Commit Graph

741 Commits

Author SHA1 Message Date
Rainchus
33457751e2
decomp appendGfx_player, fix warnings in 77480.c file (#572)
* decomp appendGfx_player, fix warnings in 77480.c file

* small style fixes

* fix action state enum and make use of enum
2021-12-27 22:00:13 -05:00
JoshDuMan
fe374e5fb1
Match func_802552EC (#573)
* Match func_802552EC

* Delete func_802552EC.s

* Clean-up

* actor

* Update functions.h

* oops

* Match update_actor_shadow
2021-12-27 21:55:35 -05:00
JoshDuMan
2f23f46775
Match func_802549F4 (#571)
* Match func_802549F4.

* Delete func_802549F4.s

* Match func_80254C50

* s8

* Delete func_80254C50.s

* Update functions.h

* s8 again

* Trying out github.dev

* Fix build?

* Match func_802550BC
2021-12-26 20:29:29 +09:00
Rainchus
095680b006
Duplighost battle functions (#556)
* decomp some functions in 1AC760.c

* broken data migration

* data nearly migrated, rodata in laki file is null

* fix building and laki data migration

* data migration for kpa3 WIP

* add missing data

* decomp duplighost functions and duplicates

* fix some warnings

* resolve issues

* fix warnings

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-25 10:34:55 +09:00
Alexander Faßbender
3428ae1941
Convert DSL scripts into macro syntax (#570)
* convert half the workload of DSL scripts into macro syntax

* convert more DSL scripts to macro syntax
2021-12-25 02:09:06 +09:00
Alex Bates
585c0dc428
Name and document btl_init_menu_* funcs (#567)
* btl_init_menu_*

* https://c.tenor.com/D0mk5R5x1G8AAAAC/cat-fat-cat.gif
2021-12-24 23:21:03 +09:00
JoshDuMan
f940e6188c
Match enable_actor_blur (#566)
* Match enable_actor_blur

* Delete enable_actor_blur.s

* resolve issues

Co-authored-by: Brotenko <brotenko@gmail.com>
2021-12-24 23:09:03 +09:00
Alexander Faßbender
f82f699188
DSL Script conversion (#562)
* start converting scritps to new syntax

* convert old DSL scripts to new format

* update disasm_script and disasm more DSL scripts

* .

* .

* resolve issues

* add EVT_PTR() to GotoMap calls
2021-12-24 14:29:05 +01:00
JoshDuMan
6e062b19d8
Disassemble and format DGB data. (#558)
* Dissamble data.

* Fix warnings and format data
2021-12-22 23:59:52 +09:00
Alexander Faßbender
dbde606a86
calc_item_damage_enemy (#549)
* setup function

* cleanup parts of calc_item_damage_enemy

* .

* .

* .

* resolve issues

* set function as NON_MATCHING

* npc flags

* resolve issues

* .

* Update include/enums.h

Co-authored-by: Alex Bates <hi@imalex.xyz>

* Update 17FEB0.c

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-21 23:12:59 +01:00
JoshDuMan
a5340e8dce
Fix many warnings. (#557)
* Fix many warnings.

* Fix more warnings.

* More warnings

* Some more warnings

* Last fixes and address comments

* ehtan
2021-12-21 00:59:25 +09:00
JoshDuMan
0b4d9252c1
Many func's in 20ec0_len_5040.c (#554)
* Start working matching 20ec0_len_5040.c

* Update 20ec0_len_5040.c

* Delete enable_status_1.s

* Delete enable_status_2.s

* Delete enable_status_3.s

* Delete enable_status_4.s

* Delete enable_status_icon_boost_hammer.s

* Delete enable_status_icon_boost_jump.s

* Delete enable_status_icon_boost_partner.s

* Delete enable_status_icon_danger.s

* Delete enable_status_icon_peril.s

* Delete enable_status_icon_surprise.s

* Match remove_status_ func's (#9)

* Fix build (#10)

* Match 6 more (#11)

* create_status_icon_boost_hammer

* Comments

* StatusIconFlag
2021-12-17 23:09:33 -05:00
JoshDuMan
2b6323a6b2
Match check_for_interactables (#553)
* Match check_for_interactables

* Delete check_for_interactables.s

* Update enums.h

* unk_C8 -> Npc*

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c

* Update 77480.c (#7)

* Update functions.h

* Merge branch 'master' of https://github.com/pmret/papermario into arn

* Fix build.

* Update src/77480.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

* Comments

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-17 23:04:54 -05:00
Ethan Roseman
9e1d4db698
First overlay's BSS symbols moved to C (#551)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments

* BSS migrated to C for the first overlay

* rename

* PR comments
2021-12-16 17:33:47 +09:00
Alexander Faßbender
967427ba97
Decomp misc funcs (#546)
* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* decomp misc funcs

* cleanup on MakeShop and initial work on ShowShopOwnerDialog

* match ShowShopOwnerDialog

* resolve issues

* resolve warnings

* Update src/world/script_api/7E0E80.c

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-15 20:12:43 +01:00
Ethan Roseman
7230c62545
Appetizer sampler (#547)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments
2021-12-13 18:27:28 +09:00
Alexander Faßbender
c719faf847
Create simple data "migration" script (#548)
* setup function

* cleanup parts of calc_item_damage_enemy

* init data2c

* clean up data2c.py

* .

* rename and update script to have additional functionality

* .
2021-12-12 22:53:19 +09:00
Rainchus
d9c72e432b
Match more overworld partner functions (#541)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate

* decomp world sushie/watt files

* run coverage.py

* small style fixes

* fix 2 warnings in watt.c

* decomp kooper world functions

* requested style changes

* couple more style changes

* decomp kooper world functions

* last style changes

* decomp more kooper world functions

* match world kooper file except 2 non_equivalent

* non matching of last world bow function

* migrate data.s file to bombette.c, also decomp various overoworld partner functions

* match more overworld partner functions

* style changes

* update variable names

* some requested changes done

* add enums and other cleanup to overworld partner files

* run coverage.py

* add a space to watt file

* remove raw pointers from partner files plus other requested changes

* remove goompa raw pointer

Co-authored-by: root <root@DESKTOP-HK751F2.localdomain>
Co-authored-by: Rainchus <Rainchus@github.com>
2021-12-06 21:25:43 +09:00
JoshDuMan
cf8f817af2
Match check_for_ispy and check_for_pulse_stone (#544)
* Match check_for_ispy

* Delete check_for_ispy.s

* Match check_for_pulse_stone

* Delete check_for_pulse_stone.s

* Update 77480.c

* Update 77480.c

* Update variables.h

* Update variables.h
2021-12-04 23:23:12 +09:00
JoshDuMan
72b2e593f6
Match func_8026EBF8, LoadFreeItemScript, and LoadItemScript (#543)
* Match func_8026EBF8

* Delete func_8026EBF8.s

* Match LoadItemScript

* Delete LoadItemScript.s

* Document more of DecorationTable

* Fix warning.

* Comments

* Comments

* Match LoadFreeItemScript

* Delete LoadFreeItemScript.s

* doublke

* Alex GOAT

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-12-04 13:34:49 +09:00
Alexander Faßbender
d2ce4dd89e
Match all FX render functions (#540)
* match most fx_XX_render functions

* match the rest of the fx render functions

* resolve data migration issues

* resolve issues

* Update effect_117.c
2021-11-26 10:25:50 +09:00
Ethan Roseman
755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
ThreeMustyFears
7a95f21a17
Match some 16F740 funcs (#532)
* update enums and functions

* match a couple of funcs

* run coverage.py

* some initial cleanup

* missed something

* requested changes

* remove space

* more changes

* aligned enum

Co-authored-by: ThreeMustyFears <>
2021-11-17 23:43:50 +09:00
Lightning
1c64f15db1
Make a 224 functions show up in the elf (#530)
* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Decompile even more misc battle map funcs (#531)

* decompile misc battle map funcs

* fix warnings

* Decompile misc battle map funcs (#528)

* .

* .

* resolve issues

* Update fx_api.c

* Update fx_api.c

* Make a 224 functions show up in the elf

* fix up appendGfx_model (as an example)

* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only

* Fix merge issue

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
2021-11-16 16:19:38 +09:00
Alexander Faßbender
e9f80f2856
Decompile misc battle map funcs (#528)
* .

* .

* resolve issues

* Update fx_api.c

* Update fx_api.c
2021-11-14 21:23:07 +01:00
Alexander Faßbender
75e2c18977
Decompile even more misc battle map funcs (#531)
* decompile misc battle map funcs

* fix warnings
2021-11-14 21:16:52 +01:00
Ethan Roseman
34254d102e
appendGfx_message (#520)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* PR comments

* ran formatter

* change some types

* debuggin

* undebuggin

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-12 21:23:43 +09:00
Lightning
90c0d29bf9
match _heap_realloc (#524)
* match _heap_realloc

* Minor code cleanup
2021-11-11 13:38:52 +09:00
Alexander Faßbender
be4bb17dee
Update flags and enums in enums.h (#525)
* prepare enums.h

* update enums.h

* add commits to enums.h

* resolve enum and flag issues with enums.h

* delete artifacts

* resolve issue with soundid enum

* :P

* setup first few parameterised flag enums

* add flags to npc.h related structs

* add flags to npc.h related structs

* create enums for several common structs

* .

* resolve issue with enum sizes

* resolve issue with enum sizes

* resolve issue with enum sizes

* parameterise entity and event related flags

* update enums.h

* add commits to enums.h

* resolve enum and flag issues with enums.h

* delete artifacts

* resolve issue with soundid enum

* :P

* setup first few parameterised flag enums

* add flags to npc.h related structs

* add flags to npc.h related structs

* create enums for several common structs

* .

* resolve issue with enum sizes

* resolve issue with enum sizes

* resolve issue with enum sizes

* parameterise entity and event related flags

* .

* Update 190B20.c

* Update enums.h
2021-11-11 13:30:59 +09:00
JoshDuMan
fd7acde70b
Match attack submenus (#523)
* Match func_80263914
* Match func_802634B8
* Match func_802636E4
2021-11-10 18:57:55 +00:00
Lightning
4733902ec8
Match _heap_free (#522)
* Committing _heap_free match

* More renames and fixes from PR

* Ver without goto's from Josh

* Accidently left pointers in

* More variable fixes based on calls to _heap_*

* Remove unneeded comments, fix function variable name in header

* Missing a space

* Revert to while loop

* Sneaking in an additional comment about heap_malloc_tail for clarity

* Missed whitespace

* Reduced some comments
2021-11-08 01:58:57 +09:00
JoshDuMan
97523d8af1
Match deduct_current_move_fp (#521)
* Match deduct_current_move_fp

* Delete deduct_current_move_fp.s

* Fix costFP type

* Match reset_actor_turn_info

* Delete reset_actor_turn_info.s

* Cleanup

* Address Ethan's comment
2021-11-07 18:20:08 +09:00
Lightning
95ea4223d5
Match _heap_malloc and _heap_malloc_tail (#519)
* Matched _heap_malloc and _heap_malloc_tail

* Move heap_malloc away from using s32 returns

* Remove unmatched files

* Missed a line

* Requested changes

* Add more changes from hidden convos

* Working through entries :)

* Remove extra parens left over from match work

* Removed macro per Ethan's request

* Fix a space
2021-11-06 23:10:53 -04:00
JoshDuMan
cb9e287768
Match count_power_plus (#518) 2021-11-05 13:54:23 +00:00
Technoman
99a81611f6
Match ModifyActorDecoration, func_8026EA7C, get_coin_drop_amount (#516)
* Match get_coin_drop_amount

* Delete get_coin_drop_amount.s

* Match func_8026EA7C

* Delete func_8026EA7C.s

* extern func_80266D6C

* Match ModifyActorDecoration

* Update DecorationTable

* Update ModifyActorDecoration

* Fixed DecorationTable

* Delete ModifyActorDecoration.s

* Update DecorationTable

* Update DecorationTable

* Fixed DecorationTable, Added DecorationUnk

* Fixed DecorationTable?

* Update func_80266dc, create_part_shadow_by_ref

* Update get_coin_drop_amount

* func_8026EA7C

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>

* Update DecorationTable

* Update get_coin_drop_amount

* Update DecorationUnk

* Update get_coin_drop_amount

* Update get_coin_drop_amount

* Update DecorationUnk

Co-authored-by: Alex Bates <hi@imalex.xyz>

Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-11-04 02:08:36 -04:00
Alex Bates
a7caa90d28
Add descriptions to all map headers (#515)
* remove bad create_actor declaraton

* maps.py

* area name

* add doc names for all maps

* rm maps.py
2021-11-01 22:22:40 +09:00
Rainchus
432e891080
Various C file decomp (#501)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* pull sbk_02.h changes

* ...actually merge master correctly

* decomp most functions in nok_04

* decomp most of 9EDBF0.C, fix warnings in UnkFunc41.inc.c and warnings/decomp in lakilester.c

* run coverage.py

* code review changes + few extra functions

* decomp lakilester functions and fix style in other files

* decomp more laki overworld functions

* add close match for func_802BDDD8_321928

* requested changes

* more requested style changes

* style changes

* last of review changes

* another small style fix

* ...accidentally deleted the f on a float immediate
2021-11-01 17:06:45 +09:00
Technoman
b4e5b9e6af
Match SummonEnemy & UseIdleAnimation (#510) 2021-10-31 15:39:33 +00:00
Alexander Faßbender
fbc901ac49
decompile several map and battle-map related functions (#504)
* decompile several map and battle-map related functions

* remove unnecessary folder

* resolve issue

* .

* .

* Update 52B6A0.c

* Update 6DBDA0.c
2021-10-29 20:14:51 +02:00
Ethan Roseman
068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
Alex Bates
af880293a3
Add sprite.h (#503)
* add sprite.h

* fix reflection warnings
2021-10-30 01:48:20 +09:00
JoshDuMan
b062511b1a
Match calc_enemy_test_target (#499)
* match calc_enemy_test_target

* Delete calc_enemy_test_target.s

* Address comments

* Fix cloudNineDodgeChance

* Update common_structs.h
2021-10-29 21:38:40 +09:00
Gota7
9ac9c6b904
Match msg_get_glyph (#497)
* Match msg_get_glyph

And fix the type definition for draw_msg, that's it really.

* PR fixes

* PR Fix
2021-10-28 21:19:44 -04:00
Alexander Faßbender
1f57f7ed09
Decompile several battle map functions (#500)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* add information about dead maps

* link the names of dead maps to their alive counterparts

* decompile several battle maps related functions

* .

* resolve issues

* .

* rename of chainchomp related structs and functions
2021-10-28 16:51:46 +02:00
Alexander Faßbender
b9bc4b8af8
Assign dead maps to alive counterparts (#496)
* add information about dead maps

* link the names of dead maps to their alive counterparts

* Update EB1170.c

* remove redundant function declaration

* resolve issues
2021-10-27 11:24:52 +02:00
Alexander Faßbender
beeb5627e6
Deduplicate various dead functions (#494)
* what is dead may never die

* resolve issues

* fixing dead_gPartnerActionStatus2

* .

* resolve issues

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 16:32:44 +02:00
Alex Bates
ae00fea170
Add new EVT macros (#482)
* add tools and new macros

* change EVT_OP enum names

* first file

* convert some files

* stuff

* EVT_PTR

* src/battle/item

* src/battle

* tool changes

* clouds.inc.c

* src/evt

* foliage.inc.c

* bitwise ops

* staticentitydata vars

* add diff_evt.py

* use evt macros in dro_01

* evt macro docs

* whoops

* fix some warnings
2021-10-25 20:44:55 +09:00
JoshDuMan
9631996e76
Fix some warnings. (#495)
* Fix some warnings.

* Update functions.h
2021-10-25 20:29:47 +09:00
JoshDuMan
aa6054a1ea
Match calc_enemy_damage_target (#489)
* Match calc_enemy_damage_target

* Update 1A5830.c

* Delete calc_enemy_damage_target.s

* Update enums.h

* Update 1A5830.c

* Update functions.h

* ;

* eth cleanup

* comments

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-25 19:28:45 +09:00
banditguy123
36ea2dab3d
Match SetGoalToIndex and SetPartAlpha (#487) 2021-10-23 16:13:50 +01:00
Ethan Roseman
33c9dda3a5
KMC GCC, effects, cleanup, map funcs (#476)
* warnings, cleanup, 2 npc ai funcs

* kmcgcc stuff

* effect_75

* effect_9.c done

* cleanup, work on kmc gcc

* start on fx_73

* guOrtho/guOrthoF

* more libultra/cleanup

* more libultra

* add wine for darwin

* effect_73 done

* UnkQuizFunc

* effect func naming

* name appendGfx funcs

* fix fx_66

* Add KMC wrapper to Jenkinsfile

* mac fixes

* fix macro usage

* oopz

* 3 fixes

* blah

* KMC_ASM

* config changes
2021-10-22 23:01:27 +09:00
JoshDuMan
ce1c0c715e
Match BoostDefense, VanishActor, ElectrifyActor, and HealActor (#481)
* Match BoostDefense, VanishActor, ElectrifyActor, and HealActor

* Delete BoostDefense.s

* Delete VanishActor.s

* Delete ElectrifyActor.s

* Delete HealActor.s

* Update 197F40.c

* Add D_8029FBD0

* Add inflict_status

* Address comments.
2021-10-20 00:15:38 +09:00
Gota7
08edbc6e01
Match part of hud_element.c (#480) 2021-10-18 16:58:32 +01:00
JoshDuMan
ae1e2a740d
Match BoostAttack (#477) 2021-10-17 20:34:18 +01:00
JoshDuMan
2010d0b320
Match PlayEffect (#478)
* Match PlayEffect

* Delete PlayEffect.s

* Remove comments

* Fix warnings

* Update fx_api.c
2021-10-18 00:13:11 +09:00
JoshDuMan
85ba892809
Match WaitForState, SetBattleVar, and func_8026E260 (#473)
* Match WaitForState

* Delete WaitForState.s

* Update unk_95 field.

* Match func_8026E260

* Delete func_8026E260.s

* Match SetBattleVar

* Delete SetBattleVar.s
2021-10-16 18:59:17 +09:00
Gota7
072a585908
Match some spring, sprite, and pause code (#472)
* Start Spring Work

Progress.

* More WIP

* Still WIP

Spring isn't ready for this yet.

* Decompile some sprite functions

Making progress.

* Partner stuff

More progress.

* PR fixes

* PR fixes

For commenting.
2021-10-16 18:53:28 +09:00
Rainchus
d84eda49dd
Decomp some functions from watt overworld file (#462)
* decomp watt overworld functions

* fix struct that was wrongly changed

* run coverage.py

* requested changes for watt.c and decomp a function from sbk_02

* run coverage.py

* more style changes

* decomp all functions in 92A2B0.c

* run coverage.py

* use map_var instead of hex constant, other style changes

* cleanup

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-10-11 15:42:26 +09:00
JoshDuMan
99da60cace
Match func_802D2520 (#465) 2021-10-07 09:37:11 +01:00
JoshDuMan
ef1928e55d
Match virtual_entity_list_render_UI (#463)
* Update player_api.c

* Delete virtual_entity_list_render_UI.s

* Fix some warnings

* Fix warnings.

* Match virtual_entity_list_render_world

* Remove asm and fix warnings.

* Delete virtual_entity_list_render_world.s

* Add draw_entity_model_A
2021-10-06 15:22:42 +09:00
eperdew
5a85b3115d
Decompile mega_shock.c (#457)
* parent d2721ed191
author eperdew <eperdew17@gmail.com> 1632807291 -0700
committer eperdew <eperdew17@gmail.com> 1633221439 -0700

Decompile mega_shock.c.

* Move common stuff to top of variable declaration blocks.

* Address @ethteck's review comments on func_802A92A0_42DCB0.

Also remove an unnecessary shift during a comparison.
2021-10-03 21:20:11 -04:00
Ethan Roseman
969e28c76c
40% (#459)
* cleanup
* some of effect_9
* remove 1 warning
* restore Bowser Slug to his former glory (behavior)
2021-10-03 18:42:38 +01:00
Ethan Roseman
59050ec3e9
Effects & misc (#458)
* fx_6_appendGfx

* update_effects

* effect_6 done

* Update diff.py

* update configure for new splat

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "0efa552c5d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "0efa552c5d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* nu stuff / undefined_syms org

* Actor struct refactor to match AddActorVar (thanks Josh)

* various cleanup, matched an obfuscation func

* fx_7 work

* is_block_on_ground

* state_*

* create_entity_shadow, update asm macro to fix diff.py

* set_standard_shadow_scale

* set_npc_shadow_scale and set_peach_shadow_scale

* create_shadow_type

* revert macro.inc

* clear_model_data (thanks Josh)

* cleanup

* mdl_get_next_texture_address

* mdl_set_all_fog_mode

* load_model_textures

* fx_7_appendGfx (effect_7 done)

* fx_8_main

* fx_8_render

* fx_8_update

* func_E0010000

* func_E0010104

* effect_8 done

* effect_8 done

* warnings

* cleanup

* try to fix some warnings

* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
Dalrik
c3bf1ad8fa
Match pause_stats_init and pause_stats_handle_input (#456) 2021-10-03 00:49:22 +01:00
JoshDuMan
d2721ed191
Match LoadBattleDmaData (#455)
* Match LoadBattleDmaData

* Delete LoadBattleDmaData.s

* Add DmaTable

* Update battle.h

* Fix build

* Fix Fix

* Fix Fix's Fix
2021-10-02 20:02:18 +09:00
Dalrik
387414b395
Decomp misc functions in 196AA0 (#452)
* Decomp misc functions in 196AA0

* Review changes on 196AA0

* Fix naming of Get/SetCommandAutoSuccess
2021-10-02 09:40:53 +09:00
JoshDuMan
46d4b4483b
Match EndActorSpeech (#454)
* Match EndActorSpeech

* Delete EndActorSpeech.s

* Address PR comments

* Add missing declarations.

* Fix bad function call?

* Create 181810.c
2021-10-01 21:54:52 +09:00
Dalrik
c3c790527d
Decomp pause_sort_item_list and pause_draw_rect (#453)
* WIP pause_sort_item_list

* Decomp pause_draw_rect and pause_sort_item_list

The match on pause_sort_item_list is very sketchy, there's probably a much simpler way to write the function that I can't find

* Review for 135EE0
2021-10-01 20:14:54 +09:00
JoshDuMan
39dd275427
Match update_effects (#450)
* Match update_effects

* Delete update_effects.s

* Remove unneeded variable.

* Fix errors.

* Fix general_heap_free typing.

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-09-30 18:57:23 +09:00
fig02
5779f5de0e
crash_screen OK (#449)
* crash screen done

* cleanup

* done i think

* crash -> crash_screen

* fix warnings

* size comment

* review
2021-09-30 08:01:31 +09:00
Ian
cedfcbbb89
Decomp most of the pause badge menu (#447)
* Define gMoveTable

* pause_get_total_equipped_bp_cost

* pause_badges_draw_bp_orbs

* pause_badges_cleanup

* pause_badges_init

* pause_badges_try_remove

* pause_badges_handle_input

* pause_badges_try_equip

* WIP on pause_badges_load_badges, almost perfect match

* Full match on pause_badges_load_badges

* Review changes for pause badges

* A few more pause badge review changes, missing some spaces around add/subtract operators

* More small pause badges fixes

* Pause badges review: remove enum typedefs, add names for ranges in ItemID
2021-09-28 16:47:55 +09:00
eperdew
61467570c8
Decompile func_80218808_5B1CB8, area_arn/4550D0.c, and area_dig/6DE1F0.c. (#446)
* Decompile area_arn/4550D0.c and area_dig/6DE1F0.c.

* Remove covered assembly files for battle/area_arn and battle/area_dig.

* Decompile func_80218808_5B1CB8.

* Address @ethteck's feedback on PR#446, sans the switch on actorType.

* Deduplicate UnkFunc52, and add a switch-based matching decomp.

* Turn ACTOR_TYPE_XXX defines into an ActorType macro.

* Remove erroneously added src/world/common/spiked_goomba.c.
2021-09-28 16:28:01 +09:00
JaThePlayer
8e9a2f92b0
Decomp a lot of DF950.c (#440)
* Decomp a lot of DF950.c

* Rename Sound to SoundInstance

* Rename struct_8014F5A4 to AlternatingSoundSet, and rename the fields.

* Make sure the soundID parameters are typed as SoundID, style changes

* Remove unnecesary empty line
2021-09-27 22:32:18 +09:00
ThreeMustyFears
c90afde1d8
Match some bow funcs, a laki, and a chest func (#443) 2021-09-27 02:00:51 +01:00
Ethan Roseman
555f0ea15b
Effects (#442)
* effect shim names

* fx_1_main and data migration

* fx_1_renderWorld

* header reorg

* remove stale comment

* effect_1

* cleanup

* fx_6 stuff

* most of effect_6, misc changes

* cleanup

* PR stuff

* warningz
2021-09-27 08:19:58 +09:00
JoshDuMan
a8571ab3e7
Match func_802A9634_42A354 (#441)
* Match func_802A9634_42A354

* Delete func_802A9634_42A354.s

* Update functions.h

* Update squirt.c
2021-09-26 17:00:26 -04:00
Alexander Faßbender
205103bf2e
Decompile dead functions (#432)
* decompile several dead functions

* .

* resolve issues and deduplicate StarSpiritEffect structs

* .

* resolve the requested change
2021-09-26 16:52:25 -04:00
eperdew
560f5a873e
Decompile E225B0.c. (#434)
* Decompile E225B0.c.

* Decompile EB5130.c.

* Fix an off-by-one error that did not affect codegen.

The struct declared in EB5130.c was missing a byte in a char array
for no good reason.

* Address ethteck's feedback for PR#434.

- Move struct8015A578 to common_structs.h.
- Add new unknown sound SOUND_UNKNOWN_17B.
- Address various nits.

* Update PR based on @nanaian's feedback.

- Change first argument of mem_clear to be a void* (matching bzero).
2021-09-26 21:04:12 +09:00
JaThePlayer
bb6e9303dc
Decomp some Evt, fio, ItemEntity & other functions (#433)
* Decomp some evt, fio and item entity functions

* run coverage.py

* Remove redundant comment

* Make ItemEntity.type s8, MAX_ITEM_ENTITIES, style changes
2021-09-26 07:13:36 +09:00
JaThePlayer
8e48172c1e
Decompile PopupMenu functions + more (#430)
* cleanup create_popup_menu
* fix some warnings
* decomp parts of 18C790.c
* rename PopupMessage.unk_04 to updateFunc
2021-09-25 13:14:28 +01:00
Ethan Roseman
e04a2e8330
Set up IDO and match osFlash.c (#424)
* set up IDO, created osFlash, fix newlines in libultra headers

* osFlash OK

* Try to fix Jenkinsfile
2021-09-25 16:31:44 +09:00
eldexterr
cb1bc0c312
BattleStatus (0x436) added (from common_structs.h) (#427)
* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor

* BattleStatus  (0x436) added (common_structs.h)

This is defined every time an actor is created with ~Func:create_actor (802653A4, 193C84), at ~Func:create_actor(0x908)

It retrieves the ID two lines before by using function 80047608 and will get the next available index.

* hudElementDataIndex fixed, and I renamed some status functions

HudElementDataIndex now uses the proper name and it has the name change on all files.

Also I changed the names for the following functions to:

remove_status_1 > remove_status_debuff
remove_status_2 > remove_status_static
remove_status_3 > remove_status_transparent

remove_status_4 seems to still be a mystery, maybe is for a unused status?
2021-09-25 08:15:45 +09:00
Alexander Faßbender
9a50c4cbe1
Decompile dead functions (#429)
* decompile several duplicated dead funcs

* decompile several dead functions

* decompile dead functions

* resolve issue with UnkNpcAIFunc31
2021-09-25 08:06:34 +09:00
Alexander Faßbender
c66590758e
Decompile dead functions (#426)
* decompile several dead functions and add more dead counterparts to existing functions to dead.h

* .

* Update EF2680.c
2021-09-23 10:55:12 +02:00
eldexterr
f0da0b568e
Added some missing notes to common_structs.h (#423)
* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor
2021-09-23 12:26:43 +09:00
ThreeMustyFears
a9179ce7fb
Match use_tweester, and munchlesia + misc partners (#422)
* update common_structs and enums

* match tweester and munchlesia

* update undefined_syms

* same function in different partners

* run coverage

* some changes

* other spaces

* attempt at deduplicating

* Revert "attempt at deduplicating"

This reverts commit 6393e85703.

Co-authored-by: ThreeMustyFears <>
2021-09-23 11:06:57 +09:00
Ethan Roseman
db578d9788
a5dd0 (model file) + filemenu decomp (#420)
* remove some warnings, improve build speed on master

* update Camera

* update_camera_zone_interp not matching but close :/

* cleanup

* configure fix

* cleanup, better gbi macros

* decomp and syms

* a couple more

* 2 more and stuff

* more naming

* 3

* syms

* mdl_get_child_count

* more stuff

* get_model_list_index_from_tree_index

* 5 more

* header org

* update_entity_shadow_position

* fog color funcs

* more color stuff

* display lists

* create_shadow_from_data

* 4 evt shtuffsh

* func_80117D00

* func_80111790

* some BSS

* entity_raycast_down

* MakeEntity and almost step_entity_commandList

* step_current_game_mode

* filemenu stuff

* lots more filemenu stuff

* cleanup

* formatting

* fixes

* 1 more

* more fixes
2021-09-22 20:17:46 +09:00
ThreeMustyFears
b127733cfa
Match spinning flower and slide (#419)
* match use_spinning_flower.c
* match slide.c
* some partners.c matches
2021-09-16 13:19:12 +01:00
eldexterr
f95eb165f3
Update common_structs.h (#418)
This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.
2021-09-14 21:33:44 +09:00
ThreeMustyFears
b5eb88b9f3
Match super boots (#415)
* update common_structs.h

* match super boots

* run coverage.py

* missed a couple things

* Update functions.h

* removing a warning

* requested changes

Co-authored-by: ThreeMustyFears <>
2021-09-08 07:02:00 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg (#414)
* change all occurences of  to  unless they are a chaar-array

* resolve pr review
2021-09-02 17:46:27 +02:00
Ethan Roseman
1b163a0c4a
Decomp some pause screen map functions (#412)
* decomp pause screen map functions

* pull upstream and merge

* change get_variable calls to evt_get_variable

* style fixes for map pause screen

* close match on pause_map_init and style in map pause functions

* small pause_map_cleanup change

* Matches (thanks Josh), structs, symbols, cleanup

* cleanup

* Symbol / struct refresh

* further cleanup

* data/rodata disasm, rodata migration, cleanup

* PR comments

* map message ids

Co-authored-by: Rain <rainmachus@gmail.com>
2021-09-02 20:17:40 +09:00
JaThePlayer
2a8b55c9e1
Battle Popup Decomp (#411)
* 17D6A0.c decomp

* cleanup

* fix func_8024F84C return type

* BattlePopups renamed to battlePopups

* Rename BattlePopup to PopupMessage and move it to common_structs.h

* Remove unnecessary extern

* Move local declarations inside for loops
2021-09-02 07:37:46 +09:00
Alexander Faßbender
b198250cde
Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408)
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.

* remove old .s files

* fix symbol_addrs error

* add evt_ 'prefix' to the dead functions in dead-h
2021-08-29 18:51:56 +02:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs (#403)
* resolve #397

* fix libultra

* Match func_80144E4C (#406)

* Update hud_element.c

* Update hud_element.h

* Update hud_element.h

* Delete func_80144E4C.s

* Trigger funcs (#405)

* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix

* combine PR #398 with #403

* More entity decomp (#402)

* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0

* resolve #397

* fix libultra

* combine PR #398 with #403

* decompile evt_goto_end_loop

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
JaThePlayer
4554a46d39
More entity decomp (#402)
* More entity decomp

* cleanup

* Vec3f instead of 3 floats in structE307C0
2021-08-29 23:09:41 +09:00
Ethan Roseman
a865cbdf17
Trigger funcs (#405)
* remove old tools, fix warnings

* almost match si_handle_print_debug_var

* si_goto_end_loop and warnings

* is_trigger_bound and create_trigger

* Cleanup + matching 2 non-matchings

* update_triggers (trigger.c complete)

* fix warnings

* PR comments, m2ctx.py fix
2021-08-29 22:44:17 +09:00
Muskellunge
c58b4098f5
decomped AC function (#401)
* rename func_80242178_7ECE88

* matched tiny function

* decomp AC func

* renamed some vars

* made requested changes

* named temp_s0
2021-08-27 01:44:37 -04:00
ThreeMustyFears
cdbf170061
Match action_cmd/hit_lava (#399) 2021-08-26 22:52:45 +01:00
JaThePlayer
0bdf15542e
Chest & Heart Block entities (#393) 2021-08-25 22:29:43 +01:00
Ethan Roseman
ff2c968335
Getting rid of warnings and removing function decl from INCLUDE_ASM (#396)
* Fix some fx stuff

* INCLUDE_ASM doesn't emit a function decl anymore
2021-08-26 05:32:48 +09:00
Alexander Faßbender
4bdb7280a7
Create dead.h and update dead code units (#394)
* create dead.h and resolve #350

* Update variables.h

* Update dead.h
2021-08-26 04:29:59 +09:00
alex
d0be37641b
Fix a bunch of warnings (#388)
* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "5d7a6c0813"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "5d7a6c0813"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* configure: add --no-warn

* clean up hud_element.h

* fix some warnings
2021-08-25 21:34:03 +09:00
Muskellunge
9103d9b35a
decompiled func_80242178_7ECE88 (#387)
* decompiled func_80242178_7ECE88

* Delete Paper Mario (U) [!].z64:Zone.Identifier

* update pr
2021-08-25 19:05:22 +09:00
alex
78a729a7a3
NPC animation cleanup (#384)
* remove BattleID and NpcAnimId typedefs

* change NPC_ANIM generation

* struct for StaticNpc.animations

* ~peach_make_disguise_npc
2021-08-25 01:42:29 +09:00
Ethan Roseman
f5a6d26ca8
Full GCC Compiler (#378)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* initial testing of full gcc compiler

* don't touch undefined syms/funcs auto

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "25b848a230"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "25b848a230"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 4 npc funcs

* nine sef commands

* test

* test2

* run undefined_syms through cpp, remove bss and dead syms files

* nuContQueryRead

* update compiler

* configure fixes

* Update compiler binaries with latest build

* permuter_settings

* xgcc -> gcc

* change permissions

* .

* fix permuter stuff

* gcc is the bane of my existence

* non-dumb mac cpp

* build .cpp files with g++

* ccache

* hide stdout/stderr from ccache check

* fix #374

* tar something and other

* ok!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* lol

* fix linux install

* 👍

* 👍👍

* Make cousin J happy

* always 👍

* git subrepo pull (merge) tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "09a5715405"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "09a5715405"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: alex <16batesa@gmail.com>
2021-08-23 06:55:26 +09:00
alex
de800e9c9f
mass script to evt type rename (#377)
* add process_scripts.py

* mass evt rename
2021-08-23 06:50:10 +09:00
Ethan Roseman
2c0cb43181
Tidying (#375)
* don't touch undefined syms/funcs auto

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "25b848a230"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "25b848a230"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 4 npc funcs

* nine sef commands

* test

* test2

* run undefined_syms through cpp, remove bss and dead syms files

* nuContQueryRead

* Remove unnecessary flags

* oops

* oops2
2021-08-22 22:10:06 +09:00
ThreeMustyFears
ca1adbcb60
Match ultra boots (#372)
* match ultra boots

* update PlayerStatus struct

* add func

* update func prototype

* missed something

* coverage.py

* unnessary return

* requested changes

I changed gSpinHistoryPosY, and gSpinHistoryPosAngle to arrays based off of the declarations in 7E9D0.c

Co-authored-by: ThreeMustyFears <>
2021-08-20 19:31:00 +09:00
alex
49bee8512b
hud_element.c (#371)
* generate permuter_settings.toml
* remove -Wshadow (#366)

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
2021-08-18 17:28:32 +01:00
JaThePlayer
af6416de0e
Major Action Command Decomp (#365)
* Decomp jump and most of tidal wave action commands

* More action commands

* stop_leech.c fully decomped.

* flee.c decomped

* cleanup and function name convention fixes

* slight cleanup

* Move ActionCommand enum to enums.h, style changes

* Changed some numbers to decimal

* That one missing newline

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-17 03:31:45 +09:00
Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs (#364)
* fx table work

* fx data

* blah

* render_effects_UI

* split out effects.c

* battle state menu functions

* render_frame

* clean

* clean

* 4 camera funcs

* state_step_end_battle & symbol names

* state_file_select done

* 111f0 done

* .

* PR comments
2021-08-17 03:14:58 +09:00
alex
bd529b6edb
some pause BSS, some api deduplication (#363)
* move some pause bss out of undefined_syms

* dedup LoadPartyImage

* dedup StashVars.inc.c a bit

* put BSS attribute at start of line
2021-08-17 00:00:00 +09:00
ThreeMustyFears
25dcbe4b92
Match some funcs in world/action/walk (#362)
* match some walk funcs

* fix D_800F7B40 type

* update functions.h

* update splat.yaml

* remove walk.data.s

* run coverage.py

* remove line at top

* changed brace

* requested changes

Co-authored-by: ThreeMustyFears <>
2021-08-15 18:28:16 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp (#360)
* PlayEffect progress, two insane funcs

* PartnerActionStatus struct and some cleanup

* file split

* physics funcs

* data migration, some decomp

* curtains data, etc

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "b8bf80cd07"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "b8bf80cd07"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "265b837554"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "265b837554"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* PR comments
2021-08-14 02:27:57 +09:00
JaThePlayer
18a2781cf1
add ActionCommandStatus, random decomp (#358) 2021-08-06 12:00:15 +01:00
Rainchus
18f0888e91
decomp functions in d5a50 and fix type for widthScale and heightScale (#357) 2021-08-05 09:16:57 +01:00
ThreeMustyFears
f23045e775
Match world/action/jump funcs (#352)
* Match all funcs

* Update common_structs.h

func_802B6000_E24040 was attempting to assign an f32 to a char[], so I updated these

* Added a couple of flags

* Some requested changes

I couldn't figure out how to get Kelebek1's suggestions for the suggest_player_anim_clearUnkFlag to work, but I managed to do it for sfx_play_sound_at_player

* Update enums.h

Removed unnecessary flag that I previously added

* Update functions.h

* Update 7bb60_len_41b0.c

There were some conflicting declarations so I changed them

* Delete ver/us/asm/nonmatchings/world/action/jump directory

* Update jump.c
2021-08-04 18:20:16 +09:00
Alexander Faßbender
0fb0b32d0c
Decompile several dead and duplicated functions (#353) 2021-08-02 19:03:51 +01:00
Alexander Faßbender
11a6166cd8
Decompile miscellaneous dead funcs and find_duplicates.py (#349)
* match last bow fumction

* decomp more partner functions

* :)

* :)

* resolve merge conflict and style conflicts

* fix

* decomp :)

* :(

* :(((

* :)

* :(

* :)

* :)))))

* :(

* :/

* idk

* :/

* What

* Done.

* PR comments

* :(

* decompile dead funcs

* find_duplicates.py +x

* rename dead functions and resolve PR

* :)

* .

* .

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-02 23:04:11 +09:00
Ethan Roseman
8feea763c4
NPC AI funcs (#351)
* UnkNpcAIFunc26

* UnkNpcAIFunc27

* UnkNpcAIFunc28/29

* update symbol addrs
2021-08-01 21:06:57 +09:00
alex
b48eb150d2
battle/action_cmd (#348)
* compile

* improve match

* improve

* ~check_block_input

* match LoadActionCommand

* cleanup

* match SetupMashMeter

* check_block_input much closer

* name action_cmd segments

* make better for great good

* improve again

* revert removing blah

* close

* improve

* match func_80268224

* match func_80268284 wrappers

* improvements

* work on func_80268938

* maide changes to check_block_input

* check_block_input :OK: - thanks Maide!

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-01 01:50:10 +09:00
Ethan Roseman
5d69c3454f
effect shims and more battle matches (#347) 2021-07-31 15:32:19 +01:00
ThreeMustyFears
a1228bfad9
Match func_800397E8 (#342)
* Match func_800397E8

* Fix function prototype

* Delete func_800397E8.s

* add spaces

* Style changes

* Add flags in enum.h

* Added flags
2021-07-25 04:07:08 +09:00
JoshDuMan
763e071b52
Label some time freeze defines. (#341)
* Create defines for time freezes.

* Update SaveBlock.c

* Update state_pause.c

* Update 3251D0.c

* Update state_file_select.c

* Update HeartBlock.c

* Update goombario.c

* Update state_battle.c

* Update C4DEF0.c

* Update C4DEF0.c
2021-07-25 01:34:55 +09:00
Ethan Roseman
ed9727a34e
Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)
* Update symbol_addrs

* effects.h and cleanup

* effect code generation!

* func_80024A784

* state_step_demo

* meh

* work on gfx_task_main and cleanup

* state_step_intro

* set_custom_gfx
2021-07-23 03:48:30 +09:00
Ethan Roseman
24e32f8b48
Effect code generation (#338)
* Update symbol_addrs

* effects.h and cleanup

* effect code generation!
2021-07-21 23:46:58 +09:00
Ethan Roseman
53b5004d6e
New images + more (#332)
* no foliage warnings

* new images

* 4 funcs in 16F740

* update symbol addrs

* no more UnkStarFuncs.inc.c

* clean
2021-07-21 20:43:13 +09:00
Alexander Faßbender
83be3c1ea8
Miscellaneous battle/area functions (#330)
* match last bow fumction

* decomp more partner functions

* :)

* :)

* resolve merge conflict and style conflicts

* fix

* decomp :)

* :(

* :(((

* :)

* :(

* :)

* :)))))

* :(

* :/

* idk

* :/

* What

* Done.

* PR comments

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-21 20:22:42 +09:00
Nalfein (Kenny)
9e9bb3a049
Decompile btl_check_player_defeated function (#326)
* Decompile btl_check_player_defeated

* Ran coverage.py

* Replaced pointer arithmetic with undefined symbol

* Actually did the math to use the correct undefined symbol

* Address style for pull request
2021-07-20 22:58:08 -04:00
alex
cbb656f3c9
add remaining opcode support to script DSL (#329)
* update dsl caserange and bind syntax

* add bind_padlock

* use dsl buf and arr commands

* clean up foliage.inc.c

* disasm rest of battle/partner/goombario scripts

* fix rest of SI_CMD uses
2021-07-21 02:43:16 +09:00
Ethan Roseman
ed2665a934
Various funcs in 77480, 1A5830, 1776B0 (#328)
* 2 funcs in 77480
* SetPartSize
* 2 funcs in 1A5830
* 34 funcs in 1776B0
2021-07-20 11:51:11 +01:00
Alexander Faßbender
3763936d82
match star spirits (#325) 2021-07-19 19:27:56 +01:00
Ethan Roseman
ab96e98acf
Miscellaneoush Decomp 323 (#323)
* more images

* new data file

* 2 undefined syms

* func_80048E34

* Shorten BattleStatus

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "2fbdbb9df8"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "2fbdbb9df8"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* chop away 0x460-onward in BattleState

* battle.c complete!

* .
2021-07-19 20:49:30 +09:00
alex
035a0e6db6
is_debug (#322) 2021-07-19 17:22:43 +09:00
Alexander Faßbender
2a4966887c
match battle partner/move functions (#319) 2021-07-18 16:21:37 +01:00
alex
0538a9220b
match update_cameras (#321)
* near-match func_800279B4

* fix lakilester split

* match func_8023A1B0_70DEC0

* match func_800271FC

* further work on func_800279B4

* match update_cameras

* add CAM_FLAGs

* remove CAM macro
2021-07-18 02:04:14 +09:00
Rainchus
bca5129f4c
Match battle functions and some unused/dead functions (#318)
* decomp dead functions

* decomp battle functions in 1A5830.c

* delete matched functions .s files

* fix variable names
2021-07-18 00:10:58 +09:00
ThreeMustyFears
3d2798422a
Match func_8003DFA0 and func_8003E1D0 (#316)
* match func_8003DFA0 and func_8003E1D0

* update return types

* Delete func_8003DFA0.s

* Delete func_8003E1D0.s

* made requested changed to npc.c

* moved prototypes and changed return type to void

* Correcting a couple mistakes 

My bad I think void should have been an EffectInstance* which I got from looking at the matching INCLUDE ASM in src/4ac90_len_3910.c and I forgot to modify src/evt/fx_api.c as it has a prototype for these functions in it

* Update fx_api.c

* further cleanup

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-17 23:45:08 +09:00
Ethan Roseman
1beee32dc6
Message work (#315)
* msg wip

* var name restoration

* rodata padding

* New compiler that supports .bss section attribute!

* -fno-common & cleanup

* clean

* extern bss for now

* msg work

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "8588eaae7b"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "8588eaae7b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* msg_draw_prim_rect

* draw_message_window

* render_messages

* draw_string progress

* remove dumb file

* images, data
2021-07-17 03:27:27 +09:00
alex
d2875030a3
Name files and avoid use of X32 type for functionTemp (#314)
* name entity files

* name encounter_api

* abolish X32
2021-07-16 21:22:21 +09:00
alex
fcf84633a7
Split jp map_data (#313)
* split jp mapfs

* fix us pm_map_data

* jp title_data

* oops

* avoid placing build files in assets/

* match load_hit_asset

* match load_stage_collision

* name gMapConfig and gMap
2021-07-16 20:08:22 +09:00
Ethan Roseman
f02743e1cb
Tidying and msg.c work (#311)
* undefined syms cleanup

* moving all remaining undefined funcs to dead_syms (as they're dead)

* Rename and update MessagePrintState

* msg wip

* B9D60 -> msg

* msg stuff

* .

* PR stuff
2021-07-13 22:43:14 +09:00
alex
da6fd773bb
Disassemble battle/partner/goombario.c (#308)
* name battle/partner/ segments

* name battle_goombario sprites

* battle/partner/goombario data

* update
2021-07-12 22:00:45 +09:00
alex
8decbeb3ff
Disassemble fully battle/area_kmr_part_1 (#307)
* generate c includes for img segments

* flatten battle/item/dusty_hammer.c

needs custom splat

* use .inc.c for c incbins

* fixy

* new stuff

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "6120d18600"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "6120d18600"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* remove dumb

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "8a179e74ba"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "8a179e74ba"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* yaml cleaning

* Further yaml cleanup & battle item refactor

* remove rawptr

* disasm_script: handle = (const) NPC_ANIM

* disasm_script improvements

* wip

* it compiles!

* battles.c -> area.c

* squish warnings

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "fe30b60b75"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "fe30b60b75"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* all OK except rodata padding

* ok

* ACTOR_SELF

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-07-12 21:06:00 +09:00
Ethan Roseman
7cb1790789
Fix alignment of many data sections (#305)
* generate c includes for img segments

* flatten battle/item/dusty_hammer.c

needs custom splat

* use .inc.c for c incbins

* fixy

* new stuff

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "6120d18600"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "6120d18600"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* remove dumb

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "8a179e74ba"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "8a179e74ba"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* yaml cleaning

* Further yaml cleanup & battle item refactor

* remove rawptr

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "fe30b60b75"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "fe30b60b75"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* further cleanup

* Further cleanup & match gfx_draw_background

* clean & wip

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-07-12 18:15:00 +09:00
Ethan Roseman
03eccf598f
Misc decomp 534 (#301)
* splat disasm update

* a little

* splat jtbl robustness

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "150dcdebfd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "150dcdebfd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* some rodata stuff

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "21bf3a381c"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "21bf3a381c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* progress

* All area rodata migrated

* UnkDistFunc

* SwitchToPartner

* UnkNpcAIFunc23

* UnkNpcAIFunc24

* UnkNpcAIFunc25

* cleanup & symbol_addrs

* disasm update

* work on fio.c (6240)

* data 'n' tst_04 funcz

* more tst_

* misc & PlayFX3D

* two end_01 funcs

* more shtuff

* fix

* fix2
2021-07-09 00:53:00 +09:00
Ethan Roseman
41417f4d70
All area rodata migrated (#299)
* splat disasm update

* a little

* splat jtbl robustness

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "150dcdebfd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "150dcdebfd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* some rodata stuff

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "21bf3a381c"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "21bf3a381c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* progress

* All area rodata migrated
2021-07-03 20:22:53 +09:00
Ethan Roseman
647db26552
Mass function rename from Star Rod + a couple funcs (#298)
* .

* yaml update

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "cd690f725d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "cd690f725d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* separate main bss syms

* renames and one match

* SR symbol rename

* fix symbol_addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "5fa8aa24ca"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "5fa8aa24ca"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* remove old artifacts
2021-06-30 11:27:12 +09:00
Ethan Roseman
8c690d23d1
Assorted Morsels (#297)
* bss

* 3 audios

* d5a50 stuff

* some icon funcs

* get_icon_render_pos

* PlayerLandJump

* func_80248170

* cleanup

* splat update prep

* git subrepo pull --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "81c4b35b89"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "81c4b35b89"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "9b791a654a"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "9b791a654a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "2cf2a5e5d8"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "2cf2a5e5d8"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix loop in PaperMarioNpcSprites

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "2fab217750"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "2fab217750"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* add sha1 to yaml

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "426b08200d"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "426b08200d"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* varTable -> union :( + player_api funcs

* 6 more

* 4 more

* 5 mo

* 1 mo

* 1 mo 2

* 5 mo

* player_jump

* 3 mo

* some 18F340

* 6 more

* 6 mo

* nm

* 1

* 1 more

* some PR feedback

* symbol addr update

* UnsetCamera0Flag1000

* SetPlayerSpriteSet2

* action 18

* encounter + a smol hammer

* git subrepo pull (merge) tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "8cf482fe57"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "4c0a93eaed"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* 3 and cleanup

* undo yucky union

* PR comments

* get_enemy_safe

* cleanup

* move VirtualEntity

* attempt to fix doxygen

* 3, cleanup

* broken

* fixed!

* progress

* 2

* 3 and cleanup

* 6 map_api funcs

* 3 map api

* CreateNpc

* BringPartnerOut & NpcFlyTo

* npc_api complete

* update_scripts

* 4 si bois inc si_execute_next_command

* update symbol_addrs

* 2 more and cleanup

* camera struct & do_camera_type_0

* PR feedback

* small tidying
2021-06-21 13:30:57 +09:00