Daniel Evans
40d27b4a07
Clean up debug view selection code
2016-10-13 22:31:26 +01:00
Daniel Evans
02efff6f8f
Merge pull request #241 from danhedron/new-object-data
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Correct object data storage
2016-10-10 20:51:25 +01:00
Daniel Evans
e31c30efe9
Improve loading of hard-coded models
2016-10-10 20:49:44 +01:00
Daniel Evans
17315c7974
Make the test vehicle list explicit
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The object order is no longer sorted, so we have to specify exactly
which vehicles to spawn in the test mode
2016-10-05 22:38:35 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
fe77995e1f
Fix uninitialised moneyTimer variable
2016-09-12 00:35:09 +01:00
Daniel Evans
a403cc87b7
clang-format files in rwgame/states
2016-09-09 21:13:20 +01:00
Daniel Evans
e39ee21ca8
clang-format files in rwgame
2016-09-09 21:13:20 +01:00
Daniel Evans
53e996aac7
Merge pull request #234 from danhedron/improved-file-handling
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Improved file handling for un-archived files
2016-09-07 22:39:35 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
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This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Sven Stucki
f5d76fbbcd
Catch all command line parsing errors, properly exit on --help
2016-09-06 20:11:54 +02:00
Sven Stucki
0847c85abd
Make --test work without --newgame, update help text
2016-09-06 20:11:53 +02:00
Sven Stucki
431e218a64
Use Boost to parse command line arguments ( #177 )
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There are still some rough edges, first version to send in for
discussion.
2016-09-06 20:11:41 +02:00
Jannik Vogel
70f777c685
Zero-Pad displayed money value and slowly update it
2016-09-02 15:35:34 +02:00
Jannik Vogel
5f86003758
Add cheat handler
2016-09-02 15:33:45 +02:00
Daniel Evans
92b7f922b4
Merge pull request #230 from svenstucki/quit
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Make sure SDL_Quit() is called on exit
2016-09-01 22:59:33 +01:00
Sven Stucki
449289c06a
Make sure SDL_Quit() is called on exit
2016-09-01 22:58:06 +02:00
Jannik Vogel
c3c1c8781e
Adjust debug-camera speed
2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f
Fix debug-camera speed-modifier
2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6
Fix debug-camera undefined behaviour
2016-09-01 02:53:28 +02:00
Daniel Evans
3dca19f971
Merge pull request #216 from danhedron/handle-init-failure-1
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Improve SDL & GL initialisation failure handling
2016-08-31 23:14:21 +01:00
Daniel Evans
609790674a
Use new GTA3Module
2016-08-30 19:57:47 +01:00
Daniel Evans
47d654854e
Remove SetWindowGrab to allow dismissing the error dialog
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If an error occurs while the game is running, the window grabbing input
focus would prevent the mouse from being able to click on "OK".
Since SetRelativeMouseMode already warps the cursor for us we don't
need to grab the input.
2016-08-27 00:40:10 +01:00
Daniel Evans
95481c6d2e
Catch fatal exceptions and show an error dialog
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We also print to stderr, but sometimes stderr is unavailable so we should
show a dialog.
2016-08-25 23:32:30 +01:00
Daniel Evans
0a0d2a188f
Hide window until we are done creating a context
2016-08-25 20:40:25 +01:00
Daniel Evans
880328877e
Handle SDL initialisation failure by throwing errors
2016-08-24 21:33:31 +01:00
Jannik Vogel
bdfa30729f
Replace uses of cmath constants by glm
2016-08-23 23:05:22 +02:00
Daniel Evans
3a53089d68
Merge pull request #190 from tsjost/fix/timecheat
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Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
f82d48d52a
Add constants for non alphanumeric symbols
2016-08-23 00:05:25 +01:00
Daniel Evans
398e184cd6
Use GameString in RWGame, using localised strings.
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This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
cdebd16532
Remove iconv from CMake configuration
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894
Convert save games to use GameStringChar
2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
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The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
d823a97308
Make debug keys use gameOffsetTime method
2016-08-17 01:03:31 +02:00
Daniel Evans
e449a25071
Replace hack with correct font-map lookup function
2016-08-16 21:46:53 +01:00
Kamil Rytarowski
0ef224df90
Add preliminary NetBSD support
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The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea
Merge pull request #188 from danhedron/feature/cleanup-script
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Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Jannik Vogel
cda72bb87f
Don't grab mouse cursor before going ingame
2016-08-12 02:14:15 +02:00
Jannik Vogel
f7fca167dc
Allow language selection in config
2016-08-12 02:14:15 +02:00
Jannik Vogel
e7c772967f
Switch default english.gxt to american.gxt
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
Jannik Vogel
d2d8a97a09
Fix SDL2 #include paths
2016-08-12 02:13:22 +02:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Aaron Bieber
e8b28c7168
add support for OpenBSD
2016-08-11 17:51:27 -06:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00