CMake: Add BIN_DIR and DOC_DIR
* CMake: Fix typo
2016-06-29 22:19:03 +01:00
Daniel Evans
45103c3440
Add vehicle generators to AI debug view
2016-06-27 22:33:22 +01:00
Daniel Evans
69e7d32f3a
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
haphzd
593aa73bda
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
haphzd
c19df1d936
Don't load hud.txd twice
2016-06-26 13:25:25 +03:00
Daniel Evans
a58486fc4f
Merge pull request #147 from danhedron/fix/script-opcode-1
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Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
64c3277736
Use createPickup in test mode
2016-06-25 21:35:34 +01:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
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This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
9835b0fc61
Replace sf::TcpListener/sf::TcpSocket with a drop-in implementation
2016-06-22 11:13:41 +02:00
Christoph Heiss
572f61e076
Replace sf::Clock with std::chrono::steady_clock
2016-06-22 10:43:47 +02:00
Daniel Evans
8798b99394
Add wrap-around key movement to menu system
2016-06-21 19:40:00 +01:00
Daniel Evans
cb49e59c86
Fix some unused variable compiler warnings in rwgame
2016-06-21 19:32:43 +01:00
Daniel Evans
a08f20dd5b
Add Weapon debug menu
2016-06-21 19:26:44 +01:00
Daniel Evans
e83201b45b
Improve camera for taller vehicles
2016-06-20 20:26:01 +01:00
Jannik Vogel
49c05bced9
Add vehicle mission spawner to debug menu
2016-06-20 20:26:01 +01:00
Daniel Evans
d1cbdaff94
Add Kill All Peds debug command
2016-06-20 20:26:01 +01:00
Daniel Evans
877d5db2d1
Improve spawning of Vehicles and Follows in debug menu
2016-06-20 20:26:01 +01:00
Daniel Evans
e9127fac6a
Overhaul debug menu organisation
2016-06-16 23:42:50 +01:00
Daniel Evans
1157d1dd7c
Remove broken save related menu entries
2016-06-16 22:51:49 +01:00
Jannik Vogel
ab6d3e5b3a
Add 'Jump to Docks' to debug menu
2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca
Merge pull request #121 from JayFoxRox/improve-text
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Improve text styles
2016-06-04 17:41:32 +01:00
Jannik Vogel
6bb43324a2
Support negative shadow offsets for texts and force shadow colour
2016-06-02 18:57:54 +02:00
Jannik Vogel
873e2d4040
Add option to disable collision for garage doors in debug menu
2016-06-02 17:50:52 +02:00
Jannik Vogel
846771aa82
Add option to flip vehicle in debug menu
2016-05-29 14:59:47 +02:00
Jannik Vogel
79b7ec2b17
Add option to jump to camera position in debug menu
2016-05-29 14:59:47 +02:00
Jannik Vogel
2e002013bd
Add car spawner to debug menu
2016-05-26 22:17:11 +02:00